| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appear in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz, 9/2005 <mailto:tbretz@astro.uni-wuerzburg.de>
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| 19 | !
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| 20 | ! Copyright: MAGIC Software Development, 2005
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| 21 | !
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| 22 | !
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| 23 | \* ======================================================================== */
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| 24 |
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| 25 | /////////////////////////////////////////////////////////////////////////////
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| 26 | //
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| 27 | // MagicJam
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| 28 | //
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| 29 | // Jam is a multi player game. It is controlled by its context menu (click
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| 30 | // with the right mouse button on one of the pixels in the game pad).
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| 31 | //
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| 32 | // Start the game with:
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| 33 | // MagicJam jam;
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| 34 | //
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| 35 | // Rules:
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| 36 | // MagicJam is a multiplayer game. The aim is to own the full game pad.
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| 37 | // Ech pixel in the pad can contain as many entries as it has neighbors.
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| 38 | // If it has more entries than neighbors it overflows into its neighbors.
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| 39 | // All pixels into which such an overflow occures will be captured by
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| 40 | // the current player. Player by player will be able to increase the
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| 41 | // entry in one pixel by one. Increase the contents of an empty pixel to
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| 42 | // one or by one in an owned pixel. The player who once will own the
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| 43 | // all pixels will win.
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| 44 | //
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| 45 | // Editor:
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| 46 | // To edit or create a new game start the editor from the context menu
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| 47 | // of MagicJam. The editor is also controlled from its context menu.
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| 48 | // Use the curso keys to shift your game.
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| 49 | // Warning: You MUST create a single-island game. Games which have two
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| 50 | // islands might result in edless loops. (Currently there is no check!)
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| 51 | //
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| 52 | /////////////////////////////////////////////////////////////////////////////
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| 53 | #include "MagicJam.h"
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| 54 |
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| 55 | #include <iostream>
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| 56 | #include <fstream>
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| 57 |
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| 58 | #include <KeySymbols.h>
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| 59 |
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| 60 | #include <TBox.h>
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| 61 | #include <TLine.h>
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| 62 | #include <TText.h>
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| 63 | #include <TStyle.h>
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| 64 | #include <TSystem.h>
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| 65 | #include <TRandom.h>
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| 66 | #include <TNtuple.h>
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| 67 | #include <TASImage.h>
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| 68 | #include <TInterpreter.h>
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| 69 | #include <TGFileDialog.h>
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| 70 |
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| 71 | #include "MHexagon.h"
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| 72 | #include "MGeomCam.h"
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| 73 | #include "MGeomPix.h"
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| 74 |
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| 75 | #include "MDirIter.h"
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| 76 |
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| 77 | ClassImp(MagicJamAbc);
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| 78 | ClassImp(MagicJamEditor);
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| 79 | ClassImp(MagicJam);
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| 80 |
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| 81 | using namespace std;
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| 82 |
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| 83 | // -------------------------------------------------------------------------
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| 84 | // The editor for MagicJam
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| 85 | // -------------------------------------------------------------------------
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| 86 |
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| 87 | // --------------------------------------------------------------------------
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| 88 | //
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| 89 | // Move the contents of the pad
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| 90 | //
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| 91 | void MagicJamEditor::Move(int dx, int dy)
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| 92 | {
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| 93 | const TArrayC cpy(fUsed);
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| 94 |
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| 95 | Int_t h = cpy.GetSize()/fWidth;
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| 96 |
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| 97 | for (int i=0; i<cpy.GetSize(); i++)
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| 98 | {
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| 99 | Int_t x = i%fWidth;
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| 100 | Int_t y = i/fWidth;
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| 101 |
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| 102 | x += dx + fWidth;
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| 103 | y += dy*2 + h;
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| 104 |
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| 105 | x %= fWidth;
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| 106 | y %= h;
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| 107 |
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| 108 | fUsed[x+y*fWidth] = cpy[i];
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| 109 | }
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| 110 | gPad->GetPad(1)->Modified();
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| 111 | gPad->GetPad(1)->Update();
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| 112 | gPad->Modified();
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| 113 | gPad->Update();
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| 114 | }
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| 115 |
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| 116 | // --------------------------------------------------------------------------
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| 117 | //
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| 118 | // Initialize the pad with size wx, hy
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| 119 | //
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| 120 | void MagicJamEditor::InitGeom(int wx, int hy)
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| 121 | {
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| 122 | const Float_t dx = 0.5*(wx-1);
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| 123 | const Float_t dy = 0.5*(hy-1);
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| 124 |
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| 125 | fWidth = wx;
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| 126 |
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| 127 | MGeomCam cam(wx*hy, 1);
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| 128 |
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| 129 | for (int x=0; x<wx; x++)
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| 130 | for (int y=0; y<hy; y++)
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| 131 | {
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| 132 | Float_t x0 = TMath::Odd(y) ? x-0.25 : x+0.25;
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| 133 |
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| 134 | cam[x + y*fWidth].Set(x0-dx, (y-dy)*0.866, 1);
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| 135 | }
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| 136 |
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| 137 | SetGeometry(cam);
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| 138 | }
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| 139 |
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| 140 | // --------------------------------------------------------------------------
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| 141 | //
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| 142 | // Get index of pixel with position px, py
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| 143 | //
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| 144 | Int_t MagicJamEditor::GetPixelIndexFlt(Float_t px, Float_t py) const
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| 145 | {
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| 146 | if (fNcells<=1)
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| 147 | return -1;
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| 148 |
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| 149 | Int_t i;
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| 150 | for (i=0; i<fNcells-2; i++)
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| 151 | {
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| 152 | MHexagon hex((*fGeomCam)[i]);
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| 153 | if (hex.DistanceToPrimitive(px, py)>0)
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| 154 | continue;
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| 155 |
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| 156 | return i;
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| 157 | }
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| 158 | return -1;
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| 159 | }
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| 160 |
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| 161 | // --------------------------------------------------------------------------
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| 162 | //
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| 163 | // Open the MagicJam editor. Load a game with name name.
