source: trunk/MagicSoft/Mars/msimreflector/MSimReflector.cc@ 9565

Last change on this file since 9565 was 9565, checked in by tbretz, 15 years ago
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1/* ======================================================================== *\
2!
3! *
4! * This file is part of CheObs, the Modular Analysis and Reconstruction
5! * Software. It is distributed to you in the hope that it can be a useful
6! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
7! * It is distributed WITHOUT ANY WARRANTY.
8! *
9! * Permission to use, copy, modify and distribute this software and its
10! * documentation for any purpose is hereby granted without fee,
11! * provided that the above copyright notice appears in all copies and
12! * that both that copyright notice and this permission notice appear
13! * in supporting documentation. It is provided "as is" without express
14! * or implied warranty.
15! *
16!
17!
18! Author(s): Thomas Bretz, 1/2009 <mailto:tbretz@astro.uni-wuerzburg.de>
19!
20! Copyright: CheObs Software Development, 2000-2010
21!
22!
23\* ======================================================================== */
24
25//////////////////////////////////////////////////////////////////////////////
26//
27// MSimReflector
28//
29// fDetectorMargin is a margin (in mm) which is given to the
30// MGeomCam::HitDetector. It should define a margin around the area
31// defined in HitDetector on the focal plane in which photons are kept.
32// Usually this can be 0 because photons not hitting the detector are
33// obsolete except they can later be "moved" inside the detector, e.g.
34// if you use MSimPSF to emulate a PSF by moving photons randomly
35// on the focal plane. To switch off this check set detector margin to -1.
36//
37//////////////////////////////////////////////////////////////////////////////
38#include "MSimReflector.h"
39
40#include <TMath.h>
41#include <TRandom.h>
42
43#include "MGeomCam.h"
44
45#include "MLog.h"
46#include "MLogManip.h"
47
48#include "MParList.h"
49
50#include "MQuaternion.h"
51#include "MMirror.h"
52#include "MReflector.h"
53#include "MReflection.h"
54
55#include "MCorsikaEvtHeader.h"
56//#include "MCorsikaRunHeader.h"
57
58#include "MPhotonEvent.h"
59#include "MPhotonData.h"
60
61#include "MPointingPos.h"
62
63ClassImp(MSimReflector);
64
65using namespace std;
66
67// USEFUL CORSIKA OPTIONS:
68// NOCLONG
69
70// --------------------------------------------------------------------------
71//
72// Default Constructor.
73//
74MSimReflector::MSimReflector(const char* name, const char *title)
75 : fEvt(0), fMirror0(0), fMirror1(0), fMirror2(0), fMirror3(0),
76 fMirror4(0), /*fRunHeader(0),*/ fEvtHeader(0), fReflector(0),
77 fGeomCam(0), fPointing(0), fNameReflector("MReflector"),
78 fDetectorMargin(0)
79{
80 fName = name ? name : "MSimReflector";
81 fTitle = title ? title : "Task to calculate reflection os a mirror";
82}
83
84// --------------------------------------------------------------------------
85//
86// Search for the necessary parameter containers.
