source: trunk/MagicSoft/Mars/mgui/MHexagon.cc@ 1540

Last change on this file since 1540 was 1508, checked in by tbretz, 22 years ago
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1/* ======================================================================== *\
2!
3! *
4! * This file is part of MARS, the MAGIC Analysis and Reconstruction
5! * Software. It is distributed to you in the hope that it can be a useful
6! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
7! * It is distributed WITHOUT ANY WARRANTY.
8! *
9! * Permission to use, copy, modify and distribute this software and its
10! * documentation for any purpose is hereby granted without fee,
11! * provided that the above copyright notice appear in all copies and
12! * that both that copyright notice and this permission notice appear
13! * in supporting documentation. It is provided "as is" without express
14! * or implied warranty.
15! *
16!
17!
18! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
19! Author(s): Harald Kornmayer 1/2001
20!
21! Copyright: MAGIC Software Development, 2000-2002
22!
23!
24\* ======================================================================== */
25
26//////////////////////////////////////////////////////////////////////////////
27// //
28// MHexagon //
29// //
30//////////////////////////////////////////////////////////////////////////////
31
32#include "MHexagon.h"
33
34#include <fstream.h>
35#include <iostream.h>
36
37#include <TVirtualPad.h> // gPad
38
39#include "MGeomPix.h" // GetX
40
41ClassImp(MHexagon);
42
43// ------------------------------------------------------------------------
44//
45// default constructor for MHexagon
46//
47MHexagon::MHexagon()
48{
49}
50
51// ------------------------------------------------------------------------
52//
53// normal constructor for MHexagon
54//
55MHexagon::MHexagon(Float_t x, Float_t y, Float_t d)
56: TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d)
57{
58}
59
60// ------------------------------------------------------------------------
61//
62// normal constructor for MHexagon
63//
64MHexagon::MHexagon(MGeomPix &pix)
65: TAttLine(1, 1, 1), TAttFill(0, 1001)
66{
67 fX = pix.GetX();
68 fY = pix.GetY();
69 fD = pix.GetR();
70}
71
72// ------------------------------------------------------------------------
73//
74// copy constructor for MHexagon
75//
76MHexagon::MHexagon(const MHexagon &hexagon)
77{
78 ((MHexagon&) hexagon).Copy(*this);
79}
80
81// ------------------------------------------------------------------------
82//
83// default destructor for MHexagon
84//
85MHexagon::~MHexagon()
86{
87}
88
89// ------------------------------------------------------------------------
90//
91// copy this hexagon to hexagon
92//
93void MHexagon::Copy(TObject &obj)
94{
95 MHexagon &hex = (MHexagon&) obj;
96
97 TObject::Copy(obj);
98 TAttLine::Copy(hex);
99 TAttFill::Copy(hex);
100
101 hex.fX = fX;
102 hex.fY = fY;
103 hex.fD = fD;
104}
105
106// ------------------------------------------------------------------------
107//
108// compute the distance of a point (px,py) to the Hexagon
109// this functions needed for graphical primitives, that
110// means without this function you are not able to interact
111// with the graphical primitive with the mouse!!!
