| 1 | /* ======================================================================== *\ | 
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| 2 | ! | 
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| 3 | ! * | 
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction | 
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful | 
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. | 
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY. | 
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| 8 | ! * | 
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| 9 | ! * Permission to use, copy, modify and distribute this software and its | 
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| 10 | ! * documentation for any purpose is hereby granted without fee, | 
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| 11 | ! * provided that the above copyright notice appear in all copies and | 
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| 12 | ! * that both that copyright notice and this permission notice appear | 
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| 13 | ! * in supporting documentation. It is provided "as is" without express | 
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| 14 | ! * or implied warranty. | 
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| 15 | ! * | 
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| 16 | ! | 
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| 17 | ! | 
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| 18 | !   Author(s): Thomas Bretz 07/2002 <mailto:tbretz@astro.uni-wuerzburg.de> | 
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| 19 | ! | 
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| 20 | !   Copyright: MAGIC Software Development, 2000-2002 | 
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| 21 | ! | 
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| 22 | ! | 
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| 23 | \* ======================================================================== */ | 
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| 24 |  | 
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| 25 | ///////////////////////////////////////////////////////////////////////////// | 
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| 26 | // | 
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| 27 | // MagicDomino | 
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| 28 | // ----------- | 
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| 29 | // | 
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| 30 | // Magic Camera games. | 
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| 31 | // | 
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| 32 | // Start the show by: | 
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| 33 | //   MagicDomino show; | 
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| 34 | // | 
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| 35 | // Use the following keys: | 
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| 36 | // ----------------------- | 
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| 37 | // | 
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| 38 | //   * Cursor up/down, left/right: | 
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| 39 | //     Move tile | 
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| 40 | // | 
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| 41 | //   * Space: | 
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| 42 | //     Rotate tile | 
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| 43 | // | 
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| 44 | //   * Enter: | 
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| 45 | //     Set tile | 
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| 46 | // | 
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| 47 | //   * Esc: | 
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| 48 | //     Skip tile | 
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| 49 | // | 
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| 50 | //  Rules: | 
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| 51 | //  ------ | 
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| 52 | // | 
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| 53 | //   Each hexagon in the tile must at least have one neighbor | 
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| 54 | //   which has the same color. It is not allowed to put a tile onto | 
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| 55 | //   another one. The game is over if you have skipped three tiles | 
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| 56 | //   in a row. | 
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| 57 | // | 
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| 58 | //////////////////////////////////////////////////////////////////////////// | 
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| 59 | #include "MagicDomino.h" | 
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| 60 |  | 
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| 61 | #include <iostream> | 
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| 62 |  | 
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| 63 | #include <KeySymbols.h> | 
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| 64 |  | 
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| 65 | #include <TCanvas.h> | 
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| 66 | #include <TRandom.h> | 
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| 67 | #include <TInterpreter.h> | 
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| 68 |  | 
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| 69 | #include "MHexagon.h" | 
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| 70 |  | 
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| 71 | #include "MGeomPix.h" | 
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| 72 | #include "MGeomCamCT1.h" | 
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| 73 | #include "MGeomCamMagic.h" | 
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| 74 |  | 
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| 75 | ClassImp(MagicDomino); | 
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| 76 |  | 
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| 77 | using namespace std; | 
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| 78 |  | 
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| 79 | // ------------------------------------------------------------------------ | 
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| 80 | // | 
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| 81 | // Free all onbects connected to a special camera geometry | 
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| 82 | // | 
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| 83 | void MagicDomino::Free() | 
