| 1 | /* ======================================================================== *\ | 
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| 2 | ! | 
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| 3 | ! * | 
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction | 
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful | 
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. | 
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY. | 
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| 8 | ! * | 
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| 9 | ! * Permission to use, copy, modify and distribute this software and its | 
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| 10 | ! * documentation for any purpose is hereby granted without fee, | 
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| 11 | ! * provided that the above copyright notice appear in all copies and | 
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| 12 | ! * that both that copyright notice and this permission notice appear | 
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| 13 | ! * in supporting documentation. It is provided "as is" without express | 
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| 14 | ! * or implied warranty. | 
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| 15 | ! * | 
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| 16 | ! | 
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| 17 | ! | 
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| 18 | !   Author(s): Thomas Bretz  12/2000 <mailto:tbretz@astro.uni-wuerzburg.de> | 
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| 19 | !   Author(s): Harald Kornmayer 1/2001 | 
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| 20 | ! | 
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| 21 | !   Copyright: MAGIC Software Development, 2000-2002 | 
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| 22 | ! | 
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| 23 | ! | 
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| 24 | \* ======================================================================== */ | 
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| 25 |  | 
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| 26 | ////////////////////////////////////////////////////////////////////////////// | 
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| 27 | //                                                                          // | 
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| 28 | // MHexagon                                                                 // | 
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| 29 | //                                                                          // | 
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| 30 | ////////////////////////////////////////////////////////////////////////////// | 
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| 31 |  | 
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| 32 | #include "MHexagon.h" | 
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| 33 |  | 
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| 34 | #include <fstream> | 
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| 35 | #include <iostream> | 
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| 36 |  | 
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| 37 | #include <TVirtualPad.h>  // gPad | 
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| 38 |  | 
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| 39 | #include "MGeomPix.h"     // GetX | 
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| 40 |  | 
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| 41 | ClassImp(MHexagon); | 
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| 42 |  | 
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| 43 | using namespace std; | 
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| 44 |  | 
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| 45 | // ------------------------------------------------------------------------ | 
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| 46 | // | 
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| 47 | //   default constructor for MHexagon | 
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| 48 | // | 
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| 49 | MHexagon::MHexagon() | 
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| 50 | { | 
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| 51 | } | 
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| 52 |  | 
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| 53 | // ------------------------------------------------------------------------ | 
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| 54 | // | 
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| 55 | //    normal constructor for MHexagon | 
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| 56 | // | 
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| 57 | MHexagon::MHexagon(Float_t x, Float_t y, Float_t d) | 
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| 58 | : TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d) | 
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| 59 | { | 
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| 60 | } | 
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| 61 |  | 
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| 62 | // ------------------------------------------------------------------------ | 
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| 63 | // | 
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| 64 | //    normal constructor for MHexagon | 
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| 65 | // | 
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| 66 | MHexagon::MHexagon(const MGeomPix &pix) | 
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| 67 | : TAttLine(1, 1, 1), TAttFill(0, 1001) | 
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| 68 | { | 
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| 69 | fX = pix.GetX(); | 
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| 70 | fY = pix.GetY(); | 
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| 71 | fD = pix.GetD(); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | // ------------------------------------------------------------------------ | 
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| 75 | // | 
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| 76 | //    copy constructor for MHexagon | 
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| 77 | // | 
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| 78 | MHexagon::MHexagon(const MHexagon &hexagon) : TObject(hexagon), TAttLine(hexagon), TAttFill(hexagon) | 
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| 79 | { | 
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| 80 | fX = hexagon.fX; | 
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| 81 | fY = hexagon.fY; | 
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| 82 | fD = hexagon.fD; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | // ------------------------------------------------------------------------ | 
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| 86 | // | 
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| 87 | //     copy this hexagon to hexagon | 
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| 88 | // | 
