| 1 | #ifndef MARS_MagicDomino
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| 2 | #define MARS_MagicDomino
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| 3 |
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| 4 | #ifndef MARS_MAGIC
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| 5 | #include "MAGIC.h"
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| 6 | #endif
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| 7 |
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| 8 | #ifndef ROOT_TText
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| 9 | #include <TText.h>
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| 10 | #endif
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| 11 | #ifndef ROOT_TClonesArray
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| 12 | #include <TClonesArray.h>
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| 13 | #endif
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| 14 |
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| 15 | class TMarker;
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| 16 | class TVirtualPad;
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| 17 |
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| 18 | class MGeomCam;
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| 19 | class MHexagon;
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| 20 |
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| 21 | class MagicDomino : public TObject
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| 22 | {
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| 23 | private:
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| 24 | enum
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| 25 | {
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| 26 | kBackground = 50,
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| 27 | kIsTile = BIT(16),
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| 28 | kRight = BIT(17),
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| 29 | kLeft = BIT(18),
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| 30 | kTop = BIT(19),
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| 31 | kBottom = BIT(20),
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| 32 | kUserBits = 0x7fc000, // 14-23 are allowed
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| 33 |
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| 34 | kBottomLeft = kBottom|kLeft,
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| 35 | kBottomRight = kBottom|kRight,
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| 36 | kTopLeft = kTop|kLeft,
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| 37 | kTopRight = kTop|kRight
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| 38 |
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| 39 | };
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| 40 |
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| 41 | MGeomCam *fGeomCam; // pointer to camera geometry
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| 42 |
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| 43 | UShort_t fNumPixels; // number of pixels in the present geometry
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| 44 | Short_t fNumPixel; // number of actual pixel
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| 45 | Int_t fNumTile; // number of setteled tiles
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| 46 | Float_t fRange; // the range in millimeters of the present geometry
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| 47 |
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| 48 | Int_t fPoints; // points you got
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| 49 |
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| 50 | Int_t fDir; // direction you move the tile
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| 51 |
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| 52 | Int_t fOldColors[7]; // colors of hexagons which are under the tile
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| 53 | Int_t fNewColors[6]; // colors of the tile itself
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| 54 | Byte_t fPosition; // rotation position of colors in tile
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| 55 | Byte_t fSkipped; // number of skipped tiles
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| 56 |
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| 57 | TText fDomino; // TText showing status informations
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| 58 | TText *fText[6]; // ttext showing the six numbers in the tile
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| 59 | TText *fDone; // game over text
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| 60 |
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| 61 | UInt_t fW; // Width of canvas
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| 62 | UInt_t fH; // Height of canvas
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| 63 |
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| 64 | TClonesArray *fPixels; // array of all hexagons
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| 65 | TVirtualPad *fDrawingPad; // pad in which we are drawing
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| 66 |
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| 67 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
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| 68 |
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| 69 | Bool_t CheckTile();
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| 70 | void NewTile();
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| 71 | void NewColors();
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| 72 | void HideTile();
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| 73 | void ShowTile();
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| 74 | void RotateTile(Int_t add);
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| 75 | void Update();
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| 76 | void Free();
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| 77 | void Done();
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| 78 | void RemoveNumbers();
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| 79 | void DrawHexagons();
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| 80 | void SetNewCamera(MGeomCam *);
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| 81 | void ChangePixel(Int_t add);
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| 82 | void Step(Int_t dir);
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| 83 | Short_t AnalysePixel(Int_t dir);
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| 84 | void GetSortedNeighbors(Int_t indices[6]);
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| 85 |
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| 86 | void Draw(Option_t *option="");
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| 87 | void Paint(Option_t *option="");
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| 88 | void ExecuteEvent(Int_t event, Int_t px, Int_t py);
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| 89 | Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; }
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| 90 |
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| 91 | public:
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| 92 | MagicDomino();
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| 93 | ~MagicDomino();
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| 94 |
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| 95 | void Reset(); //*MENU*
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| 96 | void ChangeCamera(); //*MENU*
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| 97 |
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| 98 | ClassDef(MagicDomino, 0) // Magic Camera Games: Some kind of Domino
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| 99 | };
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| 100 |
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| 101 | #endif
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