| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appear in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz 07/2002 <mailto:tbretz@astro.uni-wuerzburg.de>
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| 19 | !
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| 20 | ! Copyright: MAGIC Software Development, 2000-2008
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| 21 | !
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| 22 | !
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| 23 | \* ======================================================================== */
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| 24 |
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| 25 | /////////////////////////////////////////////////////////////////////////////
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| 26 | //
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| 27 | // MagicDomino
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| 28 | // -----------
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| 29 | //
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| 30 | // Magic Camera games.
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| 31 | //
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| 32 | // Start the show by:
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| 33 | // MagicDomino show;
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| 34 | //
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| 35 | // Use the following keys:
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| 36 | // -----------------------
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| 37 | //
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| 38 | // * Cursor up/down, left/right:
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| 39 | // Move tile
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| 40 | //
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| 41 | // * Space:
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| 42 | // Rotate tile
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| 43 | //
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| 44 | // * Enter:
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| 45 | // Set tile
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| 46 | //
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| 47 | // * Esc:
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| 48 | // Skip tile
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| 49 | //
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| 50 | // Rules:
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| 51 | // ------
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| 52 | //
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| 53 | // Each hexagon in the tile must at least have one neighbor
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| 54 | // which has the same color. It is not allowed to put a tile onto
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| 55 | // another one. The game is over if you have skipped three tiles
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| 56 | // in a row.
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| 57 | //
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| 58 | ////////////////////////////////////////////////////////////////////////////
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| 59 | #include "MagicDomino.h"
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| 60 |
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| 61 | #include <iostream>
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| 62 |
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| 63 | #include <KeySymbols.h>
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| 64 |
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| 65 | #include <TMath.h>
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| 66 | #include <TCanvas.h>
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| 67 | #include <TRandom.h>
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| 68 | #include <TInterpreter.h>
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| 69 |
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| 70 | #include "MHexagon.h"
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| 71 |
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| 72 | #include "MGeomPix.h"
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| 73 | #include "MGeomCamCT1.h"
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| 74 | #include "MGeomCamMagic.h"
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| 75 |
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| 76 | ClassImp(MagicDomino);
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| 77 |
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| 78 | using namespace std;
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| 79 |
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| 80 | // ------------------------------------------------------------------------
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| 81 | //
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| 82 | // Free all onbects connected to a special camera geometry
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| 83 | //
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| 84 | void MagicDomino::Free()
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| 85 | {
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| 86 | if (!fGeomCam)
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| 87 | return;
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| 88 |
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| 89 | fPixels->Delete();
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| 90 |
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| 91 | delete fPixels;
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| 92 |
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| 93 | delete fGeomCam;
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| 94 | }
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| 95 |
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| 96 | // ------------------------------------------------------------------------
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| 97 | //
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| 98 | // Draw all pixels of the camera
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| 99 | // (means apend all pixelobjects to the current pad)
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| 100 | //
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| 101 | void MagicDomino::DrawHexagons()
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| 102 | {
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| 103 | for (UInt_t i=0; i<fNumPixels; i++)
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| 104 | (*this)[i].Draw();
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| 105 | }
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| 106 |
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| 107 | // ------------------------------------------------------------------------
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| 108 | //
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| 109 | // Change camera from Magic to CT1 and back
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| 110 | //
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| 111 | void MagicDomino::ChangeCamera()
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| 112 | {
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| 113 | static Bool_t ct1=kFALSE;
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| 114 |
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| 115 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
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| 116 |
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| 117 | if (ct1)
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| 118 | SetNewCamera(new MGeomCamMagic);
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| 119 | else
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| 120 | SetNewCamera(new MGeomCamCT1);
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| 121 |
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| 122 | ct1 = !ct1;
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| 123 |
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| 124 | Reset();
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| 125 | DrawHexagons();
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| 126 | }
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| 127 |
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| 128 | // ------------------------------------------------------------------------
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| 129 | //
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| 130 | // Reset/set all veriables needed for a new camera geometry
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| 131 | //
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| 132 | void MagicDomino::SetNewCamera(MGeomCam *geom)
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| 133 | {
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| 134 | Free();
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| 135 |
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| 136 | //
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| 137 | // Reset the display geometry
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| 138 | //
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| 139 | fW=0;
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| 140 | fH=0;
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| 141 |
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| 142 | //
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| 143 | // Set new camera
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| 144 | //
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| 145 | fGeomCam = geom;
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| 146 |