87//
88Int_t MSimReflector::PreProcess(MParList *pList)
89{
90 fMirror0 = (MPhotonEvent*)pList->FindCreateObj("MPhotonEvent", "MirrorPlane0");
91 if (!fMirror0)
92 return kFALSE;
93 fMirror1 = (MPhotonEvent*)pList->FindCreateObj("MPhotonEvent", "MirrorPlane1");
94 if (!fMirror1)
95 return kFALSE;
96 fMirror2 = (MPhotonEvent*)pList->FindCreateObj("MPhotonEvent", "MirrorPlane2");
97 if (!fMirror2)
98 return kFALSE;
99 fMirror3 = (MPhotonEvent*)pList->FindCreateObj("MPhotonEvent", "MirrorPlane3");
100 if (!fMirror3)
101 return kFALSE;
102 fMirror4 = (MPhotonEvent*)pList->FindCreateObj("MPhotonEvent", "MirrorPlane4");
103 if (!fMirror4)
104 return kFALSE;
105
106 fReflector = (MReflector*)pList->FindObject(fNameReflector, "MReflector");
107 if (!fReflector)
108 {
109 *fLog << err << fNameReflector << " [MReflector] not found..." << endl;
110 return kFALSE;
111 }
112
113 if (fReflector->GetNumMirrors()==0)
114 {
115 *fLog << err << "ERROR - Reflector '" << fNameReflector << "' doesn't contain a single mirror." << endl;
116 return kFALSE;
117 }
118
119 fGeomCam = (MGeomCam*)pList->FindObject(fNameGeomCam, "MGeomCam");
120 if (!fGeomCam)
121 {
122 if (!fNameGeomCam.IsNull())
123 *fLog << inf << fNameGeomCam << " [MGeomCam] not found..." << endl;
124
125 fGeomCam = (MGeomCam*)pList->FindObject("MGeomCam");
126 if (!fGeomCam)
127 {
128 *fLog << err << "MGeomCam not found... aborting." << endl;
129 return kFALSE;
130 }
131 }
132
133 fEvt = (MPhotonEvent*)pList->FindObject("MPhotonEvent");
134 if (!fEvt)
135 {
136 *fLog << err << "MPhotonEvent not found... aborting." << endl;
137 return kFALSE;
138 }
139 /*
140 fRunHeader = (MCorsikaRunHeader*)pList->FindObject("MCorsikaRunHeader");
141 if (!fRunHeader)
142 {
143 *fLog << err << "MCorsikaRunHeader not found... aborting." << endl;
144 return kFALSE;
145 }
146 */
147 fEvtHeader = (MCorsikaEvtHeader*)pList->FindObject("MCorsikaEvtHeader");
148 if (!fEvtHeader)
149 {
150 *fLog << err << "MCorsikaEvtHeader not found... aborting." << endl;
151 return kFALSE;
152 }
153
154 fPointing = (MPointingPos*)pList->FindObject(/*"PointingCorsika",*/ "MPointingPos");
155 if (!fPointing)
156 {
157 *fLog << err << "MPointingPos not found... aborting." << endl;
158 return kFALSE;
159 }
160
161 return kTRUE;
162}
163
164// --------------------------------------------------------------------------
165//
166// The main point of calculating the reflection is to determine the
167// coincidence point of the particle trajectory on the mirror surface.
168//
169// If the position and the trajectory of a particle is known it is enough
170// to calculate the z-value of coincidence. x and y are then well defined.
171//
172// Since the problem (mirror) has a rotational symmetry we only have to care
173// about the distance from the z-axis.
174//
175// Given:
176//
177// p: position vector of particle (z=0)
178// u: direction vector of particle
179// F: Focal distance of the mirror
180//
181// We define:
182//
183// q := (px, py )
184// v := (ux/uz, uy/uz)
185// r^2 := x^2 + y^2
186//
187//
188// Distance from z-axis:
189// ---------------------
190//
191// q' = q - z*v (z>0)
192//
193// Calculate distance r (|q|)
194//
195// r^2 = (px-z*ux)^2 + (py-z*uy)^2
196// r^2 = px^2+py^2 + z^2*(ux^2+uy^2) - 2*z*(px*ux+py*uy)
197// r^2 = |q|^2 + z^2*|v|^2 - 2*z* q*v
198//
199//
200// Spherical Mirror Surface: (distance of surface point from 0/0/0)
201// -------------------------
202//
203// Sphere: r^2 + z^2 = R^2 | Parabola: z = p*r^2
204// Mirror: r^2 + (z-R)^2 = R^2 | Mirror: z = p*r^2
205// |
206// Focal length: F=R/2 | Focal length: F = 1/4p
207// |
208// r^2 + (z-2*F)^2 = (2*F)^2 | z = r^2/4F
209// |
210// z = -sqrt(4*F*F - r*r) + 2*F |
211// z-2*F = -sqrt(4*F*F - r*r) |
212// (z-2*F)^2 = 4*F*F - r*r |
213// z^2-4*F*z+4*F^2 = 4*F*F - r*r (4F^2-r^2>0) | z - r^2/4F = 0
214// z^2-4*F*z+r^2 = 0
215//
216// Find the z for which our particle has the same distance from the z-axis
217// as the mirror surface.
