| 1 | /* ======================================================================== *\ | 
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| 2 | ! | 
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| 3 | ! * | 
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction | 
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful | 
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. | 
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY. | 
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| 8 | ! * | 
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| 9 | ! * Permission to use, copy, modify and distribute this software and its | 
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| 10 | ! * documentation for any purpose is hereby granted without fee, | 
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| 11 | ! * provided that the above copyright notice appear in all copies and | 
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| 12 | ! * that both that copyright notice and this permission notice appear | 
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| 13 | ! * in supporting documentation. It is provided "as is" without express | 
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| 14 | ! * or implied warranty. | 
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| 15 | ! * | 
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| 16 | ! | 
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| 17 | ! | 
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| 18 | !   Author(s): Thomas Bretz 07/2002 <mailto:tbretz@astro.uni-wuerzburg.de> | 
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| 19 | ! | 
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| 20 | !   Copyright: MAGIC Software Development, 2000-2002 | 
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| 21 | ! | 
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| 22 | ! | 
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| 23 | \* ======================================================================== */ | 
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| 24 |  | 
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| 25 | ///////////////////////////////////////////////////////////////////////////// | 
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| 26 | // | 
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| 27 | // MagicCivilization | 
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| 28 | // --------- | 
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| 29 | // | 
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| 30 | // Tool to visualize Next Neighbours. | 
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| 31 | // | 
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| 32 | // Start the show by: | 
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| 33 | //   MagicCivilization show; | 
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| 34 | // | 
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| 35 | // Use the following keys: | 
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| 36 | // ----------------------- | 
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| 37 | // | 
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| 38 | //   * Space: | 
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| 39 | //     Toggle between auto increment and manual increment | 
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| 40 | // | 
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| 41 | //   * Right/Left: | 
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| 42 | //     Increment/Decrement pixel number by 1 | 
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| 43 | // | 
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| 44 | //   * Right/Left: | 
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| 45 | //     Increment/Decrement pixel number by 1 | 
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| 46 | // | 
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| 47 | //   * Up/Down: | 
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| 48 | //     Increment/Decrement pixel number by 10 | 
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| 49 | // | 
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| 50 | //   * PageUp/PageDown: | 
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| 51 | //     Increment/Decrement pixel number by 100 | 
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| 52 | // | 
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| 53 | //   * Home/End: | 
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| 54 | //     Jump to first/last pixel | 
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| 55 | // | 
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| 56 | //////////////////////////////////////////////////////////////////////////// | 
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| 57 | #include "MagicCivilization.h" | 
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| 58 |  | 
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| 59 | #include <iostream> | 
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| 60 |  | 
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| 61 | #include <KeySymbols.h> | 
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| 62 |  | 
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| 63 | #include <TCanvas.h> | 
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| 64 | #include <TRandom.h> | 
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| 65 | #include <TInterpreter.h> | 
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| 66 |  | 
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| 67 | #include "MHexagon.h" | 
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| 68 |  | 
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| 69 | #include "MGeomPix.h" | 
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| 70 | #include "MGeomCamCT1.h" | 
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| 71 | #include "MGeomCamMagic.h" | 
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| 72 |  | 
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| 73 | ClassImp(MagicCivilization); | 
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| 74 |  | 
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| 75 | using namespace std; | 
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| 76 |  | 
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| 77 | void MagicCivilization::Free() | 
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| 78 | { | 
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| 79 | if (!fGeomCam) | 
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| 80 | return; | 
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| 81 |  | 
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| 82 | fPixels->Delete(); | 
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| 83 |  | 
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| 84 | delete fPixels; | 
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| 85 |  | 
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| 86 | delete fGeomCam; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | // ------------------------------------------------------------------------ | 
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| 90 | // | 
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| 91 | // Draw all pixels of the camera | 
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| 92 | //  (means apend all pixelobjects to the current pad) | 
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| 93 | // | 
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| 94 | void MagicCivilization::DrawHexagons() | 
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| 95 | { | 
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| 96 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 97 | (*this)[i].Draw(); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void MagicCivilization::ChangeCamera() | 
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| 101 | { | 
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| 102 | static Bool_t ct1=kFALSE; | 
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| 103 |  | 
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| 104 | cout << "Change to " << (ct1?"Magic":"CT1") << endl; | 
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| 105 |  | 
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| 106 | if (ct1) | 
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| 107 | SetNewCamera(new MGeomCamMagic); | 
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| 108 | else | 
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| 109 | SetNewCamera(new MGeomCamCT1); | 