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| 164 | //
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| 165 | MagicJamEditor::MagicJamEditor(const char *name) : fImage(NULL)
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| 166 | {
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| 167 | InitGeom(20, 20);
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| 168 |
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| 169 | SetBit(kNoLegend);
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| 170 | SetBit(kNoScale);
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| 171 |
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| 172 | Draw();
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| 173 |
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| 174 | gPad->SetEditable(kFALSE);
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| 175 |
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| 176 | if (name)
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| 177 | LoadGame(name);
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| 178 | }
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| 179 |
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| 180 | // --------------------------------------------------------------------------
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| 181 | //
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| 182 | // Delete fImage
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| 183 | //
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| 184 | MagicJamEditor::~MagicJamEditor()
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| 185 | {
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| 186 | if (fImage)
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| 187 | delete fImage;
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| 188 | }
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| 189 |
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| 190 | // --------------------------------------------------------------------------
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| 191 | //
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| 192 | // Change width and height of pad. Preserve contents.
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| 193 | //
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| 194 | void MagicJamEditor::SetWidthHeight(Int_t dx, Int_t dy)
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| 195 | {
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| 196 | TNtuple tup("", "", "x:y");
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| 197 | tup.SetDirectory(0);
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| 198 |
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| 199 | for (UInt_t i=0; i<GetNumPixels(); i++)
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| 200 | {
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| 201 | if (IsUsed(i))
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| 202 | tup.Fill((*fGeomCam)[i].GetX(), (*fGeomCam)[i].GetY());
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| 203 | }
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| 204 | InitGeom(dx, dy);
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| 205 |
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| 206 | fEntries=0;
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| 207 | for (int i=0; i<tup.GetEntries(); i++)
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| 208 | {
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| 209 | tup.GetEntry(i);
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| 210 | const Int_t idx = GetPixelIndexFlt(tup.GetArgs()[0], tup.GetArgs()[1]);
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| 211 | if (idx>=0)
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| 212 | {
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| 213 | SetUsed(idx);
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| 214 | fEntries++;
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| 215 | }
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| 216 | }
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| 217 | }
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| 218 |
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| 219 | // --------------------------------------------------------------------------
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| 220 | //
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| 221 | // Save the current game
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| 222 | //
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| 223 | void MagicJamEditor::SaveGame(const char *name)
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| 224 | {
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| 225 | ofstream fout(name);
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| 226 | if (!fout)
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| 227 | {
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| 228 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl;
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| 229 | return;
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| 230 | }
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| 231 |
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| 232 | for (UInt_t i=0; i<GetNumPixels(); i++)
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| 233 | if (IsUsed(i))
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| 234 | fout << i%fWidth << " " << i/fWidth << endl;
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| 235 |
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| 236 | SetName(name);
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| 237 |
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| 238 | }
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| 239 |
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| 240 | // --------------------------------------------------------------------------
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| 241 | //
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| 242 | // Load a game
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| 243 | //
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| 244 | void MagicJamEditor::LoadGame(const char *name)
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| 245 | {
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| 246 | InitGeom(1,1);
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| 247 | Reset();
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| 248 |
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| 249 | ifstream fin(name);
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| 250 | if (!fin)
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| 251 | {
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| 252 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl;
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| 253 | return;
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| 254 | }
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| 255 |
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| 256 | Int_t maxx=-INT_MAX;
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| 257 | Int_t maxy=-INT_MAX;
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| 258 | Int_t minx= INT_MAX;
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| 259 | Int_t miny= INT_MAX;
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| 260 |
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| 261 | TNtuple tup("", "", "x:y");
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| 262 | tup.SetDirectory(0);
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| 263 |
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| 264 | while (1)
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| 265 | {
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| 266 | Int_t x,y;
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| 267 | fin >> x >> y;
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| 268 | if (!fin)
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| 269 | break;
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| 270 |
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| 271 | tup.Fill(x, y);
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| 272 |
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| 273 | maxx = TMath::Max(maxx, x);
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| 274 | maxy = TMath::Max(maxy, y);
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| 275 | minx = TMath::Min(minx, x);
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| 276 | miny = TMath::Min(miny, y);
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| 277 | }
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| 278 |
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| 279 | if (tup.GetEntries()==0)
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| 280 | {
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| 281 | cout << "File " << name << " contains no entries!" << endl;
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| 282 | return;
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| 283 | }
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| 284 |
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| 285 | if (TMath::Odd(miny))
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| 286 | miny--;
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| 287 |
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| 288 | InitGeom((maxx-minx)+1, (maxy-miny)+1);
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| 289 |
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| 290 | for (int i=0; i<tup.GetEntries(); i++)
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| 291 | {
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| 292 | tup.GetEntry(i);
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| 293 |
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| 294 | const Int_t x = TMath::Nint(tup.GetArgs()[0]) - minx;
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| 295 | const Int_t y = TMath::Nint(tup.GetArgs()[1]) - miny;
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| 296 | SetUsed(x + y*fWidth);
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| 297 | }
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| 298 |
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| 299 | fEntries=tup.GetEntries();;
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| 300 |
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| 301 | SetName(name);
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| 302 | }
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| 303 |
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| 304 | void MagicJamEditor::ShowImageAsBackground(const char *name)
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| 305 | {
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| 306 | if (fImage)
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| 307 | delete fImage;
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| 308 |
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| 309 | fImage = new TASImage(name);
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| 310 | if (!fImage->IsValid())
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| 311 | {
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| 312 | delete fImage;
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| 313 | fImage = NULL;
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| 314 | return;
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| 315 | }
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| 316 |
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| 317 | fImage->SetEditable(kFALSE);
