| 1 | /* ======================================================================== *\ | 
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| 2 | ! | 
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| 3 | ! * | 
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction | 
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful | 
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. | 
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY. | 
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| 8 | ! * | 
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| 9 | ! * Permission to use, copy, modify and distribute this software and its | 
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| 10 | ! * documentation for any purpose is hereby granted without fee, | 
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| 11 | ! * provided that the above copyright notice appear in all copies and | 
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| 12 | ! * that both that copyright notice and this permission notice appear | 
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| 13 | ! * in supporting documentation. It is provided "as is" without express | 
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| 14 | ! * or implied warranty. | 
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| 15 | ! * | 
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| 16 | ! | 
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| 17 | ! | 
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| 18 | !   Author(s): Thomas Bretz 03/2003 <mailto:tbretz@astro.uni-wuerzburg.de> | 
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| 19 | ! | 
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| 20 | !   Copyright: MAGIC Software Development, 2000-2003 | 
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| 21 | ! | 
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| 22 | ! | 
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| 23 | \* ======================================================================== */ | 
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| 24 |  | 
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| 25 | ///////////////////////////////////////////////////////////////////////////// | 
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| 26 | // | 
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| 27 | // MagicReversi | 
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| 28 | // ------------ | 
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| 29 | // | 
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| 30 | // Camera Display Games: Reversi | 
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| 31 | // | 
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| 32 | // Start the game by: | 
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| 33 | //   MagicReversi reversi; | 
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| 34 | // | 
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| 35 | //  Rules: | 
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| 36 | //  ------ | 
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| 37 | // | 
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| 38 | // Use the mouse to put a stone at some place. If between your newly | 
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| 39 | // placed stone and the next stone (in a row) of your color are stones | 
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| 40 | // of other colors this stones are won by you. You can only place a | 
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| 41 | // stone if you win at least one stone from your 'enemy'. If you | 
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| 42 | // cannot do so, you are skipped. If nobody can make a move anymore | 
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| 43 | // the game is over. The player has won who has the most stones in | 
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| 44 | // his own color. | 
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| 45 | // The present player is indicated by <*> | 
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| 46 | // Use the Escape key to abort a game. | 
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| 47 | // If the game was aborted or has been stopped youcan access the | 
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| 48 | // options in the context menu. | 
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| 49 | // | 
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| 50 | //////////////////////////////////////////////////////////////////////////// | 
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| 51 | #include "MagicReversi.h" | 
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| 52 |  | 
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| 53 | #include <iostream> | 
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| 54 |  | 
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| 55 | #include <KeySymbols.h> | 
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| 56 |  | 
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| 57 | #include <TText.h> | 
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| 58 | #include <TMarker.h> | 
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| 59 | #include <TRandom.h> | 
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| 60 | #include <TCanvas.h> | 
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| 61 | #include <TClonesArray.h> | 
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| 62 | #include <TInterpreter.h> | 
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| 63 |  | 
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| 64 | #include "MHexagon.h" | 
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| 65 |  | 
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| 66 | #include "MGeomPix.h" | 
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| 67 | #include "MGeomCamCT1.h" | 
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| 68 | #include "MGeomCamMagic.h" | 
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| 69 |  | 
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| 70 | ClassImp(MagicReversi); | 
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| 71 |  | 
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| 72 | using namespace std; | 
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| 73 |  | 
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| 74 | /* | 
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| 75 | const Int_t MagicReversi::fColorBombs[7] = { | 
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| 76 | 22, | 
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| 77 | kYellow, | 
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| 78 | kGreen, | 
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| 79 | kBlue, | 
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| 80 | kCyan, | 
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| 81 | kMagenta, | 
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| 82 | kRed | 
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| 83 | }; | 
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| 84 | */ | 
