1 | #ifndef MARS_MagicDomino
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2 | #define MARS_MagicDomino
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3 |
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4 | #ifndef MARS_MAGIC
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5 | #include "MAGIC.h"
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6 | #endif
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7 |
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8 | #ifndef ROOT_TText
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9 | #include <TText.h>
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10 | #endif
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11 | #ifndef ROOT_TClonesArray
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12 | #include <TClonesArray.h>
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13 | #endif
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14 |
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15 | class TMarker;
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16 | class TVirtualPad;
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17 |
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18 | class MGeomCam;
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19 | class MHexagon;
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20 |
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21 | class MagicDomino : public TObject
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22 | {
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23 | private:
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24 | enum
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25 | {
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26 | kBackground = 50,
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27 | kIsTile = BIT(16),
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28 | kRight = BIT(17),
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29 | kLeft = BIT(18),
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30 | kTop = BIT(19),
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31 | kBottom = BIT(20),
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32 | kUserBits = 0x7fc000, // 14-23 are allowed
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33 |
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34 | kBottomLeft = kBottom|kLeft,
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35 | kBottomRight = kBottom|kRight,
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36 | kTopLeft = kTop|kLeft,
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37 | kTopRight = kTop|kRight
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38 |
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39 | };
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40 |
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41 | MGeomCam *fGeomCam; // pointer to camera geometry
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42 |
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43 | UShort_t fNumPixels; // number of pixels in the present geometry
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44 | Short_t fNumPixel; // number of actual pixel
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45 | Int_t fNumTile; // number of setteled tiles
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46 | Float_t fRange; // the range in millimeters of the present geometry
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47 |
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48 | Int_t fPoints; // points you got
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49 |
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50 | Int_t fDir; // direction you move the tile
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51 |
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52 | Int_t fOldColors[7]; // colors of hexagons which are under the tile
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53 | Int_t fNewColors[6]; // colors of the tile itself
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54 | Byte_t fPosition; // rotation position of colors in tile
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55 | Byte_t fSkipped; // number of skipped tiles
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56 |
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57 | TText fDomino; // TText showing status informations
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58 | TText *fText[6]; // ttext showing the six numbers in the tile
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59 | TText *fDone; // game over text
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60 |
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61 | UInt_t fW; // Width of canvas
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62 | UInt_t fH; // Height of canvas
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63 |
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64 | TClonesArray *fPixels; // array of all hexagons
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65 | TVirtualPad *fDrawingPad; // pad in which we are drawing
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66 |
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67 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
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68 |
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69 | Bool_t CheckTile();
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70 | void NewTile();
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71 | void NewColors();
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72 | void HideTile();
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73 | void ShowTile();
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74 | void RotateTile(Int_t add);
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75 | void Update();
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76 | void Free();
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77 | void Done();
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78 | void RemoveNumbers();
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79 | void DrawHexagons();
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80 | void SetNewCamera(MGeomCam *);
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81 | void ChangePixel(Int_t add);
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82 | void Step(Int_t dir);
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83 | Short_t AnalysePixel(Int_t dir);
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84 | void GetSortedNeighbors(Int_t indices[6]);
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85 |
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86 | void Draw(Option_t *option="");
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87 | void Paint(Option_t *option="");
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88 | void ExecuteEvent(Int_t event, Int_t px, Int_t py);
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89 | Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; }
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90 |
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91 | public:
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92 | MagicDomino();
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93 | ~MagicDomino();
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94 |
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95 | void Reset(); //*MENU*
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96 | void ChangeCamera(); //*MENU*
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97 |
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98 | ClassDef(MagicDomino, 0) // Magic Camera Games: Some kind of Domino
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99 | };
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100 |
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101 | #endif
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