| 1 | #ifndef MARS_MagicReversi
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| 2 | #define MARS_MagicReversi
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| 3 |
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| 4 | #ifndef MARS_MAGIC
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| 5 | #include "MAGIC.h"
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| 6 | #endif
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| 7 | #ifndef ROOT_TClonesArray
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| 8 | #include <TClonesArray.h>
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| 9 | #endif
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| 10 |
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| 11 | class TText;
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| 12 | class TMarker;
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| 13 | class TVirtualPad;
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| 14 |
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| 15 | class MGeomCam;
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| 16 | class MHexagon;
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| 17 |
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| 18 | class MagicReversi : public TObject
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| 19 | {
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| 20 | private:
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| 21 | MGeomCam *fGeomCam; // pointer to camera geometry
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| 22 |
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| 23 | UInt_t fNumPixels; // number of pixels in the present geometry
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| 24 | Float_t fRange; // the range in millimeters of the present geometry
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| 25 |
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| 26 | TClonesArray *fPixels; // array of all hexagons
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| 27 | TClonesArray *fText; // array of all texts
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| 28 | TClonesArray *fFlags; // array of all texts
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| 29 |
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| 30 | TText *fDone; // TText showing the 'Game over'
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| 31 | TText *fUsrTxt[6]; // TText showing the numbers of pixels and bombs
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| 32 |
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| 33 | UInt_t fW; // Width of canvas
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| 34 | UInt_t fH; // Height of canvas
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| 35 | TVirtualPad *fDrawingPad; // pad in which we are drawing
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| 36 | Bool_t fIsAllocated;
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| 37 |
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| 38 | Int_t fNumUsers;
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| 39 | Int_t fNumUser;
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| 40 | Int_t fUsrPts[6];
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| 41 |
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| 42 | enum
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| 43 | {
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| 44 | kEmpty = 50,
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| 45 | kIsVisible = BIT(16),
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| 46 | kHasBomb = BIT(17),
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| 47 | kHasFlag = BIT(18),
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| 48 | kUserBits = 0x7fc000 // 14-23 are allowed
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| 49 | };
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| 50 |
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| 51 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
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| 52 |
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| 53 | TText *GetText(Int_t i) { return (TText*)fText->At(i); }
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| 54 | TMarker *GetFlag(Int_t i) { return (TMarker*)fFlags->At(i); }
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| 55 |
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| 56 | void Remove(TObject *);
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| 57 | void Done();
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| 58 | void Update();
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| 59 | void SetNewCamera(MGeomCam *);
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| 60 | void DrawHexagons();
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| 61 | void Free();
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| 62 | void Init();
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| 63 |
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| 64 | Bool_t Flip(Int_t idx, Bool_t flip);
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| 65 | Bool_t CheckMoves();
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| 66 |
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| 67 | void Paint(Option_t *option="");
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| 68 | void Draw(Option_t *option="");
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| 69 | void ExecuteEvent(Int_t event, Int_t px, Int_t py);
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| 70 | Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; }
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| 71 |
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| 72 | public:
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| 73 | MagicReversi();
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| 74 | MagicReversi(const MGeomCam &geom);
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| 75 | ~MagicReversi();
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| 76 |
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| 77 | void Reset(); //*MENU*
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| 78 | void ChangeCamera(); //*MENU*
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| 79 | void TwoPlayer(); //*MENU*
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| 80 | void ThreePlayer(); //*MENU*
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| 81 | void FourPlayer(); //*MENU*
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| 82 | void FivePlayer(); //*MENU*
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| 83 | void SixPlayer(); //*MENU*
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| 84 |
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| 85 | ClassDef(MagicReversi, 0) // Magic Camera Games: Reversi
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| 86 | };
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| 87 |
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| 88 | #endif
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