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| 85 | void MagicReversi::Free() | 
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| 86 | { | 
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| 87 | if (!fGeomCam) | 
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| 88 | return; | 
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| 89 |  | 
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| 90 | fPixels->Delete(); | 
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| 91 | fText->Delete(); | 
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| 92 | fFlags->Delete(); | 
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| 93 |  | 
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| 94 | delete fText; | 
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| 95 | delete fFlags; | 
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| 96 | delete fPixels; | 
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| 97 |  | 
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| 98 | delete fGeomCam; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void MagicReversi::ChangeCamera() | 
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| 102 | { | 
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| 103 | static Bool_t ct1=kFALSE; | 
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| 104 |  | 
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| 105 | cout << "Change to " << (ct1?"Magic":"CT1") << endl; | 
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| 106 |  | 
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| 107 | if (ct1) | 
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| 108 | SetNewCamera(new MGeomCamMagic); | 
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| 109 | else | 
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| 110 | SetNewCamera(new MGeomCamCT1); | 
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| 111 |  | 
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| 112 | ct1 = !ct1; | 
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| 113 |  | 
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| 114 | Reset(); | 
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| 115 | DrawHexagons(); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | void MagicReversi::SetNewCamera(MGeomCam *geom) | 
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| 119 | { | 
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| 120 | Free(); | 
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| 121 |  | 
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| 122 | // | 
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| 123 | //  Reset the display geometry | 
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| 124 | // | 
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| 125 | fW=0; | 
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| 126 | fH=0; | 
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| 127 |  | 
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| 128 | // | 
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| 129 | //  Set new camera | 
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| 130 | // | 
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| 131 | fGeomCam = geom; | 
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| 132 |  | 
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| 133 | // | 
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| 134 | //  create the hexagons of the display | 
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| 135 | // | 
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| 136 | fNumPixels = fGeomCam->GetNumPixels(); | 
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| 137 | fRange     = fGeomCam->GetMaxRadius(); | 
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| 138 |  | 
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| 139 | // | 
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| 140 | // Construct all hexagons. Use new-operator with placement | 
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| 141 | // | 
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| 142 | //    fNumBombs = fNumPixels/5; | 
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| 143 |  | 
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| 144 | fText   = new TClonesArray("TText",    fNumPixels); | 
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| 145 | fFlags  = new TClonesArray("TMarker",  fNumPixels); | 
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| 146 | fPixels = new TClonesArray("MHexagon", fNumPixels); | 
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| 147 |  | 
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| 148 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 149 | { | 
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| 150 | MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]); | 
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| 151 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 152 | h.SetBit(kNoContextMenu|kCannotPick); | 
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| 153 | #endif | 
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| 154 |  | 
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| 155 | TText &t = *new ((*fText)[i]) TText; | 
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| 156 | t.SetTextFont(122); | 
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| 157 | t.SetTextAlign(22);   // centered/centered | 
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| 158 | t.SetTextSize(0.3*h.GetD()/fRange); | 
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| 159 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 160 | t.SetBit(kNoContextMenu|kCannotPick); | 
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| 161 | #endif | 
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| 162 |  | 
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| 163 | const MGeomPix &pix = (*fGeomCam)[i]; | 
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| 164 |  | 
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| 165 | TMarker &m = *new ((*fFlags)[i]) TMarker(pix.GetX(), pix.GetY(), kOpenStar); | 
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| 166 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 167 | m.SetBit(kNoContextMenu|kCannotPick); | 
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| 168 | #endif | 
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| 169 | } | 
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| 170 | } | 
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| 171 |  | 
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| 172 | // ------------------------------------------------------------------------ | 
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| 173 | // | 
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| 174 | // Draw all pixels of the camera | 
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| 175 | //  (means apend all pixelobjects to the current pad) | 
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| 176 | // | 
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| 177 | void MagicReversi::DrawHexagons() | 
