/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 12/2000 ! Author(s): Harald Kornmayer 1/2001 ! ! Copyright: MAGIC Software Development, 2000-2002 ! ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // MGeomCamCT1 // // This class stores the geometrz information of the CT1 camera. // The next neighbor information comes from a table, the geometry layout // is calculated (for Algorithm see CreateCam // //////////////////////////////////////////////////////////////////////////// #include "MGeomCamCT1.h" #include // floor #include "TCanvas.h" #include "MLog.h" #include "MLogManip.h" #include "MGeomPix.h" ClassImp(MGeomCamCT1); // -------------------------------------------------------------------------- // // CT1 camera has 127 pixels. For geometry and Next Neighbor info see // CreateCam and CreateNN // MGeomCamCT1::MGeomCamCT1(const char *name) : MGeomCam(127, 4.88, name, "Geometry information of CT1 camera") { CreateCam(); CreateNN(); CalcMaxRadius(); } // -------------------------------------------------------------------------- // // Create Next Neighbors: Fill the NN Info into the pixel objects. // void MGeomCamCT1::CreateNN() { const Short_t nn[127][6] = { // Neighbors of # { 1, 2, 3, 4, 5, 6}, // 0 { 0, 2, 6, 7, 8, 18}, { 0, 1, 3, 8, 9, 10}, { 0, 2, 4, 10, 11, 12}, { 0, 3, 5, 12, 13, 14}, { 0, 4, 6, 14, 15, 16}, { 0, 1, 5, 16, 17, 18}, { 1, 8, 18, 19, 20, 36}, { 1, 2, 7, 9, 20, 21}, { 2, 8, 10, 21, 22, 23}, { 2, 3, 9, 11, 23, 24}, // 10 { 3, 10, 12, 24, 25, 26}, { 3, 4, 11, 13, 26, 27}, { 4, 12, 14, 27, 28, 29}, { 4, 5, 13, 15, 29, 30}, { 5, 14, 16, 30, 31, 32}, { 5, 6, 15, 17, 32, 33}, { 6, 16, 18, 33, 34, 35}, { 1, 6, 7, 17, 35, 36}, { 7, 20, 36, 37, 38, 60}, { 7, 8, 19, 21, 38, 39}, // 20 { 8, 9, 20, 22, 39, 40}, { 9, 21, 23, 40, 41, 42}, { 9, 10, 22, 24, 42, 43}, { 10, 11, 23, 25, 43, 44}, { 11, 24, 26, 44, 45, 46}, { 11, 12, 25, 27, 46, 47}, { 12, 13, 26, 28, 47, 48}, { 13, 27, 29, 48, 49, 50}, { 13, 14, 28, 30, 50, 51}, { 14, 15, 29, 31, 51, 52}, // 30 { 15, 30, 32, 52, 53, 54}, { 15, 16, 31, 33, 54, 55}, { 16, 17, 32, 34, 55, 56}, { 17, 33, 35, 56, 57, 58}, { 17, 18, 34, 36, 58, 59}, { 7, 18, 19, 35, 59, 60}, { 19, 38, 60, 61, 62, 90}, { 19, 20, 37, 39, 62, 63}, { 20, 21, 38, 40, 63, 64}, { 21, 22, 39, 41, 64, 65}, // 40 { 22, 40, 42, 65, 66, 67}, { 22, 23, 41, 43, 67, 68}, { 23, 24, 42, 44, 68, 69}, { 24, 25, 43, 45, 69, 70}, { 25, 44, 46, 70, 71, 72}, { 25, 26, 45, 47, 72, 73}, { 26, 27, 46, 48, 73, 74}, { 27, 28, 47, 49, 74, 75}, { 28, 48, 50, 75, 76, 77}, { 28, 29, 49, 51, 77, 78}, // 50 { 29, 30, 50, 52, 78, 79}, { 30, 31, 51, 53, 79, 80}, { 31, 52, 54, 80, 81, 82}, { 31, 32, 53, 55, 82, 83}, { 32, 33, 54, 56, 83, 84}, { 33, 34, 55, 57, 84, 85}, { 34, 56, 58, 85, 86, 87}, { 34, 35, 57, 59, 87, 88}, { 35, 36, 58, 60, 88, 89}, { 19, 36, 37, 59, 89, 90}, // 60 { 