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| 318 |
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| 319 | SetFillStyle(4000);
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| 320 | }
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| 321 |
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| 322 | void MagicJamEditor::RemoveBackgroundImage()
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| 323 | {
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| 324 | if (fImage)
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| 325 | {
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| 326 | delete fImage;
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| 327 | fImage=NULL;
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| 328 | }
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| 329 |
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| 330 | SetFillStyle(1001);
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| 331 | }
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| 332 |
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| 333 | // --------------------------------------------------------------------------
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| 334 | //
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| 335 | // Paint the game pad
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| 336 | //
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| 337 | void MagicJamEditor::Paint(Option_t *o)
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| 338 | {
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| 339 | TString str = Form("Jam Editor pad %dx%d", fWidth, GetNumPixels()/fWidth);
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| 340 | SetTitle(str);
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| 341 |
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| 342 | Float_t maxx = 0;
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| 343 | Float_t minx = 0;
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| 344 | Float_t maxy = 0;
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| 345 | Float_t miny = 0;
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| 346 |
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| 347 | for (UInt_t i=0; i<GetNumPixels(); i++)
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| 348 | {
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| 349 | const Float_t x = (*fGeomCam)[i].GetX();
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| 350 | const Float_t y = (*fGeomCam)[i].GetY();
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| 351 |
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| 352 | maxx = TMath::Max(maxx, x);
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| 353 | minx = TMath::Min(minx, x);
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| 354 | maxy = TMath::Max(maxy, y);
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| 355 | miny = TMath::Min(miny, y);
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| 356 | }
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| 357 |
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| 358 | if (fImage)
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| 359 | {
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| 360 | SetRange();
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| 361 |
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| 362 | Double_t x1, y1, x2, y2;
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| 363 | gPad->GetRange(x1, y1, x2, y2);
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| 364 |
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| 365 | gPad->SetLeftMargin ( (minx-x1)/(x2-x1));
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| 366 | gPad->SetBottomMargin( (miny-y1)/(y2-y1));
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| 367 | gPad->SetRightMargin (1 - (maxx-x1)/(x2-x1));
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| 368 | gPad->SetTopMargin (1 - (maxy-y1)/(y2-y1));
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| 369 |
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| 370 | fImage->Paint();
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| 371 | }
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| 372 |
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| 373 | gStyle->SetOptStat(11);
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| 374 | MHCamera::Paint(o);
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| 375 |
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| 376 | TBox box;
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| 377 | box.SetLineColor(kBlack);
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| 378 | box.SetFillStyle(0);
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| 379 | box.PaintBox(minx-1, miny-1, maxx+1, maxy+1);
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| 380 |
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| 381 | TLine l;
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| 382 | //l.SetLineStyle(kDashed);
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| 383 | l.SetLineColor(15);
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| 384 | l.PaintLine(0, miny, 0, maxy);
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| 385 | l.PaintLine(minx, 0, maxx, 0);
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| 386 | }
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| 387 |
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| 388 | // --------------------------------------------------------------------------
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| 389 | //
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| 390 | // Call MHCamera Draw connect a signal to catch the keynoard events
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| 391 | //
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| 392 | void MagicJamEditor::Draw(Option_t *o)
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| 393 | {
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| 394 | MHCamera::Draw();
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| 395 |
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| 396 | // This seems to be necessary due to the pad-in-pad geometry
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| 397 | // otherwise I don't get the information about the keys pressed
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| 398 | gPad->GetCanvas()->Connect("ProcessedEvent(Int_t,Int_t,Int_t,TObject*)",
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| 399 | "MagicJamEditor", this,
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| 400 | "EventInfo(Int_t,Int_t,Int_t,TObject*)");
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| 401 | }
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| 402 |
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| 403 | // --------------------------------------------------------------------------
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| 404 | //
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| 405 | // Process the keyboard events
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| 406 | //
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| 407 | void MagicJamEditor::EventInfo(Int_t event, Int_t px, Int_t py, TObject *o)
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| 408 | {
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| 409 | if (event==kKeyPress)
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| 410 | {
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| 411 | switch (py)
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| 412 | {
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| 413 | case kKey_Left:
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| 414 | Move(-1, 0);
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| 415 | break;
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| 416 |
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| 417 | case kKey_Right:
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| 418 | Move(1, 0);
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| 419 | break;
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| 420 |
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| 421 | case kKey_Up:
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| 422 | Move(0, 1);
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| 423 | break;
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| 424 |
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| 425 | case kKey_Down:
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| 426 | Move(0, -1);
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| 427 | break;
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| 428 |
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| 429 | default:
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| 430 | return;
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| 431 | }
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| 432 |
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| 433 | TVirtualPad *p = dynamic_cast<TVirtualPad*>(o);
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| 434 | if (p && p->GetPad(1))
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| 435 | {
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| 436 | p->GetPad(1)->Modified();
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| 437 | p->GetPad(1)->Update();
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| 438 | }
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| 439 | }
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| 440 | }
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| 441 |
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| 442 | // --------------------------------------------------------------------------
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| 443 | //
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| 444 | // Execute mouse events
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| 445 | //
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| 446 | void MagicJamEditor::ExecuteEvent(Int_t event, Int_t px, Int_t py)
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| 447 | {
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| 448 | const Int_t idx = GetPixelIndex(px, py);
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| 449 | if (idx<0)
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| 450 | return;
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| 451 |
|
|---|
| 452 | switch (event)
|
|---|
| 453 | {
|
|---|
| 454 | case kButton1Down:
|
|---|
| 455 | if (IsUsed(idx))
|
|---|
| 456 | {
|
|---|
| 457 | ResetUsed(idx);
|
|---|
| 458 | fEntries--;
|
|---|
| 459 | }
|
|---|
| 460 | else
|
|---|
| 461 | {
|
|---|
| 462 | SetUsed(idx);
|
|---|
| 463 | fEntries++;
|
|---|
| 464 | }
|
|---|
| 465 | break;
|
|---|
| 466 |
|
|---|
| 467 | case kButton1Motion:
|
|---|
| 468 | if (!IsUsed(idx))
|
|---|
| 469 | {
|
|---|
| 470 | SetUsed(idx);
|
|---|
| 471 | fEntries++;
|
|---|
| 472 | }
|
|---|
| 473 | break;
|
|---|
| 474 |
|
|---|
| 475 | default:
|
|---|
| 476 | return;
|
|---|
| 477 | }
|
|---|
| 478 |
|
|---|
| 479 | gPad->Modified();
|
|---|
| 480 | gPad->Update();
|
|---|
| 481 | }
|
|---|
| 482 |
|
|---|
| 483 |
|
|---|
| 484 | // -------------------------------------------------------------------------
|
|---|
| 485 | // MagicJam -- the Game
|
|---|
| 486 | // -------------------------------------------------------------------------
|
|---|
| 487 |
|
|---|
| 488 | // --------------------------------------------------------------------------
|
|---|
| 489 | //
|
|---|
| 490 | // Fill 1 in a single pixel. If the pixel has more content than neighbors
|
|---|
| 491 | // it overflows into its neighbors. Called recursivly.