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| 178 | { | 
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| 179 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 180 | (*this)[i].Draw(); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | // ------------------------------------------------------------------------ | 
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| 184 | // | 
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| 185 | //  default constructor | 
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| 186 | // | 
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| 187 | MagicReversi::MagicReversi() | 
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| 188 | : fGeomCam(NULL), fDone(NULL), fW(0), fH(0), fDrawingPad(NULL), fIsAllocated(kFALSE) | 
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| 189 | { | 
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| 190 | SetNewCamera(new MGeomCamMagic); | 
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| 191 |  | 
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| 192 | // | 
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| 193 | // Make sure, that the object is destroyed when the canvas/pad is | 
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| 194 | // destroyed. Make also sure, that the interpreter doesn't try to | 
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| 195 | // delete it a second time. | 
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| 196 | // | 
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| 197 | SetBit(kCanDelete); | 
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| 198 | gInterpreter->DeleteGlobal(this); | 
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| 199 |  | 
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| 200 | fNumUsers = 2; | 
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| 201 |  | 
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| 202 | Draw(); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | // ------------------------------------------------------------------------ | 
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| 206 | // | 
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| 207 | // Destructor. Deletes TClonesArrays for hexagons and legend elements. | 
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| 208 | // | 
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| 209 | MagicReversi::~MagicReversi() | 
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| 210 | { | 
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| 211 | Free(); | 
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| 212 |  | 
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| 213 | for (int i=0; i<6; i++) | 
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| 214 | delete fUsrTxt[i]; | 
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| 215 |  | 
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| 216 | if (fDone) | 
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| 217 | delete fDone; | 
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| 218 |  | 
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| 219 | if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this) | 
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| 220 | { | 
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| 221 | fDrawingPad->RecursiveRemove(this); | 
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| 222 | delete fDrawingPad; | 
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| 223 | } | 
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| 224 | } | 
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| 225 |  | 
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| 226 | // ------------------------------------------------------------------------ | 
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| 227 | // | 
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| 228 | // This is called at any time the canvas should get repainted. | 
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| 229 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure, | 
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| 230 | // that the camera image doesn't get distorted by resizing the canvas. | 
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| 231 | // | 
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| 232 | void MagicReversi::Paint(Option_t *opt) | 
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| 233 | { | 
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| 234 | const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC()); | 
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| 235 | const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC()); | 
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| 236 |  | 
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| 237 | // | 
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| 238 | // Check for a change in width or height, and make sure, that the | 
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| 239 | // first call also sets the range | 
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| 240 | // | 
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| 241 | if (w*fH == h*fW && fW && fH) | 
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| 242 | return; | 
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| 243 |  | 
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| 244 | // | 
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| 245 | // Calculate aspect ratio (5/4=1.25 recommended) | 
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| 246 | // | 
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| 247 | const Double_t ratio = (Double_t)w/h; | 
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| 248 |  | 
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| 249 | Float_t x; | 
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| 250 | Float_t y; | 
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| 251 |  | 
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| 252 | if (ratio>1.0) | 
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| 253 | { | 
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| 254 | x = fRange*(ratio*2-1); | 
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| 255 | y = fRange; | 
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| 256 | } | 
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| 257 | else | 
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| 258 | { | 
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| 259 | x = fRange; | 
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| 260 | y = fRange/ratio; | 
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| 261 | } | 
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| 262 |  | 
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| 263 | fH = h; | 
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| 264 | fW = w; | 
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| 265 |  | 
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| 266 | // | 
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| 267 | // Set new range | 
