1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz 03/2003 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | !
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20 | ! Copyright: MAGIC Software Development, 2000-2003
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | /////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // MagicReversi
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28 | // ------------
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29 | //
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30 | // Camera Display Games: Reversi
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31 | //
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32 | // Start the game by:
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33 | // MagicReversi reversi;
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34 | //
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35 | // Rules:
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36 | // ------
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37 | //
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38 | // Use the mouse to put a stone at some place. If between your newly
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39 | // placed stone and the next stone (in a row) of your color are stones
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40 | // of other colors this stones are won by you. You can only place a
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41 | // stone if you win at least one stone from your 'enemy'. If you
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42 | // cannot do so, you are skipped. If nobody can make a move anymore
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43 | // the game is over. The player has won who has the most stones in
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44 | // his own color.
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45 | // The present player is indicated by <*>
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46 | // Use the Escape key to abort a game.
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47 | // If the game was aborted or has been stopped youcan access the
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48 | // options in the context menu.
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49 | //
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50 | ////////////////////////////////////////////////////////////////////////////
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51 | #include "MagicReversi.h"
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52 |
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53 | #include <iostream>
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54 |
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55 | #include <KeySymbols.h>
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56 |
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57 | #include <TText.h>
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58 | #include <TMarker.h>
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59 | #include <TRandom.h>
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60 | #include <TCanvas.h>
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61 | #include <TClonesArray.h>
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62 | #include <TInterpreter.h>
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63 |
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64 | #include "MHexagon.h"
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65 |
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66 | #include "MGeomPix.h"
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67 | #include "MGeomCamCT1.h"
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68 | #include "MGeomCamMagic.h"
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69 |
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70 | ClassImp(MagicReversi);
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71 |
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72 | using namespace std;
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73 |
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74 | /*
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75 | const Int_t MagicReversi::fColorBombs[7] = {
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76 | 22,
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77 | kYellow,
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78 | kGreen,
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79 | kBlue,
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80 | kCyan,
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81 | kMagenta,
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82 | kRed
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83 | };
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84 | */
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85 | void MagicReversi::Free()
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86 | {
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87 | if (!fGeomCam)
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88 | return;
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89 |
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90 | fPixels->Delete();
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91 | fText->Delete();
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92 | fFlags->Delete();
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93 |
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94 | delete fText;
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95 | delete fFlags;
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96 | delete fPixels;
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97 |
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98 | delete fGeomCam;
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99 | }
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100 |
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101 | void MagicReversi::ChangeCamera()
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102 | {
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103 | static Bool_t ct1=kFALSE;
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104 |
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105 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
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106 |
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107 | if (ct1)
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108 | SetNewCamera(new MGeomCamMagic);
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109 | else
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110 | SetNewCamera(new MGeomCamCT1);
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111 |
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112 | ct1 = !ct1;
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113 |
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114 | Reset();
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115 | DrawHexagons();
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116 | }
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117 |
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118 | void MagicReversi::SetNewCamera(MGeomCam *geom)
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119 | {
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120 | Free();
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121 |
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122 | //
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123 | // Reset the display geometry
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124 | //
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125 | fW=0;
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126 | fH=0;
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127 |
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128 | //
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129 | // Set new camera
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130 | //
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131 | fGeomCam = geom;
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132 |
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133 | //
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134 | // create the hexagons of the display
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135 | //
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136 | fNumPixels = fGeomCam->GetNumPixels();
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137 | fRange = fGeomCam->GetMaxRadius();
