source: trunk/MagicSoft/Mars/mgui/MHexagon.cc@ 3392

Last change on this file since 3392 was 3230, checked in by moralejo, 21 years ago
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1/* ======================================================================== *\
2!
3! *
4! * This file is part of MARS, the MAGIC Analysis and Reconstruction
5! * Software. It is distributed to you in the hope that it can be a useful
6! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
7! * It is distributed WITHOUT ANY WARRANTY.
8! *
9! * Permission to use, copy, modify and distribute this software and its
10! * documentation for any purpose is hereby granted without fee,
11! * provided that the above copyright notice appear in all copies and
12! * that both that copyright notice and this permission notice appear
13! * in supporting documentation. It is provided "as is" without express
14! * or implied warranty.
15! *
16!
17!
18! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
19! Author(s): Harald Kornmayer 1/2001
20!
21! Copyright: MAGIC Software Development, 2000-2002
22!
23!
24\* ======================================================================== */
25
26//////////////////////////////////////////////////////////////////////////////
27// //
28// MHexagon //
29// //
30//////////////////////////////////////////////////////////////////////////////
31
32#include "MHexagon.h"
33
34#include <fstream>
35#include <iostream>
36
37#include <TVirtualPad.h> // gPad
38
39#include "MGeomPix.h" // GetX
40
41ClassImp(MHexagon);
42
43using namespace std;
44
45// ------------------------------------------------------------------------
46//
47// default constructor for MHexagon
48//
49MHexagon::MHexagon()
50{
51}
52
53// ------------------------------------------------------------------------
54//
55// normal constructor for MHexagon
56//
57MHexagon::MHexagon(Float_t x, Float_t y, Float_t d)
58: TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d)
59{
60}
61
62// ------------------------------------------------------------------------
63//
64// normal constructor for MHexagon
65//
66MHexagon::MHexagon(const MGeomPix &pix)
67: TAttLine(1, 1, 1), TAttFill(0, 1001)
68{
69 fX = pix.GetX();
70 fY = pix.GetY();
71 fD = pix.GetD();
72}
73
74// ------------------------------------------------------------------------
75//
76// copy constructor for MHexagon
77//
78MHexagon::MHexagon(const MHexagon &hexagon) : TObject(hexagon), TAttLine(hexagon), TAttFill(hexagon)
79{
80 fX = hexagon.fX;
81 fY = hexagon.fY;
82 fD = hexagon.fD;
83}
84
85// ------------------------------------------------------------------------
86//
87// copy this hexagon to hexagon
88//
89void MHexagon::Copy(TObject &obj)
90#if ROOT_VERSION_CODE > ROOT_VERSION(3,04,01)
91const
92#endif
93{
94 MHexagon &hex = (MHexagon&) obj;
95
96 TObject::Copy(obj);
97 TAttLine::Copy(hex);
98 TAttFill::Copy(hex);
99
100 hex.fX = fX;
101 hex.fY = fY;
102 hex.fD = fD;
103}
104
105// ------------------------------------------------------------------------
106//
107// compute the distance of a point (px,py) to the Hexagon
108// this functions needed for graphical primitives, that
109// means without this function you are not able to interact
110// with the graphical primitive with the mouse!!!
111//
112// All calcutations are running in pixel coordinates
113//
114Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py)
115{
116 //
117 // compute the distance of the Point to the center of the Hexagon
118 //
119 const Int_t pxhex = gPad->XtoAbsPixel(fX);
120 const Int_t pyhex = gPad->YtoAbsPixel(fY);
121
122 const Double_t x = TMath::Abs(px-pxhex);
123 const Double_t y = TMath::Abs(py-pyhex);
124
125 const Double_t disthex = TMath::Sqrt(x*x + y*y);
126
127 if (disthex==0)
128 return 0;
129
130 const Double_t cosa = x / disthex;
131 const Double_t sina = y / disthex;
132
133 //
134 // comput the distance of hexagon center to pixel border
135 //
136 const Double_t dx = fD/2 * cosa;
137 const Double_t dy = fD/2 * sina;
138
139 const Int_t pxborder = gPad->XtoAbsPixel(fX + dx);
140 const Int_t pyborder = gPad->YtoAbsPixel(fY + dy);
141
142 const Double_t bx = pxhex-pxborder;
143 const Double_t by = pyhex-pyborder;
144
145 const Double_t distborder = TMath::Sqrt(bx*bx + by*by);
146
147 //
148 // compute the distance from the border of Pixel
149 // here in the first implementation is just circle inside
150 //
151 return distborder < disthex ? (int)(disthex-distborder+1) : 0;
152}
153
154// ------------------------------------------------------------------------
155//
156// compute the distance of a point (px,py) to the Hexagon center in world
157// coordinates. Return -1 if inside.