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| 84 | { | 
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| 85 | if (!fGeomCam) | 
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| 86 | return; | 
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| 87 |  | 
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| 88 | fPixels->Delete(); | 
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| 89 |  | 
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| 90 | delete fPixels; | 
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| 91 |  | 
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| 92 | delete fGeomCam; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | // ------------------------------------------------------------------------ | 
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| 96 | // | 
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| 97 | // Draw all pixels of the camera | 
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| 98 | //  (means apend all pixelobjects to the current pad) | 
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| 99 | // | 
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| 100 | void MagicDomino::DrawHexagons() | 
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| 101 | { | 
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| 102 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 103 | (*this)[i].Draw(); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | // ------------------------------------------------------------------------ | 
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| 107 | // | 
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| 108 | // Change camera from Magic to CT1 and back | 
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| 109 | // | 
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| 110 | void MagicDomino::ChangeCamera() | 
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| 111 | { | 
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| 112 | static Bool_t ct1=kFALSE; | 
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| 113 |  | 
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| 114 | cout << "Change to " << (ct1?"Magic":"CT1") << endl; | 
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| 115 |  | 
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| 116 | if (ct1) | 
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| 117 | SetNewCamera(new MGeomCamMagic); | 
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| 118 | else | 
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| 119 | SetNewCamera(new MGeomCamCT1); | 
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| 120 |  | 
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| 121 | ct1 = !ct1; | 
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| 122 |  | 
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| 123 | Reset(); | 
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| 124 | DrawHexagons(); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | // ------------------------------------------------------------------------ | 
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| 128 | // | 
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| 129 | // Reset/set all veriables needed for a new camera geometry | 
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| 130 | // | 
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| 131 | void MagicDomino::SetNewCamera(MGeomCam *geom) | 
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| 132 | { | 
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| 133 | Free(); | 
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| 134 |  | 
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| 135 | // | 
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| 136 | //  Reset the display geometry | 
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| 137 | // | 
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| 138 | fW=0; | 
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| 139 | fH=0; | 
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| 140 |  | 
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| 141 | // | 
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| 142 | //  Set new camera | 
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| 143 | // | 
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| 144 | fGeomCam = geom; | 
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| 145 |  | 
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| 146 | // | 
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| 147 | //  create the hexagons of the display | 
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| 148 | // | 
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| 149 | fNumPixels = fGeomCam->GetNumPixels(); | 
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| 150 | fRange     = fGeomCam->GetMaxRadius(); | 
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| 151 |  | 
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| 152 | // | 
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| 153 | // Construct all hexagons. Use new-operator with placement | 
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| 154 | // | 
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| 155 | fPixels = new TClonesArray("MHexagon", fNumPixels); | 
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| 156 |  | 
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| 157 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 158 | { | 
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| 159 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]); | 
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| 160 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 161 | h.SetBit(kNoContextMenu|kCannotPick); | 
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| 162 | #endif | 
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| 163 | } | 
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| 164 | } | 
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| 165 |  | 
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| 166 | // ------------------------------------------------------------------------ | 
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| 167 | // | 
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| 168 | // remove the pixel numbers in the tile from the pad | 
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| 169 | // | 
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| 170 | void MagicDomino::RemoveNumbers() | 
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| 171 | { | 
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| 172 | for (int i=0; i<6; i++) | 
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| 173 | if (fText[i]) | 
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| 174 | { | 
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| 175 | delete fText[i]; | 
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| 176 | fText[i] = NULL; | 