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| 147 | //
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| 148 | // create the hexagons of the display
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| 149 | //
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| 150 | fNumPixels = fGeomCam->GetNumPixels();
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| 151 | fRange = fGeomCam->GetMaxRadius();
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| 152 |
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| 153 | //
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| 154 | // Construct all hexagons. Use new-operator with placement
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| 155 | //
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| 156 | fPixels = new TClonesArray("MHexagon", fNumPixels);
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| 157 |
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| 158 | for (UInt_t i=0; i<fNumPixels; i++)
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| 159 | {
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| 160 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]);
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| 161 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 162 | h.SetBit(kNoContextMenu|kCannotPick);
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| 163 | #endif
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| 164 | }
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| 165 | }
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| 166 |
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| 167 | // ------------------------------------------------------------------------
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| 168 | //
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| 169 | // remove the pixel numbers in the tile from the pad
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| 170 | //
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| 171 | void MagicDomino::RemoveNumbers()
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| 172 | {
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| 173 | for (int i=0; i<6; i++)
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| 174 | if (fText[i])
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| 175 | {
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| 176 | delete fText[i];
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| 177 | fText[i] = NULL;
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| 178 | }
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| 179 | }
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| 180 |
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| 181 | // ------------------------------------------------------------------------
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| 182 | //
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| 183 | // Reset/restart the game
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| 184 | //
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| 185 | void MagicDomino::Reset()
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| 186 | {
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| 187 | for (UInt_t i=0; i<fNumPixels; i++)
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| 188 | {
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| 189 | MHexagon &h = (*this)[i];
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| 190 | h.SetFillColor(kBackground);
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| 191 | h.ResetBit(kUserBits);
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| 192 | }
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| 193 |
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| 194 |
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| 195 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 196 | fDrawingPad->SetBit(kNoContextMenu);
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| 197 | SetBit(kNoContextMenu);
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| 198 | #endif
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| 199 |
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| 200 | if (fDone)
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| 201 | {
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| 202 | delete fDone;
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| 203 | fDone = NULL;
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| 204 | }
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| 205 |
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| 206 |
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| 207 | fDrawingPad->SetFillColor(22);
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| 208 |
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| 209 | fNumPixel = -1;
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| 210 | fNumTile = 0;
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| 211 | fPoints = 0;
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| 212 |
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| 213 | NewTile();
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| 214 | }
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| 215 |
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| 216 | // ------------------------------------------------------------------------
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| 217 | //
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| 218 | void MagicDomino::Init()
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| 219 | {
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| 220 | memset(fText, 0, sizeof(fText));
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| 221 |
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| 222 | //
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| 223 | // Make sure, that the object is destroyed when the canvas/pad is
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| 224 | // destroyed. Make also sure, that the interpreter doesn't try to
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| 225 | // delete it a second time.
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| 226 | //
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| 227 | SetBit(kCanDelete);
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| 228 | gInterpreter->DeleteGlobal(this);
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| 229 |
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| 230 | Draw();
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| 231 | }
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| 232 |
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| 233 | // ------------------------------------------------------------------------
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| 234 | //
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| 235 | // default constructor
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| 236 | //
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| 237 | MagicDomino::MagicDomino()
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| 238 | : fGeomCam(NULL), fDir(kBottom), fDone(NULL)
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| 239 | {
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| 240 | SetNewCamera(new MGeomCamMagic);
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| 241 | Init();
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| 242 | }
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| 243 | // ------------------------------------------------------------------------
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| 244 | //
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| 245 | //
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| 246 | MagicDomino::MagicDomino(const MGeomCam &geom)
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| 247 | : fGeomCam(NULL), fDir(kBottom), fDone(NULL)
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| 248 | {
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| 249 | SetNewCamera(static_cast<MGeomCam*>(geom.Clone()));
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| 250 | Init();
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| 251 | }
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| 252 |
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| 253 | // ------------------------------------------------------------------------
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| 254 | //
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| 255 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
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| 256 | //
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| 257 | MagicDomino::~MagicDomino()
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| 258 | {
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| 259 | Free();
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| 260 |
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| 261 | RemoveNumbers();
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| 262 |
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| 263 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this)
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| 264 | {
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| 265 | fDrawingPad->RecursiveRemove(this);
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| 266 | delete fDrawingPad;
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| 267 | }
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| 268 |
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| 269 | }
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| 270 |
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| 271 | // ------------------------------------------------------------------------
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| 272 | //
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| 273 | // This is called at any time the canvas should get repainted.