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| 89 | void MHexagon::Copy(TObject &obj) | 
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| 90 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,04,01) | 
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| 91 | const | 
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| 92 | #endif | 
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| 93 | { | 
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| 94 | MHexagon &hex = (MHexagon&) obj; | 
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| 95 |  | 
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| 96 | TObject::Copy(obj); | 
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| 97 | TAttLine::Copy(hex); | 
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| 98 | TAttFill::Copy(hex); | 
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| 99 |  | 
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| 100 | hex.fX = fX; | 
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| 101 | hex.fY = fY; | 
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| 102 | hex.fD = fD; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | // ------------------------------------------------------------------------ | 
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| 106 | // | 
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| 107 | // compute the distance of a point (px,py) to the Hexagon | 
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| 108 | // this functions needed for graphical primitives, that | 
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| 109 | // means without this function you are not able to interact | 
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| 110 | // with the graphical primitive with the mouse!!! | 
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| 111 | // | 
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| 112 | // All calcutations are running in pixel coordinates | 
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| 113 | // | 
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| 114 | Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py, Float_t conv) | 
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| 115 | { | 
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| 116 | // | 
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| 117 | //  compute the distance of the Point to the center of the Hexagon | 
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| 118 | // | 
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| 119 | const Int_t pxhex = gPad->XtoAbsPixel(fX*conv); | 
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| 120 | const Int_t pyhex = gPad->YtoAbsPixel(fY*conv); | 
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| 121 |  | 
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| 122 | const Double_t x = TMath::Abs(px-pxhex); | 
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| 123 | const Double_t y = TMath::Abs(py-pyhex); | 
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| 124 |  | 
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| 125 | const Double_t disthex = TMath::Sqrt(x*x + y*y); | 
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| 126 |  | 
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| 127 | if (disthex==0) | 
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| 128 | return 0; | 
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| 129 |  | 
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| 130 | const Double_t cosa = x / disthex; | 
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| 131 | const Double_t sina = y / disthex; | 
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| 132 |  | 
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| 133 | // | 
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| 134 | // comput the distance of hexagon center to pixel border | 
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| 135 | // | 
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| 136 | const Double_t dx = fD/2 * cosa; | 
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| 137 | const Double_t dy = fD/2 * sina; | 
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| 138 |  | 
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| 139 | const Int_t pxborder = gPad->XtoAbsPixel((fX + dx)*conv); | 
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| 140 | const Int_t pyborder = gPad->YtoAbsPixel((fY + dy)*conv); | 
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| 141 |  | 
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| 142 | const Double_t bx = pxhex-pxborder; | 
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| 143 | const Double_t by = pyhex-pyborder; | 
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| 144 |  | 
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| 145 | const Double_t distborder = TMath::Sqrt(bx*bx + by*by); | 
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| 146 |  | 
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| 147 | // | 
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| 148 | //  compute the distance from the border of Pixel | 
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| 149 | //  here in the first implementation is just circle inside | 
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| 150 | // | 
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| 151 | return distborder < disthex ? (int)((disthex-distborder)/conv+1) : 0; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | // ------------------------------------------------------------------------ | 
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| 155 | // | 
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| 156 | // compute the distance of a point (px,py) to the Hexagon center in world | 
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| 157 | // coordinates. Return -1 if inside. | 
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| 158 | // | 
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| 159 | Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py) | 
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| 160 | { | 
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| 161 | // | 
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| 162 | //  compute the distance of the Point to the center of the Hexagon | 
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| 163 | // | 
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| 164 | const Double_t dx = px-fX; | 
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| 165 | const Double_t dy = py-fY; | 
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| 166 | const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy); | 
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| 167 |  | 
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| 168 | // | 
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| 169 | // Now check if point is outside of hexagon; just check x coordinate | 
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| 170 | // in three coordinate systems: the default one, in which two sides of | 
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| 171 | // the hexagon are paralel to the y axis (see camera displays) and two | 
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| 172 | // more, rotated with respect to that one by +- 60 degrees. | 
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| 173 | // | 
