source: trunk/MagicSoft/Mars/mgui/MHexagon.cc@ 1204

Last change on this file since 1204 was 1082, checked in by tbretz, 23 years ago
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1/* ======================================================================== *\
2!
3! *
4! * This file is part of MARS, the MAGIC Analysis and Reconstruction
5! * Software. It is distributed to you in the hope that it can be a useful
6! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
7! * It is distributed WITHOUT ANY WARRANTY.
8! *
9! * Permission to use, copy, modify and distribute this software and its
10! * documentation for any purpose is hereby granted without fee,
11! * provided that the above copyright notice appear in all copies and
12! * that both that copyright notice and this permission notice appear
13! * in supporting documentation. It is provided "as is" without express
14! * or implied warranty.
15! *
16!
17!
18! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@uni-sw.gwdg.de>
19! Author(s): Harald Kornmayer 1/2001
20!
21! Copyright: MAGIC Software Development, 2000-2001
22!
23!
24\* ======================================================================== */
25
26//
27// The class MHexagon is needed for the Event Display of
28// MAGIC.
29//
30#include "MHexagon.h"
31
32#include <fstream.h>
33#include <iostream.h>
34
35#include <TVirtualPad.h> // gPad
36
37#include "MGeomPix.h" // GetX
38
39ClassImp(MHexagon);
40
41// ------------------------------------------------------------------------
42//
43// default constructor for MHexagon
44//
45MHexagon::MHexagon()
46{
47}
48
49// ------------------------------------------------------------------------
50//
51// normal constructor for MHexagon
52//
53MHexagon::MHexagon(Float_t x, Float_t y, Float_t d)
54: TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d)
55{
56}
57
58// ------------------------------------------------------------------------
59//
60// normal constructor for MHexagon
61//
62MHexagon::MHexagon(MGeomPix &pix)
63: TAttLine(1, 1, 1), TAttFill(0, 1001)
64{
65 fX = pix.GetX();
66 fY = pix.GetY();
67 fD = pix.GetR();
68}
69
70// ------------------------------------------------------------------------
71//
72// copy constructor for MHexagon
73//
74MHexagon::MHexagon(const MHexagon &hexagon)
75{
76 ((MHexagon&) hexagon).Copy(*this);
77}
78
79// ------------------------------------------------------------------------
80//
81// default destructor for MHexagon
82//
83MHexagon::~MHexagon()
84{
85}
86
87// ------------------------------------------------------------------------
88//
89// copy this hexagon to hexagon
90//
91void MHexagon::Copy(TObject &obj)
92{
93 MHexagon &hex = (MHexagon&) obj;
94
95 TObject::Copy(obj);
96 TAttLine::Copy(hex);
97 TAttFill::Copy(hex);
98
99 hex.fX = fX;
100 hex.fY = fY;
101 hex.fD = fD;
102}
103
104// ------------------------------------------------------------------------
105//
106// compute the distance of a point (px,py) to the Hexagon
107// this functions needed for graphical primitives, that
108// means without this function you are not able to interact
109// with the graphical primitive with the mouse!!!