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| 177 | } | 
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| 178 | } | 
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| 179 |  | 
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| 180 | // ------------------------------------------------------------------------ | 
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| 181 | // | 
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| 182 | // Reset/restart the game | 
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| 183 | // | 
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| 184 | void MagicDomino::Reset() | 
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| 185 | { | 
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| 186 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 187 | { | 
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| 188 | MHexagon &h = (*this)[i]; | 
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| 189 | h.SetFillColor(kBackground); | 
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| 190 | h.ResetBit(kUserBits); | 
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| 191 | } | 
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| 192 |  | 
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| 193 |  | 
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| 194 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 195 | fDrawingPad->SetBit(kNoContextMenu); | 
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| 196 | SetBit(kNoContextMenu); | 
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| 197 | #endif | 
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| 198 |  | 
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| 199 | if (fDone) | 
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| 200 | { | 
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| 201 | delete fDone; | 
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| 202 | fDone = NULL; | 
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| 203 | } | 
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| 204 |  | 
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| 205 |  | 
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| 206 | fDrawingPad->SetFillColor(22); | 
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| 207 |  | 
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| 208 | fNumPixel = -1; | 
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| 209 | fNumTile  =  0; | 
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| 210 | fPoints   =  0; | 
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| 211 |  | 
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| 212 | NewTile(); | 
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| 213 | } | 
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| 214 |  | 
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| 215 | // ------------------------------------------------------------------------ | 
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| 216 | // | 
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| 217 | //  default constructor | 
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| 218 | // | 
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| 219 | MagicDomino::MagicDomino() | 
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| 220 | : fGeomCam(NULL), fDir(kBottom), fDone(NULL) | 
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| 221 | { | 
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| 222 | memset(fText, 0, sizeof(fText)); | 
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| 223 |  | 
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| 224 | SetNewCamera(new MGeomCamMagic); | 
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| 225 |  | 
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| 226 | // | 
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| 227 | // Make sure, that the object is destroyed when the canvas/pad is | 
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| 228 | // destroyed. Make also sure, that the interpreter doesn't try to | 
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| 229 | // delete it a second time. | 
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| 230 | // | 
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| 231 | SetBit(kCanDelete); | 
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| 232 | gInterpreter->DeleteGlobal(this); | 
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| 233 |  | 
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| 234 | Draw(); | 
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| 235 | } | 
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| 236 |  | 
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| 237 | // ------------------------------------------------------------------------ | 
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| 238 | // | 
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| 239 | // Destructor. Deletes TClonesArrays for hexagons and legend elements. | 
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| 240 | // | 
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| 241 | MagicDomino::~MagicDomino() | 
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| 242 | { | 
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| 243 | Free(); | 
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| 244 |  | 
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| 245 | RemoveNumbers(); | 
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| 246 |  | 
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| 247 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this) | 
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| 248 | { | 
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| 249 | fDrawingPad->RecursiveRemove(this); | 
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| 250 | delete fDrawingPad; | 
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| 251 | } | 
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| 252 |  | 
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| 253 | } | 
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| 254 |  | 
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| 255 | // ------------------------------------------------------------------------ | 
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| 256 | // | 
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| 257 | // This is called at any time the canvas should get repainted. | 
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| 258 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure, | 
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| 259 | // that the camera image doesn't get distorted by resizing the canvas. | 
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| 260 | // | 
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| 261 | void MagicDomino::Paint(Option_t *opt) | 
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| 262 | { | 
