1 | #ifndef MARS_MagicSnake
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2 | #define MARS_MagicSnake
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3 |
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4 | #ifndef MARS_MAGIC
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5 | #include "MAGIC.h"
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6 | #endif
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7 |
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8 | #ifndef ROOT_TText
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9 | #include <TText.h>
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10 | #endif
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11 | #ifndef ROOT_TTimer
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12 | #include <TTimer.h>
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13 | #endif
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14 | #ifndef ROOT_TClonesArray
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15 | #include <TClonesArray.h>
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16 | #endif
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17 |
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18 | class TMarker;
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19 | class TVirtualPad;
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20 |
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21 | class MGeomCam;
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22 | class MHexagon;
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23 |
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24 | class MagicSnake : public TObject
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25 | {
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26 | private:
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27 | enum {
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28 | kRightTop,
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29 | kRight,
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30 | kRightBottom,
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31 | kLeftBottom,
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32 | kLeft,
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33 | kLeftTop
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34 | };
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35 |
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36 | enum
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37 | {
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38 | kBackground = 50,
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39 | kHasBomb = BIT(16),
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40 | kHasFood = BIT(17),
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41 | kHasWorm = BIT(18),
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42 | kHasTransport = BIT(19),
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43 | kHasDoor = BIT(20),
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44 | kUserBits = 0x7fc000 // 14-23 are allowed
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45 |
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46 | };
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47 |
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48 | Byte_t fLength; // actual length of worm
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49 | Int_t *fArray; // inices of pixels which are 'wormed'
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50 | Char_t fDirection; // actual direction of worm
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51 |
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52 | TTimer fTimer; // timer rising the 500ms interrputs
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53 |
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54 | MGeomCam *fGeomCam; // pointer to camera geometry
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55 |
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56 | UShort_t fTransport[2]; // pixel ids with the yellow transpoters
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57 | UInt_t fNumPixels; // number of pixels in the present geometry
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58 | Byte_t fNumBombs; // number of bombs in the field
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59 | Byte_t fNumFood; // number of food packages
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60 | Float_t fRange; // the range in millimeters of the present geometry
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61 |
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62 | TText *fDone; // TText showing the 'Game over'
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63 | TText *fPaused; // TText showing the 'Game over'
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64 | TText fShow; // TText showing the numbers of pixels and bombs
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65 |
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66 | UInt_t fW; // Width of canvas
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67 | UInt_t fH; // Height of canvas
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68 |
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69 | TClonesArray *fPixels; // array of all hexagons
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70 | TVirtualPad *fDrawingPad; // pad in which we are drawing
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71 |
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72 | MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
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73 |
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74 | void Remove(TObject *);
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75 | void Done(TString, Int_t col);
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76 | void Step(Int_t newpix);
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77 | void Update();
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78 | void Free();
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79 | void DrawHexagons();
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80 | Int_t ScanNeighbours();
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81 | void SetNewCamera(MGeomCam *);
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82 | void SetWormColor();
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83 | void Pause(Bool_t yes=kTRUE);
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84 |
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85 | Bool_t HandleTimer(TTimer *timer);
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86 | void Draw(Option_t *option="");
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87 | void Paint(Option_t *option="");
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88 | void ExecuteEvent(Int_t event, Int_t px, Int_t py);
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89 | Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; }
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90 |
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91 | public:
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92 | MagicSnake();
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93 | ~MagicSnake();
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94 |
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95 | void Reset(); //*MENU*
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96 | void ChangeCamera(); //*MENU*
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97 |
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98 | ClassDef(MagicSnake, 0) // Magic Camera Games: Snake
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99 | };
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100 |
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101 | #endif
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