| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appear in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz 03/2003 <mailto:tbretz@astro.uni-wuerzburg.de>
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| 19 | !
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| 20 | ! Copyright: MAGIC Software Development, 2000-2003
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| 21 | !
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| 22 | !
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| 23 | \* ======================================================================== */
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| 24 |
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| 25 | /////////////////////////////////////////////////////////////////////////////
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| 26 | //
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| 27 | // MagicReversi
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| 28 | // ------------
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| 29 | //
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| 30 | // Camera Display Games: Reversi
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| 31 | //
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| 32 | // Start the game by:
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| 33 | // MagicReversi reversi;
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| 34 | //
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| 35 | // Rules:
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| 36 | // ------
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| 37 | //
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| 38 | // Use the mouse to put a stone at some place. If between your newly
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| 39 | // placed stone and the next stone (in a row) of your color are stones
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| 40 | // of other colors this stones are won by you. You can only place a
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| 41 | // stone if you win at least one stone from your 'enemy'. If you
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| 42 | // cannot do so, you are skipped. If nobody can make a move anymore
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| 43 | // the game is over. The player has won who has the most stones in
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| 44 | // his own color.
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| 45 | // The present player is indicated by <*>
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| 46 | // Use the Escape key to abort a game.
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| 47 | // If the game was aborted or has been stopped youcan access the
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| 48 | // options in the context menu.
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| 49 | //
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| 50 | ////////////////////////////////////////////////////////////////////////////
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| 51 | #include "MagicReversi.h"
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| 52 |
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| 53 | #include <iostream.h>
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| 54 |
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| 55 | #include <KeySymbols.h>
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| 56 |
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| 57 | #include <TText.h>
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| 58 | #include <TMarker.h>
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| 59 | #include <TRandom.h>
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| 60 | #include <TCanvas.h>
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| 61 | #include <TClonesArray.h>
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| 62 | #include <TInterpreter.h>
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| 63 |
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| 64 | #include "MHexagon.h"
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| 65 |
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| 66 | #include "MGeomPix.h"
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| 67 | #include "MGeomCamCT1.h"
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| 68 | #include "MGeomCamMagic.h"
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| 69 |
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| 70 | ClassImp(MagicReversi);
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| 71 | /*
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| 72 | const Int_t MagicReversi::fColorBombs[7] = {
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| 73 | 22,
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| 74 | kYellow,
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| 75 | kGreen,
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| 76 | kBlue,
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| 77 | kCyan,
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| 78 | kMagenta,
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| 79 | kRed
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| 80 | };
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| 81 | */
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| 82 | void MagicReversi::Free()
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| 83 | {
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| 84 | if (!fGeomCam)
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| 85 | return;
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| 86 |
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| 87 | fPixels->Delete();
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| 88 | fText->Delete();
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| 89 | fFlags->Delete();
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| 90 |
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| 91 | delete fText;
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| 92 | delete fFlags;
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| 93 | delete fPixels;
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| 94 |
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| 95 | delete fGeomCam;
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| 96 | }
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| 97 |
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| 98 | void MagicReversi::ChangeCamera()
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| 99 | {
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| 100 | static Bool_t ct1=kFALSE;
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| 101 |
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| 102 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
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| 103 |
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| 104 | if (ct1)
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| 105 | SetNewCamera(new MGeomCamMagic);
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| 106 | else
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| 107 | SetNewCamera(new MGeomCamCT1);
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| 108 |
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| 109 | ct1 = !ct1;
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| 110 |
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| 111 | Reset();
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| 112 | DrawHexagons();
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| 113 | }
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| 114 |
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| 115 | void MagicReversi::SetNewCamera(MGeomCam *geom)
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| 116 | {
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| 117 | Free();
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| 118 |
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| 119 | //
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| 120 | // Reset the display geometry
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| 121 | //
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| 122 | fW=0;
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| 123 | fH=0;
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| 124 |
