1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz 07/2002 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | !
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20 | ! Copyright: MAGIC Software Development, 2000-2002
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | /////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // MagicDomino
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28 | // -----------
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29 | //
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30 | // Magic Camera games.
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31 | //
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32 | // Start the show by:
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33 | // MagicDomino show;
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34 | //
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35 | // Use the following keys:
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36 | // -----------------------
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37 | //
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38 | // * Cursor up/down, left/right:
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39 | // Move tile
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40 | //
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41 | // * Space:
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42 | // Rotate tile
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43 | //
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44 | // * Enter:
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45 | // Set tile
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46 | //
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47 | // * Esc:
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48 | // Skip tile
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49 | //
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50 | // Rules:
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51 | // ------
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52 | //
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53 | // Each hexagon in the tile must at least have one neighbor
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54 | // which has the same color. It is not allowed to put a tile onto
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55 | // another one. The game is over if you have skipped three tiles
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56 | // in a row.
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57 | //
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58 | ////////////////////////////////////////////////////////////////////////////
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59 | #include "MagicDomino.h"
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60 |
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61 | #include <iostream>
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62 |
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63 | #include <KeySymbols.h>
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64 |
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65 | #include <TCanvas.h>
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66 | #include <TRandom.h>
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67 | #include <TInterpreter.h>
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68 |
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69 | #include "MHexagon.h"
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70 |
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71 | #include "MGeomPix.h"
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72 | #include "MGeomCamCT1.h"
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73 | #include "MGeomCamMagic.h"
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74 |
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75 | ClassImp(MagicDomino);
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76 |
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77 | using namespace std;
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78 |
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79 | // ------------------------------------------------------------------------
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80 | //
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81 | // Free all onbects connected to a special camera geometry
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82 | //
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83 | void MagicDomino::Free()
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84 | {
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85 | if (!fGeomCam)
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86 | return;
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87 |
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88 | fPixels->Delete();
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89 |
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90 | delete fPixels;
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91 |
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92 | delete fGeomCam;
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93 | }
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94 |
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95 | // ------------------------------------------------------------------------
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96 | //
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97 | // Draw all pixels of the camera
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98 | // (means apend all pixelobjects to the current pad)
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99 | //
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100 | void MagicDomino::DrawHexagons()
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101 | {
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102 | for (UInt_t i=0; i<fNumPixels; i++)
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103 | (*this)[i].Draw();
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104 | }
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105 |
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106 | // ------------------------------------------------------------------------
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107 | //
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108 | // Change camera from Magic to CT1 and back
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109 | //
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110 | void MagicDomino::ChangeCamera()
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111 | {
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112 | static Bool_t ct1=kFALSE;
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113 |
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114 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
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115 |
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116 | if (ct1)
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117 | SetNewCamera(new MGeomCamMagic);
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118 | else
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119 | SetNewCamera(new MGeomCamCT1);
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120 |
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121 | ct1 = !ct1;
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122 |
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123 | Reset();
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124 | DrawHexagons();
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125 | }
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126 |
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127 | // ------------------------------------------------------------------------
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128 | //
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129 | // Reset/set all veriables needed for a new camera geometry
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130 | //
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131 | void MagicDomino::SetNewCamera(MGeomCam *geom)
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132 | {
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133 | Free();
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134 |
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135 | //
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136 | // Reset the display geometry
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137 | //
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138 | fW=0;
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139 | fH=0;
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140 |
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141 | //
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142 | // Set new camera
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143 | //
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144 | fGeomCam = geom;
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145 |
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146 | //
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147 | // create the hexagons of the display
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148 | //
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149 | fNumPixels = fGeomCam->GetNumPixels();
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150 | fRange = fGeomCam->GetMaxRadius();
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151 |
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152 | //
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153 | // Construct all hexagons. Use new-operator with placement
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154 | //
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155 | fPixels = new TClonesArray("MHexagon", fNumPixels);
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156 |
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157 | for (UInt_t i=0; i<fNumPixels; i++)
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158 | {
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159 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]);
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160 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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161 | h.SetBit(kNoContextMenu|kCannotPick);
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162 | #endif
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163 | }