|
|---|
| 492 | //
|
|---|
| 493 | void MagicJam::FillPix(Int_t idx)
|
|---|
| 494 | {
|
|---|
| 495 | if (CountPlayers()==1)
|
|---|
| 496 | return;
|
|---|
| 497 |
|
|---|
| 498 | const Int_t newval = fBinEntries[idx+1]+1;
|
|---|
| 499 |
|
|---|
| 500 | const MGeomPix &gpix = (*fGeomCam)[idx];
|
|---|
| 501 | const Int_t n = gpix.GetNumNeighbors();
|
|---|
| 502 |
|
|---|
| 503 | SetBinContent(idx+1, fNumPlayer);
|
|---|
| 504 | SetUsed(idx);
|
|---|
| 505 |
|
|---|
| 506 | if (newval <= n)
|
|---|
| 507 | {
|
|---|
| 508 | fBinEntries[idx+1] = newval;
|
|---|
| 509 | return;
|
|---|
| 510 | }
|
|---|
| 511 |
|
|---|
| 512 | fEntries -= n;
|
|---|
| 513 | fBinEntries[idx+1] = 1;
|
|---|
| 514 |
|
|---|
| 515 | for (int i=0; i<n; i++)
|
|---|
| 516 | FillPix(gpix.GetNeighbor(i));
|
|---|
| 517 |
|
|---|
| 518 | gPad->Modified();
|
|---|
| 519 | gPad->Update();
|
|---|
| 520 | }
|
|---|
| 521 |
|
|---|
| 522 | // --------------------------------------------------------------------------
|
|---|
| 523 | //
|
|---|
| 524 | // Count tiles of player
|
|---|
| 525 | //
|
|---|
| 526 | Int_t MagicJam::CountPlayer(Int_t player) const
|
|---|
| 527 | {
|
|---|
| 528 | Int_t sum = 0;
|
|---|
| 529 | for (int i=0; i<GetNbinsX(); i++)
|
|---|
| 530 | if (IsUsed(i) && TMath::Nint(GetBinContent(i+1))==player)
|
|---|
| 531 | sum += fBinEntries[i+1];
|
|---|
| 532 | return sum;
|
|---|
| 533 | }
|
|---|
| 534 |
|
|---|
| 535 | // --------------------------------------------------------------------------
|
|---|
| 536 | //
|
|---|
| 537 | // Count number of players still able to move
|
|---|
| 538 | //
|
|---|
| 539 | Int_t MagicJam::CountPlayers() const
|
|---|
| 540 | {
|
|---|
| 541 | if (GetEntries()<=fNumPlayers)
|
|---|
| 542 | return 0;
|
|---|
| 543 |
|
|---|
| 544 | Int_t cnt=0;
|
|---|
| 545 | for (int i=0; i<fNumPlayers; i++)
|
|---|
| 546 | if (CountPlayer(i)>0)
|
|---|
| 547 | cnt++;
|
|---|
| 548 |
|
|---|
| 549 | return cnt;
|
|---|
| 550 | }
|
|---|
| 551 |
|
|---|
| 552 | // --------------------------------------------------------------------------
|
|---|
| 553 | //
|
|---|
| 554 | // Start MagicJam. Loads the default game jam.txt and initializes a
|
|---|
| 555 | // two player game
|
|---|
| 556 | //
|
|---|
| 557 | MagicJam::MagicJam(const char *jam, MagicJam *game) : fNumPlayers(0), fGame(game)
|
|---|
| 558 | {
|
|---|
| 559 | SetTitle("Magic Jam (game)");
|
|---|
| 560 |
|
|---|
| 561 | SetBit(kNoLegend);
|
|---|
| 562 | SetBit(kNoScale);
|
|---|
| 563 | SetBit(kMustCleanup);
|
|---|
| 564 |
|
|---|
| 565 | LoadGame(jam);
|
|---|
| 566 |
|
|---|
| 567 | gInterpreter->DeleteGlobal(this);
|
|---|
| 568 | gROOT->GetListOfCleanups()->Add(this);
|
|---|
| 569 |
|
|---|
| 570 | if (fGame!=NULL)
|
|---|
| 571 | {
|
|---|
| 572 | SetBit(kNoContextMenu);
|
|---|
| 573 | SetBit(kNoStats);
|
|---|
| 574 | return;
|
|---|
| 575 | }
|
|---|
| 576 |
|
|---|
| 577 | if (!fGeomCam)
|
|---|
| 578 | return;
|
|---|
| 579 |
|
|---|
| 580 | SetNumPlayers(2);
|
|---|
| 581 | SetMinMax(-0.5, 9.5);
|
|---|
| 582 |
|
|---|
| 583 | Draw();
|
|---|
| 584 | gPad->SetEditable(kFALSE);
|
|---|
| 585 | }
|
|---|
| 586 |
|
|---|
| 587 | // --------------------------------------------------------------------------