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| 125 | //
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| 126 | // Set new camera
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| 127 | //
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| 128 | fGeomCam = geom;
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| 129 |
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| 130 | //
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| 131 | // create the hexagons of the display
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| 132 | //
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| 133 | fNumPixels = fGeomCam->GetNumPixels();
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| 134 | fRange = fGeomCam->GetMaxRadius();
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| 135 |
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| 136 | //
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| 137 | // Construct all hexagons. Use new-operator with placement
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| 138 | //
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| 139 | // fNumBombs = fNumPixels/5;
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| 140 |
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| 141 | fText = new TClonesArray("TText", fNumPixels);
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| 142 | fFlags = new TClonesArray("TMarker", fNumPixels);
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| 143 | fPixels = new TClonesArray("MHexagon", fNumPixels);
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| 144 |
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| 145 | for (UInt_t i=0; i<fNumPixels; i++)
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| 146 | {
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| 147 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]);
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| 148 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 149 | h.SetBit(kNoContextMenu|kCannotPick);
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| 150 | #endif
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| 151 |
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| 152 | TText &t = *new ((*fText)[i]) TText;
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| 153 | t.SetTextFont(122);
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| 154 | t.SetTextAlign(22); // centered/centered
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| 155 | t.SetTextSize(0.3*h.GetD()/fRange);
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| 156 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 157 | t.SetBit(kNoContextMenu|kCannotPick);
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| 158 | #endif
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| 159 |
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| 160 | const MGeomPix &pix = (*fGeomCam)[i];
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| 161 |
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| 162 | TMarker &m = *new ((*fFlags)[i]) TMarker(pix.GetX(), pix.GetY(), kOpenStar);
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| 163 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 164 | m.SetBit(kNoContextMenu|kCannotPick);
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| 165 | #endif
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| 166 | }
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| 167 | }
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| 168 |
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| 169 | // ------------------------------------------------------------------------
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| 170 | //
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| 171 | // Draw all pixels of the camera
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| 172 | // (means apend all pixelobjects to the current pad)
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| 173 | //
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| 174 | void MagicReversi::DrawHexagons()
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| 175 | {
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| 176 | for (UInt_t i=0; i<fNumPixels; i++)
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| 177 | (*this)[i].Draw();
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| 178 | }
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| 179 |
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| 180 | // ------------------------------------------------------------------------
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| 181 | //
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| 182 | // default constructor
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| 183 | //
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| 184 | MagicReversi::MagicReversi()
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| 185 | : fGeomCam(NULL), fDone(NULL), fW(0), fH(0), fDrawingPad(NULL), fIsAllocated(kFALSE)
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| 186 | {
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| 187 | SetNewCamera(new MGeomCamMagic);
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| 188 |
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| 189 | //
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| 190 | // Make sure, that the object is destroyed when the canvas/pad is
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| 191 | // destroyed. Make also sure, that the interpreter doesn't try to
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| 192 | // delete it a second time.
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| 193 | //
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| 194 | SetBit(kCanDelete);
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| 195 | gInterpreter->DeleteGlobal(this);
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| 196 |
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| 197 | fNumUsers = 2;
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| 198 |
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| 199 | Draw();
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| 200 | }
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| 201 |
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| 202 | // ------------------------------------------------------------------------
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| 203 | //
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| 204 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
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| 205 | //
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| 206 | MagicReversi::~MagicReversi()
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| 207 | {
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| 208 | Free();
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| 209 |
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| 210 | for (int i=0; i<6; i++)
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| 211 | delete fUsrTxt[i];
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| 212 |
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| 213 | if (fDone)
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| 214 | delete fDone;
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| 215 |
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| 216 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this)
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| 217 | {
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| 218 | fDrawingPad->RecursiveRemove(this);
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| 219 | delete fDrawingPad;
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| 220 | }
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| 221 | }
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| 222 |
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| 223 | // ------------------------------------------------------------------------
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| 224 | //
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| 225 | // This is called at any time the canvas should get repainted.
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| 226 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
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| 227 | // that the camera image doesn't get distorted by resizing the canvas.
