| 1 | /* ======================================================================== *\
|
|---|
| 2 | !
|
|---|
| 3 | ! *
|
|---|
| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
|
|---|
| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
|
|---|
| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
|
|---|
| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
|
|---|
| 8 | ! *
|
|---|
| 9 | ! * Permission to use, copy, modify and distribute this software and its
|
|---|
| 10 | ! * documentation for any purpose is hereby granted without fee,
|
|---|
| 11 | ! * provided that the above copyright notice appear in all copies and
|
|---|
| 12 | ! * that both that copyright notice and this permission notice appear
|
|---|
| 13 | ! * in supporting documentation. It is provided "as is" without express
|
|---|
| 14 | ! * or implied warranty.
|
|---|
| 15 | ! *
|
|---|
| 16 | !
|
|---|
| 17 | !
|
|---|
| 18 | ! Author(s): Thomas Bretz 07/2002 <mailto:tbretz@astro.uni-wuerzburg.de>
|
|---|
| 19 | !
|
|---|
| 20 | ! Copyright: MAGIC Software Development, 2000-2002
|
|---|
| 21 | !
|
|---|
| 22 | !
|
|---|
| 23 | \* ======================================================================== */
|
|---|
| 24 |
|
|---|
| 25 | /////////////////////////////////////////////////////////////////////////////
|
|---|
| 26 | //
|
|---|
| 27 | // MagicDomino
|
|---|
| 28 | // -----------
|
|---|
| 29 | //
|
|---|
| 30 | // Magic Camera games.
|
|---|
| 31 | //
|
|---|
| 32 | // Start the show by:
|
|---|
| 33 | // MagicDomino show;
|
|---|
| 34 | //
|
|---|
| 35 | // Use the following keys:
|
|---|
| 36 | // -----------------------
|
|---|
| 37 | //
|
|---|
| 38 | // * Cursor up/down, left/right:
|
|---|
| 39 | // Move tile
|
|---|
| 40 | //
|
|---|
| 41 | // * Space:
|
|---|
| 42 | // Rotate tile
|
|---|
| 43 | //
|
|---|
| 44 | // * Enter:
|
|---|
| 45 | // Set tile
|
|---|
| 46 | //
|
|---|
| 47 | // * Esc:
|
|---|
| 48 | // Skip tile
|
|---|
| 49 | //
|
|---|
| 50 | // Rules:
|
|---|
| 51 | // ------
|
|---|
| 52 | //
|
|---|
| 53 | // Each hexagon in the tile must at least have one neighbor
|
|---|
| 54 | // which has the same color. It is not allowed to put a tile onto
|
|---|
| 55 | // another one. The game is over if you have skipped three tiles
|
|---|
| 56 | // in a row.
|
|---|
| 57 | //
|
|---|
| 58 | ////////////////////////////////////////////////////////////////////////////
|
|---|
| 59 | #include "MagicDomino.h"
|
|---|
| 60 |
|
|---|
| 61 | #include <iostream.h>
|
|---|
| 62 |
|
|---|
| 63 | #include <KeySymbols.h>
|
|---|
| 64 |
|
|---|
| 65 | #include <TCanvas.h>
|
|---|
| 66 | #include <TRandom.h>
|
|---|
| 67 | #include <TInterpreter.h>
|
|---|
| 68 |
|
|---|
| 69 | #include "MHexagon.h"
|
|---|
| 70 |
|
|---|
| 71 | #include "MGeomPix.h"
|
|---|
| 72 | #include "MGeomCamCT1.h"
|
|---|
| 73 | #include "MGeomCamMagic.h"
|
|---|
| 74 |
|
|---|
| 75 | ClassImp(MagicDomino);
|
|---|
| 76 |
|
|---|
| 77 | // ------------------------------------------------------------------------
|
|---|
| 78 | //
|
|---|
| 79 | // Free all onbects connected to a special camera geometry
|
|---|
| 80 | //
|
|---|
| 81 | void MagicDomino::Free()
|
|---|
| 82 | {
|
|---|
| 83 | if (!fGeomCam)
|
|---|
| 84 | return;
|
|---|
| 85 |
|
|---|
| 86 | fPixels->Delete();
|
|---|
| 87 |
|
|---|
| 88 | delete fPixels;
|
|---|
| 89 |
|
|---|
| 90 | delete fGeomCam;
|
|---|
| 91 | }
|
|---|
| 92 |
|
|---|
| 93 | // ------------------------------------------------------------------------
|
|---|
| 94 | //
|
|---|