110//
111// All calcutations are running in pixel coordinates
112//
113Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py)
114{
115 //
116 // compute the distance of the Point to the center of the Hexagon
117 //
118 const Int_t pxhex = gPad->XtoAbsPixel(fX);
119 const Int_t pyhex = gPad->YtoAbsPixel(fY);
120
121 const Double_t disthex = TMath::Sqrt((Double_t)((pxhex-px)*(pxhex-px) + (pyhex-py)*(pyhex-py)));
122
123 const Double_t cosa = TMath::Abs(px-pxhex) / disthex;
124 const Double_t sina = TMath::Abs(py-pyhex) / disthex;
125
126 //
127 // comput the distance to pixel border
128 //
129 const Double_t dx = fD * cosa / 2;
130 const Double_t dy = fD * sina / 2;
131
132 const Double_t xborder = fX + dx;
133 const Double_t yborder = fY + dy;
134
135 const Int_t pxborder = gPad->XtoAbsPixel(xborder);
136 const Int_t pyborder = gPad->YtoAbsPixel(yborder);
137
138 const Double_t distborder = TMath::Sqrt((Double_t)((pxborder-pxhex)*(pxborder-pxhex)+(pyborder-pyhex)*(pyborder-pyhex)));
139
140 //
141 // compute the distance from the border of Pixel
142 // here in the first implementation is just circle inside
143 //
144 return distborder < disthex ? 999999 : 0;
145}
146
147// ------------------------------------------------------------------------
148//
149// Draw this ellipse with new coordinate
150//
151void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d)
152{
153 MHexagon *newhexagon = new MHexagon(x, y, d);
154
155 TAttLine::Copy(*newhexagon);
156 TAttFill::Copy(*newhexagon);
157
158 newhexagon->SetBit(kCanDelete);
159 newhexagon->AppendPad();
160}
161
162/*
163// ------------------------------------------------------------------------
164//
165// This is the first test of implementing a clickable interface
166// for one pixel
167//
168void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py)
169{
170 switch (event)
171 {
172 case kButton1Down:
173 cout << endl << "kButton1Down" << endl;
174 SetFillColor(2);
175 gPad->Modified();
176 break;
177
178 case kButton1Double:
179 SetFillColor(0);
180 gPad->Modified();
181 break;
182 // case kMouseEnter:
183 // printf ("\n Mouse inside object \n" ) ;
184 // break;
185 }
186}
187*/
188
189// ------------------------------------------------------------------------
190//
191// list this hexagon with its attributes
192//
193void MHexagon::ls(const Option_t *) const
194{
195 TROOT::IndentLevel();
196 Print();
197}
198
199// ------------------------------------------------------------------------
200//
201// paint this hexagon with its attribute
202//
203void MHexagon::Paint(Option_t *)
204{
205 PaintHexagon(fX, fY, fD);
206}
207
208// ------------------------------------------------------------------------
209//
210// draw this hexagon with the coordinates
211//
212void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD)
213{
214
215 const Int_t np = 6;
216
217 const Float_t dx[np+1] = { .5 , 0. , -.5 , -.5 , 0. , .5 , .5 };
218 const Float_t dy[np+1] = { .2886, .5772, .2886, -.2886, -.5772, -.2886, .2886 };
219
220 static Float_t x[np+1], y[np+1];
221
222 TAttLine::Modify(); // Change line attributes only if neccessary
223 TAttFill::Modify(); // Change fill attributes only if neccessary
224
225 // calculate the positions of the pixel corners
226
227 for (Int_t i=0; i<=np; i++)
228 {
229 x[i] = inX + dx[i]* inD;
230 y[i] = inY + dy[i]* inD;
231 }
232
233 // paint the pixel (hopefully)
234
235 if (GetFillColor())
236 gPad->PaintFillArea(np, x, y);
237
238 if (GetLineStyle())
239 gPad->PaintPolyLine(np+1, x, y);
240
241}
242
243// ------------------------------------------------------------------------
244//
245// print/dump this hexagon with its attributes
246//
247void MHexagon::Print(Option_t *) const
248{
249 cout << "MHexagon: ";
250 cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm" << endl;
251
252 cout << " Line:";
253 cout << " Color=" << GetLineColor() << ",";
254 cout << " Style=" << GetLineStyle() << ",";
255 cout << " Width=" << GetLineWidth() << endl;
256 cout << " Fill:";
257 cout << " Color=" << GetFillColor() << ",";
258 cout << " Style=" << GetFillStyle() << endl;
259}
260
261// ------------------------------------------------------------------------
262//
263// Save primitive as a C++ statement(s) on output stream out
264//
265void MHexagon::SavePrimitive(ofstream &out, Option_t *)
266{
267
268 if (gROOT->ClassSaved(MHexagon::Class()))
269 out << " ";
270 else
271 out << " MHexagon *";
272
273 out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << ");" << endl;
274
275 SaveFillAttributes(out, "hexagon");
276 SaveLineAttributes(out, "hexagon");
277
278 out << " hexagon->Draw();" << endl;
279}
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