| 1 | #ifndef MARS_MagicTriggerDisplay
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| 2 | #define MARS_MagicTriggerDisplay
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| 3 |
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| 4 | #ifndef MARS_MAGIC
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| 5 | #include "MAGIC.h"
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| 6 | #endif
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| 7 | #ifndef ROOT_TClonesArray
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| 8 | #include <TClonesArray.h>
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| 9 | #endif
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| 10 | #ifndef ROOT_RQ_OBJECT
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| 11 | #include <RQ_OBJECT.h>
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| 12 | #endif
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| 13 |
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| 14 | class TText;
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| 15 | class TMarker;
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| 16 | class TVirtualPad;
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| 17 |
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| 18 | class MGeomCam;
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| 19 | class MHexagon;
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| 20 |
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| 21 | class TGMainFrame;
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| 22 | class TRootEmbeddedCanvas;
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| 23 | class TGWindow;
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| 24 | class TGTextEntry;
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| 25 | class MagicTriggerButton;
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| 26 | class MMcTriggerLvl2;
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| 27 |
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| 28 | class MagicTriggerDisplay : public TObject
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| 29 | {
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| 30 | private:
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| 31 | static const Int_t kMinCell = 1;
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| 32 | static const Int_t kMaxCell = 19;
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| 33 | static const Int_t kMinLUT = 1;
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| 34 | static const Int_t kMaxLUT = 3;
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| 35 |
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| 36 | Int_t cn;
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| 37 | Int_t ln;
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| 38 |
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| 39 | TGMainFrame *fMain;
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| 40 | TRootEmbeddedCanvas *fEcanvas;
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| 41 | TGTextEntry *fCellEntry;
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| 42 | TGTextEntry *fLUTEntry;
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| 43 | MagicTriggerButton *cellBackward;
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| 44 | MMcTriggerLvl2 *fTrig;
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| 45 | const Int_t *fPixelsInLUT;
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| 46 | const Int_t *fPixelsInCell;
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| 47 |
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| 48 | MGeomCam *fGeomCam; // pointer to camera geometry
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| 49 |
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| 50 | UInt_t fNumPixels; // number of pixels in the present geometry
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| 51 | Float_t fRange; // the range in millimeters of the present geometry
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| 52 |
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| 53 | TClonesArray *fPixels; // array of all hexagons
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| 54 | TClonesArray *fText; // array of all texts
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| 55 | TClonesArray *fFlags; // array of all texts
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| 56 |
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| 57 | TText *fDone; // TText showing the 'Game over'
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| 58 | TText *fUsrTxt[6]; // TText showing the numbers of pixels and bombs
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| 59 |
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| 60 | UInt_t fW; // Width of canvas
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| 61 | UInt_t fH; // Height of canvas
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| 62 | TVirtualPad *fDrawingPad; // pad in which we are drawing
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| 63 | Bool_t fIsAllocated;
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| 64 |
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| 65 | Int_t fNumUsers;
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| 66 | Int_t fNumUser;
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| 67 | Int_t fUsrPts[6];
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| 68 |
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| 69 | enum
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| 70 | {
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| 71 | kEmpty = 50,
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| 72 | kIsVisible = BIT(16),
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| 73 | kHasBomb = BIT(17),
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| 74 | kHasFlag = BIT(18),
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| 75 | kUserBits = 0x7fc000 // 14-23 are allowed
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| 76 | };
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| 77 |
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| 78 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
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| 79 |
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| 80 | TText *GetText(Int_t i) { return (TText*)fText->At(i); }
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| 81 | TMarker *GetFlag(Int_t i) { return (TMarker*)fFlags->At(i); }
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| 82 |
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| 83 | void Free();
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| 84 | void SetNewCamera(MGeomCam *);
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| 85 | void DrawHexagons();
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| 86 | void Paint(Option_t *option="");
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| 87 | void Draw(Option_t *opt = "");
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| 88 | public:
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| 89 | MagicTriggerDisplay(const TGWindow *p, UInt_t w = 500, UInt_t h = 500);
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| 90 |
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| 91 | void Update(const Int_t butt = 0, const Int_t entry = 0);
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| 92 |
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| 93 | ClassDef(MagicTriggerDisplay, 0) // Magic Camera Games: Reversi
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| 94 | };
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| 95 |
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| 96 | #endif
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