#ifndef MARS_MMirror #define MARS_MMirror #ifndef ROOT_TRotation #include #endif class MQuaternion; class MMirror : public TObject { friend void operator/=(MQuaternion &, const MMirror &); friend void operator*=(MQuaternion &, const MMirror &); friend void operator-=(MQuaternion &, const MMirror &); friend void operator+=(MQuaternion &, const MMirror &); private: TVector3 fPos; TVector3 fNorm; // faster without TRotation fTilt; // ----- Spherical mirror data members ----- Double_t fFocalLength; Double_t fSigmaPSF; // MMirror *fNeighbors[964]; public: MMirror() : fSigmaPSF(-1) { } // ----- Mirror basic functions ----- TVector2 operator-(const MQuaternion &q) const;// { return TVector2(X()-q.X(), Y()-q.Y()); } TVector2 operator-(const MMirror &m) const;// { return TVector2(X()-m.X(), Y()-m.Y()); } void SetSigmaPSF(Double_t psf) { fSigmaPSF = psf; } void SetFocalLength(Double_t f) { fFocalLength = f; } void SetPosition(const TVector3 &v) { fPos = v; } void SetNorm(const TVector3 &n) { fNorm = n; fTilt = TRotation(); // Can be simplified?? rotate the mirror along // perpendicular to its normal projected to x/y and z // by its "zenith angle" fTilt.Rotate(-n.Theta(), TVector3(-n.Y(), n.X(), 0)); } Double_t X() const { return fPos.X(); } Double_t Y() const { return fPos.Y(); } TVector2 GetPosXY() const { return fPos.XYvector(); } const TVector3 &GetPos() const { return fPos; } const TVector3 &GetNorm() const { return fNorm; } Double_t GetFocalLength() const { return fFocalLength; } Double_t GetSigmaPSF() const { return fSigmaPSF; } Double_t GetDist() const { return fPos.Perp(); } virtual Double_t GetMaxR() const=0;// { return TMath::Max(fMaxRX, fMaxRY); } TVector3 SimPSF(const TVector3 &n, Double_t F, Double_t psf) const; Bool_t ExecuteMirror(MQuaternion &p, MQuaternion &u) const; // ----- Basic function for parabolic mirror ----- Bool_t ExecuteReflection(MQuaternion &p, MQuaternion &u) const; // ----- Mirror specialized functions ----- virtual Bool_t HasHit(const MQuaternion &p) const=0; virtual Bool_t CanHit(const MQuaternion &p) const=0; virtual Int_t ReadM(const TObjArray &tok)=0; // TObject void Print(Option_t *o) const; /* Bool_t IsSortable() const { return kTRUE; } Int_t Compare(const TObject *obj) const { MMirror &m = (MMirror&)*obj; return m.fPos.Mag2()