1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz 07/2002 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | !
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20 | ! Copyright: MAGIC Software Development, 2000-2002
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | /////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // MagicCivilization
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28 | // ---------
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29 | //
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30 | // Tool to visualize Next Neighbours.
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31 | //
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32 | // Start the show by:
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33 | // MagicCivilization show;
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34 | //
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35 | // Use the following keys:
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36 | // -----------------------
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37 | //
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38 | // * Space:
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39 | // Toggle between auto increment and manual increment
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40 | //
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41 | // * Right/Left:
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42 | // Increment/Decrement pixel number by 1
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43 | //
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44 | // * Right/Left:
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45 | // Increment/Decrement pixel number by 1
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46 | //
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47 | // * Up/Down:
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48 | // Increment/Decrement pixel number by 10
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49 | //
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50 | // * PageUp/PageDown:
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51 | // Increment/Decrement pixel number by 100
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52 | //
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53 | // * Home/End:
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54 | // Jump to first/last pixel
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55 | //
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56 | ////////////////////////////////////////////////////////////////////////////
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57 | #include "MagicCivilization.h"
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58 |
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59 | #include <iostream>
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60 |
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61 | #include <KeySymbols.h>
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62 |
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63 | #include <TCanvas.h>
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64 | #include <TRandom.h>
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65 | #include <TInterpreter.h>
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66 |
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67 | #include "MHexagon.h"
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68 |
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69 | #include "MGeomPix.h"
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70 | #include "MGeomCamCT1.h"
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71 | #include "MGeomCamMagic.h"
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72 |
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73 | ClassImp(MagicCivilization);
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74 |
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75 | using namespace std;
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76 |
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77 | void MagicCivilization::Free()
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78 | {
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79 | if (!fGeomCam)
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80 | return;
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81 |
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82 | fPixels->Delete();
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83 |
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84 | delete fPixels;
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85 |
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86 | delete fGeomCam;
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87 | }
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88 |
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89 | // ------------------------------------------------------------------------
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90 | //
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91 | // Draw all pixels of the camera
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92 | // (means apend all pixelobjects to the current pad)
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93 | //
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94 | void MagicCivilization::DrawHexagons()
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95 | {
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96 | for (UInt_t i=0; i<fNumPixels; i++)
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97 | (*this)[i].Draw();
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98 | }
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99 |
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100 | void MagicCivilization::ChangeCamera()
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101 | {
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102 | static Bool_t ct1=kFALSE;
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103 |
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104 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
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105 |
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106 | if (ct1)
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107 | SetNewCamera(new MGeomCamMagic);
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108 | else
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109 | SetNewCamera(new MGeomCamCT1);
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110 |
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111 | ct1 = !ct1;
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112 |
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113 | DrawHexagons();
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114 | }
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115 |
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116 | void MagicCivilization::SetNewCamera(MGeomCam *geom)
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117 | {
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118 | Free();
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119 |
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120 | //
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121 | // Reset the display geometry
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122 | //
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123 | fW=0;
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124 | fH=0;
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125 |
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126 | //
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127 | // Set new camera
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128 | //
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129 | fGeomCam = geom;
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130 |
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131 | //
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132 | // create the hexagons of the display
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133 | //
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134 | fNumPixels = fGeomCam->GetNumPixels();
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135 | fRange = fGeomCam->GetMaxRadius();
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136 |
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137 | //
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138 | // Construct all hexagons. Use new-operator with placement
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139 | //
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140 | fPixels = new TClonesArray("MHexagon", fNumPixels);
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141 |
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142 | for (UInt_t i=0; i<fNumPixels; i++)
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143 | {
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144 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]);
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145 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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146 | h.SetBit(kNoContextMenu|kCannotPick);
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147 | #endif
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148 | }
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149 | }
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150 |
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151 | // ------------------------------------------------------------------------
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152 | //
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153 | // default constructor
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154 | //
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155 | MagicCivilization::MagicCivilization(Byte_t lim, UShort_t init)
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156 | : fTimer(this, 500, kTRUE), fGeomCam(NULL), fNumInit(init), fLimit(lim), fW(0), fH(0)
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157 | {
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158 | SetNewCamera(new MGeomCamMagic);
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159 |
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160 | //
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161 | // Make sure, that the object is destroyed when the canvas/pad is
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162 | // destroyed. Make also sure, that the interpreter doesn't try to
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163 | // delete it a second time.