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138 |
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139 | //
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140 | // Construct all hexagons. Use new-operator with placement
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141 | //
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142 | // fNumBombs = fNumPixels/5;
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143 |
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144 | fText = new TClonesArray("TText", fNumPixels);
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145 | fFlags = new TClonesArray("TMarker", fNumPixels);
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146 | fPixels = new TClonesArray("MHexagon", fNumPixels);
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147 |
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148 | for (UInt_t i=0; i<fNumPixels; i++)
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149 | {
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150 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]);
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151 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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152 | h.SetBit(kNoContextMenu|kCannotPick);
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153 | #endif
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154 |
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155 | TText &t = *new ((*fText)[i]) TText;
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156 | t.SetTextFont(122);
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157 | t.SetTextAlign(22); // centered/centered
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158 | t.SetTextSize(0.3*h.GetD()/fRange);
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159 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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160 | t.SetBit(kNoContextMenu|kCannotPick);
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161 | #endif
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162 |
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163 | const MGeomPix &pix = (*fGeomCam)[i];
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164 |
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165 | TMarker &m = *new ((*fFlags)[i]) TMarker(pix.GetX(), pix.GetY(), kOpenStar);
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166 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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167 | m.SetBit(kNoContextMenu|kCannotPick);
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168 | #endif
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169 | }
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170 | }
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171 |
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172 | // ------------------------------------------------------------------------
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173 | //
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174 | // Draw all pixels of the camera
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175 | // (means apend all pixelobjects to the current pad)
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176 | //
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177 | void MagicReversi::DrawHexagons()
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178 | {
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179 | for (UInt_t i=0; i<fNumPixels; i++)
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180 | (*this)[i].Draw();
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181 | }
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182 |
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183 | void MagicReversi::Init()
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184 | {
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185 | //
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186 | // Make sure, that the object is destroyed when the canvas/pad is
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187 | // destroyed. Make also sure, that the interpreter doesn't try to
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188 | // delete it a second time.
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189 | //
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190 | SetBit(kCanDelete);
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191 | gInterpreter->DeleteGlobal(this);
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192 |
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193 | fNumUsers = 2;
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194 |
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195 | Draw();
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196 | }
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197 |
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198 | // ------------------------------------------------------------------------
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199 | //
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200 | // default constructor
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201 | //
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202 | MagicReversi::MagicReversi()
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203 | : fGeomCam(NULL), fDone(NULL), fW(0), fH(0), fDrawingPad(NULL), fIsAllocated(kFALSE)
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204 | {
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205 | SetNewCamera(new MGeomCamMagic);
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206 |
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207 | Init();
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208 | }
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209 |
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210 | MagicReversi::MagicReversi(const MGeomCam &geom)
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211 | : fGeomCam(NULL), fDone(NULL), fW(0), fH(0), fDrawingPad(NULL), fIsAllocated(kFALSE)
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212 | {
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213 | SetNewCamera(static_cast<MGeomCam*>(geom.Clone()));
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214 |
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215 | Init();
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216 | }
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217 |
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218 | // ------------------------------------------------------------------------
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219 | //
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220 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
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221 | //
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222 | MagicReversi::~MagicReversi()
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223 | {
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224 | Free();
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225 |
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226 | for (int i=0; i<6; i++)
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227 | delete fUsrTxt[i];
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228 |
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229 | if (fDone)
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230 | delete fDone;
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231 |
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232 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this)
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233 | {
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234 | fDrawingPad->RecursiveRemove(this);
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235 | delete fDrawingPad;
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236 | }
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237 | }
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238 |
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239 | // ------------------------------------------------------------------------
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240 | //
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241 | // This is called at any time the canvas should get repainted.
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242 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
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243 | // that the camera image doesn't get distorted by resizing the canvas.
