source: trunk/MagicSoft/Mars/mhist/MHMcRate.h@ 967

Last change on this file since 967 was 961, checked in by tbretz, 23 years ago
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File size: 2.0 KB
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1#ifndef MHMCRATE_H
2#define MHMCRATE_H
3
4#ifndef MAGIC_H
5#include "MAGIC.h"
6#endif
7#ifndef MPARCONTAINER_H
8#include "MParContainer.h"
9#endif
10
11class MHMcRate : public MParContainer
12{
13
14private:
15 UShort_t fPartId; // Type of particle
16
17 Float_t fEnergyMax; // Maximum Energy in GeV
18 Float_t fEnergyMin; // Minimum Energy in GeV
19
20 Float_t fThetaMax; // Maximum theta angle of run
21 Float_t fThetaMin; // Minimum theta angle of run
22 Float_t fPhiMax; // Maximum phi angle of run
23 Float_t fPhiMin; // Minimum phi angle of run
24
25 Float_t fImpactMax; // Maximum impact parameter
26 Float_t fImpactMin; // Minimum impact parameter
27
28 Float_t fBackTrig; // Number of triggers from background
29 Float_t fBackSim; // Number of simulated showers for the background
30
31 Float_t fSpecIndex; // dn/dE = k * e^{- fSpecIndex}
32 Float_t fFlux0; // dn/dE = fFlux0 * E^{-a}
33
34 Float_t fShowerRate; // Showers rate in Hz
35 Float_t fShowerRateError; // Estimated error of shower rate in Hz
36
37 Float_t fTriggerRate; // Trigger rate in Hz
38 Float_t fTriggerRateError; // Estimated error for the trigger rate in Hz
39
40 void Init(const char *name, const char *title);
41
42public:
43
44 MHMcRate(const char *name=NULL, const char *title=NULL);
45 MHMcRate(Float_t showrate,
46 const char *name=NULL, const char *title=NULL);
47 MHMcRate(Float_t specindex, Float_t flux0,
48 const char *name=NULL, const char *title=NULL);
49
50 void SetParticle(UShort_t part);
51 void SetBackground(Float_t showers, Float_t triggers);
52
53 void UpdateBoundaries(Float_t energy, Float_t theta, Float_t phi, Float_t impact);
54
55 void CalcRate(Float_t trig, Float_t anal, Float_t simu);
56
57 void Print(Option_t *o=NULL);
58
59 void Draw(Option_t *o=NULL);
60 TObject *DrawClone(Option_t *o=NULL);
61
62 ClassDef(MHMcRate, 1) // Data Container to calculate Collection Area
63};
64
65#endif
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