| 95 | // Draw all pixels of the camera
|
|---|
| 96 | // (means apend all pixelobjects to the current pad)
|
|---|
| 97 | //
|
|---|
| 98 | void MagicDomino::DrawHexagons()
|
|---|
| 99 | {
|
|---|
| 100 | for (UInt_t i=0; i<fNumPixels; i++)
|
|---|
| 101 | (*this)[i].Draw();
|
|---|
| 102 | }
|
|---|
| 103 |
|
|---|
| 104 | // ------------------------------------------------------------------------
|
|---|
| 105 | //
|
|---|
| 106 | // Change camera from Magic to CT1 and back
|
|---|
| 107 | //
|
|---|
| 108 | void MagicDomino::ChangeCamera()
|
|---|
| 109 | {
|
|---|
| 110 | static Bool_t ct1=kFALSE;
|
|---|
| 111 |
|
|---|
| 112 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
|
|---|
| 113 |
|
|---|
| 114 | if (ct1)
|
|---|
| 115 | SetNewCamera(new MGeomCamMagic);
|
|---|
| 116 | else
|
|---|
| 117 | SetNewCamera(new MGeomCamCT1);
|
|---|
| 118 |
|
|---|
| 119 | ct1 = !ct1;
|
|---|
| 120 |
|
|---|
| 121 | Reset();
|
|---|
| 122 | DrawHexagons();
|
|---|
| 123 | }
|
|---|
| 124 |
|
|---|
| 125 | // ------------------------------------------------------------------------
|
|---|
| 126 | //
|
|---|
| 127 | // Reset/set all veriables needed for a new camera geometry
|
|---|
| 128 | //
|
|---|
| 129 | void MagicDomino::SetNewCamera(MGeomCam *geom)
|
|---|
| 130 | {
|
|---|
| 131 | Free();
|
|---|
| 132 |
|
|---|
| 133 | //
|
|---|
| 134 | // Reset the display geometry
|
|---|
| 135 | //
|
|---|
| 136 | fW=0;
|
|---|
| 137 | fH=0;
|
|---|
| 138 |
|
|---|
| 139 | //
|
|---|
| 140 | // Set new camera
|
|---|
| 141 | //
|
|---|
| 142 | fGeomCam = geom;
|
|---|
| 143 |
|
|---|
| 144 | //
|
|---|
| 145 | // create the hexagons of the display
|
|---|
| 146 | //
|
|---|
| 147 | fNumPixels = fGeomCam->GetNumPixels();
|
|---|
| 148 | fRange = fGeomCam->GetMaxRadius();
|
|---|
| 149 |
|
|---|
| 150 | //
|
|---|
| 151 | // Construct all hexagons. Use new-operator with placement
|
|---|
| 152 | //
|
|---|
| 153 | fPixels = new TClonesArray("MHexagon", fNumPixels);
|
|---|
| 154 |
|
|---|
| 155 | for (UInt_t i=0; i<fNumPixels; i++)
|
|---|
| 156 | {
|
|---|
| 157 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]);
|
|---|
| 158 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
|
|---|
| 159 | h.SetBit(kNoContextMenu|kCannotPick);
|
|---|
| 160 | #endif
|
|---|
| 161 | }
|
|---|
| 162 | }
|
|---|
| 163 |
|
|---|
| 164 | // ------------------------------------------------------------------------
|
|---|
| 165 | //
|
|---|
| 166 | // remove the pixel numbers in the tile from the pad
|
|---|
| 167 | //
|
|---|
| 168 | void MagicDomino::RemoveNumbers()
|
|---|
| 169 | {
|
|---|
| 170 | for (int i=0; i<6; i++)
|
|---|
| 171 | if (fText[i])
|
|---|
| 172 | {
|
|---|
| 173 | delete fText[i];
|
|---|
| 174 | fText[i] = NULL;
|
|---|
| 175 | }
|
|---|
| 176 | }
|
|---|
| 177 |
|
|---|
| 178 | // ------------------------------------------------------------------------
|
|---|
| 179 | //
|
|---|
| 180 | // Reset/restart the game
|
|---|
| 181 | //
|
|---|
| 182 | void MagicDomino::Reset()
|
|---|
| 183 | {
|
|---|
| 184 | for (UInt_t i=0; i<fNumPixels; i++)
|
|---|
| 185 | {
|
|---|
| 186 | MHexagon &h = (*this)[i];
|
|---|
| 187 | h.SetFillColor(kBackground);
|
|---|
| 188 | h.ResetBit(kUserBits);
|
|---|
| 189 | }
|
|---|
| 190 |
|
|---|
| 191 |
|
|---|
| 192 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
|
|---|
| 193 | fDrawingPad->SetBit(kNoContextMenu);
|
|---|
| 194 | SetBit(kNoContextMenu);
|
|---|
| 195 | #endif
|
|---|
| 196 |
|
|---|
| 197 | if (fDone)
|
|---|
| 198 | {
|