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| 110 |  | 
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| 111 | ct1 = !ct1; | 
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| 112 |  | 
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| 113 | DrawHexagons(); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | void MagicCivilization::SetNewCamera(MGeomCam *geom) | 
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| 117 | { | 
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| 118 | Free(); | 
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| 119 |  | 
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| 120 | // | 
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| 121 | //  Reset the display geometry | 
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| 122 | // | 
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| 123 | fW=0; | 
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| 124 | fH=0; | 
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| 125 |  | 
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| 126 | // | 
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| 127 | //  Set new camera | 
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| 128 | // | 
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| 129 | fGeomCam = geom; | 
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| 130 |  | 
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| 131 | // | 
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| 132 | //  create the hexagons of the display | 
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| 133 | // | 
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| 134 | fNumPixels = fGeomCam->GetNumPixels(); | 
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| 135 | fRange     = fGeomCam->GetMaxRadius(); | 
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| 136 |  | 
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| 137 | // | 
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| 138 | // Construct all hexagons. Use new-operator with placement | 
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| 139 | // | 
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| 140 | fPixels = new TClonesArray("MHexagon", fNumPixels); | 
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| 141 |  | 
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| 142 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 143 | { | 
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| 144 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]); | 
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| 145 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 146 | h.SetBit(kNoContextMenu|kCannotPick); | 
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| 147 | #endif | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | // ------------------------------------------------------------------------ | 
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| 152 | // | 
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| 153 | //  default constructor | 
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| 154 | // | 
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| 155 | MagicCivilization::MagicCivilization(Byte_t lim, UShort_t init) | 
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| 156 | : fTimer(this, 500, kTRUE), fGeomCam(NULL), fNumInit(init), fLimit(lim), fW(0), fH(0) | 
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| 157 | { | 
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| 158 | SetNewCamera(new MGeomCamMagic); | 
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| 159 |  | 
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| 160 | // | 
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| 161 | // Make sure, that the object is destroyed when the canvas/pad is | 
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| 162 | // destroyed. Make also sure, that the interpreter doesn't try to | 
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| 163 | // delete it a second time. | 
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| 164 | // | 
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| 165 | SetBit(kCanDelete); | 
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| 166 | gInterpreter->DeleteGlobal(this); | 
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| 167 |  | 
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| 168 | Draw(); | 
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| 169 |  | 
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| 170 | fTimer.TurnOn(); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | // ------------------------------------------------------------------------ | 
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| 174 | // | 
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| 175 | // Destructor. Deletes TClonesArrays for hexagons and legend elements. | 
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| 176 | // | 
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| 177 | MagicCivilization::~MagicCivilization() | 
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| 178 | { | 
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| 179 | fTimer.TurnOff(); | 
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| 180 | Free(); | 
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| 181 |  | 
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| 182 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this) | 
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| 183 | { | 
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| 184 | fDrawingPad->RecursiveRemove(this); | 
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| 185 | delete fDrawingPad; | 
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| 186 | } | 
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| 187 | } | 
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| 188 |  | 
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| 189 | // ------------------------------------------------------------------------ | 
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| 190 | // | 
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| 191 | // This is called at any time the canvas should get repainted. | 
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| 192 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure, | 
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| 193 | // that the camera image doesn't get distorted by resizing the canvas. | 
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| 194 | // | 
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| 195 | void MagicCivilization::Paint(Option_t *opt) | 
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| 196 | { | 
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| 197 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC()); | 
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| 198 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC()); | 
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| 199 |  | 
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| 200 | // | 
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| 201 | // Check for a change in width or height, and make sure, that the | 
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| 202 | // first call also sets the range | 
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| 203 | // | 
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| 204 | if (w*fH == h*fW && fW && fH) | 
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| 205 | return; | 
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| 206 |  | 
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| 207 | // | 
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| 208 | // Calculate aspect ratio (5/4=1.25 recommended) | 
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| 209 | // | 
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| 210 | const Double_t ratio = (Double_t)w/h; | 
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| 211 |  | 
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| 212 | Float_t x; | 
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| 213 | Float_t y; | 
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| 214 |  | 
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| 215 | if (ratio>1.0) | 
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| 216 | { | 
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| 217 | x = fRange*(ratio*2-1); | 
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| 218 | y = fRange; | 
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| 219 | } | 