218//
219// substitute r^2
220//
221//
222// Equation to solve:
223// ------------------
224//
225// z^2*(1+|v|^2) - 2*z*(2*F+q*v) + |q|^2 = 0 | z^2*|v|^2 - 2*z*(2*F+q*v) + |q|^2 = 0
226//
227// z = (-b +- sqrt(b*b - 4ac))/(2*a)
228//
229// a = 1+|v|^2 | a = |v|^2
230// b = - 2*b' with b' = 2*F+q*v | b = - 2*b' with b' = 2*F+q*v
231// c = |q|^2 | c = |q|^2
232// |
233//
234// substitute b := 2*b'
235//
236// z = (2*b' +- 2*sqrt(b'*b' - ac))/(2*a)
237// z = ( b' +- sqrt(b'*b' - ac))/a
238// z = (b'/a +- sqrt(b'*b' - ac))/a
239//
240// substitute f := b'/a
241//
242// z = f +- sqrt(f^2 - c/a)
243//
244// =======================================================================================
245//
246// After z of the incident point has been determined the position p is
247// propagated along u to the plane with z=z. Now it is checked if the
248// mirror was really hit (this is implemented in HasHit).
249// From the position on the surface and the mirrors curvature we can
250// now calculate the normal vector at the incident point.
251// This normal vector is smeared out with MMirror::PSF (basically a
252// random gaussian) and then the trajectory is reflected on the
253// resulting normal vector.
254//
255Bool_t MMirror::ExecuteReflection(MQuaternion &p, MQuaternion &u) const
256{
257 // If the z-componenet of the direction vector is normalized to 1
258 // the calculation of the incident points becomes very simple and
259 // the resulting z is just the z-coordinate of the incident point.
260 const TVector2 v(u.XYvector()/u.Z());
261 const TVector2 q(p.XYvector());
262
263 // Radius of curvature
264 const Double_t G = 2*fFocalLength;
265
266 // Find the incident point of the vector to the mirror
267 // u corresponds to downward going particles, thus we use -u here
268 const Double_t b = G - q*v;
269 const Double_t a = v.Mod2();
270 const Double_t c = q.Mod2();
271
272 // Solution for q spherical (a+1) (parabolic mirror (a) instead of (a+1))
273 const Double_t A = fShape ? a : a+1;
274
275 const Double_t f = b/A;
276 const Double_t g = c/A;
277
278 // Solution of second order polynomial (transformed: a>0)
279 // (The second solution can be omitted, it is the intersection
280 // with the upper part of the sphere)
281 const Double_t z = a==0 ? c/(2*b) : f - TMath::Sqrt(f*f - g);
282
283 // Move the photon along its trajectory to the x/y plane of the
284 // mirror's coordinate frame. Therefor stretch the vector
285 // until its z-component is the distance from the vector origin
286 // until the vector hits the mirror surface.
