#ifndef MARS_MHFlux #define MARS_MHFlux #ifndef MARS_MH #include "MH.h" #endif #ifndef MARS_MParContainer #include "MParContainer.h" #endif #ifndef ROOT_TH1 #include #endif #ifndef ROOT_TH2 #include #endif class TH2D; class MHGamma; class MHEffOnTime; class MHThetabarTheta; // base class MH is used because it defines "MakeDefCanvas" // if base class MH is used one has to define the member function Fill // because in MH Fill is set to zero class MHFlux : public MH { private: TString fVarname; TString fUnit; TH2D fHOrig; // original distribution of E-est TH2D fHUnfold; // unfolded distribution of E-unfold TH2D fHFlux; // absolute differential photon flux versus E-unfold // all these plots for different bins of the variable (Theta or time) void CalcEffCol(const TAxis &axex, TH2D &aeff, Int_t n, Double_t aeffbar[], Double_t daeffbar[]); Double_t ParabInterpolCos(const TAxis &axe, const TH2D *aeff, Int_t j, Int_t k3, Double_t val) const; void FindBins(const TAxis &axe, const Double_t bar, Int_t &k3, Int_t &k0) const; void CalcAbsGammaFlux(const TH1D &teff, const TH2D &fHAeff); Double_t ParabInterpolLog(const TAxis &axe, Int_t j, Double_t y[], Double_t Ebar) const; public: MHFlux(const TH2D &h2d, const TString varname, const TString unit); MHFlux(const MHGamma &h2d, const TString varname, const TString unit); void Unfold(); void CalcFlux(const TH1D *teff, const TProfile *thetabar, const TH2D *aeff); void CalcFlux(const MHEffOnTime &teff, const MHThetabarTheta &thetabar, const TH2D *aeff); void Draw(Option_t *option=""); void DrawFluxProjectionX(Option_t *opt="") const; void DrawOrigProjectionX(Option_t *opt="") const; const TH2D *GetHOrig() { return &fHOrig; } const TH2D *GetHUnfold() { return &fHUnfold; } const TH2D *GetHFlux() { return &fHFlux; } static Bool_t Parab(double x1, double x2, double x3, double y1, double y2, double y3, double *a, double *b, double *c); static Double_t Parab(double x1, double x2, double x3, double y1, double y2, double y3, double val); ClassDef(MHFlux, 0) //2D-plots (original, unfolded, flux) }; #endif