112//
113// All calcutations are running in pixel coordinates
114//
115Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py)
116{
117 //
118 // compute the distance of the Point to the center of the Hexagon
119 //
120 const Int_t pxhex = gPad->XtoAbsPixel(fX);
121 const Int_t pyhex = gPad->YtoAbsPixel(fY);
122
123 const Double_t x = TMath::Abs(px-pxhex);
124 const Double_t y = TMath::Abs(py-pyhex);
125
126 const Double_t disthex = TMath::Sqrt(x*x + y*y);
127
128 if (disthex==0)
129 return 0;
130
131 const Double_t cosa = x / disthex;
132 const Double_t sina = y / disthex;
133
134 //
135 // comput the distance of hexagon center to pixel border
136 //
137 const Double_t dx = fD * cosa / 2;
138 const Double_t dy = fD * sina / 2;
139
140 const Int_t pxborder = gPad->XtoAbsPixel(fX + dx);
141 const Int_t pyborder = gPad->YtoAbsPixel(fY + dy);
142
143 const Double_t bx = pxhex-pxborder;
144 const Double_t by = pyhex-pyborder;
145
146 const Double_t distborder = TMath::Sqrt(bx*bx + by*by);
147
148 //
149 // compute the distance from the border of Pixel
150 // here in the first implementation is just circle inside
151 //
152 return distborder < disthex ? (int)(disthex-distborder+1) : 0;
153}
154
155// ------------------------------------------------------------------------
156//
157// Draw this ellipse with new coordinate
158//
159void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d)
160{
161 MHexagon *newhexagon = new MHexagon(x, y, d);
162
163 TAttLine::Copy(*newhexagon);
164 TAttFill::Copy(*newhexagon);
165
166 newhexagon->SetBit(kCanDelete);
167 newhexagon->AppendPad();
168}
169
170/*
171// ------------------------------------------------------------------------
172//
173// This is the first test of implementing a clickable interface
174// for one pixel
175//
176void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py)
177{
178 switch (event)
179 {
180 case kButton1Down:
181 cout << endl << "kButton1Down" << endl;
182 SetFillColor(2);
183 gPad->Modified();
184 break;
185
186 case kButton1Double:
187 SetFillColor(0);
188 gPad->Modified();
189 break;
190 // case kMouseEnter:
191 // printf ("\n Mouse inside object \n" ) ;
192 // break;
193 }
194}
195*/
196
197// ------------------------------------------------------------------------
198//
199// list this hexagon with its attributes
200//
201void MHexagon::ls(const Option_t *) const
202{
203 TROOT::IndentLevel();
204 Print();
205}
206
207// ------------------------------------------------------------------------
208//
209// paint this hexagon with its attribute
210//
211void MHexagon::Paint(Option_t *)
212{
213 PaintHexagon(fX, fY, fD);
214}
215
216// ------------------------------------------------------------------------
217//
218// draw this hexagon with the coordinates
219//
220void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD)
221{
222
223 const Int_t np = 6;
224
225 const Float_t dx[np+1] = { .5 , 0. , -.5 , -.5 , 0. , .5 , .5 };
226 const Float_t dy[np+1] = { .2886, .5772, .2886, -.2886, -.5772, -.2886, .2886 };
227
228 static Float_t x[np+1], y[np+1];
229
230 TAttLine::Modify(); // Change line attributes only if neccessary
231 TAttFill::Modify(); // Change fill attributes only if neccessary
232
233 // calculate the positions of the pixel corners
234
235 for (Int_t i=0; i<=np; i++)
236 {
237 x[i] = inX + dx[i]* inD;
238 y[i] = inY + dy[i]* inD;
239 }
240
241 // paint the pixel (hopefully)
242
243 if (GetFillColor())
244 gPad->PaintFillArea(np, x, y);
245
246 if (GetLineStyle())
247 gPad->PaintPolyLine(np+1, x, y);
248
249}
250
251// ------------------------------------------------------------------------
252//
253// print/dump this hexagon with its attributes
254//
255void MHexagon::Print(Option_t *) const
256{
257 cout << "MHexagon: ";
258 cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm" << endl;
259
260 cout << " Line:";
261 cout << " Color=" << GetLineColor() << ",";
262 cout << " Style=" << GetLineStyle() << ",";
263 cout << " Width=" << GetLineWidth() << endl;
264 cout << " Fill:";
265 cout << " Color=" << GetFillColor() << ",";
266 cout << " Style=" << GetFillStyle() << endl;
267}
268
269// ------------------------------------------------------------------------
270//
271// Save primitive as a C++ statement(s) on output stream out
272//
273void MHexagon::SavePrimitive(ofstream &out, Option_t *)
274{
275 if (gROOT->ClassSaved(Class()))
276 out << " ";
277 else
278 out << " MHexagon *";
279
280 out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << ");" << endl;
281
282 SaveFillAttributes(out, "hexagon");
283 SaveLineAttributes(out, "hexagon");
284
285 out << " hexagon->Draw();" << endl;
286}
287
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