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| 174 |  | 
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| 175 | if (TMath::Abs(dx) > fD/2.) | 
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| 176 | return disthex; | 
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| 177 |  | 
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| 178 | const static Double_t cos60 = TMath::Cos(60/kRad2Deg); | 
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| 179 | const static Double_t sin60 = TMath::Sin(60/kRad2Deg); | 
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| 180 |  | 
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| 181 | const Double_t dx2 = dx*cos60 + dy*sin60; | 
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| 182 |  | 
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| 183 | if  (TMath::Abs(dx2) > fD/2.) | 
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| 184 | return disthex; | 
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| 185 |  | 
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| 186 | const Double_t dx3 = dx*cos60 - dy*sin60; | 
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| 187 |  | 
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| 188 | if  (TMath::Abs(dx3) > fD/2.) | 
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| 189 | return disthex; | 
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| 190 |  | 
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| 191 | return -1; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | /* | 
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| 195 | Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py) | 
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| 196 | { | 
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| 197 | // | 
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| 198 | //  compute the distance of the Point to the center of the Hexagon | 
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| 199 | // | 
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| 200 | const Double_t dx = px-fX; | 
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| 201 | const Double_t dy = py-fY; | 
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| 202 |  | 
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| 203 | const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy); | 
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| 204 |  | 
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| 205 | // | 
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| 206 | //  compute the distance from the border of Pixel | 
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| 207 | //  here in the first implementation is just circle outside | 
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| 208 | // | 
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| 209 | return fD*0.5772 < disthex ? disthex-fD*0.5772 : -1; | 
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| 210 | // | 
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| 211 | // FIXME: this approximate method results in some photons being | 
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| 212 | // assigned to two or even three different pixels. | 
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| 213 | // | 
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| 214 | } | 
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| 215 | */ | 
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| 216 |  | 
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| 217 | // ------------------------------------------------------------------------ | 
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| 218 | // | 
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| 219 | //  Draw this ellipse with new coordinate | 
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| 220 | // | 
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| 221 | void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d) | 
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| 222 | { | 
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| 223 | MHexagon *newhexagon = new MHexagon(x, y, d); | 
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| 224 |  | 
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| 225 | TAttLine::Copy(*newhexagon); | 
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| 226 | TAttFill::Copy(*newhexagon); | 
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| 227 |  | 
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| 228 | newhexagon->SetBit(kCanDelete); | 
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| 229 | newhexagon->AppendPad(); | 
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| 230 | } | 
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| 231 |  | 
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| 232 | /* | 
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| 233 | // ------------------------------------------------------------------------ | 
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| 234 | // | 
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| 235 | //  This is the first test of implementing a clickable interface | 
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| 236 | //  for one pixel | 
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| 237 | // | 
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| 238 | void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py) | 
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| 239 | { | 
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| 240 | switch (event) | 
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| 241 | { | 
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| 242 | case kButton1Down: | 
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| 243 | cout << endl << "kButton1Down" << endl; | 
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| 244 | SetFillColor(2); | 
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| 245 | gPad->Modified(); | 
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| 246 | break; | 
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| 247 |  | 
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| 248 | case kButton1Double: | 
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| 249 | SetFillColor(0); | 
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| 250 | gPad->Modified(); | 
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| 251 | break; | 
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| 252 | //  case kMouseEnter: | 
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| 253 | //     printf ("\n Mouse inside object \n" ) ; | 
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| 254 | //     break; | 
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| 255 | } | 
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| 256 | } | 
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| 257 | */ | 
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| 258 |  | 
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| 259 | // ------------------------------------------------------------------------ | 
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| 260 | // | 
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| 261 | //  list this hexagon with its attributes | 
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| 262 | // | 
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| 263 | void MHexagon::ls(const Option_t *) const | 