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| 228 | //
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| 229 | void MagicReversi::Paint(Option_t *opt)
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| 230 | {
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| 231 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC());
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| 232 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC());
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| 233 |
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| 234 | //
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| 235 | // Check for a change in width or height, and make sure, that the
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| 236 | // first call also sets the range
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| 237 | //
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| 238 | if (w*fH == h*fW && fW && fH)
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| 239 | return;
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| 240 |
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| 241 | //
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| 242 | // Calculate aspect ratio (5/4=1.25 recommended)
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| 243 | //
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| 244 | const Double_t ratio = (Double_t)w/h;
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| 245 |
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| 246 | Float_t x;
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| 247 | Float_t y;
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| 248 |
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| 249 | if (ratio>1.0)
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| 250 | {
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| 251 | x = fRange*(ratio*2-1);
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| 252 | y = fRange;
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| 253 | }
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| 254 | else
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| 255 | {
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| 256 | x = fRange;
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| 257 | y = fRange/ratio;
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| 258 | }
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| 259 |
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| 260 | fH = h;
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| 261 | fW = w;
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| 262 |
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| 263 | //
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| 264 | // Set new range
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| 265 | //
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| 266 | fDrawingPad->Range(-fRange, -y, x, y);
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| 267 |
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| 268 | //
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| 269 | // Adopt absolute sized of markers to relative range
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| 270 | //
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| 271 | for (UInt_t i=0; i<fNumPixels; i++)
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| 272 | {
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| 273 | Float_t r = (*this)[i].GetD()*gPad->XtoAbsPixel(1)/325;
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| 274 | GetFlag(i)->SetMarkerSize(20.0*r/fRange);
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| 275 | }
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| 276 | }
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| 277 |
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| 278 | // ------------------------------------------------------------------------
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| 279 | //
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| 280 | // Call this function to draw the camera layout into your canvas.
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| 281 | // Setup a drawing canvas. Add this object and all child objects
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| 282 | // (hexagons, etc) to the current pad. If no pad exists a new one is
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| 283 | // created.
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| 284 | //
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| 285 | void MagicReversi::Draw(Option_t *option)
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| 286 | {
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| 287 | // root 3.02:
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| 288 | // gPad->SetFixedAspectRatio()
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| 289 |
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| 290 | if (fDrawingPad)
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| 291 | return;
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| 292 |
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| 293 | //
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| 294 | // if no canvas is yet existing to draw into, create a new one
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| 295 | //
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| 296 | if (!gPad)
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| 297 | {
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| 298 | /*TCanvas *c =*/ new TCanvas("MagicReversi", "Magic Reversi", 0, 0, 800, 800);
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| 299 | //c->ToggleEventStatus();
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| 300 | fIsAllocated = kTRUE;
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| 301 | }
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| 302 | else
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| 303 | fIsAllocated = kFALSE;
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| 304 |
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| 305 | fDrawingPad = gPad;
