1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Harald Kornmayer 1/2001 (harald@mppmu.mpg.de)
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19 | ! Author(s): Thomas Bretz 12/2000 (tbretz@uni-sw.gwdg.de)
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20 | !
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21 | ! Copyright: MAGIC Software Development, 2000-2001
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22 | !
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23 | !
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24 | \* ======================================================================== */
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25 |
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26 | //
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27 | // The class MHexagon is needed for the Event Display of
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28 | // MAGIC.
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29 | //
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30 | #include "MHexagon.h"
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31 |
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32 | #include <fstream.h>
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33 | #include <iostream.h>
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34 |
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35 | #include <TVirtualPad.h> // gPad
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36 |
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37 | #include "MGeomPix.h" // GetX
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38 |
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39 | ClassImp(MHexagon);
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40 |
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41 | // ------------------------------------------------------------------------
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42 | //
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43 | // default constructor for MHexagon
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44 | //
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45 | MHexagon::MHexagon()
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46 | {
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47 | }
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48 |
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49 | // ------------------------------------------------------------------------
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50 | //
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51 | // normal constructor for MHexagon
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52 | //
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53 | MHexagon::MHexagon(Float_t x, Float_t y, Float_t d)
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54 | : TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d)
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55 | {
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56 | }
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57 |
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58 | // ------------------------------------------------------------------------
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59 | //
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60 | // normal constructor for MHexagon
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61 | //
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62 | MHexagon::MHexagon(MGeomPix &pix)
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63 | : TAttLine(1, 1, 1), TAttFill(0, 1001)
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64 | {
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65 | fX = pix.GetX();
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66 | fY = pix.GetY();
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67 | fD = pix.GetR();
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68 | }
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69 |
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70 | // ------------------------------------------------------------------------
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71 | //
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72 | // copy constructor for MHexagon
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73 | //
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74 | MHexagon::MHexagon(const MHexagon &hexagon)
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75 | {
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76 | ((MHexagon&) hexagon).Copy(*this);
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77 | }
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78 |
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79 | // ------------------------------------------------------------------------
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80 | //
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81 | // default destructor for MHexagon
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82 | //
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83 | MHexagon::~MHexagon()
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84 | {
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85 | }
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86 |
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87 | // ------------------------------------------------------------------------
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88 | //
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89 | // copy this hexagon to hexagon
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90 | //
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91 | void MHexagon::Copy(TObject &obj)
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92 | {
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93 | MHexagon &hex = (MHexagon&) obj;
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94 |
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95 | TObject::Copy(obj);
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96 | TAttLine::Copy(hex);
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97 | TAttFill::Copy(hex);
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98 |
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99 | hex.fX = fX;
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100 | hex.fY = fY;
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101 | hex.fD = fD;
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102 | }
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103 |
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104 | // ------------------------------------------------------------------------
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105 | //
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106 | // compute the distance of a point (px,py) to the Hexagon
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107 | // this functions needed for graphical primitives, that
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108 | // means without this function you are not able to interact
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109 | // with the graphical primitive with the mouse!!!
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110 | //
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111 | // All calcutations are running in pixel coordinates
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112 | //
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113 | Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py)
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114 | {
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115 | //
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116 | // compute the distance of the Point to the center of the Hexagon
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117 | //
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118 | const Int_t pxhex = gPad->XtoAbsPixel(fX);
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119 | const Int_t pyhex = gPad->YtoAbsPixel(fY);
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120 |
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121 | const Double_t disthex = TMath::Sqrt((Double_t)((pxhex-px)*(pxhex-px) + (pyhex-py)*(pyhex-py)));
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122 |
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123 | const Double_t cosa = TMath::Abs(px-pxhex) / disthex;
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124 | const Double_t sina = TMath::Abs(py-pyhex) / disthex;
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125 |
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126 | //
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127 | // comput the distance to pixel border
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128 | //
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129 | const Double_t dx = fD * cosa / 2;
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130 | const Double_t dy = fD * sina / 2;
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131 |
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132 | const Double_t xborder = fX + dx;
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133 | const Double_t yborder = fY + dy;
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134 |
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135 | const Int_t pxborder = gPad->XtoAbsPixel(xborder);
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136 | const Int_t pyborder = gPad->YtoAbsPixel(yborder);
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137 |
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138 | const Double_t distborder = TMath::Sqrt((Double_t)((pxborder-pxhex)*(pxborder-pxhex)+(pyborder-pyhex)*(pyborder-pyhex)));
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139 |
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140 | //
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141 | // compute the distance from the border of Pixel
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142 | // here in the first implementation is just circle inside
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143 | //
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144 | return distborder < disthex ? 999999 : 0;
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145 | }
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146 |
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147 | // ------------------------------------------------------------------------
