| 1 | #ifndef MARS_MagicReversi | 
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| 2 | #define MARS_MagicReversi | 
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| 3 |  | 
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| 4 | #ifndef MARS_MAGIC | 
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| 5 | #include "MAGIC.h" | 
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| 6 | #endif | 
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| 7 | #ifndef ROOT_TClonesArray | 
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| 8 | #include <TClonesArray.h> | 
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| 9 | #endif | 
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| 10 |  | 
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| 11 | class TText; | 
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| 12 | class TMarker; | 
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| 13 | class TVirtualPad; | 
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| 14 |  | 
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| 15 | class MGeomCam; | 
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| 16 | class MHexagon; | 
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| 17 |  | 
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| 18 | class MagicReversi : public TObject | 
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| 19 | { | 
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| 20 | private: | 
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| 21 | MGeomCam      *fGeomCam;       // pointer to camera geometry | 
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| 22 |  | 
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| 23 | UInt_t         fNumPixels;     // number of pixels in the present geometry | 
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| 24 | Float_t        fRange;         // the range in millimeters of the present geometry | 
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| 25 |  | 
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| 26 | TClonesArray  *fPixels;        // array of all hexagons | 
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| 27 | TClonesArray  *fText;          // array of all texts | 
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| 28 | TClonesArray  *fFlags;         // array of all texts | 
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| 29 |  | 
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| 30 | TText         *fDone;          // TText showing the 'Game over' | 
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| 31 | TText         *fUsrTxt[6];     // TText showing the numbers of pixels and bombs | 
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| 32 |  | 
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| 33 | UInt_t         fW;             // Width of canvas | 
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| 34 | UInt_t         fH;             // Height of canvas | 
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| 35 | TVirtualPad   *fDrawingPad;    // pad in which we are drawing | 
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| 36 | Bool_t         fIsAllocated; | 
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| 37 |  | 
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| 38 | Int_t          fNumUsers; | 
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| 39 | Int_t          fNumUser; | 
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| 40 | Int_t          fUsrPts[6]; | 
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| 41 |  | 
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| 42 | enum | 
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| 43 | { | 
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| 44 | kEmpty     = 50, | 
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| 45 | kIsVisible = BIT(16), | 
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| 46 | kHasBomb   = BIT(17), | 
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| 47 | kHasFlag   = BIT(18), | 
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| 48 | kUserBits  = 0x7fc000 // 14-23 are allowed | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); } | 
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| 52 |  | 
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| 53 | TText   *GetText(Int_t i) { return (TText*)fText->At(i); } | 
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| 54 | TMarker *GetFlag(Int_t i) { return (TMarker*)fFlags->At(i); } | 
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| 55 |  | 
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| 56 | void  Remove(TObject *); | 
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| 57 | void  Done(); | 
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| 58 | void  Update(); | 
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| 59 | void  SetNewCamera(MGeomCam *); | 
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| 60 | void  DrawHexagons(); | 
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| 61 | void  Free(); | 
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| 62 | void  Init(); | 
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| 63 |  | 
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| 64 | Bool_t Flip(Int_t idx, Bool_t flip); | 
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| 65 | Bool_t CheckMoves(); | 
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| 66 |  | 
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| 67 | void  Paint(Option_t *option=""); | 
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| 68 | void  Draw(Option_t *option=""); | 
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| 69 | void  ExecuteEvent(Int_t event, Int_t px, Int_t py); | 
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| 70 | Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; } | 
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| 71 |  | 
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| 72 | public: | 
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| 73 | MagicReversi(); | 
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| 74 | MagicReversi(const MGeomCam &geom); | 
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| 75 | ~MagicReversi(); | 
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| 76 |  | 
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| 77 | void Reset();        //*MENU* | 
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| 78 | void ChangeCamera(); //*MENU* | 
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| 79 | void TwoPlayer(); //*MENU* | 
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| 80 | void ThreePlayer(); //*MENU* | 
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| 81 | void FourPlayer(); //*MENU* | 
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| 82 | void FivePlayer(); //*MENU* | 
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| 83 | void SixPlayer(); //*MENU* | 
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| 84 |  | 
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| 85 | ClassDef(MagicReversi, 0) // Magic Camera Games: Reversi | 
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| 86 | }; | 
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| 87 |  | 
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| 88 | #endif | 
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