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164 | }
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165 |
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166 | // ------------------------------------------------------------------------
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167 | //
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168 | // remove the pixel numbers in the tile from the pad
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169 | //
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170 | void MagicDomino::RemoveNumbers()
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171 | {
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172 | for (int i=0; i<6; i++)
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173 | if (fText[i])
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174 | {
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175 | delete fText[i];
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176 | fText[i] = NULL;
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177 | }
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178 | }
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179 |
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180 | // ------------------------------------------------------------------------
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181 | //
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182 | // Reset/restart the game
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183 | //
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184 | void MagicDomino::Reset()
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185 | {
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186 | for (UInt_t i=0; i<fNumPixels; i++)
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187 | {
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188 | MHexagon &h = (*this)[i];
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189 | h.SetFillColor(kBackground);
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190 | h.ResetBit(kUserBits);
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191 | }
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192 |
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193 |
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194 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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195 | fDrawingPad->SetBit(kNoContextMenu);
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196 | SetBit(kNoContextMenu);
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197 | #endif
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198 |
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199 | if (fDone)
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200 | {
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201 | delete fDone;
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202 | fDone = NULL;
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203 | }
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204 |
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205 |
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206 | fDrawingPad->SetFillColor(22);
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207 |
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208 | fNumPixel = -1;
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209 | fNumTile = 0;
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210 | fPoints = 0;
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211 |
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212 | NewTile();
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213 | }
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214 |
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215 | // ------------------------------------------------------------------------
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216 | //
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217 | // default constructor
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218 | //
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219 | MagicDomino::MagicDomino()
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220 | : fGeomCam(NULL), fDir(kBottom), fDone(NULL)
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221 | {
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222 | memset(fText, 0, sizeof(fText));
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223 |
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224 | SetNewCamera(new MGeomCamMagic);
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225 |
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226 | //
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227 | // Make sure, that the object is destroyed when the canvas/pad is
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228 | // destroyed. Make also sure, that the interpreter doesn't try to
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229 | // delete it a second time.
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230 | //
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231 | SetBit(kCanDelete);
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232 | gInterpreter->DeleteGlobal(this);
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233 |
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234 | Draw();
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235 | }
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236 |
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237 | // ------------------------------------------------------------------------
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238 | //
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239 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
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240 | //
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241 | MagicDomino::~MagicDomino()
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242 | {
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243 | Free();
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244 |
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245 | RemoveNumbers();
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246 |
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247 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this)
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248 | {
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249 | fDrawingPad->RecursiveRemove(this);
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250 | delete fDrawingPad;
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251 | }
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252 |
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253 | }
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254 |
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255 | // ------------------------------------------------------------------------
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256 | //
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257 | // This is called at any time the canvas should get repainted.
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258 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
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259 | // that the camera image doesn't get distorted by resizing the canvas.
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260 | //
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261 | void MagicDomino::Paint(Option_t *opt)
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262 | {
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263 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC());
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264 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC());
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265 |
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266 | //
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267 | // Check for a change in width or height, and make sure, that the
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268 | // first call also sets the range
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269 | //
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270 | if (w*fH == h*fW && fW && fH)
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271 | return;
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272 |
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273 | //
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274 | // Calculate aspect ratio (5/4=1.25 recommended)
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275 | //
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276 | const Double_t ratio = (Double_t)w/h;
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277 |
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278 | Float_t x;
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279 | Float_t y;
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280 |
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281 | if (ratio>1.0)
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282 | {
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283 | x = fRange*(ratio*2-1);
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284 | y = fRange;
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285 | }
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286 | else
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287 | {
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288 | x = fRange;
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289 | y = fRange/ratio;
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290 | }
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291 |
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292 | fH = h;
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293 | fW = w;
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294 |
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295 | //
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296 | // Set new range
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297 | //
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298 | fDrawingPad->Range(-fRange, -y, x, y);
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299 | }
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300 |
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301 | // ------------------------------------------------------------------------
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302 | //
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303 | // Call this function to draw the camera layout into your canvas.