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244 | //
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245 | void MagicReversi::Paint(Option_t *opt)
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246 | {
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247 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC());
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248 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC());
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249 |
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250 | //
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251 | // Check for a change in width or height, and make sure, that the
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252 | // first call also sets the range
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253 | //
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254 | if (w*fH == h*fW && fW && fH)
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255 | return;
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256 |
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257 | //
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258 | // Calculate aspect ratio (5/4=1.25 recommended)
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259 | //
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260 | const Double_t ratio = (Double_t)w/h;
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261 |
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262 | Float_t x;
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263 | Float_t y;
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264 |
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265 | if (ratio>1.0)
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266 | {
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267 | x = fRange*(ratio*2-1);
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268 | y = fRange;
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269 | }
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270 | else
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271 | {
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272 | x = fRange;
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273 | y = fRange/ratio;
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274 | }
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275 |
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276 | fH = h;
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277 | fW = w;
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278 |
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279 | //
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280 | // Set new range
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281 | //
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282 | fDrawingPad->Range(-fRange, -y, x, y);
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283 |
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284 | //
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285 | // Adopt absolute sized of markers to relative range
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286 | //
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287 | for (UInt_t i=0; i<fNumPixels; i++)
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288 | {
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289 | Float_t r = (*this)[i].GetD()*gPad->XtoAbsPixel(1)/325;
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290 | GetFlag(i)->SetMarkerSize(20.0*r/fRange);
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291 | }
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292 | }
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293 |
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294 | // ------------------------------------------------------------------------
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295 | //
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296 | // Call this function to draw the camera layout into your canvas.
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297 | // Setup a drawing canvas. Add this object and all child objects
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298 | // (hexagons, etc) to the current pad. If no pad exists a new one is
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299 | // created.
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300 | //
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301 | void MagicReversi::Draw(Option_t *option)
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302 | {
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303 | // root 3.02:
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304 | // gPad->SetFixedAspectRatio()
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305 |
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306 | if (fDrawingPad)
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307 | return;
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308 |
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309 | //
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310 | // if no canvas is yet existing to draw into, create a new one
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311 | //
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312 | if (!gPad)
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313 | {
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314 | /*TCanvas *c =*/ new TCanvas("MagicReversi", "Magic Reversi", 0, 0, 800, 800);
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315 | //c->ToggleEventStatus();
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316 | fIsAllocated = kTRUE;
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317 | }
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318 | else
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319 | fIsAllocated = kFALSE;
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320 |
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321 | fDrawingPad = gPad;
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322 | fDrawingPad->SetBorderMode(0);
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323 |
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324 | //
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325 | // Append this object, so that the aspect ratio is maintained
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326 | // (Paint-function is called)
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327 | //
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328 | AppendPad(option);
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329 |
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330 | //
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331 | // Draw the title text
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332 | //
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333 | for (int i=0; i<6; i++)
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334 | {
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335 | fUsrTxt[i] = new TText;
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336 | fUsrTxt[i]->SetTextAlign(13); // left/bottom
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337 | fUsrTxt[i]->SetTextSize(0.03);
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338 | fUsrTxt[i]->SetTextColor(kRed+i);
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339 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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340 | fUsrTxt[i]->SetBit(kNoContextMenu|kCannotPick);