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| 268 | // | 
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| 269 | fDrawingPad->Range(-fRange, -y, x, y); | 
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| 270 |  | 
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| 271 | // | 
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| 272 | // Adopt absolute sized of markers to relative range | 
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| 273 | // | 
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| 274 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 275 | { | 
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| 276 | Float_t r = (*this)[i].GetD()*gPad->XtoAbsPixel(1)/325; | 
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| 277 | GetFlag(i)->SetMarkerSize(20.0*r/fRange); | 
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| 278 | } | 
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| 279 | } | 
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| 280 |  | 
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| 281 | // ------------------------------------------------------------------------ | 
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| 282 | // | 
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| 283 | // Call this function to draw the camera layout into your canvas. | 
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| 284 | // Setup a drawing canvas. Add this object and all child objects | 
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| 285 | // (hexagons, etc) to the current pad. If no pad exists a new one is | 
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| 286 | // created. | 
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| 287 | // | 
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| 288 | void MagicReversi::Draw(Option_t *option) | 
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| 289 | { | 
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| 290 | // root 3.02: | 
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| 291 | // gPad->SetFixedAspectRatio() | 
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| 292 |  | 
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| 293 | if (fDrawingPad) | 
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| 294 | return; | 
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| 295 |  | 
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| 296 | // | 
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| 297 | // if no canvas is yet existing to draw into, create a new one | 
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| 298 | // | 
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| 299 | if (!gPad) | 
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| 300 | { | 
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| 301 | /*TCanvas *c =*/ new TCanvas("MagicReversi", "Magic Reversi", 0, 0, 800, 800); | 
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| 302 | //c->ToggleEventStatus(); | 
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| 303 | fIsAllocated = kTRUE; | 
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| 304 | } | 
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| 305 | else | 
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| 306 | fIsAllocated = kFALSE; | 
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| 307 |  | 
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| 308 | fDrawingPad = gPad; | 
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| 309 | fDrawingPad->SetBorderMode(0); | 
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| 310 |  | 
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| 311 | // | 
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| 312 | // Append this object, so that the aspect ratio is maintained | 
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| 313 | // (Paint-function is called) | 
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| 314 | // | 
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| 315 | AppendPad(option); | 
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| 316 |  | 
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| 317 | // | 
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| 318 | // Draw the title text | 
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| 319 | // | 
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| 320 | for (int i=0; i<6; i++) | 
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| 321 | { | 
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| 322 | fUsrTxt[i] = new TText; | 
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| 323 | fUsrTxt[i]->SetTextAlign(13);       // left/bottom | 
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| 324 | fUsrTxt[i]->SetTextSize(0.03); | 
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| 325 | fUsrTxt[i]->SetTextColor(kRed+i); | 
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| 326 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 327 | fUsrTxt[i]->SetBit(kNoContextMenu|kCannotPick); | 
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| 328 | #endif | 
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| 329 | fUsrTxt[i]->Draw(); | 
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| 330 | } | 
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| 331 |  | 
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| 332 | // | 
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| 333 | // Reset the game pad | 
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| 334 | // | 
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| 335 | Reset(); | 
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| 336 | DrawHexagons(); | 
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| 337 | } | 
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| 338 |  | 
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| 339 | void MagicReversi::Update() | 
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| 340 | { | 
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| 341 | int i; | 
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| 342 | for (i=0; i<fNumUsers; i++) | 
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| 343 | { | 
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| 344 | TString txt = "Pixels: "; | 
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| 345 | txt += fUsrPts[i]; | 
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| 346 |  | 
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| 347 | if (fNumUser==i) | 
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| 348 | txt += " <*>"; | 
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| 349 |  | 
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| 350 | fUsrTxt[i]->SetText(-fRange*0.95, fRange-(i+1)*fRange*0.06, txt); | 
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| 351 | } | 
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| 352 | for (; i<6; i++) | 
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| 353 | fUsrTxt[i]->SetText(0, 0, ""); | 
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| 354 | } | 
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| 355 |  | 
