1 | #ifndef MARS_MHSigmaTheta
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2 | #define MARS_MHSigmaTheta
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3 |
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4 | #ifndef MARS_MH
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5 | #include "MH.h"
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6 | #endif
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7 |
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8 | #ifndef ROOT_TH2
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9 | #include <TH2.h>
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10 | #endif
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11 |
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12 | #ifndef ROOT_TH3
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13 | #include <TH3.h>
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14 | #endif
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15 |
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16 |
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17 | class MParList;
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18 | class MGeomCam;
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19 | class MCerPhotEvt;
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20 | class MPointingPos;
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21 | class MPedPhotCam;
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22 | class MBadPixelsCam;
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23 |
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24 |
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25 | class MHSigmaTheta : public MH
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26 | {
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27 | private:
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28 | const MGeomCam *fCam; //!
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29 | MPedPhotCam *fPed; //!
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30 | MCerPhotEvt *fEvt; //!
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31 | MPointingPos *fPointPos; //!
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32 | MBadPixelsCam *fBad; //!
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33 |
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34 | TString fNamePedPhotCam; //! name of the 'MPedPhotCam' container
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35 |
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36 | // sigmabar is the average pedestal sigma
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37 | TH2D fSigmaTheta; // 2D-distribution sigmabar versus Theta (Inner)
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38 | TH2D fSigmaThetaOuter; // 2D-distribution sigmabar versus Theta (Outer)
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39 |
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40 | TH3D fSigmaPixTheta; // 3D-distr.:Theta, pixel, pedestal sigma
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41 | TH3D fDiffPixTheta; // 3D-distr.:Theta, pixel, sigma^2-sigmabar^2
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42 |
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43 | void Paint(Option_t *opt="");
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44 |
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45 | public:
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46 | MHSigmaTheta(const char *name=NULL, const char *title=NULL);
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47 |
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48 | void SetNamePedPhotCam(const char *name) { fNamePedPhotCam = name; }
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49 |
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50 | Bool_t SetupFill(const MParList *plist);
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51 | Bool_t Fill(const MParContainer *par, const Stat_t w=1);
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52 |
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53 | const TH2D *GetSigmaTheta() { return &fSigmaTheta; }
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54 | const TH2D *GetSigmaTheta() const { return &fSigmaTheta; }
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55 |
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56 | const TH2D *GetSigmaThetaOuter() { return &fSigmaThetaOuter; }
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57 | const TH2D *GetSigmaThetaOuter() const { return &fSigmaThetaOuter; }
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58 |
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59 | const TH3D *GetSigmaPixTheta() { return &fSigmaPixTheta; }
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60 | const TH3D *GetSigmaPixTheta() const { return &fSigmaPixTheta; }
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61 |
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62 | const TH3D *GetDiffPixTheta() { return &fDiffPixTheta; }
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63 | const TH3D *GetDiffPixTheta() const { return &fDiffPixTheta; }
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64 |
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65 | void Draw(Option_t *option="");
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66 |
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67 | ClassDef(MHSigmaTheta, 1) //2D-histogram sigmabar vs. Theta
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68 | };
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69 |
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70 | #endif
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71 |
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72 |
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73 |
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74 |
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75 |
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