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341 | #endif
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342 | fUsrTxt[i]->Draw();
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343 | }
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344 |
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345 | //
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346 | // Reset the game pad
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347 | //
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348 | Reset();
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349 | DrawHexagons();
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350 | }
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351 |
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352 | void MagicReversi::Update()
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353 | {
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354 | int i;
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355 | for (i=0; i<fNumUsers; i++)
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356 | {
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357 | TString txt = "Pixels: ";
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358 | txt += fUsrPts[i];
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359 |
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360 | if (fNumUser==i)
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361 | txt += " <*>";
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362 |
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363 | fUsrTxt[i]->SetText(-fRange*0.95, fRange-(i+1)*fRange*0.06, txt);
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364 | }
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365 | for (; i<6; i++)
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366 | fUsrTxt[i]->SetText(0, 0, "");
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367 | }
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368 |
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369 | void MagicReversi::TwoPlayer()
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370 | {
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371 | fNumUsers = 2;
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372 | Reset();
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373 | }
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374 |
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375 | void MagicReversi::ThreePlayer()
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376 | {
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377 | fNumUsers = 3;
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378 | Reset();
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379 | }
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380 |
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381 | void MagicReversi::FourPlayer()
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382 | {
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383 | fNumUsers = 4;
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384 | Reset();
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385 | }
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386 |
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387 | void MagicReversi::FivePlayer()
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388 | {
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389 | fNumUsers = 5;
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390 | Reset();
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391 | }
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392 |
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393 | void MagicReversi::SixPlayer()
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394 | {
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395 | fNumUsers = 6;
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396 | Reset();
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397 | }
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398 |
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399 | // ------------------------------------------------------------------------
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400 | //
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401 | // reset the all pixel colors to a default value
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402 | //
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403 | void MagicReversi::Reset()
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404 | {
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405 | if (fDone)
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406 | {
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407 | delete fDone;
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408 | fDone = NULL;
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409 | }
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410 |
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411 | for (UInt_t i=0; i<fNumPixels; i++)
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412 | {
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413 | Remove(GetText(i));
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414 | Remove(GetFlag(i));
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415 |
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416 | (*this)[i].SetFillColor(kEmpty);
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417 | (*fGeomCam)[i].ResetBit(kUserBits);
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418 |
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419 | GetFlag(i)->SetMarkerColor(kBlack);
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420 | }
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421 |
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422 | fNumUser = 0;
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423 |
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424 | for (int i=0; i<6; i++)
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425 | fUsrPts[i]=0;
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426 |
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427 | for (int i=1; i<5*fNumUsers; i++)
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428 | {
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429 | (*this)[i-1].SetFillColor(i%fNumUsers+kRed);
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430 | fUsrPts[i%fNumUsers]++;
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431 | }
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432 |
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433 | Update();
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434 |
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435 | fDrawingPad->SetFillColor(22);
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436 |
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437 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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438 | fDrawingPad->SetBit(kNoContextMenu);
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439 | SetBit(kNoContextMenu);
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440 | #endif
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441 | }
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442 |
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443 | void MagicReversi::Done()
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444 | {