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| 263 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC()); | 
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| 264 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC()); | 
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| 265 |  | 
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| 266 | // | 
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| 267 | // Check for a change in width or height, and make sure, that the | 
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| 268 | // first call also sets the range | 
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| 269 | // | 
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| 270 | if (w*fH == h*fW && fW && fH) | 
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| 271 | return; | 
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| 272 |  | 
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| 273 | // | 
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| 274 | // Calculate aspect ratio (5/4=1.25 recommended) | 
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| 275 | // | 
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| 276 | const Double_t ratio = (Double_t)w/h; | 
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| 277 |  | 
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| 278 | Float_t x; | 
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| 279 | Float_t y; | 
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| 280 |  | 
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| 281 | if (ratio>1.0) | 
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| 282 | { | 
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| 283 | x = fRange*(ratio*2-1); | 
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| 284 | y = fRange; | 
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| 285 | } | 
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| 286 | else | 
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| 287 | { | 
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| 288 | x = fRange; | 
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| 289 | y = fRange/ratio; | 
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| 290 | } | 
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| 291 |  | 
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| 292 | fH = h; | 
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| 293 | fW = w; | 
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| 294 |  | 
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| 295 | // | 
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| 296 | // Set new range | 
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| 297 | // | 
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| 298 | fDrawingPad->Range(-fRange, -y, x, y); | 
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| 299 | } | 
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| 300 |  | 
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| 301 | // ------------------------------------------------------------------------ | 
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| 302 | // | 
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| 303 | // Call this function to draw the camera layout into your canvas. | 
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| 304 | // Setup a drawing canvas. Add this object and all child objects | 
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| 305 | // (hexagons, etc) to the current pad. If no pad exists a new one is | 
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| 306 | // created. | 
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| 307 | // | 
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| 308 | void MagicDomino::Draw(Option_t *option) | 
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| 309 | { | 
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| 310 | // | 
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| 311 | // if no canvas is yet existing to draw into, create a new one | 
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| 312 | // | 
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| 313 | /*TCanvas *c =*/ new TCanvas("MagicDomino", "Magic Domino Next Neighbours", 0, 0, 800, 800); | 
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| 314 | //c->ToggleEventStatus(); | 
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| 315 |  | 
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| 316 | fDrawingPad = gPad; | 
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| 317 | fDrawingPad->SetBorderMode(0); | 
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| 318 |  | 
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| 319 | // | 
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| 320 | // Append this object, so that the aspect ratio is maintained | 
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| 321 | // (Paint-function is called) | 
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| 322 | // | 
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| 323 | AppendPad(option); | 
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| 324 |  | 
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| 325 | // | 
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| 326 | // Reset the game pad | 
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| 327 | // | 
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| 328 | Reset(); | 
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| 329 | DrawHexagons(); | 
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| 330 |  | 
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| 331 | /* | 
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| 332 | TPave *p = new TPave(-0.66*fRange, 0.895*fRange, 0.66*fRange, 0.995*fRange, 4, "br"); | 
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| 333 | p->ConvertNDCtoPad(); | 
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| 334 | p->SetFillColor(12); | 
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| 335 | p->SetBit(kCanDelete); | 
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| 336 | p->Draw(); | 
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| 337 | */ | 
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| 338 |  | 
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| 339 | fDomino.SetTextAlign(23);   // centered/bottom | 
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| 340 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 341 | fDomino.SetBit(kNoContextMenu|kCannotPick); | 
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| 342 | #endif | 
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| 343 | fDomino.Draw(); | 
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| 344 | } | 
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| 345 |  | 
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| 346 | void MagicDomino::Update() | 
