| 1 | #ifndef MARS_MagicCivilization | 
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| 2 | #define MARS_MagicCivilization | 
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| 3 |  | 
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| 4 | #ifndef MARS_MAGIC | 
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| 5 | #include "MAGIC.h" | 
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| 6 | #endif | 
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| 7 |  | 
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| 8 | #ifndef ROOT_TText | 
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| 9 | #include <TText.h> | 
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| 10 | #endif | 
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| 11 | #ifndef ROOT_TTimer | 
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| 12 | #include <TTimer.h> | 
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| 13 | #endif | 
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| 14 | #ifndef ROOT_TClonesArray | 
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| 15 | #include <TClonesArray.h> | 
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| 16 | #endif | 
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| 17 |  | 
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| 18 | class TMarker; | 
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| 19 | class TVirtualPad; | 
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| 20 |  | 
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| 21 | class MGeomCam; | 
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| 22 | class MHexagon; | 
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| 23 |  | 
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| 24 | class MagicCivilization : public TObject | 
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| 25 | { | 
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| 26 | private: | 
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| 27 | enum | 
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| 28 | { | 
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| 29 | kBackground   = 50, | 
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| 30 | kHasFlag      = BIT(17), | 
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| 31 | kHasCreation  = BIT(18), | 
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| 32 | kUserBits     = 0x7fc000 // 14-23 are allowed | 
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| 33 | }; | 
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| 34 |  | 
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| 35 | TTimer    fTimer;           // timer rising the 500ms interrputs | 
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| 36 |  | 
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| 37 | MGeomCam *fGeomCam;         // pointer to camera geometry | 
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| 38 |  | 
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| 39 | UShort_t  fNumPixels;       // number of pixels in the present geometry | 
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| 40 | Short_t   fNumInit;         // number of bombs in the field | 
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| 41 | Float_t   fRange;           // the range in millimeters of the present geometry | 
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| 42 |  | 
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| 43 | Bool_t    fAuto; | 
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| 44 |  | 
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| 45 | Char_t    fLimit; | 
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| 46 |  | 
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| 47 | UShort_t  fNumCivilizations; | 
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| 48 | UInt_t    fStep; | 
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| 49 |  | 
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| 50 | TText     fCivilization;    // TText showing the numbers of pixels and bombs | 
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| 51 |  | 
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| 52 | UInt_t    fW;               // Width of canvas | 
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| 53 | UInt_t    fH;               // Height of canvas | 
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| 54 |  | 
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| 55 | TClonesArray *fPixels;      // array of all hexagons | 
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| 56 | TVirtualPad  *fDrawingPad;  // pad in which we are drawing | 
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| 57 |  | 
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| 58 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); } | 
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| 59 |  | 
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| 60 | void   Update(); | 
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| 61 | void   Free(); | 
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| 62 | void   DrawHexagons(); | 
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| 63 | void   SetNewCamera(MGeomCam *); | 
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| 64 |  | 
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| 65 | Bool_t HandleTimer(TTimer *timer); | 
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| 66 | void   Draw(Option_t *option=""); | 
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| 67 | void   Paint(Option_t *option=""); | 
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| 68 | void   ExecuteEvent(Int_t event, Int_t px, Int_t py); | 
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| 69 | Int_t  DistancetoPrimitive(Int_t px, Int_t py) { return 0; } | 
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| 70 |  | 
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| 71 | public: | 
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| 72 | MagicCivilization(Byte_t lim=2, UShort_t init=200); | 
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| 73 | ~MagicCivilization(); | 
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| 74 |  | 
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| 75 | void ChangeCamera(); //*MENU* | 
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| 76 | void Reset();        //*MENU* | 
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| 77 |  | 
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| 78 | ClassDef(MagicCivilization, 0) // Tool to visualize next neighbours | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | #endif | 
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