|---|
| 199 | delete fDone;
|
|---|
| 200 | fDone = NULL;
|
|---|
| 201 | }
|
|---|
| 202 |
|
|---|
| 203 |
|
|---|
| 204 | fDrawingPad->SetFillColor(22);
|
|---|
| 205 |
|
|---|
| 206 | fNumPixel = -1;
|
|---|
| 207 | fNumTile = 0;
|
|---|
| 208 | fPoints = 0;
|
|---|
| 209 |
|
|---|
| 210 | NewTile();
|
|---|
| 211 | }
|
|---|
| 212 |
|
|---|
| 213 | // ------------------------------------------------------------------------
|
|---|
| 214 | //
|
|---|
| 215 | // default constructor
|
|---|
| 216 | //
|
|---|
| 217 | MagicDomino::MagicDomino()
|
|---|
| 218 | : fGeomCam(NULL), fDir(kBottom), fDone(NULL)
|
|---|
| 219 | {
|
|---|
| 220 | memset(fText, 0, sizeof(fText));
|
|---|
| 221 |
|
|---|
| 222 | SetNewCamera(new MGeomCamMagic);
|
|---|
| 223 |
|
|---|
| 224 | //
|
|---|
| 225 | // Make sure, that the object is destroyed when the canvas/pad is
|
|---|
| 226 | // destroyed. Make also sure, that the interpreter doesn't try to
|
|---|
| 227 | // delete it a second time.
|
|---|
| 228 | //
|
|---|
| 229 | SetBit(kCanDelete);
|
|---|
| 230 | gInterpreter->DeleteGlobal(this);
|
|---|
| 231 |
|
|---|
| 232 | Draw();
|
|---|
| 233 | }
|
|---|
| 234 |
|
|---|
| 235 | // ------------------------------------------------------------------------
|
|---|
| 236 | //
|
|---|
| 237 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
|
|---|
| 238 | //
|
|---|
| 239 | MagicDomino::~MagicDomino()
|
|---|
| 240 | {
|
|---|
| 241 | Free();
|
|---|
| 242 |
|
|---|
| 243 | RemoveNumbers();
|
|---|
| 244 |
|
|---|
| 245 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this)
|
|---|
| 246 | {
|
|---|
| 247 | fDrawingPad->RecursiveRemove(this);
|
|---|
| 248 | delete fDrawingPad;
|
|---|
| 249 | }
|
|---|
| 250 |
|
|---|
| 251 | }
|
|---|
| 252 |
|
|---|
| 253 | // ------------------------------------------------------------------------
|
|---|
| 254 | //
|
|---|
| 255 | // This is called at any time the canvas should get repainted.
|
|---|
| 256 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
|
|---|
| 257 | // that the camera image doesn't get distorted by resizing the canvas.
|
|---|
| 258 | //
|
|---|
| 259 | void MagicDomino::Paint(Option_t *opt)
|
|---|
| 260 | {
|
|---|
| 261 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC());
|
|---|
| 262 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC());
|
|---|
| 263 |
|
|---|
| 264 | //
|
|---|
| 265 | // Check for a change in width or height, and make sure, that the
|
|---|
| 266 | // first call also sets the range
|
|---|
| 267 | //
|
|---|
| 268 | if (w*fH == h*fW && fW && fH)
|
|---|
| 269 | return;
|
|---|
| 270 |
|
|---|
| 271 | //
|
|---|
| 272 | // Calculate aspect ratio (5/4=1.25 recommended)
|
|---|
| 273 | //
|
|---|
| 274 | const Double_t ratio = (Double_t)w/h;
|
|---|
| 275 |
|
|---|
| 276 | Float_t x;
|
|---|
| 277 | Float_t y;
|
|---|
| 278 |
|
|---|
| 279 | if (ratio>1.0)
|
|---|
| 280 | {
|
|---|
| 281 | x = fRange*(ratio*2-1);
|
|---|
| 282 | y = fRange;
|
|---|
| 283 | }
|
|---|
| 284 | else
|
|---|
| 285 | {
|
|---|
| 286 | x = fRange;
|
|---|
| 287 | y = fRange/ratio;
|
|---|
| 288 | }
|
|---|
| 289 |
|
|---|
| 290 | fH = h;
|
|---|
| 291 | fW = w;
|
|---|
| 292 |
|
|---|
| 293 | //
|
|---|
| 294 | // Set new range
|
|---|
| 295 | //
|
|---|
| 296 | fDrawingPad->Range(-fRange, -y, x, y);
|
|---|
| 297 | }
|
|---|
| 298 |
|
|---|
| 299 | // ------------------------------------------------------------------------
|
|---|
| 300 | //
|
|---|
| 301 | // Call this function to draw the camera layout into your canvas.