287 // p += z/u.Z()*u;
288 // p is at the mirror plane and we want to propagate back to the mirror surface
289 p.PropagateZ(u, z);
290
291 // MirrorShape: Now check if the photon really hit the mirror or just missed it
292 if (!HasHit(p))
293 return kFALSE;
294
295 // Get normal vector for reflection by calculating the derivatives
296 // of a the mirror's surface along x and y
297 const Double_t d = fShape ? G : TMath::Sqrt(G*G - p.R2());
298
299 // The solution for the normal vector is
300 // TVector3 n(-p.X()/d, -p.Y()/d, 1));
301 // Since the normal vector doesn't need to be of normal
302 // length we can avoid an obsolete division
303 TVector3 n(p.X(), p.Y(), -d);
304
305 if (fSigmaPSF>0)
306 n += SimPSF(n);
307
308 // Changes also the sign of the z-direction of flight
309 // This is faster giving identical results
310 u *= MReflection(n);
311 //u *= MReflection(p.X(), p.Y(), -d);
312
313 return kTRUE;
314}
315
316// --------------------------------------------------------------------------
317//
318// Converts the coordinates into the coordinate frame of the mirror.
319// Executes the reflection calling ExecuteReflection and converts
320// the coordinates back.
321// Depending on whether the mirror was hit kTRUE or kFALSE is returned.
322// It the mirror was not hit the result coordinates are wrong.
323//
324Bool_t MMirror::ExecuteMirror(MQuaternion &p, MQuaternion &u) const
325{
326 // Move the mirror to the point of origin and rotate the position into
327 // the individual mirrors coordinate frame.
328 // Rotate the direction vector into the mirror's coordinate frame
329 p -= fPos;
330 p *= fTilt;
331 u *= fTilt;
332
333 // Move the photon along its trajectory to the x/y plane of the
334 // mirror's coordinate frame. Therefor stretch the vector
335 // until its z-component vanishes.
336 //p -= p.Z()/u.Z()*u;
337
338 // p is at the reflector plane and we want to propagate back to the mirror plane
339 p.PropagateZ0(u);
340
341 // Now try to propagate the photon from the plane to the mirror
342 // and reflect its direction vector on the mirror.
343 if (!ExecuteReflection(p, u))
344 return kFALSE;
345
346 // Derotate from mirror coordinates and shift the photon back to
347 // reflector coordinates.
348 // Derotate the direction vector
349 u *= fTilt.Inverse();
350 p *= fTilt.Inverse();
351 p += fPos;
352
353 return kTRUE;
354}
355
356// Jeder Spiegel sollte eine Liste aller andern Spiegel in der
357// reihenfolge Ihrer Entfernung enthalten. Wir starten mit der Suche
358// immer beim zuletzt getroffenen Spiegel!
359//
360// --------------------------------------------------------------------------
361//
362// Loops over all mirrors of the reflector. After doing a rough check
363// whether the mirror can be hit at all the reflection is executed
364// calling the ExecuteMirror function of the mirrors.
365//
366// If a mirror was hit its index is retuened, -1 otherwise.
367//
368// FIXME: Do to lopping over all mirrors for all photons this is the
369// most time consuming function in teh reflector simulation. By a more
370// intelligent way of finding the right mirror then just testing all
371// this could be accelerated a lot.
372//
373Int_t MReflector::ExecuteReflector(MQuaternion &p, MQuaternion &u) const
374{
375 //static const TObjArray *arr = &((MMirror*)fMirrors[0])->fNeighbors;
376
377 // This way of access is somuch faster than the program is
378 // a few percent slower if accessed by UncheckedAt
379 const MMirror **s = GetFirstPtr();
380 const MMirror **e = s+GetNumMirrors();
381 //const MMirror **s = (const MMirror**)fMirrors.GetObjectRef(0);
382 //const MMirror **e = s+fMirrors.GetEntriesFast();
383 //const MMirror **s = (const MMirror**)arr->GetObjectRef(0);
384 //const MMirror **e = s+arr->GetEntriesFast();
385
386 // Loop over all mirrors
387 for (const MMirror **m=s; m<e; m++)
388 {
389 const MMirror &mirror = **m;
390
391 // FIXME: Can we speed up using lookup tables or
392 // indexed tables?
393
394 // MirrorShape: Check if this mirror can be hit at all
395 // This is to avoid time consuming calculation if there is no
396 // chance of a coincidence.
397 // FIXME: Inmprove search algorithm (2D Binary search?)
