#ifndef MARS_MagicReversi #define MARS_MagicReversi #ifndef MARS_MAGIC #include "MAGIC.h" #endif #ifndef ROOT_TClonesArray #include #endif class TText; class TMarker; class TVirtualPad; class MGeomCam; class MHexagon; class MagicReversi : public TObject { private: enum { kRightTop, kRight, kRightBottom, kLeftBottom, kLeft, kLeftTop }; // static const Int_t fColorBombs[7]; // colors for the hexagons MGeomCam *fGeomCam; // pointer to camera geometry UInt_t fNumPixels; // number of pixels in the present geometry Float_t fRange; // the range in millimeters of the present geometry TClonesArray *fPixels; // array of all hexagons TClonesArray *fText; // array of all texts TClonesArray *fFlags; // array of all texts TText *fDone; // TText showing the 'Game over' TText *fUsrTxt[6]; // TText showing the numbers of pixels and bombs UInt_t fW; // Width of canvas UInt_t fH; // Height of canvas TVirtualPad *fDrawingPad; // pad in which we are drawing Bool_t fIsAllocated; Int_t fNumUsers; Int_t fNumUser; Int_t fUsrPts[6]; enum { kEmpty = 50, kIsVisible = BIT(16), kHasBomb = BIT(17), kHasFlag = BIT(18), kUserBits = 0x7fc000 // 14-23 are allowed }; MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); } TText *GetText(Int_t i) { return (TText*)fText->At(i); } TMarker *GetFlag(Int_t i) { return (TMarker*)fFlags->At(i); } void Remove(TObject *); void Done(); void Update(); void SetNewCamera(MGeomCam *); void DrawHexagons(); void Free(); Bool_t Flip(Int_t idx, Bool_t flip); Int_t GetDirection(Int_t src, Int_t dst) const; Int_t GetNeighbor(Int_t idx, Int_t dir) const; Bool_t CheckMoves(); void Paint(Option_t *option=""); void Draw(Option_t *option=""); void ExecuteEvent(Int_t event, Int_t px, Int_t py); Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; } public: MagicReversi(); ~MagicReversi(); void Reset(); //*MENU* void ChangeCamera(); //*MENU* void TwoPlayer(); //*MENU* void ThreePlayer(); //*MENU* void FourPlayer(); //*MENU* void FivePlayer(); //*MENU* void SixPlayer(); //*MENU* ClassDef(MagicReversi, 0) // Magic Camera Games: Reversi }; #endif