|
|---|
| 302 | // Setup a drawing canvas. Add this object and all child objects
|
|---|
| 303 | // (hexagons, etc) to the current pad. If no pad exists a new one is
|
|---|
| 304 | // created.
|
|---|
| 305 | //
|
|---|
| 306 | void MagicDomino::Draw(Option_t *option)
|
|---|
| 307 | {
|
|---|
| 308 | //
|
|---|
| 309 | // if no canvas is yet existing to draw into, create a new one
|
|---|
| 310 | //
|
|---|
| 311 | /*TCanvas *c =*/ new TCanvas("MagicDomino", "Magic Domino Next Neighbours", 0, 0, 800, 800);
|
|---|
| 312 | //c->ToggleEventStatus();
|
|---|
| 313 |
|
|---|
| 314 | fDrawingPad = gPad;
|
|---|
| 315 | fDrawingPad->SetBorderMode(0);
|
|---|
| 316 |
|
|---|
| 317 | //
|
|---|
| 318 | // Append this object, so that the aspect ratio is maintained
|
|---|
| 319 | // (Paint-function is called)
|
|---|
| 320 | //
|
|---|
| 321 | AppendPad(option);
|
|---|
| 322 |
|
|---|
| 323 | //
|
|---|
| 324 | // Reset the game pad
|
|---|
| 325 | //
|
|---|
| 326 | Reset();
|
|---|
| 327 | DrawHexagons();
|
|---|
| 328 |
|
|---|
| 329 | /*
|
|---|
| 330 | TPave *p = new TPave(-0.66*fRange, 0.895*fRange, 0.66*fRange, 0.995*fRange, 4, "br");
|
|---|
| 331 | p->ConvertNDCtoPad();
|
|---|
| 332 | p->SetFillColor(12);
|
|---|
| 333 | p->SetBit(kCanDelete);
|
|---|
| 334 | p->Draw();
|
|---|
| 335 | */
|
|---|
| 336 |
|
|---|
| 337 | fDomino.SetTextAlign(23); // centered/bottom
|
|---|
| 338 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
|
|---|
| 339 | fDomino.SetBit(kNoContextMenu|kCannotPick);
|
|---|
| 340 | #endif
|
|---|
| 341 | fDomino.Draw();
|
|---|
| 342 | }
|
|---|
| 343 |
|
|---|
| 344 | void MagicDomino::Update()
|
|---|
| 345 | {
|
|---|
| 346 | TString txt = "Points: ";
|
|---|
| 347 | txt += fPoints;
|
|---|
| 348 | txt += " Tile: ";
|
|---|
| 349 | txt += fNumTile;
|
|---|
| 350 |
|
|---|
| 351 | switch (fSkipped)
|
|---|
| 352 | {
|
|---|
| 353 | case 0:
|
|---|
| 354 | fDomino.SetTextColor(8/*kGreen*/);
|
|---|
| 355 | break;
|
|---|
| 356 | case 1:
|
|---|
| 357 | fDomino.SetTextColor(kYellow);
|
|---|
| 358 | break;
|
|---|
| 359 | case 2:
|
|---|
| 360 | fDomino.SetTextColor(kRed);
|
|---|
| 361 | break;
|
|---|
| 362 | default:
|
|---|
| 363 | fDomino.SetTextColor(kWhite);
|
|---|
| 364 | break;
|
|---|
| 365 | }
|
|---|
| 366 | fDomino.SetText(0, fRange, txt);
|
|---|
| 367 | }
|
|---|
| 368 |
|
|---|
| 369 | // ------------------------------------------------------------------------
|
|---|
| 370 | //
|
|---|
| 371 | // Choose new colors for the tile
|
|---|
| 372 | //
|
|---|
| 373 | void MagicDomino::NewColors()
|
|---|
| 374 | {
|
|---|
| 375 | TRandom rnd(0);
|
|---|
| 376 | for (int i=0; i<3; i++)
|
|---|
| 377 | {
|
|---|
| 378 | Int_t color = (Int_t)rnd.Uniform(5)+2;
|
|---|
| 379 | fNewColors[i*2] = color;
|
|---|
| 380 | fNewColors[i*2+1] = color;
