| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appear in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz 07/2002 <mailto:tbretz@astro.uni-wuerzburg.de>
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| 19 | !
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| 20 | ! Copyright: MAGIC Software Development, 2000-2002
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| 21 | !
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| 22 | !
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| 23 | \* ======================================================================== */
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| 24 |
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| 25 | /////////////////////////////////////////////////////////////////////////////
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| 26 | //
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| 27 | // MagicCivilization
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| 28 | // ---------
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| 29 | //
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| 30 | // Tool to visualize Next Neighbours.
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| 31 | //
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| 32 | // Start the show by:
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| 33 | // MagicCivilization show;
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| 34 | //
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| 35 | // Use the following keys:
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| 36 | // -----------------------
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| 37 | //
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| 38 | // * Space:
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| 39 | // Toggle between auto increment and manual increment
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| 40 | //
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| 41 | // * Right/Left:
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| 42 | // Increment/Decrement pixel number by 1
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| 43 | //
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| 44 | // * Right/Left:
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| 45 | // Increment/Decrement pixel number by 1
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| 46 | //
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| 47 | // * Up/Down:
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| 48 | // Increment/Decrement pixel number by 10
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| 49 | //
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| 50 | // * PageUp/PageDown:
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| 51 | // Increment/Decrement pixel number by 100
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| 52 | //
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| 53 | // * Home/End:
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| 54 | // Jump to first/last pixel
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| 55 | //
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| 56 | ////////////////////////////////////////////////////////////////////////////
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| 57 | #include "MagicCivilization.h"
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| 58 |
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| 59 | #include <iostream>
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| 60 |
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| 61 | #include <KeySymbols.h>
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| 62 |
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| 63 | #include <TCanvas.h>
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| 64 | #include <TRandom.h>
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| 65 | #include <TInterpreter.h>
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| 66 |
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| 67 | #include "MHexagon.h"
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| 68 |
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| 69 | #include "MGeomPix.h"
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| 70 | #include "MGeomCamCT1.h"
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| 71 | #include "MGeomCamMagic.h"
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| 72 |
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| 73 | ClassImp(MagicCivilization);
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| 74 |
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| 75 | using namespace std;
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| 76 |
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| 77 | void MagicCivilization::Free()
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| 78 | {
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| 79 | if (!fGeomCam)
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| 80 | return;
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| 81 |
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| 82 | fPixels->Delete();
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| 83 |
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| 84 | delete fPixels;
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| 85 |
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| 86 | delete fGeomCam;
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| 87 | }
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| 88 |
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| 89 | // ------------------------------------------------------------------------
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| 90 | //
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| 91 | // Draw all pixels of the camera
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| 92 | // (means apend all pixelobjects to the current pad)
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| 93 | //
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| 94 | void MagicCivilization::DrawHexagons()
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| 95 | {
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| 96 | for (UInt_t i=0; i<fNumPixels; i++)
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| 97 | (*this)[i].Draw();
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| 98 | }
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| 99 |
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| 100 | void MagicCivilization::ChangeCamera()
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| 101 | {
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| 102 | static Bool_t ct1=kFALSE;
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| 103 |
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| 104 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
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| 105 |
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| 106 | if (ct1)
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| 107 | SetNewCamera(new MGeomCamMagic);
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| 108 | else
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| 109 | SetNewCamera(new MGeomCamCT1);
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| 110 |
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| 111 | ct1 = !ct1;
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| 112 |
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| 113 | DrawHexagons();
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| 114 | }
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| 115 |
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| 116 | void MagicCivilization::SetNewCamera(MGeomCam *geom)
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| 117 | {
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| 118 | Free();
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| 119 |
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| 120 | //
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| 121 | // Reset the display geometry
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| 122 | //
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| 123 | fW=0;
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| 124 | fH=0;
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| 125 |
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| 126 | //
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| 127 | // Set new camera
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| 128 | //
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| 129 | fGeomCam = geom;
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| 130 |
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| 131 | //
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| 132 | // create the hexagons of the display
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| 133 | //
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| 134 | fNumPixels = fGeomCam->GetNumPixels();
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| 135 | fRange = fGeomCam->GetMaxRadius();
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| 136 |
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| 137 | //
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| 138 | // Construct all hexagons. Use new-operator with placement
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| 139 | //
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| 140 | fPixels = new TClonesArray("MHexagon", fNumPixels);
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| 141 |
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| 142 | for (UInt_t i=0; i<fNumPixels; i++)
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| 143 | {
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| 144 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]);
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| 145 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 146 | h.SetBit(kNoContextMenu|kCannotPick);
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| 147 | #endif
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| 148 | }
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| 149 | }
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| 150 |
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| 151 | // ------------------------------------------------------------------------
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| 152 | //
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| 153 | // default constructor
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| 154 | //
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| 155 | MagicCivilization::MagicCivilization(Byte_t lim, UShort_t init)
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| 156 | : fTimer(this, 500, kTRUE), fGeomCam(NULL), fNumInit(init), fLimit(lim), fW(0), fH(0)
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| 157 | {
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| 158 | SetNewCamera(new MGeomCamMagic);
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| 159 |
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| 160 | //
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| 161 | // Make sure, that the object is destroyed when the canvas/pad is
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| 162 | // destroyed. Make also sure, that the interpreter doesn't try to
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| 163 | // delete it a second time.