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445 | Int_t max = 0;
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446 | Int_t winner = 0;
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447 |
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448 | for (int i=0; i<6; i++)
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449 | if (fUsrPts[i]>max)
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450 | {
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451 | winner = i;
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452 | max = fUsrPts[i];
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453 | }
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454 |
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455 | TString txt = "Player #";
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456 | txt += winner+1;
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457 | txt += " wins (";
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458 | txt += max;
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459 | txt += ")";
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460 |
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461 | fDone = new TText(0, 0, txt);
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462 | fDone->SetTextColor(kWhite);
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463 | fDone->SetTextAlign(22);
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464 | fDone->SetTextSize(0.05);
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465 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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466 | fDone->SetBit(kNoContextMenu|kCannotPick);
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467 | #endif
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468 | fDone->Draw();
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469 |
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470 | fDrawingPad->SetFillColor(winner+kRed);
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471 |
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472 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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473 | fDrawingPad->ResetBit(kNoContextMenu);
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474 | ResetBit(kNoContextMenu);
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475 | #endif
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476 | }
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477 |
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478 | void MagicReversi::Remove(TObject *obj)
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479 | {
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480 | fDrawingPad->RecursiveRemove(obj);
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481 | }
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482 |
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483 | Bool_t MagicReversi::Flip(Int_t origidx, Bool_t flip)
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484 | {
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485 | const Int_t col = kRed+fNumUser;
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486 |
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487 | int test[6] = {0,0,0,0,0,0};
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488 |
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489 | for (int dir=MGeomPix::kRightTop; dir<=MGeomPix::kLeftTop; dir++)
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490 | {
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491 | Int_t idx = origidx;
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492 | Int_t length = 0;
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493 |
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494 | while (1)
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495 | {
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496 | idx = fGeomCam->GetNeighbor(idx, dir);
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497 | if (idx<0 || (*this)[idx].GetFillColor()==kEmpty)
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498 | break;
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499 |
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500 | if ((*this)[idx].GetFillColor()==col)
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501 | {
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502 | if (length!=0)
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503 | test[dir] = length;
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504 | break;
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505 | }
|
---|
506 |
|
---|
507 | length++;
|
---|
508 | }
|
---|
509 | }
|
---|
510 |
|
---|
511 | int cnt = 0;
|
---|
512 |
|
---|
513 | for (int dir=MGeomPix::kRightTop; dir<=MGeomPix::kLeftTop; dir++)
|
---|
514 | {
|
---|
515 | Int_t idx = origidx;
|
---|
516 |
|
---|
517 | if (test[dir])
|
---|
518 | cnt++;
|
---|
519 |
|
---|
520 | if (flip)
|
---|
521 | for (int i=0; i<test[dir]; i++)
|
---|
522 | {
|
---|
523 | idx = fGeomCam->GetNeighbor(idx, dir);
|
---|
524 |
|
---|
525 | fUsrPts[(*this)[idx].GetFillColor()-kRed]--;
|
---|
526 | fUsrPts[fNumUser]++;
|
---|
527 |
|
---|
528 | (*this)[idx].SetFillColor(col);
|
---|
529 | }
|
---|
530 | }
|
---|
531 |
|
---|
532 | return cnt ? kTRUE : kFALSE;
|
---|
533 | }
|
---|
534 |
|
---|
535 | Bool_t MagicReversi::CheckMoves()
|
---|
536 | {
|
---|
537 | for (unsigned int i=0; i<fNumPixels; i++)
|
---|
538 | if ((*this)[i].GetFillColor()==kEmpty && Flip(i, kFALSE))
|
---|
539 | return kTRUE;
|
---|
540 | return kFALSE;
|
---|
541 | }
|
---|
542 |
|
---|
543 | // ------------------------------------------------------------------------
|
---|
544 | //
|
---|
545 | // Execute a mouse event on the camera
|
---|
546 | //
|
---|
547 | void MagicReversi::ExecuteEvent(Int_t event, Int_t px, Int_t py)
|
---|
548 | {
|
---|
549 | if (event==kMouseMotion || event==kMouseEnter || event==kMouseLeave ||
|
---|
550 | event==kButton1Up || event==kButton2Up || event==kButton3Up ||
|
---|
551 | event==kButton1Motion || event==kButton2Motion || event==kButton3Motion ||
|
---|
552 | event==kButton2Double || event==kButton3Double ||
|
---|
553 | fDone)
|
---|
554 | return;
|
---|
555 |
|
---|
556 | if (event==kKeyPress && py==kKey_Escape)
|
---|
557 | {
|
---|
558 | Done();
|
---|
559 | fDrawingPad->Modified();
|
---|
560 | fDrawingPad->Update();
|
---|
561 | return;
|
---|
562 | }
|
---|
563 |
|
---|
564 | UInt_t idx;
|
---|
565 | for (idx=0; idx<fNumPixels; idx++)
|
---|
566 | if ((*fPixels)[idx]->DistancetoPrimitive(px, py)==0)
|
---|
567 | break;
|
---|
568 |
|
---|
569 | if (idx==fNumPixels)
|
---|
570 | return;
|
---|
571 |
|
---|
572 | if (event==kButton1Down && (*this)[idx].GetFillColor()==kEmpty)
|
---|
573 | {
|
---|
574 | if (!Flip(idx, kTRUE))
|
---|
575 | return;
|
---|
576 |
|
---|
577 | fUsrPts[fNumUser]++;
|
---|
578 |
|
---|
579 | (*this)[idx].SetFillColor(kRed+fNumUser);
|
---|
580 |
|
---|
581 | Int_t start = fNumUser;
|
---|
582 |
|
---|
583 | fNumUser++;
|
---|
584 | fNumUser%=fNumUsers;
|
---|
585 |
|
---|
586 | while (!CheckMoves())
|
---|
587 | {
|
---|
588 | cout << "Sorry, no moves possible for player #" << fNumUser << endl;
|
---|
589 | fNumUser++;
|
---|
590 | fNumUser%=fNumUsers;
|
---|
591 |
|
---|
592 | if (fNumUser==start)
|
---|
593 | {
|
---|
594 | Done();
|
---|
595 | break;
|
---|
596 | }
|
---|
597 | }
|
---|
598 |
|
---|
599 | Update();
|
---|
600 | }
|
---|
601 |
|
---|
602 | fDrawingPad->Modified();
|
---|
603 | }
|
---|