/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 03/2007 ! Author(s): Michael Backes 03/2007 ! ! Copyright: MAGIC Software Development, 2000-2007 ! ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // MGeomCamDwarf // // This class stores the geometry information of the Dwarf camera. // MGeomCamDwarf cam; // Creates the 313 pixel dwarf camera // // It can also be used to create a hexagonal camera with identical sized // pixels and n rings (while the central pixel is counted as ring 0). // MGeomCamDwarf cam(9, 21); // Creates the CT3 camera // // Or it can be used to create a roundish camera, similar to a // hexagonal camera, but the edges filled with additional pixels // inside a circle. // MGeomCamDwarf cam( // //////////////////////////////////////////////////////////////////////////// #include "MGeomCamDwarf.h" #include #include #include "MGeomPix.h" ClassImp(MGeomCamDwarf); using namespace std; // -------------------------------------------------------------------------- // // Dwarf camera has 313 pixels. For geometry and Next Neighbor info see // CreateCam and CreateNN // MGeomCamDwarf::MGeomCamDwarf(const char *name) : MGeomCam(CalcNumPix(9.5), 4.57, name, "Geometry information of Dwarf Camera") { CreateCam(21, 9.5); CreateNN(); InitGeometry(); } // -------------------------------------------------------------------------- // // Use this to create a camera with a roundish shape and a radius rad in // millimeter containing the pixel centers. The pixel will have a diameter // diameter in millimeters, and a distance dist in meters. // MGeomCamDwarf::MGeomCamDwarf(Double_t rad, Double_t diameter, Double_t dist, const char *name) : MGeomCam(CalcNumPix(diameter<=0 ? rad : rad/diameter), dist, name, "Geometry information for a roundish camera") { CreateCam(diameter, diameter<=0 ? rad : rad/diameter); CreateNN(); InitGeometry(); } // -------------------------------------------------------------------------- // // Use this to create a camera with a hexagonal shape and rings rings. // The first ring around the central pixel is 1. The pixel will have a // diameter diameter in millimeters, and a distance dist in meters. // MGeomCamDwarf::MGeomCamDwarf(Int_t rings, Double_t diameter, Double_t dist, const char *name) : MGeomCam(CalcNumPix(rings), dist, name, "Geometry information for a hexagonal camera") { CreateCam(diameter, rings); CreateNN(); InitGeometry(); } // -------------------------------------------------------------------------- // // Create a clone of this container. This is very easy, because we // simply have to create a new object of the same type. // TObject *MGeomCamDwarf::Clone(const char *newname) const { MGeomCam *cam = new MGeomCam(GetNumPixels(), GetCameraDist()); for (UInt_t i=0; iInitGeometry(); return cam; } // -------------------------------------------------------------------------- // // Calculate in the direction 0-5 (kind of sector) in the ring-th ring // the x and y coordinate of the i-th pixel. The unitx are unity, // distance to (0,0) is retruned. // Double_t MGeomCamDwarf::CalcXY(Int_t dir, Int_t ring, Int_t i, Double_t &x, Double_t &y) { const Double_t kSqrt32 = MGeomPix::gsTan60/2; switch (dir) { case kDirCenter: // Center x = 0; y = 0; break; case kDirNE: // Direction North East x = ring-i*0.5; y = i*kSqrt32; break; case kDirN: // Direction North x = ring*0.5-i; y = ring*kSqrt32; break; case kDirNW: // Direction North West x = -(ring+i)*0.5; y = (ring-i)*kSqrt32; break; case kDirSW: // Direction South West x = 0.5*i-ring; y = -i*kSqrt32; break; case kDirS: // Direction South x = i-ring*0.5; y = -ring*kSqrt32; break; case kDirSE: // Direction South East x = (ring+i)*0.5; y = (-ring+i)*kSqrt32; break; } return TMath::Hypot(x, y); } // -------------------------------------------------------------------------- // // Calculate in the direction 0-5 (kind of sector) in the ring-th ring // the x and y coordinate of the i-th pixel. The units are unity, // distance to (0,0) is retruned. // Int_t MGeomCamDwarf::CalcNumPix(Int_t rings) { // // add the first pixel to the list // Int_t cnt = 1; for (Int_t ring=0; ring