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| 356 | void MagicReversi::TwoPlayer() | 
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| 357 | { | 
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| 358 | fNumUsers = 2; | 
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| 359 | Reset(); | 
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| 360 | } | 
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| 361 |  | 
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| 362 | void MagicReversi::ThreePlayer() | 
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| 363 | { | 
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| 364 | fNumUsers = 3; | 
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| 365 | Reset(); | 
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| 366 | } | 
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| 367 |  | 
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| 368 | void MagicReversi::FourPlayer() | 
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| 369 | { | 
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| 370 | fNumUsers = 4; | 
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| 371 | Reset(); | 
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| 372 | } | 
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| 373 |  | 
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| 374 | void MagicReversi::FivePlayer() | 
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| 375 | { | 
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| 376 | fNumUsers = 5; | 
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| 377 | Reset(); | 
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| 378 | } | 
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| 379 |  | 
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| 380 | void MagicReversi::SixPlayer() | 
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| 381 | { | 
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| 382 | fNumUsers = 6; | 
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| 383 | Reset(); | 
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| 384 | } | 
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| 385 |  | 
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| 386 | // ------------------------------------------------------------------------ | 
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| 387 | // | 
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| 388 | // reset the all pixel colors to a default value | 
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| 389 | // | 
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| 390 | void MagicReversi::Reset() | 
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| 391 | { | 
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| 392 | if (fDone) | 
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| 393 | { | 
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| 394 | delete fDone; | 
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| 395 | fDone = NULL; | 
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| 396 | } | 
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| 397 |  | 
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| 398 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 399 | { | 
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| 400 | Remove(GetText(i)); | 
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| 401 | Remove(GetFlag(i)); | 
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| 402 |  | 
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| 403 | (*this)[i].SetFillColor(kEmpty); | 
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| 404 | (*fGeomCam)[i].ResetBit(kUserBits); | 
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| 405 |  | 
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| 406 | GetFlag(i)->SetMarkerColor(kBlack); | 
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| 407 | } | 
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| 408 |  | 
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| 409 | fNumUser  = 0; | 
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| 410 |  | 
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| 411 | for (int i=0; i<6; i++) | 
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| 412 | fUsrPts[i]=0; | 
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| 413 |  | 
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| 414 | for (int i=1; i<5*fNumUsers; i++) | 
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| 415 | { | 
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| 416 | (*this)[i-1].SetFillColor(i%fNumUsers+kRed); | 
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| 417 | fUsrPts[i%fNumUsers]++; | 
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| 418 | } | 
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| 419 |  | 
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| 420 | Update(); | 
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| 421 |  | 
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| 422 | fDrawingPad->SetFillColor(22); | 
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| 423 |  | 
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| 424 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 425 | fDrawingPad->SetBit(kNoContextMenu); | 
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| 426 | SetBit(kNoContextMenu); | 
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| 427 | #endif | 
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| 428 | } | 
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| 429 |  | 
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| 430 | void MagicReversi::Done() | 
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| 431 | { | 
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| 432 | Int_t max = 0; | 
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| 433 | Int_t winner = 0; | 
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| 434 |  | 
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| 435 | for (int i=0; i<6; i++) | 
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| 436 | if (fUsrPts[i]>max) | 
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| 437 | { | 
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| 438 | winner = i; | 
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| 439 | max = fUsrPts[i]; | 
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| 440 | } | 
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| 441 |  | 
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| 442 | TString txt = "Player #"; | 
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| 443 | txt += winner+1; | 
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| 444 | txt += " wins ("; | 
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| 445 | txt += max; | 
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| 446 | txt += ")"; | 
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| 447 |  | 
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| 448 | fDone = new TText(0, 0, txt); | 
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| 449 | fDone->SetTextColor(kWhite); | 
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| 450 | fDone->SetTextAlign(22); | 