|
|---|
| 588 | //
|
|---|
| 589 | // Remove fGame if it was deleted
|
|---|
| 590 | //
|
|---|
| 591 | void MagicJam::RecursiveRemove(TObject *obj)
|
|---|
| 592 | {
|
|---|
| 593 | if (fGame==obj)
|
|---|
| 594 | fGame=0;
|
|---|
| 595 | }
|
|---|
| 596 |
|
|---|
| 597 | // --------------------------------------------------------------------------
|
|---|
| 598 | //
|
|---|
| 599 | // Set a new number of players. Restarts the game
|
|---|
| 600 | //
|
|---|
| 601 | void MagicJam::SetNumPlayers(Byte_t n)
|
|---|
| 602 | {
|
|---|
| 603 | if (n<2 || n>9)
|
|---|
| 604 | return;
|
|---|
| 605 |
|
|---|
| 606 | fNumPlayers = n;
|
|---|
| 607 | fNumPlayer = 0;
|
|---|
| 608 |
|
|---|
| 609 | Reset();
|
|---|
| 610 | }
|
|---|
| 611 |
|
|---|
| 612 | // --------------------------------------------------------------------------
|
|---|
| 613 | //
|
|---|
| 614 | // Loads a new geometry (game). Restarts the game.
|
|---|
| 615 | //
|
|---|
| 616 | void MagicJam::LoadGame(const char *name)
|
|---|
| 617 | {
|
|---|
| 618 | /*
|
|---|
| 619 | if (gPad)
|
|---|
| 620 | {
|
|---|
| 621 | static const char *gOpenTypes[] =
|
|---|
| 622 | {
|
|---|
| 623 | "Template files", "*.txt",
|
|---|
| 624 | "All files", "*",
|
|---|
| 625 | NULL, NULL
|
|---|
| 626 | };
|
|---|
| 627 |
|
|---|
| 628 | static TString dir(".");
|
|---|
| 629 |
|
|---|
| 630 | TGFileInfo fi; // fFileName and fIniDir deleted in ~TGFileInfo
|
|---|
| 631 |
|
|---|
| 632 | fi.fFileTypes = (const char**)gOpenTypes;
|
|---|
| 633 | fi.fIniDir = StrDup(dir);
|
|---|
| 634 |
|
|---|
| 635 | dlg = new TGFileDialog(0, 0, kFDOpen, &fi);
|
|---|
| 636 |
|
|---|
| 637 | // Checks is meanwhile the game has been closed!
|
|---|
| 638 | if (!gPad)
|
|---|
| 639 | return;
|
|---|
| 640 |
|
|---|
| 641 | cout << "done" << endl;
|
|---|
| 642 |
|
|---|
| 643 | cout << gPad << endl;
|
|---|
| 644 |
|
|---|
| 645 | if (!fi.fFilename || gPad==NULL)
|
|---|
| 646 | return;
|
|---|
| 647 |
|
|---|
| 648 | cout << "test" << endl;
|
|---|
| 649 |
|
|---|
| 650 | dir = fi.fIniDir;
|
|---|
| 651 | name = fi.fFilename;
|
|---|
| 652 | }
|
|---|
| 653 | //if (!gROOT->GetListOfSpecials()->FindObject(this))
|
|---|
| 654 | // return;
|
|---|
| 655 |
|
|---|
| 656 | cout << "Done." << endl;
|
|---|
| 657 | */
|
|---|
| 658 | //***
|
|---|
| 659 |
|
|---|
| 660 |
|
|---|
| 661 |
|
|---|
| 662 | ifstream fin(name);
|
|---|
| 663 | if (!fin)
|
|---|
| 664 | {
|
|---|
| 665 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl;
|
|---|
| 666 | return;
|
|---|
| 667 | }
|
|---|
| 668 |
|
|---|
| 669 | Int_t maxx=-INT_MAX;
|
|---|
| 670 | Int_t maxy=-INT_MAX;
|
|---|
| 671 | Int_t minx= INT_MAX;
|
|---|
| 672 | Int_t miny= INT_MAX;
|
|---|
| 673 |
|
|---|
| 674 | TNtuple tup("", "", "x:y");
|
|---|
| 675 | tup.SetDirectory(0);
|
|---|
| 676 |
|
|---|
| 677 | while (1)
|
|---|
| 678 | {
|
|---|
| 679 | Int_t x,y;
|
|---|
| 680 | fin >> x >> y;
|
|---|
| 681 | if (!fin)
|
|---|
| 682 | break;
|
|---|
| 683 |
|
|---|
| 684 | tup.Fill(x, y);
|
|---|
| 685 |
|
|---|
| 686 | maxx = TMath::Max(maxx, x);
|
|---|
| 687 | maxy = TMath::Max(maxy, y);
|
|---|
| 688 | minx = TMath::Min(minx, x);
|
|---|
| 689 | miny = TMath::Min(miny, y);
