#ifndef MGEOMPIX_H #define MGEOMPIX_H #ifndef MAGIC_H #include "MAGIC.h" #endif class MGeomPix : public TObject { private: Float_t fX; // the x coordinate Float_t fY; // the y coordinate Float_t fR; // the r coordinate Byte_t fNumNeighbors; // number of valid neighbors Short_t fNeighbors[6]; // the IDs of the pixel next to it // we are assuming an hexagonal geometry public: MGeomPix(Float_t x=0, Float_t y=0, Float_t r=0); void Print(Option_t *opt=NULL) const; void Set (Float_t x, Float_t y, Float_t r) { fX=x; fY=y; fR=r; } void SetNeighbors(Short_t i0=-1, Short_t i1=-1, Short_t i2=-1, Short_t i3=-1, Short_t i4=-1, Short_t i5=-1); void SetX (Float_t x) { fX = x; } void SetY (Float_t y) { fY = y; } void SetR (Float_t r) { fR = r; } Float_t GetX() const { return fX; } Float_t GetY() const { return fY; } Float_t GetR() const { return fR; } Byte_t GetNumNeighbors() const { return fNumNeighbors; } Short_t GetNeighbor(Byte_t i) const { return fNeighbors[i]; } ClassDef(MGeomPix, 1) // Geometry class describing the geometry of one pixel }; #endif