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| 306 | fDrawingPad->SetBorderMode(0);
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| 307 |
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| 308 | //
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| 309 | // Append this object, so that the aspect ratio is maintained
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| 310 | // (Paint-function is called)
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| 311 | //
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| 312 | AppendPad(option);
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| 313 |
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| 314 | //
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| 315 | // Draw the title text
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| 316 | //
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| 317 | for (int i=0; i<6; i++)
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| 318 | {
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| 319 | fUsrTxt[i] = new TText;
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| 320 | fUsrTxt[i]->SetTextAlign(13); // left/bottom
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| 321 | fUsrTxt[i]->SetTextSize(0.03);
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| 322 | fUsrTxt[i]->SetTextColor(kRed+i);
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| 323 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 324 | fUsrTxt[i]->SetBit(kNoContextMenu|kCannotPick);
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| 325 | #endif
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| 326 | fUsrTxt[i]->Draw();
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| 327 | }
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| 328 |
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| 329 | //
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| 330 | // Reset the game pad
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| 331 | //
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| 332 | Reset();
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| 333 | DrawHexagons();
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| 334 | }
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| 335 |
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| 336 | void MagicReversi::Update()
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| 337 | {
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| 338 | int i;
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| 339 | for (i=0; i<fNumUsers; i++)
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| 340 | {
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| 341 | TString txt = "Pixels: ";
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| 342 | txt += fUsrPts[i];
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| 343 |
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| 344 | if (fNumUser==i)
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| 345 | txt += " <*>";
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| 346 |
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| 347 | fUsrTxt[i]->SetText(-fRange*0.95, fRange-(i+1)*fRange*0.06, txt);
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| 348 | }
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| 349 | for (; i<6; i++)
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| 350 | fUsrTxt[i]->SetText(0, 0, "");
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| 351 | }
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| 352 |
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| 353 | void MagicReversi::TwoPlayer()
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| 354 | {
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| 355 | fNumUsers = 2;
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| 356 | Reset();
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| 357 | }
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| 358 |
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| 359 | void MagicReversi::ThreePlayer()
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| 360 | {
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| 361 | fNumUsers = 3;
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| 362 | Reset();
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| 363 | }
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| 364 |
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| 365 | void MagicReversi::FourPlayer()
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| 366 | {
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| 367 | fNumUsers = 4;
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| 368 | Reset();
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| 369 | }
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| 370 |
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| 371 | void MagicReversi::FivePlayer()
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| 372 | {
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| 373 | fNumUsers = 5;
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| 374 | Reset();
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| 375 | }
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| 376 |
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| 377 | void MagicReversi::SixPlayer()
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| 378 | {
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| 379 | fNumUsers = 6;
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| 380 | Reset();
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| 381 | }
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| 382 |
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| 383 | // ------------------------------------------------------------------------
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| 384 | //
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| 385 | // reset the all pixel colors to a default value
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| 386 | //
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| 387 | void MagicReversi::Reset()
