source: trunk/MagicSoft/Mars/mgui/MHexagon.cc@ 9384

Last change on this file since 9384 was 9235, checked in by tbretz, 16 years ago
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1/* ======================================================================== *\
2! $Name: not supported by cvs2svn $:$Id: MHexagon.cc,v 1.31 2009-01-21 14:34:48 tbretz Exp $
3! --------------------------------------------------------------------------
4!
5! *
6! * This file is part of MARS, the MAGIC Analysis and Reconstruction
7! * Software. It is distributed to you in the hope that it can be a useful
8! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
9! * It is distributed WITHOUT ANY WARRANTY.
10! *
11! * Permission to use, copy, modify and distribute this software and its
12! * documentation for any purpose is hereby granted without fee,
13! * provided that the above copyright notice appear in all copies and
14! * that both that copyright notice and this permission notice appear
15! * in supporting documentation. It is provided "as is" without express
16! * or implied warranty.
17! *
18!
19!
20! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
21! Author(s): Harald Kornmayer 1/2001
22!
23! Copyright: Software Development, 2000-2009
24!
25!
26\* ======================================================================== */
27
28//////////////////////////////////////////////////////////////////////////////
29//
30// MHexagon
31//
32// Class Version 2:
33// - added fPhi
34//
35//////////////////////////////////////////////////////////////////////////////
36
37#include "MHexagon.h"
38
39#include <fstream>
40#include <iostream>
41
42#include <TVector2.h> // TVector2
43#include <TVirtualPad.h> // gPad
44#include <TOrdCollection.h> // TOrdCollection
45
46#include "MLog.h"
47#include "MLogManip.h"
48
49#include "MMath.h"
50#include "MGeomPix.h" // GetX
51
52ClassImp(MHexagon);
53
54using namespace std;
55
56const Double_t MHexagon::fgCos60 = 0.5; // TMath::Cos(60/TMath::RadToDeg());
57const Double_t MHexagon::fgSin60 = sqrt(3.)/2; // TMath::Sin(60/TMath::RadToDeg());
58
59const Double_t MHexagon::fgDx[6] = { fgCos60, 0., -fgCos60, -fgCos60, 0., fgCos60 };
60const Double_t MHexagon::fgDy[6] = { fgSin60/3, fgSin60*2/3, fgSin60/3, -fgSin60/3, -fgSin60*2/3, -fgSin60/3 };
61
62// ------------------------------------------------------------------------
63//
64// default constructor for MHexagon
65//
66MHexagon::MHexagon()
67{
68}
69
70// ------------------------------------------------------------------------
71//
72// normal constructor for MHexagon
73//
74MHexagon::MHexagon(Float_t x, Float_t y, Float_t d, Float_t phi)
75: TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d), fPhi(phi)
76{
77}
78
79// ------------------------------------------------------------------------
80//
81// normal constructor for MHexagon
82//
83MHexagon::MHexagon(const MGeomPix &pix)
84: TAttLine(1, 1, 1), TAttFill(0, 1001), fPhi(0)
85{
86 fX = pix.GetX();
87 fY = pix.GetY();
88 fD = pix.GetD();
89
90 // fPhi = pix.GetPhi();
91}
92
93// ------------------------------------------------------------------------
94//
95// copy constructor for MHexagon
96//
97MHexagon::MHexagon(const MHexagon &hexagon) : TObject(hexagon), TAttLine(hexagon), TAttFill(hexagon)
98{
99 fX = hexagon.fX;
100 fY = hexagon.fY;
101 fD = hexagon.fD;
102 fPhi = hexagon.fPhi;
103}
104
105// ------------------------------------------------------------------------
106//
107// copy this hexagon to hexagon
108//
109void MHexagon::Copy(TObject &obj)
110#if ROOT_VERSION_CODE > ROOT_VERSION(3,04,01)
111const
112#endif
113{
114 MHexagon &hex = (MHexagon&) obj;
115
116 TObject::Copy(obj);
117 TAttLine::Copy(hex);
118 TAttFill::Copy(hex);
119
120 hex.fX = fX;
121 hex.fY = fY;
122 hex.fD = fD;
123 hex.fPhi = fPhi;
124}
125
126// ------------------------------------------------------------------------
127//
128// compute the distance of a point (px,py) to the Hexagon
129// this functions needed for graphical primitives, that
130// means without this function you are not able to interact
131// with the graphical primitive with the mouse!!!