158//
159Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py)
160{
161 //
162 // compute the distance of the Point to the center of the Hexagon
163 //
164 const Double_t dx = px-fX;
165 const Double_t dy = py-fY;
166 const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy);
167
168 //
169 // Now check if point is outside of hexagon; just check x coordinate
170 // in three coordinate systems: the default one, in which two sides of
171 // the hexagon are paralel to the y axis (see camera displays) and two
172 // more, rotated with respect to that one by +- 60 degrees.
173 //
174
175 if (TMath::Abs(dx) > fD/2.)
176 return disthex;
177
178 const static Double_t cos60 = TMath::Cos(60/kRad2Deg);
179 const static Double_t sin60 = TMath::Sin(60/kRad2Deg);
180
181 const Double_t dx2 = dx*cos60 + dy*sin60;
182
183 if (TMath::Abs(dx2) > fD/2.)
184 return disthex;
185
186 const Double_t dx3 = dx*cos60 - dy*sin60;
187
188 if (TMath::Abs(dx3) > fD/2.)
189 return disthex;
190
191 return -1;
192}
193
194/*
195Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py)
196{
197 //
198 // compute the distance of the Point to the center of the Hexagon
199 //
200 const Double_t dx = px-fX;
201 const Double_t dy = py-fY;
202
203 const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy);
204
205 //
206 // compute the distance from the border of Pixel
207 // here in the first implementation is just circle outside
208 //
209 return fD*0.5772 < disthex ? disthex-fD*0.5772 : -1;
210 //
211 // FIXME: this approximate method results in some photons being
212 // assigned to two or even three different pixels.
213 //
214}
215*/
216
217// ------------------------------------------------------------------------
218//
219// Draw this ellipse with new coordinate
220//
221void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d)
222{
223 MHexagon *newhexagon = new MHexagon(x, y, d);
224
225 TAttLine::Copy(*newhexagon);
226 TAttFill::Copy(*newhexagon);
227
228 newhexagon->SetBit(kCanDelete);
229 newhexagon->AppendPad();
230}
231
232/*
233// ------------------------------------------------------------------------
234//
235// This is the first test of implementing a clickable interface
236// for one pixel
237//
238void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py)
239{
240 switch (event)
241 {
242 case kButton1Down:
243 cout << endl << "kButton1Down" << endl;
244 SetFillColor(2);
245 gPad->Modified();
246 break;
247
248 case kButton1Double:
249 SetFillColor(0);
250 gPad->Modified();
251 break;
252 // case kMouseEnter:
253 // printf ("\n Mouse inside object \n" ) ;
254 // break;
255 }
256}
257*/
258
259// ------------------------------------------------------------------------
260//
261// list this hexagon with its attributes
262//
263void MHexagon::ls(const Option_t *) const
264{
265 TROOT::IndentLevel();
266 Print();
267}
268
269// ------------------------------------------------------------------------
270//
271// paint this hexagon with its attribute
272//
273void MHexagon::Paint(Option_t *)
274{
275 PaintHexagon(fX, fY, fD);
276}
277
278// ------------------------------------------------------------------------
279//
280// draw this hexagon with the coordinates
281//
282void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD)
283{
284 const Int_t np = 6;
285
286 const Float_t dx[np+1] = { .5 , 0. , -.5 , -.5 , 0. , .5 , .5 };
287 const Float_t dy[np+1] = { .2886, .5772, .2886, -.2886, -.5772, -.2886, .2886 };
288
289 //
290 // calculate the positions of the pixel corners
291 //
292 Float_t x[np+1], y[np+1];
293 for (Int_t i=0; i<np+1; i++)
294 {
295 x[i] = inX + dx[i]*inD;
296 y[i] = inY + dy[i]*inD;
297 }
298
299 TAttLine::Modify(); // Change line attributes only if neccessary
300 TAttFill::Modify(); // Change fill attributes only if neccessary
301
302 //
303 // paint the pixel
304 //
305 if (GetFillColor())
306 gPad->PaintFillArea(np, x, y);
307
308 if (GetLineStyle())
309 gPad->PaintPolyLine(np+1, x, y);
310}
311
312// ------------------------------------------------------------------------
313//
314// print/dump this hexagon with its attributes
315//
316void MHexagon::Print(Option_t *) const
317{
318 cout << "MHexagon: ";
319 cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm" << endl;
320
321 cout << " Line:";
322 cout << " Color=" << GetLineColor() << ",";
323 cout << " Style=" << GetLineStyle() << ",";
324 cout << " Width=" << GetLineWidth() << endl;
325 cout << " Fill:";
326 cout << " Color=" << GetFillColor() << ",";
327 cout << " Style=" << GetFillStyle() << endl;
328}
329
330// ------------------------------------------------------------------------
331//
332// Save primitive as a C++ statement(s) on output stream out
333//
334void MHexagon::SavePrimitive(ofstream &out, Option_t *)
335{
336 if (gROOT->ClassSaved(Class()))
337 out << " ";
338 else
339 out << " MHexagon *";
340
341 out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << ");" << endl;
342
343 SaveFillAttributes(out, "hexagon");
344 SaveLineAttributes(out, "hexagon");
345
346 out << " hexagon->Draw();" << endl;
347}
348
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