1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Harald Kornmayer 1/2001 (harald@mppmu.mpg.de)
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19 | ! Author(s): Thomas Bretz 12/2000 (tbretz@uni-sw.gwdg.de)
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20 | !
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21 | ! Copyright: MAGIC Software Development, 2000-2001
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22 | !
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23 | !
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24 | \* ======================================================================== */
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25 |
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26 | ///////////////////////////////////////////////////////////////////////
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27 | //
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28 | // MGeomCam
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29 | //
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30 | // This is the base class of different camera geometries. It creates
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31 | // a pixel object for a given number of pixels and defines the
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32 | // interface of how to acccess the geometry information.
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33 | //
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34 | ///////////////////////////////////////////////////////////////////////
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35 |
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36 | #include "MGeomCam.h"
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37 |
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38 | #include <TObjArray.h>
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39 |
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40 | #include "MLog.h"
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41 | #include "MGeomPix.h"
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42 | #include "MHexagon.h"
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43 |
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44 | ClassImp(MGeomCam);
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45 |
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46 | // --------------------------------------------------------------------------
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47 | //
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48 | // Initializes a Camera Geometry with npix pixels. All pixels
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49 | // are deleted when the corresponding array is deleted.
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50 | //
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51 | MGeomCam::MGeomCam(UInt_t npix, const char *name, const char *title)
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52 | : fNumPixels(npix)
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53 | {
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54 | fName = name ? name : "MGeomCam";
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55 | fTitle = title ? title : "Storage container for a camera geometry";
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56 |
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57 | fPixels = new TObjArray(npix);
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58 |
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59 | //
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60 | // make sure that the destructor delete all contained objects
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61 | //
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62 | fPixels->SetOwner();
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63 |
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64 | for (UInt_t i=0; i<npix; i++)
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65 | (*fPixels)[i] = new MGeomPix;
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66 | }
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67 |
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68 | // --------------------------------------------------------------------------
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69 | //
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70 | // Destructor delete the pixel array with all pixels
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71 | //
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72 | MGeomCam::~MGeomCam()
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73 | {
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74 | delete fPixels;
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75 | }
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76 |
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77 | // --------------------------------------------------------------------------
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78 | //
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79 | // Return the i-th pixel object
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80 | //
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81 | inline MGeomPix &MGeomCam::operator[](Int_t i)
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82 | {
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83 | return *(MGeomPix*)fPixels->At(i);
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84 | }
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85 |
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86 | // --------------------------------------------------------------------------
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87 | //
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88 | // Return the i-th pixel object
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89 | //
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90 | inline MGeomPix &MGeomCam::operator[](Int_t i) const
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91 | {
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92 | return *(MGeomPix*)fPixels->At(i);
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93 | }
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94 |
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95 | // --------------------------------------------------------------------------
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96 | //
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97 | // Calculate the maximum radius of the camera. This is ment for GUI layout.
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98 | //
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99 | void MGeomCam::CalcMaxRadius()
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100 | {
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101 | fMaxRadius = 0;
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102 |
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103 | for (UInt_t i=0; i<fNumPixels; i++)
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104 | {
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105 | const MGeomPix &pix = (*this)[i];
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106 |
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107 | const Float_t x = pix.GetX();
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108 | const Float_t y = pix.GetY();
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109 | const Float_t r = pix.GetR();
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110 |
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111 | const Float_t maxr = sqrt(x*x+y*y) + r;
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112 |
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113 | if (maxr>fMaxRadius)
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114 | fMaxRadius = maxr;
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115 | }
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116 | }
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117 |
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118 | // --------------------------------------------------------------------------
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119 | //
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120 | // Prints the Geometry information of all pixels in the camera
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121 | //
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122 | void MGeomCam::Print(Option_t *) const
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123 | {
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124 | //
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125 | // Print Information about the Geometry of the camera
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126 | //
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127 | *fLog << " Number of Pixels (" << GetTitle() << "): " << fNumPixels << endl;
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128 |
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129 | for (UInt_t i=0; i<fNumPixels; i++)
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130 | {
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131 | *fLog << " Pixel: " << i << " ";
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132 | (*this)[i].Print();
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133 | }
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134 | }
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135 |
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