|
|---|
| 690 | }
|
|---|
| 691 |
|
|---|
| 692 | if (tup.GetEntries()==0)
|
|---|
| 693 | {
|
|---|
| 694 | cout << "File " << name << " contains no entries!" << endl;
|
|---|
| 695 | return;
|
|---|
| 696 | }
|
|---|
| 697 |
|
|---|
| 698 | MGeomCam cam(tup.GetEntries());
|
|---|
| 699 |
|
|---|
| 700 | for (int i=0; i<tup.GetEntries(); i++)
|
|---|
| 701 | {
|
|---|
| 702 | tup.GetEntry(i);
|
|---|
| 703 |
|
|---|
| 704 | const Int_t x = TMath::Nint(tup.GetArgs()[0]);
|
|---|
| 705 | const Int_t y = TMath::Nint(tup.GetArgs()[1]);
|
|---|
| 706 |
|
|---|
| 707 | Float_t dx = -minx-0.5*(maxx-minx+1);
|
|---|
| 708 | Float_t dy = -miny-0.5*(maxy-miny+1);
|
|---|
| 709 |
|
|---|
| 710 | dx += TMath::Odd(y) ? x-0.25 : x+0.25;
|
|---|
| 711 | dy += y;
|
|---|
| 712 |
|
|---|
| 713 | cam[i].Set(dx, dy*0.866);
|
|---|
| 714 | }
|
|---|
| 715 |
|
|---|
| 716 | for (UInt_t i=0; i<cam.GetNumPixels(); i++)
|
|---|
| 717 | {
|
|---|
| 718 | Int_t nn[6] = { -1, -1, -1, -1, -1, -1 };
|
|---|
| 719 | Int_t idx=0;
|
|---|
| 720 |
|
|---|
| 721 | for (UInt_t j=0; j<cam.GetNumPixels(); j++)
|
|---|
| 722 | if (i!=j && cam.GetDist(i,j)<1.5)
|
|---|
| 723 | nn[idx++] = j;
|
|---|
| 724 |
|
|---|
| 725 | cam[i].SetNeighbors(nn[0], nn[1], nn[2], nn[3], nn[4], nn[5]);
|
|---|
| 726 | }
|
|---|
| 727 |
|
|---|
| 728 | SetGeometry(cam);
|
|---|
| 729 |
|
|---|
| 730 | SetName(name);
|
|---|
| 731 | Reset();
|
|---|
| 732 | }
|
|---|
| 733 |
|
|---|
| 734 | // --------------------------------------------------------------------------
|
|---|
| 735 | //
|
|---|
| 736 | // Restart the game.
|
|---|
| 737 | //
|
|---|
| 738 | void MagicJam::Reset(Option_t *o)
|
|---|
| 739 | {
|
|---|
| 740 | MHCamera::Reset("");
|
|---|
| 741 |
|
|---|
| 742 | if (fNumPlayers==0)
|
|---|
| 743 | {
|
|---|
| 744 | SetAllUsed();
|
|---|
| 745 | return;
|
|---|
| 746 | }
|
|---|
| 747 |
|
|---|
| 748 | const Int_t max = TMath::Max((Int_t)GetNumPixels()/25, 1);
|
|---|
| 749 | for (Int_t i=0; i<fNumPlayers; i++)
|
|---|
| 750 | {
|
|---|
| 751 | for (Int_t x=0; x<max; x++)
|
|---|
| 752 | {
|
|---|
| 753 | const Int_t idx = gRandom->Integer(GetNumPixels()-1);
|
|---|
| 754 |
|
|---|
| 755 | if (IsUsed(idx))
|
|---|
| 756 | {
|
|---|
| 757 | x--;
|
|---|
| 758 | continue;
|
|---|
| 759 | }
|
|---|
| 760 |
|
|---|
| 761 | SetUsed(idx);
|
|---|
| 762 | SetBinContent(idx+1, i);
|
|---|
| 763 | fBinEntries[idx+1] = 1;
|
|---|
| 764 | }
|
|---|
| 765 | }
|
|---|
| 766 | }
|
|---|
| 767 |
|
|---|
| 768 | // --------------------------------------------------------------------------
|
|---|
| 769 | //
|
|---|
| 770 | // Star an editor to make your own game.
|
|---|
| 771 | //
|
|---|
| 772 | void MagicJam::StartEditor() const
|
|---|
| 773 | {
|
|---|
| 774 | TCanvas *c=new TCanvas;
|
|---|
| 775 |
|
|---|
| 776 | c->SetName("Editor");
|
|---|
| 777 | c->SetTitle("MagicJam Editor");
|
|---|
| 778 |
|
|---|
| 779 | MagicJamEditor *build=new MagicJamEditor;
|
|---|
| 780 |
|
|---|
| 781 | build->SetBit(kCanDelete);
|
|---|
| 782 | }
|
|---|
| 783 |
|
|---|
| 784 | // --------------------------------------------------------------------------
|
|---|
| 785 | //
|
|---|
| 786 | // Open the current game in the editor.
