#ifndef MARS_MagicShow #define MARS_MagicShow #ifndef MARS_MAGIC #include "MAGIC.h" #endif #ifndef ROOT_TText #include #endif #ifndef ROOT_TTimer #include #endif #ifndef ROOT_TClonesArray #include #endif class TMarker; class TVirtualPad; class MGeomCam; class MHexagon; class MagicShow : public TObject { private: enum { kBackground = 50, kUserBits = 0x7fc000 // 14-23 are allowed }; TTimer fTimer; // timer rising the 500ms interrputs MGeomCam *fGeomCam; // pointer to camera geometry UShort_t fNumPixels; // number of pixels in the present geometry Short_t fNumPixel; // number of pixel actually shown Float_t fRange; // the range in millimeters of the present geometry Bool_t fAuto; // automatic stepping on/off TText fShow; // TText showing the numbers of pixels and bombs TText *fText[6]; // ttext showing the pixel numbers of the neighbors UInt_t fW; // Width of canvas UInt_t fH; // Height of canvas TClonesArray *fPixels; // array of all hexagons TVirtualPad *fDrawingPad; // pad in which we are drawing MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); } void Update(); void Free(); void DrawHexagons(); void SetNewCamera(MGeomCam *); void ChangePixel(Int_t add); Bool_t HandleTimer(TTimer *timer); void Draw(Option_t *option=""); void Paint(Option_t *option=""); void ExecuteEvent(Int_t event, Int_t px, Int_t py); Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; } public: MagicShow(); ~MagicShow(); void ChangeCamera(); //*MENU* ClassDef(MagicShow, 0) // Tool to visualize next neighbours }; #endif