1 | #ifndef MARS_MagicTriggerDisplay
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2 | #define MARS_MagicTriggerDisplay
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3 |
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4 | #ifndef MARS_MAGIC
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5 | #include "MAGIC.h"
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6 | #endif
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7 | #ifndef ROOT_TClonesArray
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8 | #include <TClonesArray.h>
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9 | #endif
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10 | #ifndef ROOT_RQ_OBJECT
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11 | #include <RQ_OBJECT.h>
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12 | #endif
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13 |
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14 | class TText;
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15 | class TMarker;
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16 | class TVirtualPad;
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17 |
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18 | class MGeomCam;
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19 | class MHexagon;
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20 |
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21 | class TGMainFrame;
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22 | class TRootEmbeddedCanvas;
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23 | class TGWindow;
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24 | class TGTextEntry;
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25 | class MagicTriggerButton;
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26 | class MMcTriggerLvl2;
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27 |
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28 | class MagicTriggerDisplay : public TObject
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29 | {
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30 | private:
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31 | static const Int_t kMinCell = 1;
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32 | static const Int_t kMaxCell = 19;
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33 | static const Int_t kMinLUT = 1;
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34 | static const Int_t kMaxLUT = 3;
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35 |
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36 | Int_t cn;
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37 | Int_t ln;
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38 |
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39 | TGMainFrame *fMain;
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40 | TRootEmbeddedCanvas *fEcanvas;
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41 | TGTextEntry *fCellEntry;
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42 | TGTextEntry *fLUTEntry;
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43 | MagicTriggerButton *cellBackward;
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44 | MMcTriggerLvl2 *fTrig;
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45 | const Int_t *fPixelsInLUT;
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46 | const Int_t *fPixelsInCell;
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47 |
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48 | MGeomCam *fGeomCam; // pointer to camera geometry
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49 |
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50 | UInt_t fNumPixels; // number of pixels in the present geometry
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51 | Float_t fRange; // the range in millimeters of the present geometry
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52 |
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53 | TClonesArray *fPixels; // array of all hexagons
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54 | TClonesArray *fText; // array of all texts
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55 | TClonesArray *fFlags; // array of all texts
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56 |
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57 | TText *fDone; // TText showing the 'Game over'
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58 | TText *fUsrTxt[6]; // TText showing the numbers of pixels and bombs
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59 |
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60 | UInt_t fW; // Width of canvas
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61 | UInt_t fH; // Height of canvas
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62 | TVirtualPad *fDrawingPad; // pad in which we are drawing
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63 | Bool_t fIsAllocated;
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64 |
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65 | Int_t fNumUsers;
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66 | Int_t fNumUser;
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67 | Int_t fUsrPts[6];
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68 |
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69 | enum
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70 | {
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71 | kEmpty = 50,
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72 | kIsVisible = BIT(16),
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73 | kHasBomb = BIT(17),
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74 | kHasFlag = BIT(18),
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75 | kUserBits = 0x7fc000 // 14-23 are allowed
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76 | };
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77 |
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78 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
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79 |
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80 | TText *GetText(Int_t i) { return (TText*)fText->At(i); }
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81 | TMarker *GetFlag(Int_t i) { return (TMarker*)fFlags->At(i); }
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82 |
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83 | void Free();
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84 | void SetNewCamera(MGeomCam *);
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85 | void DrawHexagons();
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86 | void Paint(Option_t *option="");
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87 | void Draw(Option_t *opt = "");
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88 | public:
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89 | MagicTriggerDisplay(const TGWindow *p, UInt_t w = 500, UInt_t h = 500);
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90 |
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91 | void Update(const Int_t butt = 0, const Int_t entry = 0);
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92 |
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93 | ClassDef(MagicTriggerDisplay, 0) // Magic Camera Games: Reversi
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94 | };
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95 |
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96 | #endif
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