/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 07/2002 ! ! Copyright: MAGIC Software Development, 2000-2002 ! ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // MagicShow // --------- // // Tool to visualize Next Neighbours. // // Start the show by: // MagicShow show; // // Use the following keys: // ----------------------- // // * Space: // Toggle between auto increment and manual increment // // * Right/Left: // Increment/Decrement pixel number by 1 // // * Right/Left: // Increment/Decrement pixel number by 1 // // * Up/Down: // Increment/Decrement pixel number by 10 // // * PageUp/PageDown: // Increment/Decrement pixel number by 100 // // * Home/End: // Jump to first/last pixel // //////////////////////////////////////////////////////////////////////////// #include "MagicShow.h" #include #include #include #include #include "MHexagon.h" #include "MGeomPix.h" #include "MGeomCamCT1.h" #include "MGeomCamMagic.h" ClassImp(MagicShow); // ------------------------------------------------------------------------ // // Free all onbects connected to a special camera geometry // void MagicShow::Free() { if (!fGeomCam) return; fPixels->Delete(); delete fPixels; delete fGeomCam; } // ------------------------------------------------------------------------ // // Draw all pixels of the camera // (means apend all pixelobjects to the current pad) // void MagicShow::DrawHexagons() { for (UInt_t i=0; iGetNumPixels(); fRange = fGeomCam->GetMaxRadius(); fNumPixel = fNumPixels-1; // // Construct all hexagons. Use new-operator with placement // fPixels = new TClonesArray("MHexagon", fNumPixels); for (UInt_t i=0; i ROOT_VERSION(3,01,06) h.SetBit(kNoContextMenu|kCannotPick); #endif } } // ------------------------------------------------------------------------ // // default constructor // MagicShow::MagicShow() : fTimer(this, 250, kTRUE), fGeomCam(NULL), fNumPixel(-1), fAuto(kTRUE), fW(0), fH(0) { SetNewCamera(new MGeomCamMagic); memset(fText, 0, sizeof(fText)); // // Make sure, that the object is destroyed when the canvas/pad is // destroyed. Make also sure, that the interpreter doesn't try to // delete it a second time. // SetBit(kCanDelete); gInterpreter->DeleteGlobal(this); Draw(); fTimer.TurnOn(); } // ------------------------------------------------------------------------ // // Destructor. Deletes TClonesArrays for hexagons and legend elements. // MagicShow::~MagicShow() { Free(); for (int i=0; i<6; i++) if (fText[i]) delete fText[i]; if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this) { fDrawingPad->RecursiveRemove(this); delete fDrawingPad; } } // ------------------------------------------------------------------------ // // This is called at any time the canvas should get repainted. // Here we maintain an aspect ratio of 5/4=1.15. This makes sure, // that the camera image doesn't get distorted by resizing the canvas. // void MagicShow::Paint(Option_t *opt) { const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC()); const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC()); // // Check for a change in width or height, and make sure, that the // first call also sets the range // if (w*fH == h*fW && fW && fH) return; // // Calculate aspect ratio (5/4=1.25 recommended) // const Double_t ratio = (Double_t)w/h; Float_t x; Float_t y; if (ratio>1.0) { x = fRange*(ratio*2-1); y = fRange; } else { x = fRange; y = fRange/ratio; } fH = h; fW = w; // // Set new range // fDrawingPad->Range(-fRange, -y, x, y); } // ------------------------------------------------------------------------ // // Call this function to draw the camera layout into your canvas. // Setup a drawing canvas. Add this object and all child objects // (hexagons, etc) to the current pad. If no pad exists a new one is // created. // void MagicShow::Draw(Option_t *option) { // // if no canvas is yet existing to draw into, create a new one // /*TCanvas *c =*/ new TCanvas("MagicShow", "Magic Show Next Neighbours", 0, 0, 800, 800); //c->ToggleEventStatus(); fDrawingPad = gPad; fDrawingPad->SetBorderMode(0); fDrawingPad->SetFillColor(22); // // Append this object, so that the aspect ratio is maintained // (Paint-function is called) // AppendPad(option); // // Reset the game pad // DrawHexagons(); fShow.SetTextAlign(23); // centered/bottom #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) fShow.SetBit(kNoContextMenu|kCannotPick); #endif fShow.Draw(); } // ------------------------------------------------------------------------ // // Update Status text // void MagicShow::Update() { TString txt = "Pixels: "; txt += fNumPixels; txt += " Pixel: "; txt += fNumPixel; if (fAuto) txt += " (auto)"; fShow.SetText(0, fRange, txt); } // ------------------------------------------------------------------------ // // Execute a mouse event on the camera // void MagicShow::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym) { if (event!=kKeyPress) return; switch (keysym) { case kKey_Space: fAuto = !fAuto; Update(); fDrawingPad->Update(); return; case kKey_Right: ChangePixel(+1); return; case kKey_Left: ChangePixel(-1); return; case kKey_Up: ChangePixel(+10); return; case kKey_Down: ChangePixel(-10); return; case kKey_PageUp: ChangePixel(+100); return; case kKey_PageDown: ChangePixel(-100); return; case kKey_Home: ChangePixel(-fNumPixel); return; case kKey_End: ChangePixel(fNumPixels-fNumPixel-1); return; } } // ------------------------------------------------------------------------ // // Change the shown pixel by add indices // void MagicShow::ChangePixel(Int_t add) { MagicShow &This = *this; const MGeomPix &pix1=(*fGeomCam)[fNumPixel]; This[fNumPixel].SetFillColor(kBackground); for (int i=0; i=fNumPixels) fNumPixel = 0; if (fNumPixel<0) fNumPixel = fNumPixels-1; const MGeomPix &pix2=(*fGeomCam)[fNumPixel]; This[fNumPixel].SetFillColor(kBlue); for (int i=0; iSetTextSize(0.3*This[idx].GetD()/fGeomCam->GetMaxRadius()); fText[i]->SetTextFont(122); fText[i]->SetTextAlign(22); // centered/centered fText[i]->Draw(); } Update(); fDrawingPad->Update(); } // ------------------------------------------------------------------------ // // If automatic is switched on step one pixel forward // Bool_t MagicShow::HandleTimer(TTimer *timer) { if (fAuto) ChangePixel(+1); return kTRUE; }