132//
133// All calcutations are running in pixel coordinates
134//
135Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py, Float_t conv)
136{
137 //FIXME: Rotation phi missing!
138
139 //
140 // compute the distance of the Point to the center of the Hexagon
141 //
142 const Int_t pxhex = gPad->XtoAbsPixel(fX*conv);
143 const Int_t pyhex = gPad->YtoAbsPixel(fY*conv);
144
145 //const Double_t x = TMath::Abs(px-pxhex);
146 //const Double_t y = TMath::Abs(py-pyhex);
147
148 TVector2 v(TMath::Abs(px-pxhex), TMath::Abs(py-pyhex));
149 // FIXME: fPhi or -fPhi?
150 v = v.Rotate(-fPhi); // FIXME: Replace with a precalculates sin/cos vector
151
152 const Double_t x = TMath::Abs(v.X());
153 const Double_t y = TMath::Abs(v.Y());
154
155 const Double_t disthex = TMath::Sqrt(x*x + y*y);
156
157 if (disthex==0)
158 return 0;
159
160 const Double_t cosa = x / disthex;
161 const Double_t sina = y / disthex;
162
163 //
164 // comput the distance of hexagon center to pixel border
165 //
166 const Double_t dx = fD/2 * cosa;
167 const Double_t dy = fD/2 * sina;
168
169 const Int_t pxborder = gPad->XtoAbsPixel((fX + dx)*conv);
170 const Int_t pyborder = gPad->YtoAbsPixel((fY + dy)*conv);
171
172 const Double_t bx = pxhex-pxborder;
173 const Double_t by = pyhex-pyborder;
174
175 const Double_t distborder = TMath::Sqrt(bx*bx + by*by);
176
177 //
178 // compute the distance from the border of Pixel
179 // here in the first implementation is just circle inside
180 //
181 return distborder < disthex ? (int)((disthex-distborder)/conv+1) : 0;
182}
183/*
184// ------------------------------------------------------------------------
185//
186// compute the distance of a point (px,py) to the Hexagon center in world
187// coordinates. Return -1 if inside.
188//
189Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py) const
190{
191 //FIXME: Rotation phi missing!
192
193 //
194 // compute the distance of the Point to the center of the Hexagon
195 //
196 //const Double_t dx = px-fX;
197 //const Double_t dy = py-fY;
198
199 TVector2 v(px-fX, py-fY);
200 // FIXME: fPhi or -fPhi?
201 v = v.Rotate(-fPhi); // FIXME: Replace with a precalculates sin/cos vector
202
203 const Double_t dx = v.X();
204 const Double_t dy = v.Y();
205
206 const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy);
207
208 //
209 // Now check if point is outside of hexagon; just check x coordinate
210 // in three coordinate systems: the default one, in which two sides of
211 // the hexagon are paralel to the y axis (see camera displays) and two
212 // more, rotated with respect to that one by +- 60 degrees.
213 //
214
215 if (TMath::Abs(dx) > fD/2.)
216 return disthex;
217
218 const Double_t dx2 = dx*fgCos60 + dy*fgSin60;
219
220 if (TMath::Abs(dx2) > fD/2.)
221 return disthex;
222
223 const Double_t dx3 = dx*fgCos60 - dy*fgSin60;
224
225 if (TMath::Abs(dx3) > fD/2.)
226 return disthex;
227
228 return -1;
229}
230*/
231/*
232Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py)
233{
234 //
235 // compute the distance of the Point to the center of the Hexagon
236 //
237 const Double_t dx = px-fX;
238 const Double_t dy = py-fY;
239
240 const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy);
241
242 //
243 // compute the distance from the border of Pixel
244 // here in the first implementation is just circle outside
245 //
246 return fD*0.5772 < disthex ? disthex-fD*0.5772 : -1;
247 //
248 // FIXME: this approximate method results in some photons being
249 // assigned to two or even three different pixels.