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| 220 | else | 
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| 221 | { | 
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| 222 | x = fRange; | 
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| 223 | y = fRange/ratio; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | fH = h; | 
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| 227 | fW = w; | 
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| 228 |  | 
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| 229 | // | 
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| 230 | // Set new range | 
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| 231 | // | 
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| 232 | fDrawingPad->Range(-fRange, -y, x, y); | 
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| 233 | } | 
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| 234 |  | 
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| 235 | void MagicCivilization::Reset() | 
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| 236 | { | 
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| 237 | if (fNumInit>=fNumPixels) | 
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| 238 | fNumInit = fNumPixels-1; | 
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| 239 | if (fNumInit<0) | 
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| 240 | fNumInit = 0; | 
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| 241 |  | 
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| 242 | if (fLimit<0) | 
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| 243 | fLimit=6; | 
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| 244 | if (fLimit>6) | 
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| 245 | fLimit=0; | 
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| 246 |  | 
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| 247 |  | 
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| 248 | TRandom rnd(0); | 
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| 249 | for (int i=0; i<fNumPixels; i++) | 
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| 250 | (*fGeomCam)[i].ResetBit(kUserBits); | 
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| 251 |  | 
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| 252 | for (int i=0; i<fNumInit; i++) | 
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| 253 | { | 
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| 254 | Int_t idx; | 
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| 255 |  | 
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| 256 | do idx = (Int_t)rnd.Uniform(fNumPixels); | 
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| 257 | while ((*fGeomCam)[idx].TestBit(kHasFlag)); | 
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| 258 |  | 
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| 259 | if (idx>=fNumPixels) | 
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| 260 | cout << "!!!!!!!!!!!!!!!!!!!!!!!!" << endl; | 
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| 261 |  | 
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| 262 | (*fGeomCam)[idx].SetBit(kHasFlag); | 
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| 263 | } | 
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| 264 |  | 
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| 265 | fAuto = kFALSE; | 
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| 266 | fStep = 0; | 
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| 267 |  | 
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| 268 | Update(); | 
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| 269 |  | 
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| 270 | fDrawingPad->Modified(); | 
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| 271 | fDrawingPad->Update(); | 
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| 272 | } | 
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| 273 |  | 
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| 274 | // ------------------------------------------------------------------------ | 
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| 275 | // | 
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| 276 | // Call this function to draw the camera layout into your canvas. | 
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| 277 | // Setup a drawing canvas. Add this object and all child objects | 
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| 278 | // (hexagons, etc) to the current pad. If no pad exists a new one is | 
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| 279 | // created. | 
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| 280 | // | 
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| 281 | void MagicCivilization::Draw(Option_t *option) | 
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| 282 | { | 
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| 283 | // | 
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| 284 | // if no canvas is yet existing to draw into, create a new one | 
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| 285 | // | 
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| 286 | /*TCanvas *c =*/ new TCanvas("MagicCivilization", "Magic Civilization", 0, 0, 800, 800); | 
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| 287 | //c->ToggleEventStatus(); | 
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| 288 |  | 
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| 289 | fDrawingPad = gPad; | 
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| 290 | fDrawingPad->SetBorderMode(0); | 
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| 291 | fDrawingPad->SetFillColor(22); | 
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| 292 |  | 
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| 293 | // | 
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| 294 | // Append this object, so that the aspect ratio is maintained | 
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| 295 | // (Paint-function is called) | 
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| 296 | // | 
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| 297 | AppendPad(option); | 
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| 298 |  | 
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| 299 | // | 
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| 300 | // Reset the game pad | 
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| 301 | // | 
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| 302 | DrawHexagons(); | 
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| 303 |  | 
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| 304 | fCivilization.SetTextAlign(23);   // centered/bottom | 
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| 305 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 306 | fCivilization.SetBit(kNoContextMenu|kCannotPick); | 
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| 307 | #endif | 
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| 308 | fCivilization.Draw(); | 
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| 309 |  | 
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| 310 | Reset(); | 
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| 311 | } | 
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| 312 |  | 
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| 313 | void MagicCivilization::Update() | 
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| 314 | { | 
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| 315 | TString txt = "Lim: "; | 
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| 316 | txt += (int)fLimit; | 
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| 317 | txt += "  Init: "; | 
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| 318 | txt += fNumInit; | 
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| 319 | txt += "  On: "; | 
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| 320 | txt += fNumCivilizations; | 
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| 321 | txt += "  Step: "; | 
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| 322 | txt += fStep; | 
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| 323 |  | 
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| 324 | if (!fAuto) | 
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| 325 | txt += "  (paused)"; | 
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| 326 |  | 
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| 327 | fCivilization.SetText(0, fRange, txt); | 
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| 328 | } | 
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| 329 |  | 