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| 451 | fDone->SetTextSize(0.05); | 
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| 452 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 453 | fDone->SetBit(kNoContextMenu|kCannotPick); | 
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| 454 | #endif | 
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| 455 | fDone->Draw(); | 
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| 456 |  | 
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| 457 | fDrawingPad->SetFillColor(winner+kRed); | 
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| 458 |  | 
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| 459 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 460 | fDrawingPad->ResetBit(kNoContextMenu); | 
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| 461 | ResetBit(kNoContextMenu); | 
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| 462 | #endif | 
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| 463 | } | 
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| 464 |  | 
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| 465 | void MagicReversi::Remove(TObject *obj) | 
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| 466 | { | 
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| 467 | fDrawingPad->RecursiveRemove(obj); | 
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| 468 | } | 
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| 469 |  | 
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| 470 | Int_t MagicReversi::GetDirection(Int_t src, Int_t dst) const | 
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| 471 | { | 
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| 472 | const MGeomPix &pix1=(*fGeomCam)[dst]; | 
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| 473 | const MGeomPix &pix2=(*fGeomCam)[src]; | 
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| 474 |  | 
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| 475 | const Double_t x1 = pix1.GetX(); | 
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| 476 | const Double_t y1 = pix1.GetY(); | 
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| 477 |  | 
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| 478 | const Double_t x2 = pix2.GetX(); | 
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| 479 | const Double_t y2 = pix2.GetY(); | 
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| 480 |  | 
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| 481 | if (x1>=x2 && y1>y2) return kRightTop; | 
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| 482 | if (x1>=x2 && y1<y2) return kRightBottom; | 
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| 483 | if (x1<=x2 && y1>y2) return kLeftTop; | 
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| 484 | if (x1<=x2 && y1<y2) return kLeftBottom; | 
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| 485 | if (x1>x2)           return kRight; | 
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| 486 | if (x1<x2)           return kLeft; | 
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| 487 |  | 
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| 488 | return -1; | 
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| 489 | } | 
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| 490 |  | 
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| 491 | Int_t MagicReversi::GetNeighbor(Int_t idx, Int_t dir) const | 
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| 492 | { | 
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| 493 | MGeomPix &pix=(*fGeomCam)[idx]; | 
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| 494 |  | 
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| 495 | // | 
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| 496 | // search for the neighbor in the given direction | 
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| 497 | // | 
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| 498 | int i; | 
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| 499 | for (i=0; i<pix.GetNumNeighbors(); i++) | 
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| 500 | if (GetDirection(idx, pix.GetNeighbor(i))==dir) | 
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| 501 | return pix.GetNeighbor(i); | 
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| 502 |  | 
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| 503 | return -1; | 
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| 504 | } | 
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| 505 |  | 
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| 506 | Bool_t MagicReversi::Flip(Int_t origidx, Bool_t flip) | 
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| 507 | { | 
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| 508 | const Int_t col = kRed+fNumUser; | 
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| 509 |  | 
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| 510 | int test[6] = {0,0,0,0,0,0}; | 
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| 511 |  | 
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| 512 | for (int dir=kRightTop; dir<=kLeftTop; dir++) | 
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| 513 | { | 
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| 514 | Int_t idx = origidx; | 
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| 515 | Int_t length = 0; | 
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| 516 |  | 
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| 517 | while (1) | 
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| 518 | { | 
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| 519 | idx = GetNeighbor(idx, dir); | 
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| 520 | if (idx<0 || (*this)[idx].GetFillColor()==kEmpty) | 
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| 521 | break; | 
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| 522 |  | 
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| 523 | if ((*this)[idx].GetFillColor()==col) | 
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| 524 | { | 
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| 525 | if (length!=0) | 
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| 526 | test[dir] = length; | 
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| 527 | break; | 
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| 528 | } | 
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| 529 |  | 
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| 530 | length++; | 
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| 531 | } | 
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| 532 | } | 
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| 533 |  | 
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| 534 | int cnt = 0; | 
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| 535 |  | 
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| 536 | for (int dir=kRightTop; dir<=kLeftTop; dir++) | 
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| 537 | { | 
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| 538 | Int_t idx = origidx; | 