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| 347 | { | 
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| 348 | TString txt = "Points: "; | 
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| 349 | txt += fPoints; | 
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| 350 | txt += "  Tile: "; | 
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| 351 | txt += fNumTile; | 
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| 352 |  | 
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| 353 | switch (fSkipped) | 
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| 354 | { | 
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| 355 | case 0: | 
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| 356 | fDomino.SetTextColor(8/*kGreen*/); | 
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| 357 | break; | 
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| 358 | case 1: | 
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| 359 | fDomino.SetTextColor(kYellow); | 
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| 360 | break; | 
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| 361 | case 2: | 
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| 362 | fDomino.SetTextColor(kRed); | 
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| 363 | break; | 
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| 364 | default: | 
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| 365 | fDomino.SetTextColor(kWhite); | 
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| 366 | break; | 
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| 367 | } | 
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| 368 | fDomino.SetText(0, fRange, txt); | 
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| 369 | } | 
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| 370 |  | 
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| 371 | // ------------------------------------------------------------------------ | 
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| 372 | // | 
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| 373 | // Choose new colors for the tile | 
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| 374 | // | 
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| 375 | void MagicDomino::NewColors() | 
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| 376 | { | 
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| 377 | TRandom rnd(0); | 
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| 378 | for (int i=0; i<3; i++) | 
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| 379 | { | 
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| 380 | Int_t color = (Int_t)rnd.Uniform(5)+2; | 
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| 381 | fNewColors[i*2]   = color; | 
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| 382 | fNewColors[i*2+1] = color; | 
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| 383 | } | 
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| 384 | } | 
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| 385 |  | 
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| 386 | // ------------------------------------------------------------------------ | 
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| 387 | // | 
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| 388 | // Create a new tile | 
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| 389 | // | 
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| 390 | void MagicDomino::NewTile() | 
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| 391 | { | 
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| 392 | if (fNumPixel>=0) | 
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| 393 | { | 
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| 394 | const MGeomPix &pix=(*fGeomCam)[fNumPixel]; | 
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| 395 | (*this)[fNumPixel].ResetBit(kIsTile); | 
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| 396 | for (int i=0; i<pix.GetNumNeighbors(); i++) | 
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| 397 | (*this)[pix.GetNeighbor(i)].ResetBit(kIsTile); | 
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| 398 |  | 
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| 399 | fPoints += pix.GetNumNeighbors(); | 
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| 400 | } | 
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| 401 |  | 
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| 402 | RemoveNumbers(); | 
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| 403 |  | 
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| 404 | fNumPixel = -1; | 
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| 405 | fSkipped  =  0; | 
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| 406 | fNumTile++; | 
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| 407 |  | 
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| 408 | NewColors(); | 
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| 409 | Update(); | 
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| 410 |  | 
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| 411 | fDrawingPad->Update(); | 
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| 412 | } | 
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| 413 |  | 
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| 414 | // ------------------------------------------------------------------------ | 
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| 415 | // | 
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| 416 | //  Check for at least one correct color for each pixel in tile. | 
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| 417 | //  Ignore the tile itself and all background pixels. Check whether | 
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| 418 | //  background of tile is empty. | 
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| 419 | // | 
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| 420 | Bool_t MagicDomino::CheckTile() | 
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| 421 | { | 
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| 422 | if (fNumPixel<0) | 
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| 423 | return kFALSE; | 
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| 424 |  | 
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| 425 | for (int i=0; i<7; i++) | 
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| 426 | if (fOldColors[i]!=kBackground) | 
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| 427 | return kFALSE; | 
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| 428 |  | 
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| 429 | Int_t cnt=0; | 
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| 430 | const MGeomPix &pix1=(*fGeomCam)[fNumPixel]; | 
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| 431 | for (int i=0; i<pix1.GetNumNeighbors(); i++) | 
