source: trunk/MagicSoft/Mars/mgui/MHexagon.cc@ 2091

Last change on this file since 2091 was 1965, checked in by tbretz, 22 years ago
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1/* ======================================================================== *\
2!
3! *
4! * This file is part of MARS, the MAGIC Analysis and Reconstruction
5! * Software. It is distributed to you in the hope that it can be a useful
6! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
7! * It is distributed WITHOUT ANY WARRANTY.
8! *
9! * Permission to use, copy, modify and distribute this software and its
10! * documentation for any purpose is hereby granted without fee,
11! * provided that the above copyright notice appear in all copies and
12! * that both that copyright notice and this permission notice appear
13! * in supporting documentation. It is provided "as is" without express
14! * or implied warranty.
15! *
16!
17!
18! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
19! Author(s): Harald Kornmayer 1/2001
20!
21! Copyright: MAGIC Software Development, 2000-2002
22!
23!
24\* ======================================================================== */
25
26//////////////////////////////////////////////////////////////////////////////
27// //
28// MHexagon //
29// //
30//////////////////////////////////////////////////////////////////////////////
31
32#include "MHexagon.h"
33
34#include <fstream.h>
35#include <iostream.h>
36
37#include <TVirtualPad.h> // gPad
38
39#include "MGeomPix.h" // GetX
40
41ClassImp(MHexagon);
42
43// ------------------------------------------------------------------------
44//
45// default constructor for MHexagon
46//
47MHexagon::MHexagon()
48{
49}
50
51// ------------------------------------------------------------------------
52//
53// normal constructor for MHexagon
54//
55MHexagon::MHexagon(Float_t x, Float_t y, Float_t d)
56: TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d)
57{
58}
59
60// ------------------------------------------------------------------------
61//
62// normal constructor for MHexagon
63//
64MHexagon::MHexagon(MGeomPix &pix)
65: TAttLine(1, 1, 1), TAttFill(0, 1001)
66{
67 fX = pix.GetX();
68 fY = pix.GetY();
69 fD = pix.GetR();
70}
71
72// ------------------------------------------------------------------------
73//
74// copy constructor for MHexagon
75//
76MHexagon::MHexagon(const MHexagon &hexagon)
77{
78 ((MHexagon&) hexagon).Copy(*this);
79}
80
81// ------------------------------------------------------------------------
82//
83// default destructor for MHexagon
84//
85MHexagon::~MHexagon()
86{
87}
88
89// ------------------------------------------------------------------------
90//
91// copy this hexagon to hexagon
92//
93void MHexagon::Copy(TObject &obj)
94#if ROOT_VERSION_CODE > ROOT_VERSION(3,04,01)
95const
96#endif
97
98{
99 MHexagon &hex = (MHexagon&) obj;
100
101 TObject::Copy(obj);
102 TAttLine::Copy(hex);
103 TAttFill::Copy(hex);
104
105 hex.fX = fX;
106 hex.fY = fY;
107 hex.fD = fD;
108}
109
110// ------------------------------------------------------------------------
111//
112// compute the distance of a point (px,py) to the Hexagon
113// this functions needed for graphical primitives, that
114// means without this function you are not able to interact
115// with the graphical primitive with the mouse!!!