37, 62, 90, 91, 92, 126}, { 37, 38, 61, 63, 92, 93}, { 38, 39, 62, 64, 93, 94}, { 39, 40, 63, 65, 94, 95}, { 40, 41, 64, 66, 95, 96}, { 41, 65, 67, 96, 97, 98}, { 41, 42, 66, 68, 98, 99}, { 42, 43, 67, 69, 99, 100}, { 43, 44, 68, 70, 100, 101}, { 44, 45, 69, 71, 101, 102}, // 70 { 45, 70, 72, 102, 103, 104}, { 45, 46, 71, 73, 104, 105}, { 46, 47, 72, 74, 105, 106}, { 47, 48, 73, 75, 106, 107}, { 48, 49, 74, 76, 107, 108}, { 49, 75, 77, 108, 109, 110}, { 49, 50, 76, 78, 110, 111}, { 50, 51, 77, 79, 111, 112}, { 51, 52, 78, 80, 112, 113}, { 52, 53, 79, 81, 113, 114}, // 80 { 53, 80, 82, 114, 115, 116}, { 53, 54, 81, 83, 116, 117}, { 54, 55, 82, 84, 117, 118}, { 55, 56, 83, 85, 118, 119}, { 56, 57, 84, 86, 119, 120}, { 57, 85, 87, 120, 121, 122}, { 57, 58, 86, 88, 122, 123}, { 58, 59, 87, 89, 123, 124}, { 59, 60, 88, 90, 124, 125}, { 37, 60, 61, 89, 125, 126}, // 90 { 61, 92, 126, -1, -1, -1}, { 61, 62, 91, 93, -1, -1}, { 62, 63, 92, 94, -1, -1}, { 63, 64, 93, 95, -1, -1}, { 64, 65, 94, 96, -1, -1}, { 65, 66, 95, 97, -1, -1}, { 66, 96, 98, -1, -1, -1}, { 66, 67, 97, 99, -1, -1}, { 67, 68, 98, 100, -1, -1}, { 68, 69, 99, 101, -1, -1}, // 100 { 69, 70, 100, 102, -1, -1}, { 70, 71, 101, 103, -1, -1}, { 71, 102, 104, -1, -1, -1}, { 71, 72, 103, 105, -1, -1}, { 72, 73, 104, 106, -1, -1}, { 73, 74, 105, 107, -1, -1}, { 74, 75, 106, 108, -1, -1}, { 75, 76, 107, 109, -1, -1}, { 76, 108, 110, -1, -1, -1}, { 76, 77, 109, 111, -1, -1}, // 110 { 77, 78, 110, 112, -1, -1}, { 78, 79, 111, 113, -1, -1}, { 79, 80, 112, 114, -1, -1}, { 80, 81, 113, 115, -1, -1}, { 81, 114, 116, -1, -1, -1}, { 81, 82, 115, 117, -1, -1}, { 82, 83, 116, 118, -1, -1}, { 83, 84, 117, 119, -1, -1}, { 84, 85, 118, 120, -1, -1}, { 85, 86, 119, 121, -1, -1}, // 120 { 86, 120, 122, -1, -1, -1}, { 86, 87, 121, 123, -1, -1}, { 87, 88, 122, 124, -1, -1}, { 88, 89, 123, 125, -1, -1}, { 89, 90, 124, 126, -1, -1}, { 61, 90, 91, 125, -1, -1} // 126 }; for (Int_t i=0; i<127; i++) (*this)[i].SetNeighbors(nn[i][0], nn[i][1], nn[i][2], nn[i][3], nn[i][4], nn[i][5]); } // -------------------------------------------------------------------------- // // Calculate the geometry information of CT1 and fill this information // into the pixel objects. // void MGeomCamCT1::CreateCam() { // // fill the geometry class with the coordinates of the CT1 camera // *fLog << inf << " Create CT1 geometry " << endl; // // this algorithm is from Martin Kestel originally // it was punt into a root/C++ context by Harald Kornmayer and Thomas Bretz const Float_t diameter = 21; // units are mm const Float_t kS32 = sqrt(3)/2; // // add the first pixel to the list // Int_t pixnum = 0; (*this)[pixnum++].Set(0, 0, diameter); for (Int_t ring=1; ring<7; ring++) { // // calc. coords for this ring counting from the // starting number to the ending number // for (int i=0; i