250 //
251}
252*/
253
254// ------------------------------------------------------------------------
255//
256// Draw this ellipse with new coordinate
257//
258void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d, Float_t phi)
259{
260 MHexagon *newhexagon = new MHexagon(x, y, d, phi);
261
262 TAttLine::Copy(*newhexagon);
263 TAttFill::Copy(*newhexagon);
264
265 newhexagon->SetBit(kCanDelete);
266 newhexagon->AppendPad();
267}
268
269/*
270// ------------------------------------------------------------------------
271//
272// This is the first test of implementing a clickable interface
273// for one pixel
274//
275void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py)
276{
277 switch (event)
278 {
279 case kButton1Down:
280 cout << endl << "kButton1Down" << endl;
281 SetFillColor(2);
282 gPad->Modified();
283 break;
284
285 case kButton1Double:
286 SetFillColor(0);
287 gPad->Modified();
288 break;
289 // case kMouseEnter:
290 // printf ("\n Mouse inside object \n" ) ;
291 // break;
292 }
293}
294*/
295
296// ------------------------------------------------------------------------
297//
298// list this hexagon with its attributes
299//
300void MHexagon::ls(const Option_t *) const
301{
302 TROOT::IndentLevel();
303 Print();
304}
305
306// ------------------------------------------------------------------------
307//
308// paint this hexagon with its attribute
309//
310void MHexagon::Paint(Option_t *)
311{
312 PaintHexagon(fX, fY, fD, fPhi);
313}
314
315// ------------------------------------------------------------------------
316//
317// draw this hexagon with the coordinates
318//
319void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD, Float_t phi)
320{
321 //
322 // calculate the positions of the pixel corners
323 //
324 Double_t x[7], y[7];
325 for (Int_t i=0; i<7; i++)
326 {
327 TVector2 v(fgDx[i%6], fgDy[i%6]);
328
329 v = v.Rotate(phi); // FIXME: Replace with a precalculates sin/cos vector
330
331 x[i] = inX + v.X()*inD;
332 y[i] = inY + v.Y()*inD;
333 }
334
335 TAttLine::Modify(); // Change line attributes only if neccessary
336 TAttFill::Modify(); // Change fill attributes only if neccessary
337
338 //
339 // paint the pixel
340 //
341 if (GetFillColor())
342 gPad->PaintFillArea(6, x, y);
343
344 if (GetLineStyle())
345 gPad->PaintPolyLine(7, x, y);
346}
347
348// ------------------------------------------------------------------------
349//
350// print/dump this hexagon with its attributes
351//
352void MHexagon::Print(Option_t *) const
353{
354 cout << "MHexagon: ";
355 cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm phi=" << TMath::RadToDeg() << "deg" << endl;
356
357 cout << " Line:";
358 cout << " Color=" << GetLineColor() << ",";
359 cout << " Style=" << GetLineStyle() << ",";
360 cout << " Width=" << GetLineWidth() << endl;
361 cout << " Fill:";
362 cout << " Color=" << GetFillColor() << ",";
363 cout << " Style=" << GetFillStyle() << endl;
364}
365
366// ------------------------------------------------------------------------
367//
368// Save primitive as a C++ statement(s) on output stream out
369//
370void MHexagon::SavePrimitive(ostream &out, Option_t *)
371{
372#if ROOT_VERSION_CODE >= ROOT_VERSION(5,12,00)
373 if (gROOT->ClassSaved(Class()))
374 out << " ";
375 else
376 out << " MHexagon *";
377
378 out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << "," << fPhi << ");" << endl;
379
380 SaveFillAttributes(out, "hexagon");
381 SaveLineAttributes(out, "hexagon");
382
383 out << " hexagon->Draw();" << endl;
384#endif
385}
386
387void MHexagon::SavePrimitive(ofstream &out, Option_t *)
388{
389#if ROOT_VERSION_CODE < ROOT_VERSION(5,12,00)
390 if (gROOT->ClassSaved(Class()))
391 out << " ";
392 else
393 out << " MHexagon *";
394
395 out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << "," << fPhi << ");" << endl;
396
397 SaveFillAttributes(out, "hexagon");
398 SaveLineAttributes(out, "hexagon");
399
400 out << " hexagon->Draw();" << endl;
401#else
402 MHexagon::SavePrimitive(static_cast<ostream&>(out), "");
403#endif
404}
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