#ifndef MARS_MGeomCam #define MARS_MGeomCam #ifndef MARS_MParContainer #include "MParContainer.h" #endif #ifndef ROOT_TObjArray #include #endif #ifndef ROOT_TArrayF #include #endif #ifndef ROOT_TArrayS #include #endif #ifndef MARS_MQuaternion #include "MQuaternion.h" #endif class TVector2; class TArrayI; class MGeom; class MGeomCam : public MParContainer { private: UInt_t fNumPixels; // Number of pixels in this camera Float_t fCamDist; // [m] Average distance of the camera from the mirror Float_t fConvMm2Deg; // conversion factor to convert mm in the camera plain into degrees TObjArray fPixels; // Array of singel pixels storing the geometry TArrayF fMaxRadius; // maximum radius of the part of the camera with the same pixel size (eg. for GUI layout) TArrayF fMinRadius; // minimum radius of the part of the camera with the same pixel size (eg. for GUI layout) TArrayF fPixRatio; // Array storing the ratio between size of pixel 0 and pixel idx (for speed reasons) TArrayF fPixRatioSqrt; // Array storing the square root ratio between size of pixel 0 and pixel idx (for speed reasons) TArrayS fNumPixInSector; // Number of pixels in sector TArrayS fNumPixWithAidx; // Number of pixels with one pixel sizes // Int_t fNumSectors; // Number of sectors // Int_t fNumAreas; // Number of different pixel sizes void CalcMaxRadius(); void CalcNumSectors(); void CalcNumAreas(); void InitOuterRing(); virtual void CreateNN(); protected: void SortNeighbors(); public: MGeomCam(UInt_t npix=0, Float_t dist=1, const char *name=NULL, const char *title=NULL); MGeomCam(const MGeomCam &cam) { cam.Copy(*this); } TObject *Clone(const char *name="") const; void Copy(TObject &o) const; // FIXME, workaround: this function is made public just to allow // the use of some camera files from the 0.7 beta version in which the // array containing pixel ratios is not initialized. void CalcPixRatio(); // FIXME, workaround broken streaming void StreamerWorkaround(); void InitGeometry() { CreateNN(); CalcNumSectors(); CalcNumAreas(); CalcMaxRadius(); CalcPixRatio(); InitOuterRing(); } Float_t GetCameraDist() const { return fCamDist; } Float_t GetConvMm2Deg() const { return fConvMm2Deg; } UInt_t GetNumPixels() const { return fNumPixels; } Float_t GetMaxRadius() const; Float_t GetMinRadius() const; Float_t GetMaxRadius(const Int_t i) const; Float_t GetMinRadius(const Int_t i) const; Float_t GetDist(UShort_t i, UShort_t j=0) const; Float_t GetAngle(UShort_t i, UShort_t j=0) const; Float_t GetPixRatio(UInt_t i) const; Float_t GetPixRatioSqrt(UInt_t i) const; UInt_t GetNumSectors() const { return fNumPixInSector.GetSize(); } UInt_t GetNumAreas() const { return fNumPixWithAidx.GetSize(); } UShort_t GetNumPixInSector(UInt_t i) const { return (UShort_t)fNumPixInSector[i]; } UShort_t GetNumPixWithAidx(UInt_t i) const { return (UShort_t)fNumPixWithAidx[i]; } MGeom &operator[](Int_t i); MGeom &operator[](Int_t i) const; Int_t GetPixelIdx(const TVector2 &v) const; Int_t GetPixelIdxDeg(const TVector2 &v) const; Int_t GetPixelIdxXY(Float_t x, Float_t y) const; Int_t GetPixelIdxXYdeg(Float_t x, Float_t y) const { return GetPixelIdxXY(x/fConvMm2Deg, y/fConvMm2Deg); } void GetNeighbors(TArrayI &arr, UInt_t idx, Float_t r) const; void GetNeighbors(TList &arr, UInt_t idx, Float_t r) const; void GetNeighbors(TArrayI &arr, const MGeom &pix, Float_t r) const; void GetNeighbors(TList &arr, const MGeom &pix, Float_t r) const; Int_t GetDirection(UInt_t p1, UInt_t p2) const; Int_t GetNeighbor(UInt_t idx, Int_t dir) const; virtual Bool_t HitFrame(MQuaternion p, const MQuaternion &u) const { return kFALSE; } virtual Bool_t HitDetector(const MQuaternion &p, Double_t offset=0) const; void Print(Option_t *opt=NULL) const; void SetAt(UInt_t i, const MGeom &pix); ClassDef(MGeomCam, 5) // Geometry base class for the camera }; #endif