#ifndef MARS_MGeomMirror #define MARS_MGeomMirror #ifndef MARS_MParContainer #include "MParContainer.h" #endif #ifndef ROOT_TArrayF #include #endif #ifndef ROOT_TRotation #include #endif class MGeomMirror : public MParContainer { private: Int_t fMirrorId; // the Mirror Id Float_t fFocalDist; // [cm] focal distance of that mirror Float_t fSX; // [cm] curvilinear coordinate of mirror's center in X Float_t fSY; // [cm] curvilinear coordinate of mirror's center in Y Float_t fX; // [cm] x coordinate of the center of the mirror Float_t fY; // [cm] y coordinate of the center of the mirror Float_t fZ; // [cm] z coordinate of the center of the mirror Float_t fThetaN; // polar theta angle of the direction where the mirror points to Float_t fPhiN; // polar phi angle of the direction where the mirror points to Float_t fXN; // xn coordinate of the normal vector in the center Float_t fYN; // yn coordinate of the normal vector in the center Float_t fZN; // zn coordinate of the normal vector in the center // Note: fXN^2*fYN^2*fZN^2 = 1 Float_t fDeviationX; // [cm] deviation in x of the spot of a single mirror on the camera plane Float_t fDeviationY; // [cm] deviation in y of the spot of a single mirror on the camera plane TArrayF fWavelength; // List of wavelength TArrayF fReflectivity; // Mirror reflectivity TRotation fReflector; //! Store this for acceleration public: MGeomMirror(Int_t mir=-1, const char *name=NULL, const char *title=NULL); Int_t GetMirrorId() const { return fMirrorId; } void SetMirrorContent(Int_t mir, Float_t focal, Float_t curv_x, Float_t curv_y, Float_t lin_x, Float_t lin_y, Float_t lin_z, Float_t theta, Float_t phi, Float_t x_n, Float_t y_n, Float_t z_n); void SetMirrorDeviations(Float_t dev_x, Float_t dev_y); void SetReflectivity(const TArrayF &wav, const TArrayF &ref); void SetArraySize(Int_t dim) { fWavelength.Set(dim); fReflectivity.Set(dim); } TVector3 GetMirrorCenter() const { return TVector3(fX/100, fY/100, fZ/100); } TVector3 GetMirrorNorm() const { return TVector3(fXN, fYN, fZN); } TVector3 GetReflection(const TVector3 &star, Double_t dist=-1); ClassDef(MGeomMirror, 2) // geometry class describing one mirror }; #endif