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| 432 | { | 
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| 433 | const Int_t idx1 = pix1.GetNeighbor(i); | 
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| 434 | const MGeomPix &pix2 = (*fGeomCam)[idx1]; | 
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| 435 |  | 
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| 436 | Byte_t ignored = 0; | 
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| 437 | Byte_t found   = 0; | 
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| 438 | for (int j=0; j<pix2.GetNumNeighbors(); j++) | 
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| 439 | { | 
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| 440 | const Int_t    idx2 = pix2.GetNeighbor(j); | 
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| 441 | const MHexagon &hex = (*this)[idx2]; | 
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| 442 |  | 
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| 443 | if (hex.TestBit(kIsTile) || hex.GetFillColor()==kBackground) | 
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| 444 | { | 
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| 445 | ignored++; | 
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| 446 | continue; | 
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| 447 | } | 
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| 448 |  | 
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| 449 | if (hex.GetFillColor()==(*this)[idx1].GetFillColor()) | 
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| 450 | found++; | 
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| 451 | } | 
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| 452 | if (ignored==pix2.GetNumNeighbors() || found>0) | 
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| 453 | cnt++; | 
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| 454 | } | 
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| 455 |  | 
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| 456 | return cnt==pix1.GetNumNeighbors(); | 
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| 457 | } | 
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| 458 |  | 
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| 459 | // ------------------------------------------------------------------------ | 
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| 460 | // | 
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| 461 | // Game over! | 
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| 462 | // | 
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| 463 | void MagicDomino::Done() | 
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| 464 | { | 
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| 465 | fDone = new TText(0, 0, "Game Over!"); | 
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| 466 | fDone->SetTextColor(kWhite);  // white | 
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| 467 | fDone->SetTextAlign(22);  // centered/centered | 
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| 468 | fDone->SetTextSize(0.05); // white | 
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| 469 | fDone->Draw(); | 
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| 470 |  | 
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| 471 | fDomino.SetTextColor(kBlue); | 
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| 472 |  | 
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| 473 | fDrawingPad->SetFillColor(kRed); | 
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| 474 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 475 | fDone->SetBit(kNoContextMenu|kCannotPick); | 
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| 476 | fDrawingPad->ResetBit(kNoContextMenu); | 
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| 477 | ResetBit(kNoContextMenu); | 
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| 478 | #endif | 
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| 479 |  | 
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| 480 | fDrawingPad->Modified(); | 
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| 481 | fDrawingPad->Update(); | 
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| 482 | } | 
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| 483 |  | 
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| 484 | // ------------------------------------------------------------------------ | 
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| 485 | // | 
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| 486 | // Execute a mouse event on the camera | 
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| 487 | // | 
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| 488 | void MagicDomino::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym) | 
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| 489 | { | 
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| 490 | if (event!=kKeyPress || fDone) | 
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| 491 | return; | 
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| 492 |  | 
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| 493 | switch (keysym) | 
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| 494 | { | 
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| 495 | case kKey_Escape: | 
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| 496 | fPoints -= 6; | 
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| 497 | fSkipped++; | 
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| 498 | if (fSkipped==3) | 
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| 499 | { | 
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| 500 | Done(); | 
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| 501 | return; | 
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| 502 | } | 
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| 503 | NewColors(); | 
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| 504 | RotateTile(0); | 
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| 505 | return; | 
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| 506 |  | 
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| 507 | case kKey_Space: | 
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| 508 | RotateTile(-1); | 
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| 509 | return; | 
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| 510 |  | 
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| 511 | case kKey_Return: | 
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| 512 | if (CheckTile()) | 
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| 513 | NewTile(); | 
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| 514 | return; | 
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| 515 |  | 
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| 516 | case kKey_Right: | 
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| 517 | fDir = kRight; | 
