| 1 | #ifndef MARS_MagicDomino | 
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| 2 | #define MARS_MagicDomino | 
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| 3 |  | 
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| 4 | #ifndef MARS_MAGIC | 
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| 5 | #include "MAGIC.h" | 
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| 6 | #endif | 
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| 7 |  | 
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| 8 | #ifndef ROOT_TText | 
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| 9 | #include <TText.h> | 
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| 10 | #endif | 
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| 11 | #ifndef ROOT_TClonesArray | 
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| 12 | #include <TClonesArray.h> | 
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| 13 | #endif | 
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| 14 |  | 
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| 15 | class TMarker; | 
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| 16 | class TVirtualPad; | 
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| 17 |  | 
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| 18 | class MGeomCam; | 
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| 19 | class MHexagon; | 
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| 20 |  | 
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| 21 | class MagicDomino : public TObject | 
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| 22 | { | 
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| 23 | private: | 
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| 24 | enum | 
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| 25 | { | 
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| 26 | kBackground  = 50, | 
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| 27 | kIsTile      = BIT(16), | 
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| 28 | kRight       = BIT(17), | 
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| 29 | kLeft        = BIT(18), | 
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| 30 | kTop         = BIT(19), | 
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| 31 | kBottom      = BIT(20), | 
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| 32 | kUserBits    = 0x7fc000, // 14-23 are allowed | 
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| 33 |  | 
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| 34 | kBottomLeft  = kBottom|kLeft, | 
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| 35 | kBottomRight = kBottom|kRight, | 
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| 36 | kTopLeft     = kTop|kLeft, | 
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| 37 | kTopRight    = kTop|kRight | 
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| 38 |  | 
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| 39 | }; | 
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| 40 |  | 
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| 41 | MGeomCam *fGeomCam;         // pointer to camera geometry | 
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| 42 |  | 
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| 43 | UShort_t  fNumPixels;       // number of pixels in the present geometry | 
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| 44 | Short_t   fNumPixel;        // number of actual pixel | 
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| 45 | Int_t     fNumTile;         // number of setteled tiles | 
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| 46 | Float_t   fRange;           // the range in millimeters of the present geometry | 
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| 47 |  | 
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| 48 | Int_t     fPoints;          // points you got | 
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| 49 |  | 
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| 50 | Int_t     fDir;             // direction you move the tile | 
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| 51 |  | 
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| 52 | Int_t     fOldColors[7];    // colors of hexagons which are under the tile | 
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| 53 | Int_t     fNewColors[6];    // colors of the tile itself | 
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| 54 | Byte_t    fPosition;        // rotation position of colors in tile | 
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| 55 | Byte_t    fSkipped;         // number of skipped tiles | 
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| 56 |  | 
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| 57 | TText     fDomino;          // TText showing status informations | 
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| 58 | TText    *fText[6];         // ttext showing the six numbers in the tile | 
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| 59 | TText    *fDone;            // game over text | 
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| 60 |  | 
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| 61 | UInt_t    fW;               // Width of canvas | 
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| 62 | UInt_t    fH;               // Height of canvas | 
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| 63 |  | 
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| 64 | TClonesArray *fPixels;      // array of all hexagons | 
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| 65 | TVirtualPad  *fDrawingPad;  // pad in which we are drawing | 
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| 66 |  | 
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| 67 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); } | 
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| 68 |  | 
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| 69 | Bool_t  CheckTile(); | 
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| 70 | void    NewTile(); | 
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| 71 | void    NewColors(); | 
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| 72 | void    HideTile(); | 
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| 73 | void    ShowTile(); | 
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| 74 | void    RotateTile(Int_t add); | 
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| 75 | void    Update(); | 
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| 76 | void    Free(); | 
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| 77 | void    Done(); | 
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| 78 | void    RemoveNumbers(); | 
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| 79 | void    DrawHexagons(); | 
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| 80 | void    SetNewCamera(MGeomCam *); | 
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| 81 | void    ChangePixel(Int_t add); | 
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| 82 | void    Step(Int_t dir); | 
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| 83 | Short_t AnalysePixel(Int_t dir); | 
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| 84 | void    GetSortedNeighbors(Int_t indices[6]); | 
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| 85 |  | 
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| 86 | void  Draw(Option_t *option=""); | 
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| 87 | void  Paint(Option_t *option=""); | 
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| 88 | void  ExecuteEvent(Int_t event, Int_t px, Int_t py); | 
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| 89 | Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; } | 
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| 90 |  | 
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| 91 | public: | 
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| 92 | MagicDomino(); | 
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| 93 | ~MagicDomino(); | 
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| 94 |  | 
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| 95 | void Reset();        //*MENU* | 
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| 96 | void ChangeCamera(); //*MENU* | 
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| 97 |  | 
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| 98 | ClassDef(MagicDomino, 0) // Magic Camera Games: Some kind of Domino | 
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| 99 | }; | 
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| 100 |  | 
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| 101 | #endif | 
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