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| 274 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
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| 275 | // that the camera image doesn't get distorted by resizing the canvas.
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| 276 | //
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| 277 | void MagicDomino::Paint(Option_t *opt)
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| 278 | {
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| 279 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC());
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| 280 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC());
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| 281 |
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| 282 | //
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| 283 | // Check for a change in width or height, and make sure, that the
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| 284 | // first call also sets the range
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| 285 | //
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| 286 | if (w*fH == h*fW && fW && fH)
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| 287 | return;
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| 288 |
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| 289 | //
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| 290 | // Calculate aspect ratio (5/4=1.25 recommended)
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| 291 | //
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| 292 | const Double_t ratio = (Double_t)w/h;
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| 293 |
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| 294 | Float_t x;
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| 295 | Float_t y;
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| 296 |
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| 297 | if (ratio>1.0)
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| 298 | {
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| 299 | x = fRange*(ratio*2-1);
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| 300 | y = fRange;
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| 301 | }
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| 302 | else
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| 303 | {
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| 304 | x = fRange;
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| 305 | y = fRange/ratio;
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| 306 | }
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| 307 |
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| 308 | fH = h;
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| 309 | fW = w;
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| 310 |
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| 311 | //
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| 312 | // Set new range
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| 313 | //
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| 314 | fDrawingPad->Range(-fRange, -y, x, y);
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| 315 | }
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| 316 |
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| 317 | // ------------------------------------------------------------------------
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| 318 | //
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| 319 | // Call this function to draw the camera layout into your canvas.
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| 320 | // Setup a drawing canvas. Add this object and all child objects
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| 321 | // (hexagons, etc) to the current pad. If no pad exists a new one is
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| 322 | // created.
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| 323 | //
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| 324 | void MagicDomino::Draw(Option_t *option)
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| 325 | {
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| 326 | //
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| 327 | // if no canvas is yet existing to draw into, create a new one
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| 328 | //
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| 329 | /*TCanvas *c =*/ new TCanvas("MagicDomino", "Magic Domino Next Neighbours", 0, 0, 800, 800);
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| 330 | //c->ToggleEventStatus();
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| 331 |
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| 332 | fDrawingPad = gPad;
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| 333 | fDrawingPad->SetBorderMode(0);
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| 334 |
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| 335 | //
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| 336 | // Append this object, so that the aspect ratio is maintained
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| 337 | // (Paint-function is called)
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| 338 | //
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| 339 | AppendPad(option);
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| 340 |
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| 341 | //
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| 342 | // Reset the game pad
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| 343 | //
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| 344 | Reset();
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| 345 | DrawHexagons();
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| 346 |
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| 347 | /*
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| 348 | TPave *p = new TPave(-0.66*fRange, 0.895*fRange, 0.66*fRange, 0.995*fRange, 4, "br");
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| 349 | p->ConvertNDCtoPad();
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| 350 | p->SetFillColor(12);
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| 351 | p->SetBit(kCanDelete);
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| 352 | p->Draw();
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| 353 | */
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| 354 |
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| 355 | fDomino.SetTextAlign(23); // centered/bottom
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| 356 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 357 | fDomino.SetBit(kNoContextMenu|kCannotPick);
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| 358 | #endif
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| 359 | fDomino.Draw();
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| 360 | }
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| 361 |
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| 362 | void MagicDomino::Update()
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| 363 | {
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| 364 | TString txt = "Points: ";
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| 365 | txt += fPoints;
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| 366 | txt += " Tile: ";
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| 367 | txt += fNumTile;
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| 368 |
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| 369 | switch (fSkipped)
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| 370 | {
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| 371 | case 0:
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| 372 | fDomino.SetTextColor(8/*kGreen*/);
