1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | ! Author(s): Harald Kornmayer 1/2001
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20 | !
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21 | ! Copyright: MAGIC Software Development, 2000-2002
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22 | !
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23 | !
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24 | \* ======================================================================== */
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25 |
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26 | //////////////////////////////////////////////////////////////////////////////
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27 | // //
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28 | // MHexagon //
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29 | // //
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30 | //////////////////////////////////////////////////////////////////////////////
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31 |
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32 | #include "MHexagon.h"
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33 |
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34 | #include <fstream>
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35 | #include <iostream>
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36 |
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37 | #include <TVirtualPad.h> // gPad
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38 |
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39 | #include "MGeomPix.h" // GetX
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40 |
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41 | ClassImp(MHexagon);
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42 |
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43 | using namespace std;
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44 |
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45 | // ------------------------------------------------------------------------
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46 | //
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47 | // default constructor for MHexagon
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48 | //
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49 | MHexagon::MHexagon()
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50 | {
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51 | }
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52 |
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53 | // ------------------------------------------------------------------------
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54 | //
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55 | // normal constructor for MHexagon
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56 | //
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57 | MHexagon::MHexagon(Float_t x, Float_t y, Float_t d)
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58 | : TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d)
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59 | {
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60 | }
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61 |
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62 | // ------------------------------------------------------------------------
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63 | //
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64 | // normal constructor for MHexagon
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65 | //
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66 | MHexagon::MHexagon(const MGeomPix &pix)
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67 | : TAttLine(1, 1, 1), TAttFill(0, 1001)
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68 | {
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69 | fX = pix.GetX();
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70 | fY = pix.GetY();
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71 | fD = pix.GetD();
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72 | }
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73 |
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74 | // ------------------------------------------------------------------------
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75 | //
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76 | // copy constructor for MHexagon
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77 | //
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78 | MHexagon::MHexagon(const MHexagon &hexagon) : TObject(hexagon), TAttLine(hexagon), TAttFill(hexagon)
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79 | {
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80 | fX = hexagon.fX;
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81 | fY = hexagon.fY;
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82 | fD = hexagon.fD;
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83 | }
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84 |
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85 | // ------------------------------------------------------------------------
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86 | //
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87 | // copy this hexagon to hexagon
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88 | //
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89 | void MHexagon::Copy(TObject &obj)
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90 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,04,01)
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91 | const
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92 | #endif
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93 | {
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94 | MHexagon &hex = (MHexagon&) obj;
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95 |
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96 | TObject::Copy(obj);
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97 | TAttLine::Copy(hex);
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98 | TAttFill::Copy(hex);
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99 |
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100 | hex.fX = fX;
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101 | hex.fY = fY;
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102 | hex.fD = fD;
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103 | }
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104 |
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105 | // ------------------------------------------------------------------------
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106 | //
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107 | // compute the distance of a point (px,py) to the Hexagon
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108 | // this functions needed for graphical primitives, that
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109 | // means without this function you are not able to interact
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110 | // with the graphical primitive with the mouse!!!
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111 | //
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112 | // All calcutations are running in pixel coordinates
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113 | //
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114 | Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py, Float_t conv)
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115 | {
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116 | //
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117 | // compute the distance of the Point to the center of the Hexagon
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118 | //
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119 | const Int_t pxhex = gPad->XtoAbsPixel(fX*conv);
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120 | const Int_t pyhex = gPad->YtoAbsPixel(fY*conv);
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121 |
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122 | const Double_t x = TMath::Abs(px-pxhex);
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123 | const Double_t y = TMath::Abs(py-pyhex);
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124 |
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125 | const Double_t disthex = TMath::Sqrt(x*x + y*y);
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126 |
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127 | if (disthex==0)
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128 | return 0;
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129 |
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130 | const Double_t cosa = x / disthex;
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131 | const Double_t sina = y / disthex;
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132 |
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133 | //
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134 | // comput the distance of hexagon center to pixel border
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135 | //
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136 | const Double_t dx = fD/2 * cosa;
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137 | const Double_t dy = fD/2 * sina;
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138 |
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139 | const Int_t pxborder = gPad->XtoAbsPixel((fX + dx)*conv);
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140 | const Int_t pyborder = gPad->YtoAbsPixel((fY + dy)*conv);
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141 |
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142 | const Double_t bx = pxhex-pxborder;
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143 | const Double_t by = pyhex-pyborder;
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144 |
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145 | const Double_t distborder = TMath::Sqrt(bx*bx + by*by);
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146 |
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147 | //
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148 | // compute the distance from the border of Pixel
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149 | // here in the first implementation is just circle inside
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150 | //
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151 | return distborder < disthex ? (int)((disthex-distborder)/conv+1) : 0;
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152 | }
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153 |
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154 | // ------------------------------------------------------------------------
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155 | //
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156 | // compute the distance of a point (px,py) to the Hexagon center in world
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157 | // coordinates. Return -1 if inside.
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158 | //
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159 | Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py)
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160 | {
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161 | //
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162 | // compute the distance of the Point to the center of the Hexagon
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163 | //
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164 | const Double_t dx = px-fX;
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165 | const Double_t dy = py-fY;
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166 | const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy);
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167 |
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168 | //
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169 | // Now check if point is outside of hexagon; just check x coordinate
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170 | // in three coordinate systems: the default one, in which two sides of
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171 | // the hexagon are paralel to the y axis (see camera displays) and two
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172 | // more, rotated with respect to that one by +- 60 degrees.
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173 | //
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174 |
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175 | if (TMath::Abs(dx) > fD/2.)