|
|---|
| 381 | }
|
|---|
| 382 | }
|
|---|
| 383 |
|
|---|
| 384 | // ------------------------------------------------------------------------
|
|---|
| 385 | //
|
|---|
| 386 | // Create a new tile
|
|---|
| 387 | //
|
|---|
| 388 | void MagicDomino::NewTile()
|
|---|
| 389 | {
|
|---|
| 390 | if (fNumPixel>=0)
|
|---|
| 391 | {
|
|---|
| 392 | const MGeomPix &pix=(*fGeomCam)[fNumPixel];
|
|---|
| 393 | (*this)[fNumPixel].ResetBit(kIsTile);
|
|---|
| 394 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
|---|
| 395 | (*this)[pix.GetNeighbor(i)].ResetBit(kIsTile);
|
|---|
| 396 |
|
|---|
| 397 | fPoints += pix.GetNumNeighbors();
|
|---|
| 398 | }
|
|---|
| 399 |
|
|---|
| 400 | RemoveNumbers();
|
|---|
| 401 |
|
|---|
| 402 | fNumPixel = -1;
|
|---|
| 403 | fSkipped = 0;
|
|---|
| 404 | fNumTile++;
|
|---|
| 405 |
|
|---|
| 406 | NewColors();
|
|---|
| 407 | Update();
|
|---|
| 408 |
|
|---|
| 409 | fDrawingPad->Update();
|
|---|
| 410 | }
|
|---|
| 411 |
|
|---|
| 412 | // ------------------------------------------------------------------------
|
|---|
| 413 | //
|
|---|
| 414 | // Check for at least one correct color for each pixel in tile.
|
|---|
| 415 | // Ignore the tile itself and all background pixels. Check whether
|
|---|
| 416 | // background of tile is empty.
|
|---|
| 417 | //
|
|---|
| 418 | Bool_t MagicDomino::CheckTile()
|
|---|
| 419 | {
|
|---|
| 420 | if (fNumPixel<0)
|
|---|
| 421 | return kFALSE;
|
|---|
| 422 |
|
|---|
| 423 | for (int i=0; i<7; i++)
|
|---|
| 424 | if (fOldColors[i]!=kBackground)
|
|---|
| 425 | return kFALSE;
|
|---|
| 426 |
|
|---|
| 427 | Int_t cnt=0;
|
|---|
| 428 | const MGeomPix &pix1=(*fGeomCam)[fNumPixel];
|
|---|
| 429 | for (int i=0; i<pix1.GetNumNeighbors(); i++)
|
|---|
| 430 | {
|
|---|
| 431 | const Int_t idx1 = pix1.GetNeighbor(i);
|
|---|
| 432 | const MGeomPix &pix2 = (*fGeomCam)[idx1];
|
|---|
| 433 |
|
|---|
| 434 | Byte_t ignored = 0;
|
|---|
| 435 | Byte_t found = 0;
|
|---|
| 436 | for (int j=0; j<pix2.GetNumNeighbors(); j++)
|
|---|
| 437 | {
|
|---|
| 438 | const Int_t idx2 = pix2.GetNeighbor(j);
|
|---|
| 439 | const MHexagon &hex = (*this)[idx2];
|
|---|
| 440 |
|
|---|
| 441 | if (hex.TestBit(kIsTile) || hex.GetFillColor()==kBackground)
|
|---|
| 442 | {
|
|---|
| 443 | ignored++;
|
|---|
| 444 | continue;
|
|---|
| 445 | }
|
|---|
| 446 |
|
|---|
| 447 | if (hex.GetFillColor()==(*this)[idx1].GetFillColor())
|
|---|
| 448 | found++;
|
|---|
| 449 | }
|
|---|
| 450 | if (ignored==pix2.GetNumNeighbors() || found>0)
|
|---|
| 451 | cnt++;
|
|---|
| 452 | }
|
|---|
| 453 |
|
|---|
| 454 | return cnt==pix1.GetNumNeighbors();
|
|---|
| 455 | }
|
|---|
| 456 |
|
|---|
| 457 | // ------------------------------------------------------------------------
|
|---|
| 458 | //
|
|---|
| 459 | // Game over!