398 if (!mirror.CanHit(p))
399 continue;
400
401 // Make a local copy of position and direction which can be
402 // changed by ExecuteMirror.
403 MQuaternion q(p);
404 MQuaternion v(u);
405
406 // Check if this mirror is hit, and if it is hit return
407 // the reflected position and direction vector.
408 // If the mirror is missed we go on with the next mirror.
409 if (!mirror.ExecuteMirror(q, v))
410 continue;
411
412 // We hit a mirror. Restore the local copy of position and
413 // direction back into p und u.
414 p = q;
415 u = v;
416
417 //arr = &mirror->fNeighbors;
418
419 return m-s;
420 }
421
422 return -1;
423}
424
425// --------------------------------------------------------------------------
426//
427// Converts the photons into the telscope coordinate frame using the
428// pointing position from MPointingPos.
429//
430// Reflects all photons on all mirrors and stores the final photons on
431// the focal plane. Also intermediate photons are stored for debugging.
432//
433Int_t MSimReflector::Process()
434{
435 // Get arrays from event container
436 TClonesArray &arr = fEvt->GetArray();
437
438 // Because we knwo in advance what the maximum storage space could
439 // be we allocated it in advance (or shrink it if it was extremely
440 // huge before)
441 // Note, that the drawback is that an extremly large event
442 // will take about five times its storage space
443 // for a moment even if a lot from it is unused.
444 // It will be freed in the next step.
445 fMirror0->Resize(arr.GetEntriesFast()); // Free memory of allocated MPhotonData
446 fMirror2->Resize(arr.GetEntriesFast()); // Free memory of allocated MPhotonData
447 fMirror3->Resize(arr.GetEntriesFast()); // Free memory of allocated MPhotonData
448 fMirror4->Resize(arr.GetEntriesFast()); // Free memory of allocated MPhotonData
449
450 // Initialize mirror properties
451 const Double_t F = fGeomCam->GetCameraDist()*100; // Focal length [cm]
452
453 // Local sky coordinates (direction of telescope axis)
454 const Double_t zd = fPointing->GetZdRad(); // x==north
455 const Double_t az = fPointing->GetAzRad();
456
457 // Rotation matrix to derotate sky
458 // For the new coordinate system see the Wiki
459 TRotation rot; // The signs are positive because we align the incident point on ground to the telescope axis
460 rot.RotateZ( az); // Rotate point on ground to align it with the telescope axis
461 rot.RotateX(-zd); // tilt the point from ground to make it parallel to the mirror plane
462
463 // Now get the impact point from Corsikas output
464 const TVector3 impact(fEvtHeader->GetX(), fEvtHeader->GetY(), 0);
465
466 // Counter for number of total and final events
467 UInt_t cnt[6] = { 0, 0, 0, 0, 0, 0 };
468
469 const Int_t num = arr.GetEntriesFast();
470 for (Int_t idx=0; idx<num; idx++)
471 {
472 MPhotonData *dat = static_cast<MPhotonData*>(arr.UncheckedAt(idx));
473
474 // w is pointing away from the direction the photon comes from
475 // CORSIKA-orig: x(north), y(west), z(up), t(time)
476 // NOW: x(east), y(north), z(up), t(time)
477 MQuaternion p(dat->GetPosQ()); // z=0
478 MQuaternion w(dat->GetDirQ()); // z<0
479
480 // Shift the coordinate system to the telescope. Corsika's
481 // coordinate system is always w.r.t. to the particle axis
482 p -= impact;
483
484 // Rotate the coordinates into the reflector's coordinate system.
485 // It is assumed that the z-plane is parallel to the focal plane.
486 // (The reflector coordinate system is defined by the telescope orientation)
487 p *= rot;
488 w *= rot;
489
490 // ---> Simulate star-light!