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| 373 | break;
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| 374 | case 1:
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| 375 | fDomino.SetTextColor(kYellow);
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| 376 | break;
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| 377 | case 2:
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| 378 | fDomino.SetTextColor(kRed);
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| 379 | break;
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| 380 | default:
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| 381 | fDomino.SetTextColor(kWhite);
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| 382 | break;
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| 383 | }
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| 384 | fDomino.SetText(0, fRange, txt);
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| 385 | }
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| 386 |
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| 387 | // ------------------------------------------------------------------------
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| 388 | //
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| 389 | // Choose new colors for the tile
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| 390 | //
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| 391 | void MagicDomino::NewColors()
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| 392 | {
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| 393 | TRandom rnd(0);
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| 394 | for (int i=0; i<3; i++)
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| 395 | {
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| 396 | Int_t color = (Int_t)rnd.Uniform(5)+2;
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| 397 | fNewColors[i*2] = color;
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| 398 | fNewColors[i*2+1] = color;
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| 399 | }
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| 400 | }
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| 401 |
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| 402 | // ------------------------------------------------------------------------
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| 403 | //
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| 404 | // Create a new tile
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| 405 | //
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| 406 | void MagicDomino::NewTile()
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| 407 | {
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| 408 | if (fNumPixel>=0)
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| 409 | {
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| 410 | const MGeomPix &pix=(*fGeomCam)[fNumPixel];
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| 411 | (*this)[fNumPixel].ResetBit(kIsTile);
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| 412 | for (int i=0; i<pix.GetNumNeighbors(); i++)
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| 413 | (*this)[pix.GetNeighbor(i)].ResetBit(kIsTile);
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| 414 |
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| 415 | fPoints += pix.GetNumNeighbors();
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| 416 | }
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| 417 |
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| 418 | RemoveNumbers();
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| 419 |
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| 420 | fNumPixel = -1;
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| 421 | fSkipped = 0;
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| 422 | fNumTile++;
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| 423 |
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| 424 | NewColors();
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| 425 | Update();
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| 426 |
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| 427 | fDrawingPad->Update();
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| 428 | }
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| 429 |
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| 430 | // ------------------------------------------------------------------------
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| 431 | //
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| 432 | // Check for at least one correct color for each pixel in tile.
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| 433 | // Ignore the tile itself and all background pixels. Check whether
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| 434 | // background of tile is empty.
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| 435 | //
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| 436 | Bool_t MagicDomino::CheckTile()
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| 437 | {
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| 438 | if (fNumPixel<0)
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| 439 | return kFALSE;
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| 440 |
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| 441 | for (int i=0; i<7; i++)
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| 442 | if (fOldColors[i]!=kBackground)
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| 443 | return kFALSE;
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| 444 |
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| 445 | Int_t cnt=0;
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| 446 | const MGeomPix &pix1=(*fGeomCam)[fNumPixel];
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| 447 | for (int i=0; i<pix1.GetNumNeighbors(); i++)
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| 448 | {
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| 449 | const Int_t idx1 = pix1.GetNeighbor(i);
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| 450 | const MGeomPix &pix2 = (*fGeomCam)[idx1];
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| 451 |
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| 452 | Byte_t ignored = 0;
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| 453 | Byte_t found = 0;
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| 454 | for (int j=0; j<pix2.GetNumNeighbors(); j++)
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| 455 | {
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| 456 | const Int_t idx2 = pix2.GetNeighbor(j);
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| 457 | const MHexagon &hex = (*this)[idx2];
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| 458 |
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| 459 | if (hex.TestBit(kIsTile) || hex.GetFillColor()==kBackground)
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| 460 | {
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| 461 | ignored++;
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| 462 | continue;
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| 463 | }
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| 464 |
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| 465 | if (hex.GetFillColor()==(*this)[idx1].GetFillColor())
|
|---|
| 466 | found++;
|
|---|
| 467 | }
|
|---|
| 468 | if (ignored==pix2.GetNumNeighbors() || found>0)
|
|---|
| 469 | cnt++;
|
|---|
| 470 | }
|
|---|
| 471 |
|
|---|
| 472 | return cnt==pix1.GetNumNeighbors();
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 | // ------------------------------------------------------------------------
|
|---|
| 476 | //
|
|---|
| 477 | // Game over!