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| 164 | //
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| 165 | SetBit(kCanDelete);
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| 166 | gInterpreter->DeleteGlobal(this);
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| 167 |
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| 168 | Draw();
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| 169 |
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| 170 | fTimer.TurnOn();
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| 171 | }
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| 172 |
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| 173 | // ------------------------------------------------------------------------
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| 174 | //
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| 175 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
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| 176 | //
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| 177 | MagicCivilization::~MagicCivilization()
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| 178 | {
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| 179 | fTimer.TurnOff();
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| 180 | Free();
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| 181 |
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| 182 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this)
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| 183 | {
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| 184 | fDrawingPad->RecursiveRemove(this);
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| 185 | delete fDrawingPad;
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| 186 | }
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| 187 | }
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| 188 |
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| 189 | // ------------------------------------------------------------------------
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| 190 | //
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| 191 | // This is called at any time the canvas should get repainted.
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| 192 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
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| 193 | // that the camera image doesn't get distorted by resizing the canvas.
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| 194 | //
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| 195 | void MagicCivilization::Paint(Option_t *opt)
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| 196 | {
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| 197 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC());
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| 198 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC());
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| 199 |
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| 200 | //
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| 201 | // Check for a change in width or height, and make sure, that the
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| 202 | // first call also sets the range
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| 203 | //
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| 204 | if (w*fH == h*fW && fW && fH)
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| 205 | return;
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| 206 |
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| 207 | //
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| 208 | // Calculate aspect ratio (5/4=1.25 recommended)
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| 209 | //
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| 210 | const Double_t ratio = (Double_t)w/h;
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| 211 |
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| 212 | Float_t x;
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| 213 | Float_t y;
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| 214 |
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| 215 | if (ratio>1.0)
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| 216 | {
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| 217 | x = fRange*(ratio*2-1);
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| 218 | y = fRange;
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| 219 | }
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| 220 | else
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| 221 | {
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| 222 | x = fRange;
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| 223 | y = fRange/ratio;
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| 224 | }
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| 225 |
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| 226 | fH = h;
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| 227 | fW = w;
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| 228 |
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| 229 | //
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| 230 | // Set new range
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| 231 | //
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| 232 | fDrawingPad->Range(-fRange, -y, x, y);
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| 233 | }
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| 234 |
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| 235 | void MagicCivilization::Reset()
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| 236 | {
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| 237 | if (fNumInit>=fNumPixels)
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| 238 | fNumInit = fNumPixels-1;
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| 239 | if (fNumInit<0)
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| 240 | fNumInit = 0;
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| 241 |
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| 242 | if (fLimit<0)
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| 243 | fLimit=6;
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| 244 | if (fLimit>6)
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| 245 | fLimit=0;
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| 246 |
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| 247 |
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| 248 | TRandom rnd(0);
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| 249 | for (int i=0; i<fNumPixels; i++)
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| 250 | (*fGeomCam)[i].ResetBit(kUserBits);
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| 251 |
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| 252 | for (int i=0; i<fNumInit; i++)
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| 253 | {
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| 254 | Int_t idx;
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| 255 |
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| 256 | do idx = (Int_t)rnd.Uniform(fNumPixels);
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| 257 | while ((*fGeomCam)[idx].TestBit(kHasFlag));
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| 258 |
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| 259 | if (idx>=fNumPixels)
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| 260 | cout << "!!!!!!!!!!!!!!!!!!!!!!!!" << endl;
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| 261 |
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| 262 | (*fGeomCam)[idx].SetBit(kHasFlag);
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| 263 | }
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| 264 |
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| 265 | fAuto = kFALSE;
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| 266 | fStep = 0;
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| 267 |
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| 268 | Update();
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| 269 |
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| 270 | fDrawingPad->Modified();
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| 271 | fDrawingPad->Update();
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| 272 | }
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| 273 |
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| 274 | // ------------------------------------------------------------------------
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| 275 | //
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| 276 | // Call this function to draw the camera layout into your canvas.
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| 277 | // Setup a drawing canvas. Add this object and all child objects
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| 278 | // (hexagons, etc) to the current pad. If no pad exists a new one is
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| 279 | // created.