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304 | // Setup a drawing canvas. Add this object and all child objects
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305 | // (hexagons, etc) to the current pad. If no pad exists a new one is
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306 | // created.
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307 | //
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308 | void MagicDomino::Draw(Option_t *option)
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309 | {
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310 | //
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311 | // if no canvas is yet existing to draw into, create a new one
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312 | //
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313 | /*TCanvas *c =*/ new TCanvas("MagicDomino", "Magic Domino Next Neighbours", 0, 0, 800, 800);
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314 | //c->ToggleEventStatus();
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315 |
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316 | fDrawingPad = gPad;
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317 | fDrawingPad->SetBorderMode(0);
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318 |
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319 | //
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320 | // Append this object, so that the aspect ratio is maintained
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321 | // (Paint-function is called)
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322 | //
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323 | AppendPad(option);
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324 |
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325 | //
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326 | // Reset the game pad
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327 | //
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328 | Reset();
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329 | DrawHexagons();
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330 |
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331 | /*
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332 | TPave *p = new TPave(-0.66*fRange, 0.895*fRange, 0.66*fRange, 0.995*fRange, 4, "br");
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333 | p->ConvertNDCtoPad();
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334 | p->SetFillColor(12);
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335 | p->SetBit(kCanDelete);
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336 | p->Draw();
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337 | */
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338 |
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339 | fDomino.SetTextAlign(23); // centered/bottom
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340 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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341 | fDomino.SetBit(kNoContextMenu|kCannotPick);
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342 | #endif
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343 | fDomino.Draw();
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344 | }
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345 |
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346 | void MagicDomino::Update()
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347 | {
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348 | TString txt = "Points: ";
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349 | txt += fPoints;
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350 | txt += " Tile: ";
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351 | txt += fNumTile;
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352 |
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353 | switch (fSkipped)
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354 | {
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355 | case 0:
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356 | fDomino.SetTextColor(8/*kGreen*/);
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357 | break;
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358 | case 1:
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359 | fDomino.SetTextColor(kYellow);
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360 | break;
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361 | case 2:
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362 | fDomino.SetTextColor(kRed);
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363 | break;
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364 | default:
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365 | fDomino.SetTextColor(kWhite);
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366 | break;
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367 | }
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368 | fDomino.SetText(0, fRange, txt);
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369 | }
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370 |
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371 | // ------------------------------------------------------------------------
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372 | //
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373 | // Choose new colors for the tile
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374 | //
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375 | void MagicDomino::NewColors()
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376 | {
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377 | TRandom rnd(0);
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378 | for (int i=0; i<3; i++)
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379 | {
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380 | Int_t color = (Int_t)rnd.Uniform(5)+2;
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381 | fNewColors[i*2] = color;
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382 | fNewColors[i*2+1] = color;
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383 | }
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384 | }
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385 |
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386 | // ------------------------------------------------------------------------
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387 | //
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388 | // Create a new tile
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389 | //
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390 | void MagicDomino::NewTile()
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391 | {
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392 | if (fNumPixel>=0)
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393 | {
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394 | const MGeomPix &pix=(*fGeomCam)[fNumPixel];
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395 | (*this)[fNumPixel].ResetBit(kIsTile);
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396 | for (int i=0; i<pix.GetNumNeighbors(); i++)
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397 | (*this)[pix.GetNeighbor(i)].ResetBit(kIsTile);
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398 |
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399 | fPoints += pix.GetNumNeighbors();
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400 | }
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401 |
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402 | RemoveNumbers();
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403 |
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404 | fNumPixel = -1;
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405 | fSkipped = 0;
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406 | fNumTile++;
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407 |
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408 | NewColors();
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409 | Update();
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410 |
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411 | fDrawingPad->Update();
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412 | }
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413 |
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414 | // ------------------------------------------------------------------------
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415 | //
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416 | // Check for at least one correct color for each pixel in tile.
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417 | // Ignore the tile itself and all background pixels. Check whether
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418 | // background of tile is empty.