|
|---|
| 478 | //
|
|---|
| 479 | void MagicDomino::Done()
|
|---|
| 480 | {
|
|---|
| 481 | fDone = new TText(0, 0, "Game Over!");
|
|---|
| 482 | fDone->SetTextColor(kWhite); // white
|
|---|
| 483 | fDone->SetTextAlign(22); // centered/centered
|
|---|
| 484 | fDone->SetTextSize(0.05); // white
|
|---|
| 485 | fDone->Draw();
|
|---|
| 486 |
|
|---|
| 487 | fDomino.SetTextColor(kBlue);
|
|---|
| 488 |
|
|---|
| 489 | fDrawingPad->SetFillColor(kRed);
|
|---|
| 490 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
|
|---|
| 491 | fDone->SetBit(kNoContextMenu|kCannotPick);
|
|---|
| 492 | fDrawingPad->ResetBit(kNoContextMenu);
|
|---|
| 493 | ResetBit(kNoContextMenu);
|
|---|
| 494 | #endif
|
|---|
| 495 |
|
|---|
| 496 | fDrawingPad->Modified();
|
|---|
| 497 | fDrawingPad->Update();
|
|---|
| 498 | }
|
|---|
| 499 |
|
|---|
| 500 | // ------------------------------------------------------------------------
|
|---|
| 501 | //
|
|---|
| 502 | // Execute a mouse event on the camera
|
|---|
| 503 | //
|
|---|
| 504 | void MagicDomino::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym)
|
|---|
| 505 | {
|
|---|
| 506 | if (event!=kKeyPress || fDone)
|
|---|
| 507 | return;
|
|---|
| 508 |
|
|---|
| 509 | switch (keysym)
|
|---|
| 510 | {
|
|---|
| 511 | case kKey_Escape:
|
|---|
| 512 | fPoints -= 6;
|
|---|
| 513 | fSkipped++;
|
|---|
| 514 | if (fSkipped==3)
|
|---|
| 515 | {
|
|---|
| 516 | Done();
|
|---|
| 517 | return;
|
|---|
| 518 | }
|
|---|
| 519 | NewColors();
|
|---|
| 520 | RotateTile(0);
|
|---|
| 521 | return;
|
|---|
| 522 |
|
|---|
| 523 | case kKey_Space:
|
|---|
| 524 | RotateTile(-1);
|
|---|
| 525 | return;
|
|---|
| 526 |
|
|---|
| 527 | case kKey_Return:
|
|---|
| 528 | if (CheckTile())
|
|---|
| 529 | NewTile();
|
|---|
| 530 | return;
|
|---|
| 531 |
|
|---|
| 532 | case kKey_Right:
|
|---|
| 533 | fDir = kRight;
|
|---|
| 534 | Step(kRight);
|
|---|
| 535 | return;
|
|---|
| 536 |
|
|---|
| 537 | case kKey_Left:
|
|---|
| 538 | fDir = kLeft;
|
|---|
| 539 | Step(kLeft);
|
|---|
| 540 | return;
|
|---|
| 541 |
|
|---|
| 542 | case kKey_Up:
|
|---|
| 543 | Step(kTop|fDir);
|
|---|
| 544 | return;
|
|---|
| 545 |
|
|---|
| 546 | case kKey_Down:
|
|---|
| 547 | Step(kBottom|fDir);
|
|---|
| 548 | return;
|
|---|
| 549 |
|
|---|
| 550 | case kKey_Plus:
|
|---|
| 551 | RotateTile(+1);
|
|---|
| 552 | return;
|
|---|
| 553 |
|
|---|
| 554 | case kKey_Minus:
|
|---|
| 555 | RotateTile(-1);
|
|---|
| 556 | return;
|
|---|
| 557 | }
|
|---|
| 558 | }
|
|---|
| 559 |
|
|---|
| 560 | // ------------------------------------------------------------------------
|
|---|
| 561 | //
|
|---|
| 562 | // Rotate the colors in the tile
|
|---|
| 563 | //
|
|---|
| 564 | void MagicDomino::RotateTile(Int_t add)
|
|---|
| 565 | {
|
|---|
| 566 | fPosition += add+6; // Make result positive
|
|---|
| 567 | fPosition %= 6; // Align result between 0 and 5
|
|---|
| 568 |
|
|---|
| 569 | HideTile();
|
|---|
| 570 | ShowTile();
|
|---|
| 571 |
|
|---|
| 572 | Update();
|
|---|
| 573 |
|
|---|
| 574 | fDrawingPad->Modified();
|
|---|
| 575 | fDrawingPad->Update();
|
|---|
| 576 | }