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| 330 |  | 
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| 331 |  | 
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| 332 | // ------------------------------------------------------------------------ | 
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| 333 | // | 
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| 334 | // Execute a mouse event on the camera | 
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| 335 | // | 
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| 336 | void MagicCivilization::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym) | 
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| 337 | { | 
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| 338 | if (event!=kKeyPress) | 
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| 339 | return; | 
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| 340 |  | 
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| 341 | switch (keysym) | 
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| 342 | { | 
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| 343 | default: | 
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| 344 | return; | 
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| 345 |  | 
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| 346 | case kKey_Space: | 
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| 347 | if ((fNumCivilizations==0 || fNumCivilizations==fNumPixels) && !fAuto) | 
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| 348 | Reset(); | 
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| 349 | fAuto = !fAuto; | 
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| 350 | Update(); | 
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| 351 | fDrawingPad->Update(); | 
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| 352 | return; | 
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| 353 |  | 
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| 354 | case kKey_Right: | 
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| 355 | fNumInit += 1;; | 
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| 356 | break; | 
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| 357 |  | 
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| 358 | case kKey_Left: | 
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| 359 | fNumInit -= 1; | 
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| 360 | break; | 
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| 361 |  | 
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| 362 | case kKey_Up: | 
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| 363 | fNumInit += 10; | 
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| 364 | break; | 
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| 365 |  | 
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| 366 | case kKey_Down: | 
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| 367 | fNumInit -= 10; | 
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| 368 | break; | 
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| 369 |  | 
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| 370 | case kKey_PageUp: | 
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| 371 | fNumInit += 100; | 
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| 372 | break; | 
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| 373 |  | 
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| 374 | case kKey_PageDown: | 
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| 375 | fNumInit -= 100; | 
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| 376 | break; | 
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| 377 |  | 
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| 378 | case kKey_Plus: | 
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| 379 | fLimit++; | 
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| 380 | break; | 
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| 381 |  | 
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| 382 | case kKey_Minus: | 
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| 383 | fLimit--; | 
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| 384 | break; | 
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| 385 | } | 
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| 386 |  | 
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| 387 | Reset(); | 
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| 388 | } | 
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| 389 |  | 
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| 390 | Bool_t MagicCivilization::HandleTimer(TTimer *timer) | 
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| 391 | { | 
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| 392 | if (!fAuto) | 
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| 393 | return kTRUE; | 
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| 394 |  | 
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| 395 | for (int i=0; i<fNumPixels; i++) | 
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| 396 | { | 
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| 397 | MGeomPix &pix = (*fGeomCam)[i]; | 
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| 398 |  | 
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| 399 | Byte_t cnt=0; | 
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| 400 | for (int j=0; j<pix.GetNumNeighbors(); j++) | 
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| 401 | if ((*fGeomCam)[pix.GetNeighbor(j)].TestBit(kHasFlag)) | 
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| 402 | cnt++; | 
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| 403 |  | 
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| 404 | cnt += (6-pix.GetNumNeighbors())*cnt/6; | 
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| 405 |  | 
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| 406 | if (cnt>fLimit) | 
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| 407 | pix.SetBit(kHasCreation); | 
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| 408 | } | 
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| 409 |  | 
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| 410 | fNumCivilizations = 0; | 
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| 411 | for (int i=0; i<fNumPixels; i++) | 
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| 412 | { | 
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| 413 | MGeomPix &pix = (*fGeomCam)[i]; | 
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| 414 | MHexagon &hex = (*this)[i]; | 
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| 415 |  | 
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| 416 | if (pix.TestBit(kHasCreation)) | 
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| 417 | { | 
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| 418 | pix.SetBit(kHasFlag); | 
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| 419 | hex.SetFillColor(kBlack); | 
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| 420 | fNumCivilizations++; | 
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| 421 | } | 
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| 422 | else | 
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| 423 | { | 
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| 424 | pix.ResetBit(kHasFlag); | 
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| 425 | hex.SetFillColor(kBackground); | 
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| 426 | } | 
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| 427 | pix.ResetBit(kHasCreation); | 
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| 428 | } | 
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| 429 |  | 
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| 430 | if (fNumCivilizations==0 || fNumCivilizations==fNumPixels) | 
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| 431 | fAuto = kFALSE; | 
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| 432 |  | 
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| 433 | fStep++; | 
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| 434 |  | 
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| 435 | Update(); | 
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| 436 |  | 
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| 437 | fDrawingPad->Update(); | 
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| 438 |  | 
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| 439 | return kTRUE; | 
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| 440 | } | 
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| 441 |  | 
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