| 1 | #ifndef MARS_MExtractTimeFastSpline
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| 2 | #define MARS_MExtractTimeFastSpline
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| 3 |
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| 4 | #ifndef MARS_MExtractTime
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| 5 | #include "MExtractTime.h"
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| 6 | #endif
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| 7 |
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| 8 | class MPedestalPix;
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| 9 |
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| 10 | class MExtractTimeFastSpline : public MExtractTime
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| 11 | {
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| 12 | private:
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| 13 | static const Byte_t fgHiGainFirst; // Default for fHiGainFirst (now set to: 2)
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| 14 | static const Byte_t fgHiGainLast; // Default for fHiGainLast (now set to: 14)
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| 15 | static const Byte_t fgLoGainFirst; // Default for fLOGainFirst (now set to: 3)
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| 16 | static const Byte_t fgLoGainLast; // Default for fLoGainLast (now set to: 14)
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| 17 | static const Float_t fgResolution; // Default for fResolution (now set to: 0.003)
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| 18 | static const Float_t fgRiseTime ; // Default for fRiseTime (now set to: 1.5 )
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| 19 |
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| 20 | Float_t *fHiGainFirstDeriv; //!
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| 21 | Float_t *fLoGainFirstDeriv; //!
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| 22 | Float_t *fHiGainSecondDeriv; //!
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| 23 | Float_t *fLoGainSecondDeriv; //!
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| 24 |
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| 25 | Float_t fResolution; // The time resolution in FADC units
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| 26 | Float_t fRiseTime ; // The rise time of the pulse
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| 27 | Byte_t fStartBeforeMax; // Slices to start searching for the halfmax before max
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| 28 |
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| 29 | void FindTimeHiGain(Byte_t *first, Float_t &time, Float_t &dtime, Byte_t &sat, const MPedestalPix &ped) const;
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| 30 | void FindTimeLoGain(Byte_t *first, Float_t &time, Float_t &dtime, Byte_t &sat, const MPedestalPix &ped) const;
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| 31 |
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| 32 | Int_t ReadEnv(const TEnv &env, TString prefix, Bool_t print);
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| 33 |
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| 34 | public:
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| 35 |
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| 36 | MExtractTimeFastSpline(const char *name=NULL, const char *title=NULL);
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| 37 | ~MExtractTimeFastSpline();
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| 38 |
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| 39 | void SetRange(Byte_t hifirst=0, Byte_t hilast=0, Byte_t lofirst=0, Byte_t lolast=0);
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| 40 | void SetResolution(Float_t f=fgResolution) { fResolution = f; }
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| 41 | void SetRiseTime (Float_t f=fgRiseTime ) { fRiseTime = f; fStartBeforeMax = (Int_t)(1.5*fRiseTime); }
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| 42 |
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| 43 | void Print(Option_t *o) const;
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| 44 |
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| 45 | ClassDef(MExtractTimeFastSpline, 1) // Task to Extract the Arrival Times using a Fast Spline
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| 46 | };
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| 47 |
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| 48 | #endif
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| 49 |
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| 50 |
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| 51 |
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