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164 | //
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165 | SetBit(kCanDelete);
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166 | gInterpreter->DeleteGlobal(this);
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167 |
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168 | Draw();
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169 |
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170 | fTimer.TurnOn();
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171 | }
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172 |
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173 | // ------------------------------------------------------------------------
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174 | //
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175 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
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176 | //
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177 | MagicCivilization::~MagicCivilization()
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178 | {
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179 | fTimer.TurnOff();
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180 | Free();
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181 |
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182 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this)
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183 | {
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184 | fDrawingPad->RecursiveRemove(this);
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185 | delete fDrawingPad;
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186 | }
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187 | }
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188 |
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189 | // ------------------------------------------------------------------------
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190 | //
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191 | // This is called at any time the canvas should get repainted.
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192 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
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193 | // that the camera image doesn't get distorted by resizing the canvas.
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194 | //
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195 | void MagicCivilization::Paint(Option_t *opt)
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196 | {
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197 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC());
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198 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC());
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199 |
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200 | //
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201 | // Check for a change in width or height, and make sure, that the
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202 | // first call also sets the range
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203 | //
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204 | if (w*fH == h*fW && fW && fH)
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205 | return;
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206 |
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207 | //
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208 | // Calculate aspect ratio (5/4=1.25 recommended)
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209 | //
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210 | const Double_t ratio = (Double_t)w/h;
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211 |
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212 | Float_t x;
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213 | Float_t y;
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214 |
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215 | if (ratio>1.0)
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216 | {
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217 | x = fRange*(ratio*2-1);
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218 | y = fRange;
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219 | }
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220 | else
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221 | {
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222 | x = fRange;
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223 | y = fRange/ratio;
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224 | }
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225 |
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226 | fH = h;
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227 | fW = w;
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228 |
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229 | //
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230 | // Set new range
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231 | //
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232 | fDrawingPad->Range(-fRange, -y, x, y);
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233 | }
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234 |
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235 | void MagicCivilization::Reset()
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236 | {
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237 | if (fNumInit>=fNumPixels)
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238 | fNumInit = fNumPixels-1;
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239 | if (fNumInit<0)
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240 | fNumInit = 0;
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241 |
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242 | if (fLimit<0)
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243 | fLimit=6;
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244 | if (fLimit>6)
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245 | fLimit=0;
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246 |
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247 |
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248 | TRandom rnd(0);
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249 | for (int i=0; i<fNumPixels; i++)
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250 | (*fGeomCam)[i].ResetBit(kUserBits);
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251 |
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252 | for (int i=0; i<fNumInit; i++)
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253 | {
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254 | Int_t idx;
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255 |
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256 | do idx = (Int_t)rnd.Uniform(fNumPixels);
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257 | while ((*fGeomCam)[idx].TestBit(kHasFlag));
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258 |
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259 | if (idx>=fNumPixels)
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260 | cout << "!!!!!!!!!!!!!!!!!!!!!!!!" << endl;
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261 |
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262 | (*fGeomCam)[idx].SetBit(kHasFlag);
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263 | }
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264 |
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265 | fAuto = kFALSE;
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266 | fStep = 0;
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267 |
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268 | Update();
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269 |
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270 | fDrawingPad->Modified();
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271 | fDrawingPad->Update();
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272 | }
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273 |
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274 | // ------------------------------------------------------------------------
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275 | //
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276 | // Call this function to draw the camera layout into your canvas.
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277 | // Setup a drawing canvas. Add this object and all child objects
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278 | // (hexagons, etc) to the current pad. If no pad exists a new one is
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279 | // created.