|
|---|
| 577 |
|
|---|
| 578 | // ------------------------------------------------------------------------
|
|---|
| 579 | //
|
|---|
| 580 | // Hide the tile from the pad
|
|---|
| 581 | //
|
|---|
| 582 | void MagicDomino::HideTile()
|
|---|
| 583 | {
|
|---|
| 584 | if (fNumPixel<0)
|
|---|
| 585 | return;
|
|---|
| 586 |
|
|---|
| 587 | MagicDomino &This = *this;
|
|---|
| 588 |
|
|---|
| 589 | RemoveNumbers();
|
|---|
| 590 |
|
|---|
| 591 | const MGeomPix &pix1=(*fGeomCam)[fNumPixel];
|
|---|
| 592 | This[fNumPixel].SetFillColor(fOldColors[6]);
|
|---|
| 593 | This[fNumPixel].ResetBit(kIsTile);
|
|---|
| 594 | for (int i=0; i<pix1.GetNumNeighbors(); i++)
|
|---|
| 595 | {
|
|---|
| 596 | Int_t idx = pix1.GetNeighbor(i);
|
|---|
| 597 |
|
|---|
| 598 | This[idx].SetFillColor(fOldColors[i]);
|
|---|
| 599 | This[idx].ResetBit(kIsTile);
|
|---|
| 600 | }
|
|---|
| 601 | }
|
|---|
| 602 |
|
|---|
| 603 | // ------------------------------------------------------------------------
|
|---|
| 604 | //
|
|---|
| 605 | // Show the tile on the pad
|
|---|
| 606 | //
|
|---|
| 607 | void MagicDomino::ShowTile()
|
|---|
| 608 | {
|
|---|
| 609 | if (fNumPixel<0)
|
|---|
| 610 | return;
|
|---|
| 611 |
|
|---|
| 612 | MagicDomino &This = *this;
|
|---|
| 613 |
|
|---|
| 614 | Int_t indices[6];
|
|---|
| 615 | GetSortedNeighbors(indices);
|
|---|
| 616 |
|
|---|
| 617 | RemoveNumbers();
|
|---|
| 618 |
|
|---|
| 619 | const MGeomPix &pix2=(*fGeomCam)[fNumPixel];
|
|---|
| 620 | fOldColors[6] = This[fNumPixel].GetFillColor();
|
|---|
| 621 | This[fNumPixel].SetFillColor(kBlack);
|
|---|
| 622 | This[fNumPixel].SetBit(kIsTile);
|
|---|
| 623 | for (int i=0; i<pix2.GetNumNeighbors(); i++)
|
|---|
| 624 | {
|
|---|
| 625 | Int_t idx = pix2.GetNeighbor(i);
|
|---|
| 626 |
|
|---|
| 627 | fOldColors[i] = This[idx].GetFillColor();
|
|---|
| 628 |
|
|---|
| 629 | int j=0;
|
|---|
| 630 | while (indices[j]!=i)
|
|---|
| 631 | j++;
|
|---|
| 632 |
|
|---|
| 633 | This[idx].SetFillColor(fNewColors[(j+fPosition)%6]);
|
|---|
| 634 | This[idx].SetBit(kIsTile);
|
|---|
| 635 |
|
|---|
| 636 | TString num;
|
|---|
| 637 | num += idx;
|
|---|
| 638 |
|
|---|
| 639 | fText[i] = new TText(This[idx].GetX(), This[idx].GetY(), num);
|
|---|
| 640 | fText[i]->SetTextSize(0.3*This[idx].GetD()/fGeomCam->GetMaxRadius());
|
|---|
| 641 | fText[i]->SetTextFont(122);
|
|---|
| 642 | fText[i]->SetTextAlign(22); // centered/centered
|
|---|
| 643 | fText[i]->Draw();
|
|---|
| 644 | }
|
|---|
| 645 | }
|
|---|
| 646 |
|
|---|
| 647 | // ------------------------------------------------------------------------
|
|---|
| 648 | //
|
|---|
| 649 | // Hide the tile, change its position, show it again, update status text
|
|---|
| 650 | //
|
|---|
| 651 | void MagicDomino::ChangePixel(Int_t add)
|
|---|
| 652 | {
|
|---|
| 653 | HideTile();
|
|---|
| 654 |
|
|---|
| 655 | fNumPixel = add;
|
|---|
| 656 |
|
|---|
| 657 | ShowTile();
|
|---|
| 658 |
|
|---|
| 659 | Update();
|
|---|
| 660 |
|
|---|
| 661 | fDrawingPad->Update();
|
|---|
| 662 | }
|
|---|
| 663 |
|
|---|
| 664 | // ------------------------------------------------------------------------
