#ifndef MARS_MJob #define MARS_MJob #ifndef MARS_MSequence #include "MSequence.h" #endif class MEnv; class MEvtLoop; class MJob : public MParContainer { private: enum { kIsOwner = BIT(14) }; void FixPath(TString &path) const; void ClearEnv(); const MEnv *fEnv; // Resource file TString fEnvPrefix; // Prefix for resources Int_t fEnvDebug; // Debug setup of resources protected: TString fPathOut; // Directory to write output file to (eg. calib*.root) TString fPathIn; // Directory to read output from (eg. calib*.root) Bool_t fOverwrite; // Allow overwriting output files Int_t fMaxEvents; // Maximum number of events MSequence fSequence; // Sequence const TEnv *GetEnv() const; const MEnv *GetMEnv() const { return fEnv; } const TString &GetEnvPrefix() const { return fEnvPrefix; } Int_t GetEnvDebug() const { return fEnvDebug; } Int_t GetEnv(const char *name, Int_t dflt) const; Double_t GetEnv(const char *name, Double_t dflt) const; const char *GetEnv(const char *name, const char *dflt) const; Bool_t HasEnv(const char *name) const; Bool_t SetupEnv(MEvtLoop &loop) const; Bool_t CheckEnv(); Bool_t CheckEnv(MParContainer &c) const; void PrintUntouchedEnv() const; virtual Bool_t CheckEnvLocal() { return kTRUE; } Bool_t WriteContainer(TCollection &list) const; Bool_t ReadContainer(TCollection &list) const; Bool_t WriteContainer(TCollection &cont, const char *name, const char *option="RECREATE", const int compr=2) const; public: MJob(const char *name=NULL, const char *title=NULL); ~MJob(); // Setter void SetPathOut(const char *path="."); void SetPathIn(const char *path="."); void SetOverwrite(Bool_t b=kTRUE) { fOverwrite=b; } Bool_t SetEnv(const char *env, const char *prefix=0); void SetEnv(MEnv *env, const char *prefix=0); void SetEnvDebug(Int_t d=2) { fEnvDebug=d; } void SetMaxEvents(Int_t max) { fMaxEvents = max; } void SetSequence(const MSequence &seq) { fSequence = seq; } // Getter TString GetPathOut() const { return fPathOut; } TString GetPathIn() const { return fPathIn; } // Others MStatusDisplay *GetDisplay() { return fDisplay; } static TString ExpandPath(TString fname); static void SortArray(TArrayI &arr); ClassDef(MJob, 0) // Bas class for Jobs }; #endif