| 1 | #ifndef MARS_MagicCivilization
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| 2 | #define MARS_MagicCivilization
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| 3 |
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| 4 | #ifndef MARS_MAGIC
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| 5 | #include "MAGIC.h"
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| 6 | #endif
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| 7 |
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| 8 | #ifndef ROOT_TText
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| 9 | #include <TText.h>
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| 10 | #endif
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| 11 | #ifndef ROOT_TTimer
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| 12 | #include <TTimer.h>
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| 13 | #endif
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| 14 | #ifndef ROOT_TClonesArray
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| 15 | #include <TClonesArray.h>
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| 16 | #endif
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| 17 |
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| 18 | class TMarker;
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| 19 | class TVirtualPad;
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| 20 |
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| 21 | class MGeomCam;
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| 22 | class MHexagon;
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| 23 |
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| 24 | class MagicCivilization : public TObject
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| 25 | {
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| 26 | private:
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| 27 | enum
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| 28 | {
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| 29 | kBackground = 50,
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| 30 | kHasFlag = BIT(17),
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| 31 | kHasCreation = BIT(18),
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| 32 | kUserBits = 0x7fc000 // 14-23 are allowed
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| 33 | };
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| 34 |
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| 35 | TTimer fTimer; // timer rising the 500ms interrputs
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| 36 |
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| 37 | MGeomCam *fGeomCam; // pointer to camera geometry
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| 38 |
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| 39 | UShort_t fNumPixels; // number of pixels in the present geometry
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| 40 | Short_t fNumInit; // number of bombs in the field
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| 41 | Float_t fRange; // the range in millimeters of the present geometry
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| 42 |
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| 43 | Bool_t fAuto;
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| 44 |
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| 45 | Char_t fLimit;
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| 46 |
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| 47 | UShort_t fNumCivilizations;
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| 48 | UInt_t fStep;
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| 49 |
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| 50 | TText fCivilization; // TText showing the numbers of pixels and bombs
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| 51 |
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| 52 | UInt_t fW; // Width of canvas
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| 53 | UInt_t fH; // Height of canvas
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| 54 |
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| 55 | TClonesArray *fPixels; // array of all hexagons
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| 56 | TVirtualPad *fDrawingPad; // pad in which we are drawing
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| 57 |
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| 58 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
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| 59 |
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| 60 | void Update();
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| 61 | void Free();
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| 62 | void DrawHexagons();
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| 63 | void SetNewCamera(MGeomCam *);
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| 64 |
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| 65 | Bool_t HandleTimer(TTimer *timer);
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| 66 | void Draw(Option_t *option="");
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| 67 | void Paint(Option_t *option="");
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| 68 | void ExecuteEvent(Int_t event, Int_t px, Int_t py);
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| 69 | Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; }
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| 70 |
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| 71 | public:
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| 72 | MagicCivilization(Byte_t lim=2, UShort_t init=200);
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| 73 | ~MagicCivilization();
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| 74 |
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| 75 | void ChangeCamera(); //*MENU*
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| 76 | void Reset(); //*MENU*
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| 77 |
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| 78 | ClassDef(MagicCivilization, 0) // Tool to visualize next neighbours
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| 79 | };
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| 80 |
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| 81 | #endif
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