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419 | //
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420 | Bool_t MagicDomino::CheckTile()
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421 | {
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422 | if (fNumPixel<0)
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423 | return kFALSE;
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424 |
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425 | for (int i=0; i<7; i++)
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426 | if (fOldColors[i]!=kBackground)
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427 | return kFALSE;
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428 |
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429 | Int_t cnt=0;
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430 | const MGeomPix &pix1=(*fGeomCam)[fNumPixel];
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431 | for (int i=0; i<pix1.GetNumNeighbors(); i++)
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432 | {
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433 | const Int_t idx1 = pix1.GetNeighbor(i);
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434 | const MGeomPix &pix2 = (*fGeomCam)[idx1];
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435 |
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436 | Byte_t ignored = 0;
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437 | Byte_t found = 0;
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438 | for (int j=0; j<pix2.GetNumNeighbors(); j++)
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439 | {
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440 | const Int_t idx2 = pix2.GetNeighbor(j);
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441 | const MHexagon &hex = (*this)[idx2];
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442 |
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443 | if (hex.TestBit(kIsTile) || hex.GetFillColor()==kBackground)
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444 | {
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445 | ignored++;
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446 | continue;
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447 | }
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448 |
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449 | if (hex.GetFillColor()==(*this)[idx1].GetFillColor())
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450 | found++;
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451 | }
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452 | if (ignored==pix2.GetNumNeighbors() || found>0)
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453 | cnt++;
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454 | }
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455 |
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456 | return cnt==pix1.GetNumNeighbors();
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457 | }
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458 |
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459 | // ------------------------------------------------------------------------
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460 | //
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461 | // Game over!
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462 | //
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463 | void MagicDomino::Done()
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464 | {
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465 | fDone = new TText(0, 0, "Game Over!");
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466 | fDone->SetTextColor(kWhite); // white
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467 | fDone->SetTextAlign(22); // centered/centered
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468 | fDone->SetTextSize(0.05); // white
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469 | fDone->Draw();
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470 |
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471 | fDomino.SetTextColor(kBlue);
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472 |
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473 | fDrawingPad->SetFillColor(kRed);
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474 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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475 | fDone->SetBit(kNoContextMenu|kCannotPick);
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476 | fDrawingPad->ResetBit(kNoContextMenu);
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477 | ResetBit(kNoContextMenu);
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478 | #endif
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479 |
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480 | fDrawingPad->Modified();
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481 | fDrawingPad->Update();