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| 518 | Step(kRight); | 
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| 519 | return; | 
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| 520 |  | 
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| 521 | case kKey_Left: | 
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| 522 | fDir = kLeft; | 
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| 523 | Step(kLeft); | 
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| 524 | return; | 
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| 525 |  | 
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| 526 | case kKey_Up: | 
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| 527 | Step(kTop|fDir); | 
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| 528 | return; | 
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| 529 |  | 
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| 530 | case kKey_Down: | 
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| 531 | Step(kBottom|fDir); | 
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| 532 | return; | 
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| 533 |  | 
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| 534 | case kKey_Plus: | 
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| 535 | RotateTile(+1); | 
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| 536 | return; | 
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| 537 |  | 
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| 538 | case kKey_Minus: | 
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| 539 | RotateTile(-1); | 
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| 540 | return; | 
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| 541 | } | 
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| 542 | } | 
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| 543 |  | 
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| 544 | // ------------------------------------------------------------------------ | 
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| 545 | // | 
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| 546 | // Rotate the colors in the tile | 
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| 547 | // | 
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| 548 | void MagicDomino::RotateTile(Int_t add) | 
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| 549 | { | 
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| 550 | fPosition += add+6;  // Make result positive | 
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| 551 | fPosition %= 6;      // Align result between 0 and 5 | 
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| 552 |  | 
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| 553 | HideTile(); | 
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| 554 | ShowTile(); | 
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| 555 |  | 
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| 556 | Update(); | 
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| 557 |  | 
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| 558 | fDrawingPad->Modified(); | 
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| 559 | fDrawingPad->Update(); | 
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| 560 | } | 
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| 561 |  | 
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| 562 | // ------------------------------------------------------------------------ | 
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| 563 | // | 
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| 564 | // Hide the tile from the pad | 
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| 565 | // | 
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| 566 | void MagicDomino::HideTile() | 
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| 567 | { | 
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| 568 | if (fNumPixel<0) | 
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| 569 | return; | 
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| 570 |  | 
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| 571 | MagicDomino &This = *this; | 
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| 572 |  | 
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| 573 | RemoveNumbers(); | 
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| 574 |  | 
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| 575 | const MGeomPix &pix1=(*fGeomCam)[fNumPixel]; | 
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| 576 | This[fNumPixel].SetFillColor(fOldColors[6]); | 
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| 577 | This[fNumPixel].ResetBit(kIsTile); | 
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| 578 | for (int i=0; i<pix1.GetNumNeighbors(); i++) | 
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| 579 | { | 
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| 580 | Int_t idx = pix1.GetNeighbor(i); | 
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| 581 |  | 
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| 582 | This[idx].SetFillColor(fOldColors[i]); | 
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| 583 | This[idx].ResetBit(kIsTile); | 
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| 584 | } | 
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| 585 | } | 
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| 586 |  | 
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| 587 | // ------------------------------------------------------------------------ | 
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| 588 | // | 
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| 589 | // Show the tile on the pad | 
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| 590 | // | 
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| 591 | void MagicDomino::ShowTile() | 
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| 592 | { | 
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| 593 | if (fNumPixel<0) | 
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| 594 | return; | 
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| 595 |  | 
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| 596 | MagicDomino &This = *this; | 
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| 597 |  | 
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| 598 | Int_t indices[6]; | 
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| 599 | GetSortedNeighbors(indices); | 
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| 600 |  | 
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| 601 | RemoveNumbers(); | 
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| 602 |  | 
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| 603 | const MGeomPix &pix2=(*fGeomCam)[fNumPixel]; | 
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| 604 | fOldColors[6] = This[fNumPixel].GetFillColor(); | 
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| 605 | This[fNumPixel].SetFillColor(kBlack); | 