116//
117// All calcutations are running in pixel coordinates
118//
119Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py)
120{
121 //
122 // compute the distance of the Point to the center of the Hexagon
123 //
124 const Int_t pxhex = gPad->XtoAbsPixel(fX);
125 const Int_t pyhex = gPad->YtoAbsPixel(fY);
126
127 const Double_t x = TMath::Abs(px-pxhex);
128 const Double_t y = TMath::Abs(py-pyhex);
129
130 const Double_t disthex = TMath::Sqrt(x*x + y*y);
131
132 if (disthex==0)
133 return 0;
134
135 const Double_t cosa = x / disthex;
136 const Double_t sina = y / disthex;
137
138 //
139 // comput the distance of hexagon center to pixel border
140 //
141 const Double_t dx = fD * cosa / 2;
142 const Double_t dy = fD * sina / 2;
143
144 const Int_t pxborder = gPad->XtoAbsPixel(fX + dx);
145 const Int_t pyborder = gPad->YtoAbsPixel(fY + dy);
146
147 const Double_t bx = pxhex-pxborder;
148 const Double_t by = pyhex-pyborder;
149
150 const Double_t distborder = TMath::Sqrt(bx*bx + by*by);
151
152 //
153 // compute the distance from the border of Pixel
154 // here in the first implementation is just circle inside
155 //
156 return distborder < disthex ? (int)(disthex-distborder+1) : 0;
157}
158
159// ------------------------------------------------------------------------
160//
161// Draw this ellipse with new coordinate
162//
163void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d)
164{
165 MHexagon *newhexagon = new MHexagon(x, y, d);
166
167 TAttLine::Copy(*newhexagon);
168 TAttFill::Copy(*newhexagon);
169
170 newhexagon->SetBit(kCanDelete);
171 newhexagon->AppendPad();
172}
173
174/*
175// ------------------------------------------------------------------------
176//
177// This is the first test of implementing a clickable interface
178// for one pixel
179//
180void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py)
181{
182 switch (event)
183 {
184 case kButton1Down:
185 cout << endl << "kButton1Down" << endl;
186 SetFillColor(2);
187 gPad->Modified();
188 break;
189
190 case kButton1Double:
191 SetFillColor(0);
192 gPad->Modified();
193 break;
194 // case kMouseEnter:
195 // printf ("\n Mouse inside object \n" ) ;
196 // break;
197 }
198}
199*/
200
201// ------------------------------------------------------------------------
202//
203// list this hexagon with its attributes
204//
205void MHexagon::ls(const Option_t *) const
206{
207 TROOT::IndentLevel();
208 Print();
209}
210
211// ------------------------------------------------------------------------
212//
213// paint this hexagon with its attribute
214//
215void MHexagon::Paint(Option_t *)
216{
217 PaintHexagon(fX, fY, fD);
218}
219
220// ------------------------------------------------------------------------
221//
222// draw this hexagon with the coordinates
223//
224void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD)
225{
226 const Int_t np = 6;
227
228 const Float_t dx[np+1] = { .5 , 0. , -.5 , -.5 , 0. , .5 , .5 };
229 const Float_t dy[np+1] = { .2886, .5772, .2886, -.2886, -.5772, -.2886, .2886 };
230
231 TAttLine::Modify(); // Change line attributes only if neccessary
232 TAttFill::Modify(); // Change fill attributes only if neccessary
233
234 //
235 // calculate the positions of the pixel corners
236 //
237 Float_t x[np+1], y[np+1];
238 for (Int_t i=0; i<np+1; i++)
239 {
240 x[i] = inX + dx[i]*inD;
241 y[i] = inY + dy[i]*inD;
242 }
243
244 //
245 // paint the pixel
246 //
247 if (GetFillColor())
248 gPad->PaintFillArea(np, x, y);
249
250 if (GetLineStyle())
251 gPad->PaintPolyLine(np+1, x, y);
252}
253
254// ------------------------------------------------------------------------
255//
256// print/dump this hexagon with its attributes
257//
258void MHexagon::Print(Option_t *) const
259{
260 cout << "MHexagon: ";
261 cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm" << endl;
262
263 cout << " Line:";
264 cout << " Color=" << GetLineColor() << ",";
265 cout << " Style=" << GetLineStyle() << ",";
266 cout << " Width=" << GetLineWidth() << endl;
267 cout << " Fill:";
268 cout << " Color=" << GetFillColor() << ",";
269 cout << " Style=" << GetFillStyle() << endl;
270}
271
272// ------------------------------------------------------------------------
273//
274// Save primitive as a C++ statement(s) on output stream out
275//
276void MHexagon::SavePrimitive(ofstream &out, Option_t *)
277{
278 if (gROOT->ClassSaved(Class()))
279 out << " ";
280 else
281 out << " MHexagon *";
282
283 out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << ");" << endl;
284
285 SaveFillAttributes(out, "hexagon");
286 SaveLineAttributes(out, "hexagon");
287
288 out << " hexagon->Draw();" << endl;
289}
290
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