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| 388 | {
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| 389 | if (fDone)
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| 390 | {
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| 391 | delete fDone;
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| 392 | fDone = NULL;
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| 393 | }
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| 394 |
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| 395 | for (UInt_t i=0; i<fNumPixels; i++)
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| 396 | {
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| 397 | Remove(GetText(i));
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| 398 | Remove(GetFlag(i));
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| 399 |
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| 400 | (*this)[i].SetFillColor(kEmpty);
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| 401 | (*fGeomCam)[i].ResetBit(kUserBits);
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| 402 |
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| 403 | GetFlag(i)->SetMarkerColor(kBlack);
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| 404 | }
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| 405 |
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| 406 | fNumUser = 0;
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| 407 |
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| 408 | for (int i=0; i<6; i++)
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| 409 | fUsrPts[i]=0;
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| 410 |
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| 411 | for (int i=1; i<5*fNumUsers; i++)
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| 412 | {
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| 413 | (*this)[i-1].SetFillColor(i%fNumUsers+kRed);
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| 414 | fUsrPts[i%fNumUsers]++;
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| 415 | }
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| 416 |
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| 417 | Update();
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| 418 |
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| 419 | fDrawingPad->SetFillColor(22);
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| 420 |
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| 421 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 422 | fDrawingPad->SetBit(kNoContextMenu);
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| 423 | SetBit(kNoContextMenu);
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| 424 | #endif
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| 425 | }
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| 426 |
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| 427 | void MagicReversi::Done()
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| 428 | {
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| 429 | Int_t max = 0;
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| 430 | Int_t winner = 0;
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| 431 |
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| 432 | for (int i=0; i<6; i++)
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| 433 | if (fUsrPts[i]>max)
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| 434 | {
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| 435 | winner = i;
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| 436 | max = fUsrPts[i];
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| 437 | }
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| 438 |
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| 439 | TString txt = "Player #";
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| 440 | txt += winner+1;
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| 441 | txt += " wins (";
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| 442 | txt += max;
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| 443 | txt += ")";
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| 444 |
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| 445 | fDone = new TText(0, 0, txt);
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| 446 | fDone->SetTextColor(kWhite);
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| 447 | fDone->SetTextAlign(22);
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| 448 | fDone->SetTextSize(0.05);
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| 449 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 450 | fDone->SetBit(kNoContextMenu|kCannotPick);
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| 451 | #endif
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| 452 | fDone->Draw();
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| 453 |
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| 454 | fDrawingPad->SetFillColor(winner+kRed);
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| 455 |
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| 456 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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| 457 | fDrawingPad->ResetBit(kNoContextMenu);
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| 458 | ResetBit(kNoContextMenu);
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| 459 | #endif
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| 460 | }
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| 461 |
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| 462 | void MagicReversi::Remove(TObject *obj)
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| 463 | {
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| 464 | fDrawingPad->RecursiveRemove(obj);
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| 465 | }
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| 466 |
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| 467 | Int_t MagicReversi::GetDirection(Int_t src, Int_t dst) const
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| 468 | {