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| 606 | This[fNumPixel].SetBit(kIsTile); | 
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| 607 | for (int i=0; i<pix2.GetNumNeighbors(); i++) | 
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| 608 | { | 
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| 609 | Int_t idx = pix2.GetNeighbor(i); | 
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| 610 |  | 
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| 611 | fOldColors[i] = This[idx].GetFillColor(); | 
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| 612 |  | 
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| 613 | int j=0; | 
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| 614 | while (indices[j]!=i) | 
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| 615 | j++; | 
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| 616 |  | 
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| 617 | This[idx].SetFillColor(fNewColors[(j+fPosition)%6]); | 
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| 618 | This[idx].SetBit(kIsTile); | 
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| 619 |  | 
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| 620 | TString num; | 
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| 621 | num += idx; | 
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| 622 |  | 
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| 623 | fText[i] = new TText(This[idx].GetX(), This[idx].GetY(), num); | 
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| 624 | fText[i]->SetTextSize(0.3*This[idx].GetD()/fGeomCam->GetMaxRadius()); | 
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| 625 | fText[i]->SetTextFont(122); | 
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| 626 | fText[i]->SetTextAlign(22);   // centered/centered | 
|---|
| 627 | fText[i]->Draw(); | 
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| 628 | } | 
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| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 | // ------------------------------------------------------------------------ | 
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| 632 | // | 
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| 633 | // Hide the tile, change its position, show it again, update status text | 
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| 634 | // | 
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| 635 | void MagicDomino::ChangePixel(Int_t add) | 
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| 636 | { | 
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| 637 | HideTile(); | 
|---|
| 638 |  | 
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| 639 | fNumPixel = add; | 
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| 640 |  | 
|---|
| 641 | ShowTile(); | 
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| 642 |  | 
|---|
| 643 | Update(); | 
|---|
| 644 |  | 
|---|
| 645 | fDrawingPad->Update(); | 
|---|
| 646 | } | 
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| 647 |  | 
|---|
| 648 | // ------------------------------------------------------------------------ | 
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| 649 | // | 
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| 650 | // Analyse the directions of the next neighbors | 
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| 651 | // | 
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| 652 | Short_t MagicDomino::AnalysePixel(Int_t dir) | 
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| 653 | { | 
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| 654 | const MGeomPix &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel]; | 
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| 655 |  | 
|---|
| 656 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 }; | 
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| 657 |  | 
|---|
| 658 | for (int i=0; i<pix.GetNumNeighbors(); i++) | 
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| 659 | { | 
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| 660 | MGeomPix &next = (*fGeomCam)[pix.GetNeighbor(i)]; | 
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| 661 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX()); | 
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| 662 | } | 
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| 663 |  | 
|---|
| 664 | Int_t indices[6]; | 
|---|
| 665 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom | 
|---|
| 666 |  | 
|---|
| 667 | for (int i=0; i<pix.GetNumNeighbors(); i++) | 
|---|
| 668 | { | 
|---|
| 669 | const Int_t    idx   = pix.GetNeighbor(indices[i]); | 
|---|
| 670 | const Double_t angle = fAngle[indices[i]]*180/TMath::Pi(); | 
|---|
| 671 |  | 
|---|
| 672 | if (angle<-149 && dir==kLeft) | 
|---|
| 673 | return idx; | 
|---|
| 674 | if (angle>-149 && angle<-90 && dir==kBottomLeft) | 
|---|
| 675 | return idx; | 
|---|
| 676 | //if (angle==-90 && dir==kBottom) | 
|---|
| 677 | //    return idx; | 
|---|
| 678 | if (angle>-90 && angle<-31 && dir==kBottomRight) | 
|---|
| 679 | return idx; | 
|---|
| 680 | if (angle>-31 && angle<31 && dir==kRight) | 
|---|
| 681 | return idx; | 
|---|
| 682 | if (angle>31 && angle<90 && dir==kTopRight) | 
|---|
| 683 | return idx; | 
|---|
| 684 | //if (angle==90 && dir==kTop) | 
|---|
| 685 | //    return idx; | 
|---|
| 686 | if (angle>90 && angle<149 && dir==kTopLeft) | 
|---|
| 687 | return idx; | 
|---|
| 688 | if (angle>149 && dir==kLeft) | 
|---|
| 689 | return idx; | 
|---|
| 690 | } | 
|---|
| 691 | return -1; | 
|---|
| 692 | } | 
|---|
| 693 |  | 
|---|
| 694 | // ------------------------------------------------------------------------ | 
|---|
| 695 | // | 
|---|
| 696 | // Sort the next neighbort from the left, top, right, bottom | 
|---|
| 697 | // | 
|---|
| 698 | void MagicDomino::GetSortedNeighbors(Int_t indices[6]) | 
|---|
| 699 | { | 
|---|
| 700 | const MGeomPix &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel]; | 
|---|
| 701 |  | 
|---|
| 702 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 }; | 
|---|
| 703 |  | 
|---|
| 704 | for (int i=0; i<pix.GetNumNeighbors(); i++) | 
|---|
| 705 | { | 
|---|
| 706 | MGeomPix &next = (*fGeomCam)[pix.GetNeighbor(i)]; | 
|---|
| 707 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX()); | 
|---|
| 708 | } | 
|---|
| 709 |  | 
|---|
| 710 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom | 
|---|
| 711 | } | 
|---|
| 712 |  | 
|---|
| 713 | // ------------------------------------------------------------------------ | 
|---|
| 714 | // | 
|---|
| 715 | // Move tile one step in the given direction | 
|---|
| 716 | // | 
|---|
| 717 | void MagicDomino::Step(Int_t dir) | 
|---|
| 718 | { | 
|---|
| 719 | Short_t newidx = AnalysePixel(dir); | 
|---|
| 720 | if (newidx<0) | 
|---|
| 721 | return; | 
|---|
| 722 | ChangePixel(newidx); | 
|---|
| 723 | } | 
|---|
| 724 |  | 
|---|