|
|---|
| 460 | //
|
|---|
| 461 | void MagicDomino::Done()
|
|---|
| 462 | {
|
|---|
| 463 | fDone = new TText(0, 0, "Game Over!");
|
|---|
| 464 | fDone->SetTextColor(kWhite); // white
|
|---|
| 465 | fDone->SetTextAlign(22); // centered/centered
|
|---|
| 466 | fDone->SetTextSize(0.05); // white
|
|---|
| 467 | fDone->Draw();
|
|---|
| 468 |
|
|---|
| 469 | fDomino.SetTextColor(kBlue);
|
|---|
| 470 |
|
|---|
| 471 | fDrawingPad->SetFillColor(kRed);
|
|---|
| 472 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
|
|---|
| 473 | fDone->SetBit(kNoContextMenu|kCannotPick);
|
|---|
| 474 | fDrawingPad->ResetBit(kNoContextMenu);
|
|---|
| 475 | ResetBit(kNoContextMenu);
|
|---|
| 476 | #endif
|
|---|
| 477 |
|
|---|
| 478 | fDrawingPad->Modified();
|
|---|
| 479 | fDrawingPad->Update();
|
|---|
| 480 | }
|
|---|
| 481 |
|
|---|
| 482 | // ------------------------------------------------------------------------
|
|---|
| 483 | //
|
|---|
| 484 | // Execute a mouse event on the camera
|
|---|
| 485 | //
|
|---|
| 486 | void MagicDomino::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym)
|
|---|
| 487 | {
|
|---|
| 488 | if (event!=kKeyPress || fDone)
|
|---|
| 489 | return;
|
|---|
| 490 |
|
|---|
| 491 | switch (keysym)
|
|---|
| 492 | {
|
|---|
| 493 | case kKey_Escape:
|
|---|
| 494 | fPoints -= 6;
|
|---|
| 495 | fSkipped++;
|
|---|
| 496 | if (fSkipped==3)
|
|---|
| 497 | {
|
|---|
| 498 | Done();
|
|---|
| 499 | return;
|
|---|
| 500 | }
|
|---|
| 501 | NewColors();
|
|---|
| 502 | RotateTile(0);
|
|---|
| 503 | return;
|
|---|
| 504 |
|
|---|
| 505 | case kKey_Space:
|
|---|
| 506 | RotateTile(-1);
|
|---|
| 507 | return;
|
|---|
| 508 |
|
|---|
| 509 | case kKey_Return:
|
|---|
| 510 | if (CheckTile())
|
|---|
| 511 | NewTile();
|
|---|
| 512 | return;
|
|---|
| 513 |
|
|---|
| 514 | case kKey_Right:
|
|---|
| 515 | fDir = kRight;
|
|---|
| 516 | Step(kRight);
|
|---|
| 517 | return;
|
|---|
| 518 |
|
|---|
| 519 | case kKey_Left:
|
|---|
| 520 | fDir = kLeft;
|
|---|
| 521 | Step(kLeft);
|
|---|
| 522 | return;
|
|---|
| 523 |
|
|---|
| 524 | case kKey_Up:
|
|---|
| 525 | Step(kTop|fDir);
|
|---|
| 526 | return;
|
|---|
| 527 |
|
|---|
| 528 | case kKey_Down:
|
|---|
| 529 | Step(kBottom|fDir);
|
|---|
| 530 | return;
|
|---|
| 531 |
|
|---|
| 532 | case kKey_Plus:
|
|---|
| 533 | RotateTile(+1);
|
|---|
| 534 | return;
|
|---|
| 535 |
|
|---|
| 536 | case kKey_Minus:
|
|---|
| 537 | RotateTile(-1);
|
|---|
| 538 | return;
|
|---|
| 539 | }
|
|---|
| 540 | }
|
|---|
| 541 |
|
|---|
| 542 | // ------------------------------------------------------------------------
|
|---|
| 543 | //
|
|---|
| 544 | // Rotate the colors in the tile
|
|---|
| 545 | //
|
|---|
| 546 | void MagicDomino::RotateTile(Int_t add)
|
|---|
| 547 | {
|
|---|
| 548 | fPosition += add+6; // Make result positive
|
|---|
| 549 | fPosition %= 6; // Align result between 0 and 5
|
|---|
| 550 |
|
|---|
| 551 | HideTile();
|
|---|
| 552 | ShowTile();
|
|---|
| 553 |
|
|---|
| 554 | Update();
|
|---|
| 555 |
|
|---|
| 556 | fDrawingPad->Modified();
|
|---|
| 557 | fDrawingPad->Update();
|
|---|
| 558 | }