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| 264 | { | 
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| 265 | TROOT::IndentLevel(); | 
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| 266 | Print(); | 
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| 267 | } | 
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| 268 |  | 
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| 269 | // ------------------------------------------------------------------------ | 
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| 270 | // | 
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| 271 | //  paint this hexagon with its attribute | 
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| 272 | // | 
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| 273 | void MHexagon::Paint(Option_t *) | 
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| 274 | { | 
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| 275 | PaintHexagon(fX, fY, fD); | 
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| 276 | } | 
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| 277 |  | 
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| 278 | // ------------------------------------------------------------------------ | 
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| 279 | // | 
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| 280 | //  draw this hexagon with the coordinates | 
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| 281 | // | 
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| 282 | void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD) | 
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| 283 | { | 
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| 284 | const Int_t np = 6; | 
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| 285 |  | 
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| 286 | const Float_t dx[np+1] = { .5   , 0.    , -.5   , -.5   , 0.    ,  .5   , .5    }; | 
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| 287 | const Float_t dy[np+1] = { .2886,  .5772,  .2886, -.2886, -.5772, -.2886, .2886 }; | 
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| 288 |  | 
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| 289 | // | 
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| 290 | //  calculate the positions of the pixel corners | 
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| 291 | // | 
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| 292 | Float_t x[np+1], y[np+1]; | 
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| 293 | for (Int_t i=0; i<np+1; i++) | 
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| 294 | { | 
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| 295 | x[i] = inX + dx[i]*inD; | 
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| 296 | y[i] = inY + dy[i]*inD; | 
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| 297 | } | 
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| 298 |  | 
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| 299 | TAttLine::Modify();    // Change line attributes only if neccessary | 
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| 300 | TAttFill::Modify();    // Change fill attributes only if neccessary | 
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| 301 |  | 
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| 302 | // | 
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| 303 | //   paint the pixel | 
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| 304 | // | 
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| 305 | if (GetFillColor()) | 
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| 306 | gPad->PaintFillArea(np, x, y); | 
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| 307 |  | 
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| 308 | if (GetLineStyle()) | 
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| 309 | gPad->PaintPolyLine(np+1, x, y); | 
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| 310 | } | 
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| 311 |  | 
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| 312 | // ------------------------------------------------------------------------ | 
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| 313 | // | 
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| 314 | //  print/dump this hexagon with its attributes | 
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| 315 | // | 
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| 316 | void MHexagon::Print(Option_t *) const | 
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| 317 | { | 
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| 318 | cout << "MHexagon: "; | 
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| 319 | cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm" << endl; | 
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| 320 |  | 
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| 321 | cout << " Line:"; | 
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| 322 | cout << " Color=" << GetLineColor() << ","; | 
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| 323 | cout << " Style=" << GetLineStyle() << ","; | 
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| 324 | cout << " Width=" << GetLineWidth() << endl; | 
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| 325 | cout << " Fill:"; | 
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| 326 | cout << " Color=" << GetFillColor() << ","; | 
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| 327 | cout << " Style=" << GetFillStyle() << endl; | 
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| 328 | } | 
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| 329 |  | 
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| 330 | // ------------------------------------------------------------------------ | 
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| 331 | // | 
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| 332 | // Save primitive as a C++ statement(s) on output stream out | 
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| 333 | // | 
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| 334 | void MHexagon::SavePrimitive(ofstream &out, Option_t *) | 
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| 335 | { | 
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| 336 | if (gROOT->ClassSaved(Class())) | 
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| 337 | out << "   "; | 
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| 338 | else | 
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| 339 | out << "   MHexagon *"; | 
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| 340 |  | 
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| 341 | out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << ");" << endl; | 
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| 342 |  | 
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| 343 | SaveFillAttributes(out, "hexagon"); | 
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| 344 | SaveLineAttributes(out, "hexagon"); | 
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| 345 |  | 
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| 346 | out << "   hexagon->Draw();" << endl; | 
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| 347 | } | 
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| 348 |  | 
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