|
|---|
| 787 | //
|
|---|
| 788 | void MagicJam::OpenInEditor() const
|
|---|
| 789 | {
|
|---|
| 790 | TCanvas *c=new TCanvas;
|
|---|
| 791 |
|
|---|
| 792 | c->SetName("Editor");
|
|---|
| 793 | c->SetTitle("MagicJam Editor");
|
|---|
| 794 |
|
|---|
| 795 | MagicJamEditor *build=new MagicJamEditor(GetName());
|
|---|
| 796 |
|
|---|
| 797 | build->SetBit(kCanDelete);
|
|---|
| 798 | }
|
|---|
| 799 |
|
|---|
| 800 | // --------------------------------------------------------------------------
|
|---|
| 801 | //
|
|---|
| 802 | // Show the Jam games of this directory
|
|---|
| 803 | //
|
|---|
| 804 | void MagicJam::ShowDirectory(const char *dir)
|
|---|
| 805 | {
|
|---|
| 806 | MDirIter Next(dir, "*.jam");
|
|---|
| 807 |
|
|---|
| 808 | TList list;
|
|---|
| 809 |
|
|---|
| 810 | TString file;
|
|---|
| 811 | while (1)
|
|---|
| 812 | {
|
|---|
| 813 | file=Next();
|
|---|
| 814 | if (file.IsNull())
|
|---|
| 815 | break;
|
|---|
| 816 |
|
|---|
| 817 | MagicJam *jam = new MagicJam(file, this);
|
|---|
| 818 | if (jam->GetNumPixels()==0)
|
|---|
| 819 | {
|
|---|
| 820 | delete jam;
|
|---|
| 821 | continue;
|
|---|
| 822 | }
|
|---|
| 823 | list.Add(jam);
|
|---|
| 824 | }
|
|---|
| 825 |
|
|---|
| 826 | const Int_t n1 = TMath::Nint(TMath::Ceil(list.GetEntries()/3.));
|
|---|
| 827 | const Int_t n2 = TMath::Nint(TMath::Ceil((float)list.GetEntries()/n1));
|
|---|
| 828 |
|
|---|
| 829 | TCanvas *c = new TCanvas;
|
|---|
| 830 | c->SetBorderMode(0);
|
|---|
| 831 | c->SetFillColor(kWhite);
|
|---|
| 832 | c->Divide(n1, n2, 0, 0);
|
|---|
| 833 | c->SetBit(kNoContextMenu);
|
|---|
| 834 | c->SetBit(kCannotPick);
|
|---|
| 835 |
|
|---|
| 836 | Int_t i=0;
|
|---|
| 837 |
|
|---|
| 838 | TObject *o=0;
|
|---|
| 839 |
|
|---|
| 840 | TIter NextObj(&list);
|
|---|
| 841 |
|
|---|
| 842 | while ((o=NextObj()))
|
|---|
| 843 | {
|
|---|
| 844 | list.Remove(o);
|
|---|
| 845 |
|
|---|
| 846 | c->cd(++i);
|
|---|
| 847 | gPad->SetFillColor(kWhite);
|
|---|
| 848 | o->SetBit(kCanDelete);
|
|---|
| 849 | o->Draw();
|
|---|
| 850 | gPad->SetBit(kCannotPick);
|
|---|
| 851 | gPad->GetPad(1)->SetBit(kCannotPick);
|
|---|
| 852 | }
|
|---|
| 853 |
|
|---|
| 854 | // Delete empty pads
|
|---|
| 855 | for (; i<=n1*n2; i++)
|
|---|
| 856 | delete c->GetPad(i);
|
|---|
| 857 | }
|
|---|
| 858 |
|
|---|
| 859 | // --------------------------------------------------------------------------
|
|---|
| 860 | //
|
|---|
| 861 | // Process mouse events
|
|---|
| 862 | //
|
|---|
| 863 | void MagicJam::ExecuteEvent(Int_t event, Int_t px, Int_t py)
|
|---|
| 864 | {
|
|---|
| 865 | if (fNumPlayers==0) // We are in ShowDirectory-Mode
|
|---|
| 866 | {
|
|---|
| 867 | if (event!=kButton1Down)
|
|---|
| 868 | return;
|
|---|
| 869 |
|
|---|
| 870 | if (fGame)
|
|---|
| 871 | {
|
|---|
| 872 | // Do a simple search for the pad containing fGame
|
|---|
| 873 | TIter Next(gROOT->GetListOfCanvases());
|
|---|
| 874 | TCanvas *c=0;
|
|---|
| 875 | while((c=(TCanvas*)Next()))
|
|---|
| 876 | {
|
|---|
| 877 | TVirtualPad *pad1 = c->GetPad(1);
|
|---|
| 878 | if (!pad1)
|
|---|
| 879 | continue;
|
|---|
| 880 |
|
|---|
| 881 | if (!pad1->GetListOfPrimitives()->FindObject(fGame))
|
|---|
| 882 | continue;
|
|---|
| 883 |
|
|---|
| 884 | fGame->LoadGame(GetName());
|
|---|
| 885 |
|
|---|
| 886 | pad1->Modified();
|
|---|
| 887 | pad1->Update();
|
|---|
| 888 | return;
|
|---|
| 889 | }
|
|---|
| 890 | }
|
|---|
| 891 |
|
|---|
| 892 | // No pad found. Open new canvas for it
|
|---|
| 893 | new TCanvas;
|
|---|
| 894 | new MagicJam(GetName());
|
|---|
| 895 |
|
|---|
| 896 | return;
|
|---|
| 897 | }
|
|---|
| 898 |
|
|---|
| 899 | if (CountPlayers()==1) // We already have a winner
|
|---|
| 900 | return;
|
|---|
| 901 |
|
|---|
| 902 | if (event==kButton1Down)
|
|---|
| 903 | {
|
|---|
| 904 | const Int_t idx = GetPixelIndex(px, py);
|
|---|
| 905 | if (idx<0)
|
|---|
| 906 | return;
|
|---|
| 907 |
|
|---|
| 908 | if (IsUsed(idx) && TMath::Nint(GetBinContent(idx+1))!=fNumPlayer)
|
|---|
| 909 | {
|
|---|
| 910 | const Int_t col = gPad->GetFillColor();
|
|---|
| 911 |
|
|---|