|
|---|
| 559 |
|
|---|
| 560 | // ------------------------------------------------------------------------
|
|---|
| 561 | //
|
|---|
| 562 | // Hide the tile from the pad
|
|---|
| 563 | //
|
|---|
| 564 | void MagicDomino::HideTile()
|
|---|
| 565 | {
|
|---|
| 566 | if (fNumPixel<0)
|
|---|
| 567 | return;
|
|---|
| 568 |
|
|---|
| 569 | MagicDomino &This = *this;
|
|---|
| 570 |
|
|---|
| 571 | RemoveNumbers();
|
|---|
| 572 |
|
|---|
| 573 | const MGeomPix &pix1=(*fGeomCam)[fNumPixel];
|
|---|
| 574 | This[fNumPixel].SetFillColor(fOldColors[6]);
|
|---|
| 575 | This[fNumPixel].ResetBit(kIsTile);
|
|---|
| 576 | for (int i=0; i<pix1.GetNumNeighbors(); i++)
|
|---|
| 577 | {
|
|---|
| 578 | Int_t idx = pix1.GetNeighbor(i);
|
|---|
| 579 |
|
|---|
| 580 | This[idx].SetFillColor(fOldColors[i]);
|
|---|
| 581 | This[idx].ResetBit(kIsTile);
|
|---|
| 582 | }
|
|---|
| 583 | }
|
|---|
| 584 |
|
|---|
| 585 | // ------------------------------------------------------------------------
|
|---|
| 586 | //
|
|---|
| 587 | // Show the tile on the pad
|
|---|
| 588 | //
|
|---|
| 589 | void MagicDomino::ShowTile()
|
|---|
| 590 | {
|
|---|
| 591 | if (fNumPixel<0)
|
|---|
| 592 | return;
|
|---|
| 593 |
|
|---|
| 594 | MagicDomino &This = *this;
|
|---|
| 595 |
|
|---|
| 596 | Int_t indices[6];
|
|---|
| 597 | GetSortedNeighbors(indices);
|
|---|
| 598 |
|
|---|
| 599 | RemoveNumbers();
|
|---|
| 600 |
|
|---|
| 601 | const MGeomPix &pix2=(*fGeomCam)[fNumPixel];
|
|---|
| 602 | fOldColors[6] = This[fNumPixel].GetFillColor();
|
|---|
| 603 | This[fNumPixel].SetFillColor(kBlack);
|
|---|
| 604 | This[fNumPixel].SetBit(kIsTile);
|
|---|
| 605 | for (int i=0; i<pix2.GetNumNeighbors(); i++)
|
|---|
| 606 | {
|
|---|
| 607 | Int_t idx = pix2.GetNeighbor(i);
|
|---|
| 608 |
|
|---|
| 609 | fOldColors[i] = This[idx].GetFillColor();
|
|---|
| 610 |
|
|---|
| 611 | int j=0;
|
|---|
| 612 | while (indices[j]!=i)
|
|---|
| 613 | j++;
|
|---|
| 614 |
|
|---|
| 615 | This[idx].SetFillColor(fNewColors[(j+fPosition)%6]);
|
|---|
| 616 | This[idx].SetBit(kIsTile);
|
|---|
| 617 |
|
|---|
| 618 | TString num;
|
|---|
| 619 | num += idx;
|
|---|
| 620 |
|
|---|
| 621 | fText[i] = new TText(This[idx].GetX(), This[idx].GetY(), num);
|
|---|
| 622 | fText[i]->SetTextSize(0.3*This[idx].GetD()/fGeomCam->GetMaxRadius());
|
|---|
| 623 | fText[i]->SetTextFont(122);
|
|---|
| 624 | fText[i]->SetTextAlign(22); // centered/centered
|
|---|
| 625 | fText[i]->Draw();
|
|---|
| 626 | }
|
|---|
| 627 | }
|
|---|
| 628 |
|
|---|
| 629 | // ------------------------------------------------------------------------
|
|---|
| 630 | //
|
|---|
| 631 | // Hide the tile, change its position, show it again, update status text
|
|---|
| 632 | //
|
|---|
| 633 | void MagicDomino::ChangePixel(Int_t add)
|
|---|
| 634 | {
|
|---|
| 635 | HideTile();
|
|---|
| 636 |
|
|---|
| 637 | fNumPixel = add;
|
|---|
| 638 |
|
|---|
| 639 | ShowTile();
|
|---|
| 640 |
|
|---|
| 641 | Update();
|
|---|
| 642 |
|
|---|
| 643 | fDrawingPad->Update();
|
|---|
| 644 | }
|
|---|
| 645 |
|
|---|
| 646 | // ------------------------------------------------------------------------
