1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Nicola Galante 09/2004 <mailto:nicola.galante@pi.infn.it>
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19 | !
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20 | ! Copyright: MAGIC Software Development, 2000-2004
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | /////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // MagicTrigger
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28 | // ------------
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29 | //
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30 | // Camera Display Games: Reversi
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31 | //
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32 | // Start the game by:
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33 | // MagicReversi reversi;
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34 | //
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35 | // Rules:
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36 | // ------
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37 | //
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38 | // Use the mouse to put a stone at some place. If between your newly
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39 | // placed stone and the next stone (in a row) of your color are stones
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40 | // of other colors this stones are won by you. You can only place a
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41 | // stone if you win at least one stone from your 'enemy'. If you
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42 | // cannot do so, you are skipped. If nobody can make a move anymore
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43 | // the game is over. The player has won who has the most stones in
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44 | // his own color.
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45 | // The present player is indicated by <*>
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46 | // Use the Escape key to abort a game.
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47 | // If the game was aborted or has been stopped youcan access the
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48 | // options in the context menu.
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49 | //
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50 | ////////////////////////////////////////////////////////////////////////////
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51 | #include "MagicTriggerButton.h"
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52 |
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53 | #include <iostream>
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54 |
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55 | #include <KeySymbols.h>
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56 |
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57 | #include <TText.h>
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58 | #include <TMarker.h>
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59 | #include <TRandom.h>
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60 | #include <TCanvas.h>
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61 | #include <TClonesArray.h>
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62 | #include <TInterpreter.h>
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63 | #include <TRootEmbeddedCanvas.h>
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64 | #include <TGButton.h>
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65 | #include <TGTextEntry.h>
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66 | #include <TGTextBuffer.h>
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67 | #include <TGClient.h>
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68 | #include <TQObject.h>
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69 | //#include <RQ_OBJECT.h>
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70 |
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71 | #include "MHexagon.h"
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72 | #include "MagicTriggerDisplay.h"
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73 | #include "MGeomPix.h"
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74 | #include "MGeomCamCT1.h"
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75 | #include "MGeomCamMagic.h"
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76 |
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77 | ClassImp(MagicTriggerButton);
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78 |
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79 | using namespace std;
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80 |
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81 |
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82 | // ------------------------------------------------------------------------
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83 | //
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84 | // default constructor
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85 | //
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86 | MagicTriggerButton::MagicTriggerButton(const TGWindow *p, const char* text, Int_t id,
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87 | GContext_t norm, FontStruct_t font,
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88 | UInt_t option): TGTextButton(p,text)
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89 | {
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90 | // Create a main frame
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91 | //fButton = new TGTextButton(p,text);
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92 |
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93 | this->Connect("Clicked()","MagicTriggerButton",this,"Signal(Int_t,Int_t)");
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94 | //this->Connect("Clicked()","MagicTriggerDisplay",gROOT->FindObject("MagicTriggerDisplay"),"Update()");
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95 |
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96 | }
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97 |
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98 |
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99 | void MagicTriggerButton::SetValue(const Int_t cell, const Int_t lut)
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100 | {
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101 | fValue[0] = (Long_t)cell;
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102 | fValue[1] = (Long_t)lut;
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103 | }
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104 |
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105 | void MagicTriggerButton::Clicked()
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106 | {
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107 | //TQObject::Disconnect(this,"Signal(Int_t,Int_t)",gROOT->FindObject("MagicTriggerDisplay"),"Update(Int_t,Int_t)");
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108 | //this->Connect("Signal(Int_t,Int_t)","MagicTriggerDisplay",gROOT->FindObject("MagicTriggerDisplay"),"Update(Int_t,Int_t)");
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109 | Emit("Clicked()");
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110 | }
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111 |
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112 | void MagicTriggerButton::Signal(Int_t cell, Int_t lut)
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113 | {
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114 | //this->SetValue(cell,lut);
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115 | Emit("Signal(Int_t, Int_t)",fValue);
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116 | //cout << fValue[0] << " ---- " << fValue[1] << endl;
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117 | }
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118 |
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119 | //Bool_t MagicTriggerButton::Connect(const char *signal, const char *receiver_class,
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120 | // void *receiver, const char *slot)
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121 | //{
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122 | // return TQObject::Connect(this,signal, receiver_class, receiver, slot);
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123 | //}
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