| 912 | gPad->SetFillColor(kRed);
|
|---|
| 913 | gPad->Modified();
|
|---|
| 914 | gPad->Update();
|
|---|
| 915 |
|
|---|
| 916 | gSystem->Sleep(250);
|
|---|
| 917 |
|
|---|
| 918 | gPad->SetFillColor(col);
|
|---|
| 919 | gPad->Modified();
|
|---|
| 920 | gPad->Update();
|
|---|
| 921 | return;
|
|---|
| 922 | }
|
|---|
| 923 |
|
|---|
| 924 | FillPix(idx);
|
|---|
| 925 |
|
|---|
| 926 | do
|
|---|
| 927 | {
|
|---|
| 928 | fNumPlayer++;
|
|---|
| 929 | fNumPlayer %= fNumPlayers;
|
|---|
| 930 | }
|
|---|
| 931 | while (CountPlayers()>1 && CountPlayer(fNumPlayer)==0);
|
|---|
| 932 |
|
|---|
| 933 | gPad->Modified();
|
|---|
| 934 | gPad->Update();
|
|---|
| 935 | }
|
|---|
| 936 | }
|
|---|
| 937 |
|
|---|
| 938 | // --------------------------------------------------------------------------
|
|---|
| 939 | //
|
|---|
| 940 | // Paint game pad
|
|---|
| 941 | //
|
|---|
| 942 | void MagicJam::Paint(Option_t *o)
|
|---|
| 943 | {
|
|---|
| 944 | if (GetNumPixels()==0)
|
|---|
| 945 | return;
|
|---|
| 946 |
|
|---|
| 947 | gStyle->SetOptStat(11);
|
|---|
| 948 |
|
|---|
| 949 | Int_t palette[50] =
|
|---|
| 950 | {
|
|---|
| 951 | 4, 4, 4, 4, 4, // light blue
|
|---|
| 952 | 3, 3, 3, 3, 3, // light green
|
|---|
| 953 | 6, 6, 6, 6, 6, // magenta
|
|---|
| 954 | 5, 5, 5, 5, 5, // yellow
|
|---|
| 955 | 7, 7, 7, 7, 7, // cyan
|
|---|
| 956 | //8, 8, 8, 8, 8, // dark green
|
|---|
| 957 | //11, 11, 11, 11,11, // light gray
|
|---|
| 958 | 12, 12, 12, 12,12, // dark gray
|
|---|
| 959 | 1, 1, 1, 1, 1, // black
|
|---|
| 960 | 46, 46, 46, 46, 46,
|
|---|
| 961 | 51, 51, 51, 51, 51, // brown
|
|---|
| 962 | };
|
|---|
| 963 |
|
|---|
| 964 | gStyle->SetPalette(50, palette);
|
|---|
| 965 | MHCamera::Paint(o);
|
|---|
| 966 |
|
|---|
| 967 | TText txt;
|
|---|
| 968 | txt.SetTextAlign(13); // left/bottom
|
|---|
| 969 | txt.SetTextSize(0.03);
|
|---|
| 970 |
|
|---|
| 971 | const Double_t range = fGeomCam->GetMaxRadius();
|
|---|
| 972 |
|
|---|
| 973 | Int_t max = 0;
|
|---|
| 974 | Int_t num = 0;
|
|---|
| 975 | Int_t pos = 0;
|
|---|
| 976 | for (int i=0; i<fNumPlayers; i++)
|
|---|
| 977 | {
|
|---|
| 978 | const Int_t cnt = CountPlayer(i);
|
|---|
| 979 |
|
|---|
| 980 | if (cnt>max)
|
|---|
| 981 | {
|
|---|
| 982 | max = cnt;
|
|---|
| 983 | num = i;
|
|---|
| 984 | }
|
|---|
| 985 | if (cnt==0)
|
|---|
| 986 | continue;
|
|---|
| 987 |
|
|---|
| 988 | TString str = Form("Player #%d: %d %s", i+1, cnt, i==fNumPlayer?"<*>":"");
|
|---|
| 989 |
|
|---|
| 990 | txt.SetTextColor(GetColor(i, fMinimum, fMaximum, kFALSE));
|
|---|
| 991 | txt.PaintText(-range*0.95, range-pos*range*0.06, str);
|
|---|
| 992 |
|
|---|
| 993 | pos++;
|
|---|
| 994 | }
|
|---|
| 995 |
|
|---|
| 996 | if (CountPlayers()==1)
|
|---|
| 997 | {
|
|---|
| 998 | TString str = "And the Winner... is... player #";
|
|---|
| 999 | str += Form("%d (Score=%d)", num+1, max);
|
|---|
| 1000 | txt.SetTextColor(kRed); // white
|
|---|
| 1001 | txt.SetTextAlign(22); // centered/centered
|
|---|
| 1002 | txt.SetTextSize(0.05); // white
|
|---|
| 1003 | txt.PaintText(0, 0, str);
|
|---|
| 1004 | }
|
|---|
| 1005 |
|
|---|
| 1006 | if (fNumPlayers==0)
|
|---|
| 1007 | {
|
|---|
| 1008 | txt.SetTextSize(0.075);
|
|---|
| 1009 | txt.SetTextColor(kBlack);
|
|---|
| 1010 |
|
|---|
| 1011 | txt.SetTextAlign(13); // left/top
|
|---|
| 1012 | txt.PaintTextNDC(0.02, 0.99, GetName());
|
|---|
| 1013 |
|
|---|
| 1014 | //txt.SetTextAlign(11); // left/bottom
|
|---|
| 1015 | //txt.PaintTextNDC(0.01, 0.01, Form("%d", GetNumPixels()));
|
|---|
| 1016 | txt.PaintTextNDC(0.02, 0.91, Form("%d", GetNumPixels()));
|
|---|
| 1017 | }
|
|---|
| 1018 | }
|
|---|
| 1019 |
|
|---|
| 1020 | // --------------------------------------------------------------------------
|
|---|
| 1021 | //
|
|---|
| 1022 | // Calls draw of the base class MHCamera with the necessary options
|
|---|
| 1023 | //
|
|---|
| 1024 | void MagicJam::Draw(Option_t *o)
|
|---|
| 1025 | {
|
|---|
| 1026 | MHCamera::Draw(fNumPlayers>0 ? "pixelentries nopal" : "nopal");
|
|---|
| 1027 | gPad->SetBit(kCannotPick);
|
|---|
| 1028 | }
|
|---|