|
|---|
| 665 | //
|
|---|
| 666 | // Analyse the directions of the next neighbors
|
|---|
| 667 | //
|
|---|
| 668 | Short_t MagicDomino::AnalysePixel(Int_t dir)
|
|---|
| 669 | {
|
|---|
| 670 | const MGeomPix &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel];
|
|---|
| 671 |
|
|---|
| 672 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 };
|
|---|
| 673 |
|
|---|
| 674 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
|---|
| 675 | {
|
|---|
| 676 | MGeomPix &next = (*fGeomCam)[pix.GetNeighbor(i)];
|
|---|
| 677 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX());
|
|---|
| 678 | }
|
|---|
| 679 |
|
|---|
| 680 | Int_t indices[6];
|
|---|
| 681 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom
|
|---|
| 682 |
|
|---|
| 683 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
|---|
| 684 | {
|
|---|
| 685 | const Int_t idx = pix.GetNeighbor(indices[i]);
|
|---|
| 686 | const Double_t angle = fAngle[indices[i]]*180/TMath::Pi();
|
|---|
| 687 |
|
|---|
| 688 | if (angle<-149 && dir==kLeft)
|
|---|
| 689 | return idx;
|
|---|
| 690 | if (angle>-149 && angle<-90 && dir==kBottomLeft)
|
|---|
| 691 | return idx;
|
|---|
| 692 | //if (angle==-90 && dir==kBottom)
|
|---|
| 693 | // return idx;
|
|---|
| 694 | if (angle>-90 && angle<-31 && dir==kBottomRight)
|
|---|
| 695 | return idx;
|
|---|
| 696 | if (angle>-31 && angle<31 && dir==kRight)
|
|---|
| 697 | return idx;
|
|---|
| 698 | if (angle>31 && angle<90 && dir==kTopRight)
|
|---|
| 699 | return idx;
|
|---|
| 700 | //if (angle==90 && dir==kTop)
|
|---|
| 701 | // return idx;
|
|---|
| 702 | if (angle>90 && angle<149 && dir==kTopLeft)
|
|---|
| 703 | return idx;
|
|---|
| 704 | if (angle>149 && dir==kLeft)
|
|---|
| 705 | return idx;
|
|---|
| 706 | }
|
|---|
| 707 | return -1;
|
|---|
| 708 | }
|
|---|
| 709 |
|
|---|
| 710 | // ------------------------------------------------------------------------
|
|---|
| 711 | //
|
|---|
| 712 | // Sort the next neighbort from the left, top, right, bottom
|
|---|
| 713 | //
|
|---|
| 714 | void MagicDomino::GetSortedNeighbors(Int_t indices[6])
|
|---|
| 715 | {
|
|---|
| 716 | const MGeomPix &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel];
|
|---|
| 717 |
|
|---|
| 718 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 };
|
|---|
| 719 |
|
|---|
| 720 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
|---|
| 721 | {
|
|---|
| 722 | MGeomPix &next = (*fGeomCam)[pix.GetNeighbor(i)];
|
|---|
| 723 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX());
|
|---|
| 724 | }
|
|---|
| 725 |
|
|---|
| 726 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom
|
|---|
| 727 | }
|
|---|
| 728 |
|
|---|
| 729 | // ------------------------------------------------------------------------
|
|---|
| 730 | //
|
|---|
| 731 | // Move tile one step in the given direction
|
|---|
| 732 | //
|
|---|
| 733 | void MagicDomino::Step(Int_t dir)
|
|---|
| 734 | {
|
|---|
| 735 | Short_t newidx = AnalysePixel(dir);
|
|---|
| 736 | if (newidx<0)
|
|---|
| 737 | return;
|
|---|
| 738 | ChangePixel(newidx);
|
|---|
| 739 | }
|
|---|
| 740 |
|
|---|