|
|---|
| 647 | //
|
|---|
| 648 | // Analyse the directions of the next neighbors
|
|---|
| 649 | //
|
|---|
| 650 | Short_t MagicDomino::AnalysePixel(Int_t dir)
|
|---|
| 651 | {
|
|---|
| 652 | const MGeomPix &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel];
|
|---|
| 653 |
|
|---|
| 654 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 };
|
|---|
| 655 |
|
|---|
| 656 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
|---|
| 657 | {
|
|---|
| 658 | MGeomPix &next = (*fGeomCam)[pix.GetNeighbor(i)];
|
|---|
| 659 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX());
|
|---|
| 660 | }
|
|---|
| 661 |
|
|---|
| 662 | Int_t indices[6];
|
|---|
| 663 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom
|
|---|
| 664 |
|
|---|
| 665 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
|---|
| 666 | {
|
|---|
| 667 | const Int_t idx = pix.GetNeighbor(indices[i]);
|
|---|
| 668 | const Double_t angle = fAngle[indices[i]]*180/TMath::Pi();
|
|---|
| 669 |
|
|---|
| 670 | if (angle<-149 && dir==kLeft)
|
|---|
| 671 | return idx;
|
|---|
| 672 | if (angle>-149 && angle<-90 && dir==kBottomLeft)
|
|---|
| 673 | return idx;
|
|---|
| 674 | //if (angle==-90 && dir==kBottom)
|
|---|
| 675 | // return idx;
|
|---|
| 676 | if (angle>-90 && angle<-31 && dir==kBottomRight)
|
|---|
| 677 | return idx;
|
|---|
| 678 | if (angle>-31 && angle<31 && dir==kRight)
|
|---|
| 679 | return idx;
|
|---|
| 680 | if (angle>31 && angle<90 && dir==kTopRight)
|
|---|
| 681 | return idx;
|
|---|
| 682 | //if (angle==90 && dir==kTop)
|
|---|
| 683 | // return idx;
|
|---|
| 684 | if (angle>90 && angle<149 && dir==kTopLeft)
|
|---|
| 685 | return idx;
|
|---|
| 686 | if (angle>149 && dir==kLeft)
|
|---|
| 687 | return idx;
|
|---|
| 688 | }
|
|---|
| 689 | return -1;
|
|---|
| 690 | }
|
|---|
| 691 |
|
|---|
| 692 | // ------------------------------------------------------------------------
|
|---|
| 693 | //
|
|---|
| 694 | // Sort the next neighbort from the left, top, right, bottom
|
|---|
| 695 | //
|
|---|
| 696 | void MagicDomino::GetSortedNeighbors(Int_t indices[6])
|
|---|
| 697 | {
|
|---|
| 698 | const MGeomPix &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel];
|
|---|
| 699 |
|
|---|
| 700 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 };
|
|---|
| 701 |
|
|---|
| 702 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
|---|
| 703 | {
|
|---|
| 704 | MGeomPix &next = (*fGeomCam)[pix.GetNeighbor(i)];
|
|---|
| 705 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX());
|
|---|
| 706 | }
|
|---|
| 707 |
|
|---|
| 708 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom
|
|---|
| 709 | }
|
|---|
| 710 |
|
|---|
| 711 | // ------------------------------------------------------------------------
|
|---|
| 712 | //
|
|---|
| 713 | // Move tile one step in the given direction
|
|---|
| 714 | //
|
|---|
| 715 | void MagicDomino::Step(Int_t dir)
|
|---|
| 716 | {
|
|---|
| 717 | Short_t newidx = AnalysePixel(dir);
|
|---|
| 718 | if (newidx<0)
|
|---|
| 719 | return;
|
|---|
| 720 | ChangePixel(newidx);
|
|---|
| 721 | }
|
|---|
| 722 |
|
|---|