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148 | //
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149 | // Draw this ellipse with new coordinate
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150 | //
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151 | void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d)
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152 | {
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153 | MHexagon *newhexagon = new MHexagon(x, y, d);
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154 |
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155 | TAttLine::Copy(*newhexagon);
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156 | TAttFill::Copy(*newhexagon);
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157 |
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158 | newhexagon->SetBit(kCanDelete);
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159 | newhexagon->AppendPad();
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160 | }
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161 |
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162 | /*
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163 | // ------------------------------------------------------------------------
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164 | //
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165 | // This is the first test of implementing a clickable interface
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166 | // for one pixel
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167 | //
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168 | void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py)
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169 | {
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170 | switch (event)
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171 | {
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172 | case kButton1Down:
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173 | cout << endl << "kButton1Down" << endl;
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174 | SetFillColor(2);
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175 | gPad->Modified();
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176 | break;
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177 |
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178 | case kButton1Double:
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179 | SetFillColor(0);
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180 | gPad->Modified();
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181 | break;
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182 | // case kMouseEnter:
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183 | // printf ("\n Mouse inside object \n" ) ;
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184 | // break;
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185 | }
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186 | }
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187 | */
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188 |
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189 | // ------------------------------------------------------------------------
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190 | //
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191 | // list this hexagon with its attributes
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192 | //
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193 | void MHexagon::ls(Option_t *)
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194 | {
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195 | TROOT::IndentLevel();
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196 | Print();
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197 | }
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198 |
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199 | // ------------------------------------------------------------------------
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200 | //
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201 | // paint this hexagon with its attribute
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202 | //
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203 | void MHexagon::Paint(Option_t *)
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204 | {
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205 | PaintHexagon(fX, fY, fD);
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206 | }
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207 |
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208 | // ------------------------------------------------------------------------
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209 | //
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210 | // draw this hexagon with the coordinates
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211 | //
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212 | void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD)
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213 | {
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214 |
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215 | const Int_t np = 6;
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216 |
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217 | const Float_t dx[np+1] = { .5 , 0. , -.5 , -.5 , 0. , .5 , .5 };
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218 | const Float_t dy[np+1] = { .2886, .5772, .2886, -.2886, -.5772, -.2886, .2886 };
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219 |
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220 | static Float_t x[np+1], y[np+1];
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221 |
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222 | TAttLine::Modify(); // Change line attributes only if neccessary
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223 | TAttFill::Modify(); // Change fill attributes only if neccessary
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224 |
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225 | // calculate the positions of the pixel corners
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226 |
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227 | for (Int_t i=0; i<=np; i++)
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228 | {
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229 | x[i] = inX + dx[i]* inD;
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230 | y[i] = inY + dy[i]* inD;
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231 | }
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232 |
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233 | // paint the pixel (hopefully)
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234 |
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235 | if (GetFillColor())
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236 | gPad->PaintFillArea(np, x, y);
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237 |
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238 | if (GetLineStyle())
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239 | gPad->PaintPolyLine(np+1, x, y);
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240 |
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241 | }
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242 |
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243 | // ------------------------------------------------------------------------
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244 | //
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245 | // print/dump this hexagon with its attributes
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246 | //
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247 | void MHexagon::Print(Option_t *) const
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248 | {
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249 | cout << "MHexagon - " << GetName() << ": ";
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250 | cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm" << endl;
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251 |
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252 | cout << " Line:";
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253 | cout << " Color=" << GetLineColor() << ",";
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254 | cout << " Style=" << GetLineStyle() << ",";
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255 | cout << " Width=" << GetLineWidth() << endl;
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256 | cout << " Fill:";
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257 | cout << " Color=" << GetFillColor() << ",";
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258 | cout << " Style=" << GetFillStyle() << endl;
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259 | }
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260 |
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261 | // ------------------------------------------------------------------------
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262 | //
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263 | // Save primitive as a C++ statement(s) on output stream out
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264 | //
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265 | void MHexagon::SavePrimitive(ofstream &out, Option_t *)
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266 | {
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267 |
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268 | if (gROOT->ClassSaved(MHexagon::Class()))
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269 | out << " ";
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270 | else
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271 | out << " MHexagon *";
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272 |
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273 | out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << ");" << endl;
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274 |
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275 | SaveFillAttributes(out, "hexagon");
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276 | SaveLineAttributes(out, "hexagon");
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277 |
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278 | out << " hexagon->Draw();" << endl;
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279 | }
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