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| 469 | const MGeomPix &pix1=(*fGeomCam)[dst];
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| 470 | const MGeomPix &pix2=(*fGeomCam)[src];
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| 471 |
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| 472 | const Double_t x1 = pix1.GetX();
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| 473 | const Double_t y1 = pix1.GetY();
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| 474 |
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| 475 | const Double_t x2 = pix2.GetX();
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| 476 | const Double_t y2 = pix2.GetY();
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| 477 |
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| 478 | if (x1>=x2 && y1>y2) return kRightTop;
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| 479 | if (x1>=x2 && y1<y2) return kRightBottom;
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| 480 | if (x1<=x2 && y1>y2) return kLeftTop;
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|---|
| 481 | if (x1<=x2 && y1<y2) return kLeftBottom;
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|---|
| 482 | if (x1>x2) return kRight;
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|---|
| 483 | if (x1<x2) return kLeft;
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|---|
| 484 |
|
|---|
| 485 | return -1;
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|---|
| 486 | }
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|---|
| 487 |
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|---|
| 488 | Int_t MagicReversi::GetNeighbor(Int_t idx, Int_t dir) const
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|---|
| 489 | {
|
|---|
| 490 | MGeomPix &pix=(*fGeomCam)[idx];
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|---|
| 491 |
|
|---|
| 492 | //
|
|---|
| 493 | // search for the neighbor in the given direction
|
|---|
| 494 | //
|
|---|
| 495 | int i;
|
|---|
| 496 | for (i=0; i<pix.GetNumNeighbors(); i++)
|
|---|
| 497 | if (GetDirection(idx, pix.GetNeighbor(i))==dir)
|
|---|
| 498 | return pix.GetNeighbor(i);
|
|---|
| 499 |
|
|---|
| 500 | return -1;
|
|---|
| 501 | }
|
|---|
| 502 |
|
|---|
| 503 | Bool_t MagicReversi::Flip(Int_t origidx, Bool_t flip)
|
|---|
| 504 | {
|
|---|
| 505 | const Int_t col = kRed+fNumUser;
|
|---|
| 506 |
|
|---|
| 507 | int test[6] = {0,0,0,0,0,0};
|
|---|
| 508 |
|
|---|
| 509 | for (int dir=kRightTop; dir<=kLeftTop; dir++)
|
|---|
| 510 | {
|
|---|
| 511 | Int_t idx = origidx;
|
|---|
| 512 | Int_t length = 0;
|
|---|
| 513 |
|
|---|
| 514 | while (1)
|
|---|
| 515 | {
|
|---|
| 516 | idx = GetNeighbor(idx, dir);
|
|---|
| 517 | if (idx<0 || (*this)[idx].GetFillColor()==kEmpty)
|
|---|
| 518 | break;
|
|---|
| 519 |
|
|---|
| 520 | if ((*this)[idx].GetFillColor()==col)
|
|---|
| 521 | {
|
|---|
| 522 | if (length!=0)
|
|---|
| 523 | test[dir] = length;
|
|---|
| 524 | break;
|
|---|
| 525 | }
|
|---|
| 526 |
|
|---|
| 527 | length++;
|
|---|
| 528 | }
|
|---|
| 529 | }
|
|---|
| 530 |
|
|---|
| 531 | int cnt = 0;
|
|---|
| 532 |
|
|---|
| 533 | for (int dir=kRightTop; dir<=kLeftTop; dir++)
|
|---|
| 534 | {
|
|---|
| 535 | Int_t idx = origidx;
|
|---|
| 536 |
|
|---|
| 537 | if (test[dir])
|
|---|
| 538 | cnt++;
|
|---|
| 539 |
|
|---|
| 540 | if (flip)
|
|---|
| 541 | for (int i=0; i<test[dir]; i++)
|
|---|
| 542 | {
|
|---|
| 543 | idx = GetNeighbor(idx, dir);
|
|---|
| 544 |
|
|---|
| 545 | fUsrPts[(*this)[idx].GetFillColor()-kRed]--;
|
|---|
| 546 | fUsrPts[fNumUser]++;
|
|---|
| 547 |
|
|---|
| 548 | (*this)[idx].SetFillColor(col);
|
|---|
| 549 | }
|
|---|
| 550 | }
|
|---|
| 551 |
|
|---|
| 552 | return cnt ? kTRUE : kFALSE;
|
|---|
| 553 | }
|
|---|
| 554 |
|
|---|
| 555 | Bool_t MagicReversi::CheckMoves()
|
|---|
| 556 | {
|
|---|
| 557 | for (unsigned int i=0; i<fNumPixels; i++)
|
|---|
| 558 | if ((*this)[i].GetFillColor()==kEmpty && Flip(i, kFALSE))
|
|---|
| 559 | return kTRUE;
|
|---|
| 560 | return kFALSE;
|
|---|
| 561 | }
|
|---|
| 562 |
|
|---|
| 563 | // ------------------------------------------------------------------------
|
|---|
| 564 | //
|
|---|
| 565 | // Execute a mouse event on the camera
|
|---|
| 566 | //
|
|---|
| 567 | void MagicReversi::ExecuteEvent(Int_t event, Int_t px, Int_t py)
|
|---|
| 568 | {
|
|---|
| 569 | if (event==kMouseMotion || event==kMouseEnter || event==kMouseLeave ||
|
|---|
| 570 | event==kButton1Up || event==kButton2Up || event==kButton3Up ||
|
|---|
| 571 | event==kButton1Motion || event==kButton2Motion || event==kButton3Motion ||
|
|---|
| 572 | event==kButton2Double || event==kButton3Double ||
|
|---|
| 573 | fDone)
|
|---|
| 574 | return;
|
|---|
| 575 |
|
|---|
| 576 | if (event==kKeyPress && py==kKey_Escape)
|
|---|
| 577 | {
|
|---|
| 578 | Done();
|
|---|
| 579 | fDrawingPad->Modified();
|
|---|
| 580 | fDrawingPad->Update();
|
|---|
| 581 | return;
|
|---|
| 582 | }
|
|---|
| 583 |
|
|---|
| 584 | UInt_t idx;
|
|---|
| 585 | for (idx=0; idx<fNumPixels; idx++)
|
|---|
| 586 | if ((*fPixels)[idx]->DistancetoPrimitive(px, py)==0)
|
|---|
| 587 | break;
|
|---|
| 588 |
|
|---|
| 589 | if (idx==fNumPixels)
|
|---|
| 590 | return;
|
|---|
| 591 |
|
|---|
| 592 | if (event==kButton1Down && (*this)[idx].GetFillColor()==kEmpty)
|
|---|
| 593 | {
|
|---|
| 594 | if (!Flip(idx, kTRUE))
|
|---|
| 595 | return;
|
|---|
| 596 |
|
|---|
| 597 | fUsrPts[fNumUser]++;
|
|---|
| 598 |
|
|---|
| 599 | (*this)[idx].SetFillColor(kRed+fNumUser);
|
|---|
| 600 |
|
|---|
| 601 | Int_t start = fNumUser;
|
|---|
| 602 |
|
|---|
| 603 | fNumUser++;
|
|---|
| 604 | fNumUser%=fNumUsers;
|
|---|
| 605 |
|
|---|
| 606 | while (!CheckMoves())
|
|---|
| 607 | {
|
|---|
| 608 | cout << "Sorry, no moves possible for player #" << fNumUser << endl;
|
|---|
| 609 | fNumUser++;
|
|---|
| 610 | fNumUser%=fNumUsers;
|
|---|
| 611 |
|
|---|
| 612 | if (fNumUser==start)
|
|---|
| 613 | {
|
|---|
| 614 | Done();
|
|---|
| 615 | break;
|
|---|
| 616 | }
|
|---|
| 617 | }
|
|---|
| 618 |
|
|---|
| 619 | Update();
|
|---|
| 620 | }
|
|---|
| 621 |
|
|---|
| 622 | fDrawingPad->Modified();
|
|---|
| 623 | }
|
|---|