#ifndef MARS_MagicJam #define MARS_Magicjam #ifndef MARS_MHCamera #include "MHCamera.h" #endif // -------------------------------------------------------------------- class MagicJamAbc : public MHCamera { public: // Remove this items from the context menu void SetLineAttributes() { } void SetFillAttributes() { } void SetMarkerAttributes() { } void SetName(const char *name) { MHCamera::SetName(name); } void SetTitle(const char *name) { MHCamera::SetTitle(name); } TH1 *DrawCopy(const Option_t *o="") const { return MHCamera::DrawCopy(o); } void PrintInfo() const { } void SetDrawOption(Option_t *option="") { MHCamera::SetDrawOption(option); } Int_t Fit(const char *formula ,Option_t *option="" ,Option_t *goption="", Axis_t xmin=0, Axis_t xmax=0) { return 0; } Int_t Fit(TF1 *f1 ,Option_t *option="" ,Option_t *goption="", Axis_t xmin=0, Axis_t xmax=0) { return 0; } void SetMaximum(Double_t maximum=-1111) { MHCamera::SetMaximum(maximum); } void SetMinimum(Double_t minimum=-1111) { MHCamera::SetMinimum(minimum); } void Add(const TH1 *h1, const TH1 *h2, Double_t c1=1, Double_t c2=1) { } void Add(TF1 *h1, Double_t c1, Option_t *) { } void Add(const TH1 *h1, Double_t c1=1) { } void Divide(TF1 *f1, Double_t c1=1) { } void Divide(const TH1 *h1) { } void Divide(const TH1 *h1, const TH1 *h2, Double_t c1=1, Double_t c2=1, Option_t *option="") { } void Multiply(TF1 *h1, Double_t c1=1) { } void Multiply(const TH1 *h1) { } void Multiply(const TH1 *h1, const TH1 *h2, Double_t c1=1, Double_t c2=1, Option_t *option="") { } void Smooth(int, int, int) { } void SetPrettyPalette() {} void SetDeepBlueSeaPalette() {} void SetInvDeepBlueSeaPalette() {} void SetFreezed(Bool_t f=kTRUE) { } void SetAbberation(Float_t f=0.0713) { } void SetAutoScale() { } void SetMinMax(Double_t min=-1111, Double_t max=-1111) { SetMinimum(min); SetMaximum(max); } // Make the full pad sensible for the context menu Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; } ClassDef(MagicJamAbc, 0) // Helper class for MagicJam }; // -------------------------------------------------------------------- class TASImage; class MagicJamEditor : public MagicJamAbc { Int_t fWidth; TASImage *fImage; void Move(int dx, int dy); void InitGeom(int wx, int hy); Int_t GetPixelIndexFlt(Float_t px, Float_t py) const; public: MagicJamEditor(const char *name=0); ~MagicJamEditor(); // MagicJamEditor void SetAllUsed() { MHCamera::SetAllUsed(); } //*MENU* void Reset(Option_t *o="") { MHCamera::Reset(o); } //*MENU* void Invert() { for (UInt_t i=0; ifName} void SaveGame(const char *name="default.jam"); //*MENU* *ARGS={name=>fName} void ShowImageAsBackground(const char *name); //*MENU* void RemoveBackgroundImage(); //*MENU* // TObject void Paint(Option_t *o); void Draw(Option_t *o=""); void EventInfo(Int_t event, Int_t px, Int_t py, TObject *); void ExecuteEvent(Int_t event, Int_t px, Int_t py); ClassDef(MagicJamEditor, 0) // Editor for the MAGIC Jam games }; // -------------------------------------------------------------------- class MagicJam : public MagicJamAbc { private: Int_t fNumPlayers; Int_t fNumPlayer; MagicJam *fGame; //! void FillPix(Int_t idx); Int_t CountPlayer(Int_t player) const; Int_t CountPlayers() const; public: MagicJam(const char *jam="mtools/jam/default.jam", MagicJam *game=NULL); // MagicJam void SetNumPlayers(Byte_t n=2); //*MENU* void LoadGame(const char *name="default.jam"); //*MENU* *ARGS={name=>fName} void Reset(Option_t *o=""); //*MENU* void StartEditor() const; //*MENU* void OpenInEditor() const; //*MENU* void ShowDirectory(const char *dir="mtools/jam"); //*MENU* // TObject void ExecuteEvent(Int_t event, Int_t px, Int_t py); void Paint(Option_t *o); void Draw(Option_t *o=0); void RecursiveRemove(TObject *obj); ClassDef(MagicJam, 0) // MAGIC-Jam (game) }; #endif