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| 280 | //
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| 281 | void MagicCivilization::Draw(Option_t *option)
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| 282 | {
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| 283 | //
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| 284 | // if no canvas is yet existing to draw into, create a new one
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| 285 | //
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| 286 | /*TCanvas *c =*/ new TCanvas("MagicCivilization", "Magic Civilization", 0, 0, 800, 800);
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| 287 | //c->ToggleEventStatus();
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| 288 |
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| 289 | fDrawingPad = gPad;
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| 290 | fDrawingPad->SetBorderMode(0);
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| 291 | fDrawingPad->SetFillColor(22);
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| 292 |
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| 293 | //
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| 294 | // Append this object, so that the aspect ratio is maintained
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| 295 | // (Paint-function is called)
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| 296 | //
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| 297 | AppendPad(option);
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| 298 |
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| 299 | //
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| 300 | // Reset the game pad
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| 301 | //
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| 302 | DrawHexagons();
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| 303 |
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| 304 | fCivilization.SetTextAlign(23); // centered/bottom
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| 305 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 306 | fCivilization.SetBit(kNoContextMenu|kCannotPick);
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| 307 | #endif
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| 308 | fCivilization.Draw();
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| 309 |
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| 310 | Reset();
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| 311 | }
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| 312 |
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| 313 | void MagicCivilization::Update()
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| 314 | {
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| 315 | TString txt = "Lim: ";
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| 316 | txt += (int)fLimit;
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| 317 | txt += " Init: ";
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| 318 | txt += fNumInit;
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| 319 | txt += " On: ";
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| 320 | txt += fNumCivilizations;
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| 321 | txt += " Step: ";
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| 322 | txt += fStep;
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| 323 |
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| 324 | if (!fAuto)
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| 325 | txt += " (paused)";
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| 326 |
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| 327 | fCivilization.SetText(0, fRange, txt);
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| 328 | }
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| 329 |
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| 330 |
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| 331 |
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| 332 | // ------------------------------------------------------------------------
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| 333 | //
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| 334 | // Execute a mouse event on the camera
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| 335 | //
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| 336 | void MagicCivilization::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym)
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| 337 | {
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| 338 | if (event!=kKeyPress)
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| 339 | return;
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| 340 |
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| 341 | switch (keysym)
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| 342 | {
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| 343 | default:
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| 344 | return;
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| 345 |
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| 346 | case kKey_Space:
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| 347 | if ((fNumCivilizations==0 || fNumCivilizations==fNumPixels) && !fAuto)
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| 348 | Reset();
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| 349 | fAuto = !fAuto;
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| 350 | Update();
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| 351 | fDrawingPad->Update();
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| 352 | return;
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| 353 |
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| 354 | case kKey_Right:
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| 355 | fNumInit += 1;;
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| 356 | break;
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| 357 |
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| 358 | case kKey_Left:
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| 359 | fNumInit -= 1;
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| 360 | break;
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| 361 |
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| 362 | case kKey_Up:
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| 363 | fNumInit += 10;
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| 364 | break;
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| 365 |
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| 366 | case kKey_Down:
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| 367 | fNumInit -= 10;
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| 368 | break;
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| 369 |
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| 370 | case kKey_PageUp:
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| 371 | fNumInit += 100;
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| 372 | break;
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| 373 |
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| 374 | case kKey_PageDown:
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| 375 | fNumInit -= 100;
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| 376 | break;
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| 377 |
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| 378 | case kKey_Plus:
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| 379 | fLimit++;
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| 380 | break;
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| 381 |
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| 382 | case kKey_Minus:
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| 383 | fLimit--;
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| 384 | break;
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| 385 | }
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| 386 |
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| 387 | Reset();
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| 388 | }
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| 389 |
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| 390 | Bool_t MagicCivilization::HandleTimer(TTimer *timer)
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| 391 | {
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| 392 | if (!fAuto)
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| 393 | return kTRUE;
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| 394 |
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| 395 | for (int i=0; i<fNumPixels; i++)
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| 396 | {
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| 397 | MGeomPix &pix = (*fGeomCam)[i];
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| 398 |
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| 399 | Byte_t cnt=0;
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| 400 | for (int j=0; j<pix.GetNumNeighbors(); j++)
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| 401 | if ((*fGeomCam)[pix.GetNeighbor(j)].TestBit(kHasFlag))
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| 402 | cnt++;
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| 403 |
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| 404 | cnt += (6-pix.GetNumNeighbors())*cnt/6;
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| 405 |
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| 406 | if (cnt>fLimit)
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| 407 | pix.SetBit(kHasCreation);
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| 408 | }
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| 409 |
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| 410 | fNumCivilizations = 0;
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| 411 | for (int i=0; i<fNumPixels; i++)
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| 412 | {
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| 413 | MGeomPix &pix = (*fGeomCam)[i];
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| 414 | MHexagon &hex = (*this)[i];
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| 415 |
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| 416 | if (pix.TestBit(kHasCreation))
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| 417 | {
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| 418 | pix.SetBit(kHasFlag);
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| 419 | hex.SetFillColor(kBlack);
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| 420 | fNumCivilizations++;
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| 421 | }
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| 422 | else
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| 423 | {
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| 424 | pix.ResetBit(kHasFlag);
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| 425 | hex.SetFillColor(kBackground);
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| 426 | }
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| 427 | pix.ResetBit(kHasCreation);
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| 428 | }
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| 429 |
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| 430 | if (fNumCivilizations==0 || fNumCivilizations==fNumPixels)
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| 431 | fAuto = kFALSE;
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| 432 |
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| 433 | fStep++;
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| 434 |
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| 435 | Update();
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| 436 |
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| 437 | fDrawingPad->Update();
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| 438 |
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| 439 | return kTRUE;
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| 440 | }
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| 441 |
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