/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz, 4/2003 ! ! Copyright: MAGIC Software Development, 2003 ! ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // MGMenu, MGPopupMenu // ///////////////////////////////////////////////////////////////////////////// #include "MGMenu.h" MGMenuEntry::MGMenuEntry(TGMenuEntry *ent) { memcpy(this, ent, sizeof(*ent)); } // ------------------------------------------------------------- // // Return the keycode corresponding to the hot string of // a TGmenuEntry // UInt_t MGPopupMenu::GetKeyCode(TGMenuEntry *el) { TGHotString *str = MGMenuEntry(el).GetLabel(); return gVirtualX->KeysymToKeycode(str->GetHotChar()); } // ------------------------------------------------------------- // // Bind all hot keys used in this popup menu subsequentlt // to the TGMainFrame and send a HandleKey message to the // TGWindow // void MGPopupMenu::BindKeys(const TGWindow *w, TGMainFrame *frame) { TIter Next(fEntryList); TGMenuEntry *el; // // Loop Through all entries // while ((el=(TGMenuEntry*)Next())) { switch (el->GetType()) { // // For seperators and labels nothing to do // case kMenuSeparator: case kMenuLabel: continue; // // For an entry and a popup menu bind the hot key // In case of a popup menu call BindKeys subsequently // case kMenuEntry: case kMenuPopup: frame->BindKey(w, GetKeyCode(el), kKeyMod1Mask); if (el->GetType()==kMenuPopup) MGMenuEntry(el).GetPopup()->BindKeys(w, frame); continue; } } } /* kMenuActiveMask = BIT(0), kMenuEnableMask = BIT(1), kMenuDefaultMask = BIT(2), kMenuCheckedMask = BIT(3), kMenuRadioMask = BIT(4), kMenuHideMask = BIT(5) */ // ------------------------------------------------------------- // // Handle a keyboard event. Return kFALSE in case of a // successfully send message, which means: close all open // popups. // Bool_t MGPopupMenu::HandleKey(Event_t *evt) { // // Loop through all entries in this popup menu. If the entry is // an open popup menu send the key event to the open popup. // TIter Next(fEntryList); TGMenuEntry *el; while ((el=(TGMenuEntry*)Next())) { if (el->GetType()==kMenuPopup && el->GetStatus()&kMenuActiveMask) return MGMenuEntry(el).GetPopup()->HandleKey(evt); } Next.Reset(); // // If no open popup is found search the pressed key in this // popup menu. // while ((el=(TGMenuEntry*)Next())) { switch (el->GetType()) { // // Do nothing // case kMenuSeparator: case kMenuLabel: continue; // // If the keycode corresponds to the hot key // of this entry and the entry is enabled activate the entry // and send the corresponding message/ // case kMenuEntry: if (GetKeyCode(el)==evt->fCode && el->GetStatus()&kMenuEnableMask) { Activate(el); SendMessage(fMsgWindow, MK_MSG(kC_COMMAND, kCM_MENU), el->GetEntryId(), (Long_t)MGMenuEntry(el).GetUserData()); return kFALSE; } continue; // // If the keycode corresponds to the hot key // of this popup menu activate the popup menu. // case kMenuPopup: if (GetKeyCode(el)!=evt->fCode) continue; Activate(el); HandleTimer(NULL); return kTRUE; } } return kTRUE; } // ------------------------------------------------------------- // // Bind the keys of all popups subsequently to the given main // frame. The menu bar hot keys are already bound by TGMenuBar. // Bind the Escape key to close the popups, too. // void MGMenuBar::BindKeys(TGMainFrame *frame) { TGFrameElement *el=NULL; TIter Next(fList); while ((el = (TGFrameElement *)Next())) ((MGPopupMenu*)((TGMenuTitle *) el->fFrame)->GetMenu())->BindKeys(this, frame); frame->BindKey(this, 9/*ESC*/, 0); } // ------------------------------------------------------------- // // Handle the keyboard event send to this menu bar. // Bool_t MGMenuBar::HandleKey(Event_t *event) { // // If this isn't a pressed key do nothing // if (event->fType != kGKeyPress) return kTRUE; // // Check whether one popup is alreadu open // TGFrameElement *el=NULL; TIter Next(fList); while ((el = (TGFrameElement *)Next())) { if (!((TGMenuTitle*)el->fFrame)->GetState()) continue; TGMenuTitle &f = *(TGMenuTitle*)el->fFrame; // // If a open popup is found redirect the key event to this // popup menu // Bool_t rc = ((MGPopupMenu*)f.GetMenu())->HandleKey(event); // // If a message could be successfully send or the escape key // was pressed close the popup. // if (!rc || event->fCode==9/*ESC*/) { f.SetState(kFALSE); gVirtualX->GrabPointer(0, 0, 0, 0, kFALSE); // ungrab pointer fCurrent = 0; } return kTRUE; } return TGMenuBar::HandleKey(event); }