491 // w.fVectorPart.SetXYZ(0.2/17, 0.2/17, -(1-TMath::Hypot(0.3, 0.2)/17));
492
493 // Now propagate the photon to the z-plane in the new coordinate system
494 p.PropagateZ0(w);
495
496 // Store new position and direction in the reflector's coordinate frame
497 dat->SetPosition(p);
498 dat->SetDirection(w);
499
500 (*fMirror0)[cnt[0]++] = *dat;
501 //*static_cast<MPhotonData*>(cpy0.UncheckedAt(cnt[0]++)) = *dat;
502
503 // Check if the photon has hit the camera housing and holding
504 if (fGeomCam->HitFrame(p, w))
505 continue;
506
507 // FIXME: Do we really need this one??
508 //(*fMirror1)[cnt[1]++] = *dat;
509 //*static_cast<MPhotonData*>(cpy1.UncheckedAt(cnt[1]++)) = *dat;
510
511 // Check if the reflector can be hit at all
512 if (!fReflector->CanHit(p))
513 continue;
514
515 (*fMirror2)[cnt[2]++] = *dat;
516 //*static_cast<MPhotonData*>(cpy2.UncheckedAt(cnt[2]++)) = *dat;
517
518 // Now execute the reflection of the photon on the mirrors' surfaces
519 const Int_t num = fReflector->ExecuteReflector(p, w);
520 if (num<0)
521 continue;
522
523 // Set new position and direction (w.r.t. to the reflector's coordinate system)
524 // Set also the index of the mirror which was hit as tag.
525 dat->SetTag(num);
526 dat->SetPosition(p);
527 dat->SetDirection(w);
528
529 (*fMirror3)[cnt[3]++] = *dat;
530 //*static_cast<MPhotonData*>(cpy3.UncheckedAt(cnt[3]++)) = *dat;
531
532 // Propagate the photon along its trajectory to the focal plane z=F
533 p.PropagateZ(w, F);
534
535 // Store new position
536 dat->SetPosition(p);
537
538 (*fMirror4)[cnt[4]++] = *dat;
539 //*static_cast<MPhotonData*>(cpy4.UncheckedAt(cnt[4]++)) = *dat;
540
541 // FIXME: It make make sense to move this out of this class
542 // It is detector specific not reflector specific
543 // Discard all photons which definitly can not hit the detector surface
544 if (fDetectorMargin>=0 && !fGeomCam->HitDetector(p, fDetectorMargin))
545 continue;
546
547 // Copy this event to the next 'new' in the list
548 *static_cast<MPhotonData*>(arr.UncheckedAt(cnt[5]++)) = *dat;
549 }
550
551 // Now we shrink the array to a storable size (for details see
552 // MPhotonEvent::Shrink).
553 fMirror0->Shrink(cnt[0]);
554 //fMirror1->Shrink(cnt[1]);
555 fMirror2->Shrink(cnt[2]);
556 fMirror3->Shrink(cnt[3]);
557 fMirror4->Shrink(cnt[4]);
558 fEvt->Shrink(cnt[5]);
559
560 // Doesn't seem to be too time consuming. But we could also sort later!
561 // (after cones, inside the camera)
562 fEvt->Sort(kTRUE);
563
564 // FIXME FIXME FIXME: Set maxindex, first and last time.
565 // SetMaxIndex(fReflector->GetNumMirrors()-1)
566 // if (fEvt->GetNumPhotons())
567 // {
568 // SetTime(fEvt->GetFirst()->GetTime(), fEvt->GetLast()->GetTime());
569 // }
570
571 return kTRUE;
572}
573
574// --------------------------------------------------------------------------
575//
576// DetectorMargin: 0
577//
578Int_t MSimReflector::ReadEnv(const TEnv &env, TString prefix, Bool_t print)
579{
580 Bool_t rc = kFALSE;
581 if (IsEnvDefined(env, prefix, "DetectorMargin", print))
582 {
583 rc = kTRUE;
584 fDetectorMargin = GetEnvValue(env, prefix, "DetectorMargin", 0);
585 }
586
587 return rc;
588}
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