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482 | }
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483 |
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484 | // ------------------------------------------------------------------------
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485 | //
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486 | // Execute a mouse event on the camera
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487 | //
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488 | void MagicDomino::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym)
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489 | {
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490 | if (event!=kKeyPress || fDone)
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491 | return;
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492 |
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493 | switch (keysym)
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494 | {
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495 | case kKey_Escape:
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496 | fPoints -= 6;
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497 | fSkipped++;
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498 | if (fSkipped==3)
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499 | {
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500 | Done();
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501 | return;
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502 | }
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503 | NewColors();
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504 | RotateTile(0);
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505 | return;
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506 |
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507 | case kKey_Space:
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508 | RotateTile(-1);
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509 | return;
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510 |
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511 | case kKey_Return:
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512 | if (CheckTile())
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513 | NewTile();
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514 | return;
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515 |
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516 | case kKey_Right:
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517 | fDir = kRight;
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518 | Step(kRight);
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519 | return;
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520 |
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521 | case kKey_Left:
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522 | fDir = kLeft;
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523 | Step(kLeft);
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524 | return;
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525 |
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526 | case kKey_Up:
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---|
527 | Step(kTop|fDir);
|
---|
528 | return;
|
---|
529 |
|
---|
530 | case kKey_Down:
|
---|
531 | Step(kBottom|fDir);
|
---|
532 | return;
|
---|
533 |
|
---|
534 | case kKey_Plus:
|
---|
535 | RotateTile(+1);
|
---|
536 | return;
|
---|
537 |
|
---|
538 | case kKey_Minus:
|
---|
539 | RotateTile(-1);
|
---|
540 | return;
|
---|
541 | }
|
---|
542 | }
|
---|
543 |
|
---|
544 | // ------------------------------------------------------------------------
|
---|
545 | //
|
---|
546 | // Rotate the colors in the tile
|
---|
547 | //
|
---|
548 | void MagicDomino::RotateTile(Int_t add)
|
---|
549 | {
|
---|
550 | fPosition += add+6; // Make result positive
|
---|
551 | fPosition %= 6; // Align result between 0 and 5
|
---|
552 |
|
---|
553 | HideTile();
|
---|
554 | ShowTile();
|
---|
555 |
|
---|
556 | Update();
|
---|
557 |
|
---|
558 | fDrawingPad->Modified();
|
---|
559 | fDrawingPad->Update();
|
---|
560 | }
|
---|
561 |
|
---|
562 | // ------------------------------------------------------------------------
|
---|
563 | //
|
---|
564 | // Hide the tile from the pad
|
---|
565 | //
|
---|
566 | void MagicDomino::HideTile()
|
---|
567 | {
|
---|
568 | if (fNumPixel<0)
|
---|
569 | return;
|
---|
570 |
|
---|
571 | MagicDomino &This = *this;
|
---|
572 |
|
---|
573 | RemoveNumbers();
|
---|
574 |
|
---|
575 | const MGeomPix &pix1=(*fGeomCam)[fNumPixel];
|
---|
576 | This[fNumPixel].SetFillColor(fOldColors[6]);
|
---|
577 | This[fNumPixel].ResetBit(kIsTile);
|
---|
578 | for (int i=0; i<pix1.GetNumNeighbors(); i++)
|
---|
579 | {
|
---|
580 | Int_t idx = pix1.GetNeighbor(i);
|
---|
581 |
|
---|
582 | This[idx].SetFillColor(fOldColors[i]);
|
---|
583 | This[idx].ResetBit(kIsTile);