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176 | return disthex;
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177 |
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178 | const static Double_t cos60 = TMath::Cos(60/kRad2Deg);
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179 | const static Double_t sin60 = TMath::Sin(60/kRad2Deg);
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180 |
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181 | const Double_t dx2 = dx*cos60 + dy*sin60;
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182 |
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183 | if (TMath::Abs(dx2) > fD/2.)
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184 | return disthex;
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185 |
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186 | const Double_t dx3 = dx*cos60 - dy*sin60;
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187 |
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188 | if (TMath::Abs(dx3) > fD/2.)
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189 | return disthex;
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190 |
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191 | return -1;
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192 | }
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193 |
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194 | /*
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195 | Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py)
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196 | {
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197 | //
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198 | // compute the distance of the Point to the center of the Hexagon
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199 | //
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200 | const Double_t dx = px-fX;
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201 | const Double_t dy = py-fY;
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202 |
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203 | const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy);
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204 |
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205 | //
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206 | // compute the distance from the border of Pixel
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207 | // here in the first implementation is just circle outside
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208 | //
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209 | return fD*0.5772 < disthex ? disthex-fD*0.5772 : -1;
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210 | //
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211 | // FIXME: this approximate method results in some photons being
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212 | // assigned to two or even three different pixels.
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213 | //
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214 | }
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215 | */
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216 |
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217 | // ------------------------------------------------------------------------
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218 | //
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219 | // Draw this ellipse with new coordinate
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220 | //
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221 | void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d)
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222 | {
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223 | MHexagon *newhexagon = new MHexagon(x, y, d);
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224 |
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225 | TAttLine::Copy(*newhexagon);
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226 | TAttFill::Copy(*newhexagon);
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227 |
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228 | newhexagon->SetBit(kCanDelete);
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229 | newhexagon->AppendPad();
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230 | }
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231 |
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232 | /*
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233 | // ------------------------------------------------------------------------
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234 | //
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235 | // This is the first test of implementing a clickable interface
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236 | // for one pixel
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237 | //
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238 | void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py)
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239 | {
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240 | switch (event)
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241 | {
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242 | case kButton1Down:
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243 | cout << endl << "kButton1Down" << endl;
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244 | SetFillColor(2);
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245 | gPad->Modified();
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246 | break;
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247 |
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248 | case kButton1Double:
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249 | SetFillColor(0);
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250 | gPad->Modified();
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251 | break;
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252 | // case kMouseEnter:
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253 | // printf ("\n Mouse inside object \n" ) ;
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254 | // break;
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255 | }
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256 | }
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257 | */
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258 |
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259 | // ------------------------------------------------------------------------
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260 | //
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261 | // list this hexagon with its attributes
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262 | //
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263 | void MHexagon::ls(const Option_t *) const
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264 | {
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265 | TROOT::IndentLevel();
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266 | Print();
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267 | }
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268 |
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269 | // ------------------------------------------------------------------------
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270 | //
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271 | // paint this hexagon with its attribute
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272 | //
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273 | void MHexagon::Paint(Option_t *)
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274 | {
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275 | PaintHexagon(fX, fY, fD);
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276 | }
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277 |
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278 | // ------------------------------------------------------------------------
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279 | //
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280 | // draw this hexagon with the coordinates
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281 | //
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282 | void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD)
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283 | {
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284 | const Int_t np = 6;
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285 |
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286 | const Float_t dx[np+1] = { .5 , 0. , -.5 , -.5 , 0. , .5 , .5 };
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287 | const Float_t dy[np+1] = { .2886, .5772, .2886, -.2886, -.5772, -.2886, .2886 };
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288 |
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289 | //
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290 | // calculate the positions of the pixel corners
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291 | //
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292 | Float_t x[np+1], y[np+1];
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293 | for (Int_t i=0; i<np+1; i++)
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294 | {
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295 | x[i] = inX + dx[i]*inD;
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296 | y[i] = inY + dy[i]*inD;
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297 | }
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298 |
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299 | TAttLine::Modify(); // Change line attributes only if neccessary
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300 | TAttFill::Modify(); // Change fill attributes only if neccessary
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301 |
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302 | //
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303 | // paint the pixel
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304 | //
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305 | if (GetFillColor())
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306 | gPad->PaintFillArea(np, x, y);
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307 |
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308 | if (GetLineStyle())
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309 | gPad->PaintPolyLine(np+1, x, y);
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310 | }
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311 |
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312 | // ------------------------------------------------------------------------
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313 | //
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314 | // print/dump this hexagon with its attributes
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315 | //
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316 | void MHexagon::Print(Option_t *) const
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317 | {
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318 | cout << "MHexagon: ";
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319 | cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm" << endl;
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320 |
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321 | cout << " Line:";
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322 | cout << " Color=" << GetLineColor() << ",";
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323 | cout << " Style=" << GetLineStyle() << ",";
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324 | cout << " Width=" << GetLineWidth() << endl;
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325 | cout << " Fill:";
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326 | cout << " Color=" << GetFillColor() << ",";
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327 | cout << " Style=" << GetFillStyle() << endl;
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328 | }
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329 |
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330 | // ------------------------------------------------------------------------
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331 | //
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332 | // Save primitive as a C++ statement(s) on output stream out
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333 | //
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334 | void MHexagon::SavePrimitive(ofstream &out, Option_t *)
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335 | {
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336 | if (gROOT->ClassSaved(Class()))
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337 | out << " ";
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338 | else
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339 | out << " MHexagon *";
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340 |
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341 | out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << ");" << endl;
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342 |
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343 | SaveFillAttributes(out, "hexagon");
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344 | SaveLineAttributes(out, "hexagon");
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345 |
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346 | out << " hexagon->Draw();" << endl;
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347 | }
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348 |
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