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1 | #ifndef MARS_MCubicSpline
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2 | #define MARS_MCubicSpline
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3 |
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4 | #ifndef MARS_MAGIC
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5 | #include "MAGIC.h"
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6 | #endif
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7 |
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8 | #ifndef ROOT_TObjArray
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9 | #include "TObjArray.h"
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10 | #endif
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11 |
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12 | class MCubicCoeff;
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13 |
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14 | class MCubicSpline : public TObject
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15 | {
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16 | private:
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17 | TObjArray *fCoeff; //array of the coefficients
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18 |
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19 | void Init(Byte_t *y, Byte_t *x, Bool_t areAllEq, Int_t n, Double_t begSD, Double_t endSD);
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20 |
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21 | public:
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22 | MCubicSpline(Byte_t *y, Byte_t *x, Bool_t areAllEq, Int_t n, Double_t begSD=0.0, Double_t endSD=0.0);
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23 | MCubicSpline(Byte_t *y);
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24 | ~MCubicSpline();
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25 | Double_t Eval(Double_t x); //Eval the spline at a point x
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26 | Double_t EvalMax(); //Eval the max
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27 | Double_t EvalMin(); //Eval the min
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28 | Double_t EvalAbMax(); //Eval the abscissa of the max
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29 | Double_t EvalAbMin(); //Eval the abscissa of the min
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30 | Double_t FindVal(Double_t y, Double_t x0, Char_t direction); //Finds the abscissa where the spline reaches y
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31 |
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32 | ClassDef(MCubicSpline, 0) //Class to contain spline coefficients
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33 | };
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34 |
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35 | #endif
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