|
---|
584 | }
|
---|
585 | }
|
---|
586 |
|
---|
587 | // ------------------------------------------------------------------------
|
---|
588 | //
|
---|
589 | // Show the tile on the pad
|
---|
590 | //
|
---|
591 | void MagicDomino::ShowTile()
|
---|
592 | {
|
---|
593 | if (fNumPixel<0)
|
---|
594 | return;
|
---|
595 |
|
---|
596 | MagicDomino &This = *this;
|
---|
597 |
|
---|
598 | Int_t indices[6];
|
---|
599 | GetSortedNeighbors(indices);
|
---|
600 |
|
---|
601 | RemoveNumbers();
|
---|
602 |
|
---|
603 | const MGeomPix &pix2=(*fGeomCam)[fNumPixel];
|
---|
604 | fOldColors[6] = This[fNumPixel].GetFillColor();
|
---|
605 | This[fNumPixel].SetFillColor(kBlack);
|
---|
606 | This[fNumPixel].SetBit(kIsTile);
|
---|
607 | for (int i=0; i<pix2.GetNumNeighbors(); i++)
|
---|
608 | {
|
---|
609 | Int_t idx = pix2.GetNeighbor(i);
|
---|
610 |
|
---|
611 | fOldColors[i] = This[idx].GetFillColor();
|
---|
612 |
|
---|
613 | int j=0;
|
---|
614 | while (indices[j]!=i)
|
---|
615 | j++;
|
---|
616 |
|
---|
617 | This[idx].SetFillColor(fNewColors[(j+fPosition)%6]);
|
---|
618 | This[idx].SetBit(kIsTile);
|
---|
619 |
|
---|
620 | TString num;
|
---|
621 | num += idx;
|
---|
622 |
|
---|
623 | fText[i] = new TText(This[idx].GetX(), This[idx].GetY(), num);
|
---|
624 | fText[i]->SetTextSize(0.3*This[idx].GetD()/fGeomCam->GetMaxRadius());
|
---|
625 | fText[i]->SetTextFont(122);
|
---|
626 | fText[i]->SetTextAlign(22); // centered/centered
|
---|
627 | fText[i]->Draw();
|
---|
628 | }
|
---|
629 | }
|
---|
630 |
|
---|
631 | // ------------------------------------------------------------------------
|
---|
632 | //
|
---|
633 | // Hide the tile, change its position, show it again, update status text
|
---|
634 | //
|
---|
635 | void MagicDomino::ChangePixel(Int_t add)
|
---|
636 | {
|
---|
637 | HideTile();
|
---|
638 |
|
---|
639 | fNumPixel = add;
|
---|
640 |
|
---|
641 | ShowTile();
|
---|
642 |
|
---|
643 | Update();
|
---|
644 |
|
---|
645 | fDrawingPad->Update();
|
---|
646 | }
|
---|
647 |
|
---|
648 | // ------------------------------------------------------------------------
|
---|
649 | //
|
---|
650 | // Analyse the directions of the next neighbors
|
---|
651 | //
|
---|
652 | Short_t MagicDomino::AnalysePixel(Int_t dir)
|
---|
653 | {
|
---|
654 | const MGeomPix &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel];
|
---|
655 |
|
---|
656 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 };
|
---|
657 |
|
---|
658 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
---|
659 | {
|
---|
660 | MGeomPix &next = (*fGeomCam)[pix.GetNeighbor(i)];
|
---|
661 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX());
|
---|
662 | }
|
---|
663 |
|
---|
664 | Int_t indices[6];
|
---|
665 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom
|
---|
666 |
|
---|
667 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
---|
668 | {
|
---|
669 | const Int_t idx = pix.GetNeighbor(indices[i]);
|
---|
670 | const Double_t angle = fAngle[indices[i]]*180/TMath::Pi();
|
---|
671 |
|
---|
672 | if (angle<-149 && dir==kLeft)
|
---|
673 | return idx;
|
---|
674 | if (angle>-149 && angle<-90 && dir==kBottomLeft)
|
---|
675 | return idx;
|
---|
676 | //if (angle==-90 && dir==kBottom)
|
---|
677 | // return idx;
|
---|
678 | if (angle>-90 && angle<-31 && dir==kBottomRight)
|
---|
679 | return idx;
|
---|
680 | if (angle>-31 && angle<31 && dir==kRight)
|
---|
681 | return idx;
|
---|
682 | if (angle>31 && angle<90 && dir==kTopRight)
|
---|
683 | return idx;
|
---|
684 | //if (angle==90 && dir==kTop)
|
---|
685 | // return idx;
|
---|
686 | if (angle>90 && angle<149 && dir==kTopLeft)
|
---|
687 | return idx;
|
---|
688 | if (angle>149 && dir==kLeft)
|
---|
689 | return idx;
|
---|
690 | }
|
---|
691 | return -1;
|
---|
692 | }
|
---|
693 |
|
---|
694 | // ------------------------------------------------------------------------
|
---|
695 | //
|
---|
696 | // Sort the next neighbort from the left, top, right, bottom
|
---|
697 | //
|
---|
698 | void MagicDomino::GetSortedNeighbors(Int_t indices[6])
|
---|
699 | {
|
---|
700 | const MGeomPix &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel];
|
---|
701 |
|
---|
702 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 };
|
---|
703 |
|
---|
704 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
---|
705 | {
|
---|
706 | MGeomPix &next = (*fGeomCam)[pix.GetNeighbor(i)];
|
---|
707 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX());
|
---|
708 | }
|
---|
709 |
|
---|
710 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom
|
---|
711 | }
|
---|
712 |
|
---|
713 | // ------------------------------------------------------------------------
|
---|
714 | //
|
---|
715 | // Move tile one step in the given direction
|
---|
716 | //
|
---|
717 | void MagicDomino::Step(Int_t dir)
|
---|
718 | {
|
---|
719 | Short_t newidx = AnalysePixel(dir);
|
---|
720 | if (newidx<0)
|
---|
721 | return;
|
---|
722 | ChangePixel(newidx);
|
---|
723 | }
|
---|
724 |
|
---|