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| 539 |  | 
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| 540 | if (test[dir]) | 
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| 541 | cnt++; | 
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| 542 |  | 
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| 543 | if (flip) | 
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| 544 | for (int i=0; i<test[dir]; i++) | 
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| 545 | { | 
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| 546 | idx = GetNeighbor(idx, dir); | 
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| 547 |  | 
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| 548 | fUsrPts[(*this)[idx].GetFillColor()-kRed]--; | 
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| 549 | fUsrPts[fNumUser]++; | 
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| 550 |  | 
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| 551 | (*this)[idx].SetFillColor(col); | 
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| 552 | } | 
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| 553 | } | 
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| 554 |  | 
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| 555 | return cnt ? kTRUE : kFALSE; | 
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| 556 | } | 
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| 557 |  | 
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| 558 | Bool_t MagicReversi::CheckMoves() | 
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| 559 | { | 
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| 560 | for (unsigned int i=0; i<fNumPixels; i++) | 
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| 561 | if ((*this)[i].GetFillColor()==kEmpty && Flip(i, kFALSE)) | 
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| 562 | return kTRUE; | 
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| 563 | return kFALSE; | 
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| 564 | } | 
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| 565 |  | 
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| 566 | // ------------------------------------------------------------------------ | 
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| 567 | // | 
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| 568 | // Execute a mouse event on the camera | 
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| 569 | // | 
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| 570 | void MagicReversi::ExecuteEvent(Int_t event, Int_t px, Int_t py) | 
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| 571 | { | 
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| 572 | if (event==kMouseMotion   || event==kMouseEnter    || event==kMouseLeave    || | 
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| 573 | event==kButton1Up     || event==kButton2Up     || event==kButton3Up     || | 
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| 574 | event==kButton1Motion || event==kButton2Motion || event==kButton3Motion || | 
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| 575 | event==kButton2Double || event==kButton3Double || | 
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| 576 | fDone) | 
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| 577 | return; | 
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| 578 |  | 
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| 579 | if (event==kKeyPress && py==kKey_Escape) | 
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| 580 | { | 
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| 581 | Done(); | 
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| 582 | fDrawingPad->Modified(); | 
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| 583 | fDrawingPad->Update(); | 
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| 584 | return; | 
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| 585 | } | 
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| 586 |  | 
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| 587 | UInt_t idx; | 
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| 588 | for (idx=0; idx<fNumPixels; idx++) | 
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| 589 | if ((*fPixels)[idx]->DistancetoPrimitive(px, py)==0) | 
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| 590 | break; | 
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| 591 |  | 
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| 592 | if (idx==fNumPixels) | 
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| 593 | return; | 
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| 594 |  | 
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| 595 | if (event==kButton1Down && (*this)[idx].GetFillColor()==kEmpty) | 
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| 596 | { | 
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| 597 | if (!Flip(idx, kTRUE)) | 
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| 598 | return; | 
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| 599 |  | 
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| 600 | fUsrPts[fNumUser]++; | 
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| 601 |  | 
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| 602 | (*this)[idx].SetFillColor(kRed+fNumUser); | 
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| 603 |  | 
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| 604 | Int_t start = fNumUser; | 
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| 605 |  | 
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| 606 | fNumUser++; | 
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| 607 | fNumUser%=fNumUsers; | 
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| 608 |  | 
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| 609 | while (!CheckMoves()) | 
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| 610 | { | 
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| 611 | cout << "Sorry, no moves possible for player #" << fNumUser << endl; | 
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| 612 | fNumUser++; | 
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| 613 | fNumUser%=fNumUsers; | 
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| 614 |  | 
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| 615 | if (fNumUser==start) | 
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| 616 | { | 
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| 617 | Done(); | 
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| 618 | break; | 
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| 619 | } | 
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| 620 | } | 
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| 621 |  | 
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| 622 | Update(); | 
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| 623 | } | 
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| 624 |  | 
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| 625 | fDrawingPad->Modified(); | 
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| 626 | } | 
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