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280 | //
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281 | void MagicCivilization::Draw(Option_t *option)
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282 | {
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283 | //
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284 | // if no canvas is yet existing to draw into, create a new one
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285 | //
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286 | /*TCanvas *c =*/ new TCanvas("MagicCivilization", "Magic Civilization", 0, 0, 800, 800);
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287 | //c->ToggleEventStatus();
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288 |
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289 | fDrawingPad = gPad;
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290 | fDrawingPad->SetBorderMode(0);
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291 | fDrawingPad->SetFillColor(22);
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292 |
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293 | //
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294 | // Append this object, so that the aspect ratio is maintained
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295 | // (Paint-function is called)
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296 | //
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297 | AppendPad(option);
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298 |
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299 | //
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300 | // Reset the game pad
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301 | //
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302 | DrawHexagons();
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303 |
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304 | fCivilization.SetTextAlign(23); // centered/bottom
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305 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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306 | fCivilization.SetBit(kNoContextMenu|kCannotPick);
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307 | #endif
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308 | fCivilization.Draw();
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309 |
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310 | Reset();
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311 | }
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312 |
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313 | void MagicCivilization::Update()
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314 | {
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315 | TString txt = "Lim: ";
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316 | txt += (int)fLimit;
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317 | txt += " Init: ";
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318 | txt += fNumInit;
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319 | txt += " On: ";
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320 | txt += fNumCivilizations;
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321 | txt += " Step: ";
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322 | txt += fStep;
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323 |
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324 | if (!fAuto)
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325 | txt += " (paused)";
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326 |
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327 | fCivilization.SetText(0, fRange, txt);
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328 | }
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329 |
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330 |
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331 |
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332 | // ------------------------------------------------------------------------
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333 | //
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334 | // Execute a mouse event on the camera
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335 | //
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336 | void MagicCivilization::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym)
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337 | {
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338 | if (event!=kKeyPress)
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339 | return;
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340 |
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341 | switch (keysym)
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342 | {
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343 | default:
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344 | return;
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345 |
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346 | case kKey_Space:
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347 | if ((fNumCivilizations==0 || fNumCivilizations==fNumPixels) && !fAuto)
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348 | Reset();
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349 | fAuto = !fAuto;
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350 | Update();
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351 | fDrawingPad->Update();
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352 | return;
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353 |
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354 | case kKey_Right:
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355 | fNumInit += 1;;
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356 | break;
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357 |
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358 | case kKey_Left:
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359 | fNumInit -= 1;
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360 | break;
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361 |
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362 | case kKey_Up:
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363 | fNumInit += 10;
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364 | break;
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365 |
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366 | case kKey_Down:
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367 | fNumInit -= 10;
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368 | break;
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369 |
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370 | case kKey_PageUp:
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371 | fNumInit += 100;
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372 | break;
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373 |
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374 | case kKey_PageDown:
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375 | fNumInit -= 100;
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376 | break;
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377 |
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378 | case kKey_Plus:
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379 | fLimit++;
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380 | break;
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381 |
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382 | case kKey_Minus:
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383 | fLimit--;
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384 | break;
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385 | }
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386 |
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387 | Reset();
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388 | }
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389 |
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390 | Bool_t MagicCivilization::HandleTimer(TTimer *timer)
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391 | {
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392 | if (!fAuto)
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393 | return kTRUE;
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394 |
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395 | for (int i=0; i<fNumPixels; i++)
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396 | {
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397 | MGeomPix &pix = (*fGeomCam)[i];
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398 |
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399 | Byte_t cnt=0;
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400 | for (int j=0; j<pix.GetNumNeighbors(); j++)
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401 | if ((*fGeomCam)[pix.GetNeighbor(j)].TestBit(kHasFlag))
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402 | cnt++;
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403 |
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404 | cnt += (6-pix.GetNumNeighbors())*cnt/6;
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405 |
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406 | if (cnt>fLimit)
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407 | pix.SetBit(kHasCreation);
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408 | }
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409 |
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410 | fNumCivilizations = 0;
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411 | for (int i=0; i<fNumPixels; i++)
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412 | {
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413 | MGeomPix &pix = (*fGeomCam)[i];
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414 | MHexagon &hex = (*this)[i];
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415 |
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416 | if (pix.TestBit(kHasCreation))
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417 | {
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418 | pix.SetBit(kHasFlag);
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419 | hex.SetFillColor(kBlack);
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420 | fNumCivilizations++;
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421 | }
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422 | else
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423 | {
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424 | pix.ResetBit(kHasFlag);
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425 | hex.SetFillColor(kBackground);
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426 | }
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427 | pix.ResetBit(kHasCreation);
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428 | }
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429 |
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430 | if (fNumCivilizations==0 || fNumCivilizations==fNumPixels)
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431 | fAuto = kFALSE;
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432 |
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433 | fStep++;
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434 |
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435 | Update();
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436 |
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437 | fDrawingPad->Update();
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438 |
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439 | return kTRUE;
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440 | }
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441 |
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