/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 07/2002 ! ! Copyright: MAGIC Software Development, 2000-2002 ! ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // MineSweeper // ----------- // // Camera Display Games: Mine Sweeper // // Start the game by: // MineSweeper mine; // // It is the well known Mine Sweeper. // Set a mark using a single mouse click. // Open a pixel using a double click. // // Try to open all pixels without bombs. If you open a pixel with no // bomb around all pixels around are opened. // // To restart the game use the context menu. It can only be accessed if // the game has been stopped (either because you win the game or because // you hit a bomb) With the context menu you can also toggle between // different camera layouts. // //////////////////////////////////////////////////////////////////////////// #include "MineSweeper.h" #include #include #include #include #include #include #include #include "MHexagon.h" #include "MGeomPix.h" #include "MGeomCamCT1.h" #include "MGeomCamMagic.h" ClassImp(MineSweeper); const Int_t MineSweeper::fColorBombs[7] = { 22, kYellow, kGreen, kBlue, kCyan, kMagenta, kRed }; void MineSweeper::Free() { if (!fGeomCam) return; fPixels->Delete(); fText->Delete(); fFlags->Delete(); delete fText; delete fFlags; delete fPixels; delete fGeomCam; } void MineSweeper::ChangeCamera() { static Bool_t ct1=kFALSE; cout << "Change to " << (ct1?"Magic":"CT1") << endl; if (ct1) SetNewCamera(new MGeomCamMagic); else SetNewCamera(new MGeomCamCT1); ct1 = !ct1; Reset(); DrawHexagons(); } void MineSweeper::SetNewCamera(MGeomCam *geom) { Free(); // // Reset the display geometry // fW=0; fH=0; // // Set new camera // fGeomCam = geom; // // create the hexagons of the display // fNumPixels = fGeomCam->GetNumPixels(); fRange = fGeomCam->GetMaxRadius(); // // Construct all hexagons. Use new-operator with placement // fNumBombs = fNumPixels/5; fText = new TClonesArray("TText", fNumPixels); fFlags = new TClonesArray("TMarker", fNumPixels); fPixels = new TClonesArray("MHexagon", fNumPixels); for (UInt_t i=0; i ROOT_VERSION(3,01,06) h.SetBit(kNoContextMenu|kCannotPick); #endif TText &t = *new ((*fText)[i]) TText; t.SetTextFont(122); t.SetTextAlign(22); // centered/centered t.SetTextSize(0.3*h.GetD()/fRange); #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) t.SetBit(kNoContextMenu|kCannotPick); #endif const MGeomPix &pix = (*fGeomCam)[i]; TMarker &m = *new ((*fFlags)[i]) TMarker(pix.GetX(), pix.GetY(), kOpenStar); #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) m.SetBit(kNoContextMenu|kCannotPick); #endif } } // ------------------------------------------------------------------------ // // Draw all pixels of the camera // (means apend all pixelobjects to the current pad) // void MineSweeper::DrawHexagons() { for (UInt_t i=0; iDeleteGlobal(this); Draw(); } // ------------------------------------------------------------------------ // // Destructor. Deletes TClonesArrays for hexagons and legend elements. // MineSweeper::~MineSweeper() { Free(); delete fShow; if (fDone) delete fDone; if (fDrawingPad->GetListOfPrimitives()->FindObject(this)==this) { fDrawingPad->RecursiveRemove(this); delete fDrawingPad; } } // ------------------------------------------------------------------------ // // This is called at any time the canvas should get repainted. // Here we maintain an aspect ratio of 5/4=1.15. This makes sure, // that the camera image doesn't get distorted by resizing the canvas. // void MineSweeper::Paint(Option_t *opt) { const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC()); const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC()); // // Check for a change in width or height, and make sure, that the // first call also sets the range // if (w*fH == h*fW && fW && fH) return; // // Calculate aspect ratio (5/4=1.25 recommended) // const Double_t ratio = (Double_t)w/h; Float_t x; Float_t y; if (ratio>1.0) { x = fRange*(ratio*2-1); y = fRange; } else { x = fRange; y = fRange/ratio; } fH = h; fW = w; // // Set new range // fDrawingPad->Range(-fRange, -y, x, y); // // Adopt absolute sized of markers to relative range // for (UInt_t i=0; iXtoAbsPixel(1)/325; GetFlag(i)->SetMarkerSize(20.0*r/fRange); } } // ------------------------------------------------------------------------ // // Call this function to draw the camera layout into your canvas. // Setup a drawing canvas. Add this object and all child objects // (hexagons, etc) to the current pad. If no pad exists a new one is // created. // void MineSweeper::Draw(Option_t *option) { // root 3.02: // gPad->SetFixedAspectRatio() if (fDrawingPad) return; // // if no canvas is yet existing to draw into, create a new one // if (!gPad) { /*TCanvas *c =*/ new TCanvas("MineSweeper", "Magic Mine Sweeper", 0, 0, 800, 800); //c->ToggleEventStatus(); fIsAllocated = kTRUE; } else fIsAllocated = kFALSE; fDrawingPad = gPad; fDrawingPad->SetBorderMode(0); // // Append this object, so that the aspect ratio is maintained // (Paint-function is called) // AppendPad(option); // // Draw the title text // fShow = new TText; fShow->SetTextAlign(23); // centered/bottom #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) fShow->SetBit(kNoContextMenu|kCannotPick); #endif fShow->Draw(); // // Reset the game pad // Reset(); DrawHexagons(); } void MineSweeper::Update(Int_t num) { TString txt = "Pixels: "; txt += fNumPixels; txt += " Bombs: "; txt += num; fShow->SetText(0, fRange, txt); } // ------------------------------------------------------------------------ // // reset the all pixel colors to a default value // void MineSweeper::Reset() { if (fDone) { delete fDone; fDone = NULL; } for (UInt_t i=0; iSetMarkerColor(kBlack); } Update(fNumBombs); TRandom rnd(0); for (int i=0; iSetFillColor(22); #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) fDrawingPad->SetBit(kNoContextMenu); SetBit(kNoContextMenu); #endif } void MineSweeper::Done(TString txt, Int_t col) { for (unsigned int j=0; jSetMarkerColor(kWhite); } fDone = new TText(0, 0, txt); fDone->SetTextColor(kWhite); // white fDone->SetTextAlign(22); // centered/centered fDone->SetTextSize(0.05); // white #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) fDone->SetBit(kNoContextMenu|kCannotPick); #endif fDone->Draw(); fDrawingPad->SetFillColor(col); #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) fDrawingPad->ResetBit(kNoContextMenu); ResetBit(kNoContextMenu); #endif } // ------------------------------------------------------------------------ // // Check whether a hexagon should be opened and which color/number should // be visible // void MineSweeper::OpenHexagon(Int_t idx) { MGeomPix &pix=(*fGeomCam)[idx]; if (pix.TestBit(kIsVisible)) return; if (pix.TestBit(kHasFlag)) Remove(GetFlag(idx)); pix.SetBit(kIsVisible); pix.ResetBit(kHasFlag); Int_t cnt=0; for (int j=0; jSetText(pix.GetX(), pix.GetY(), str); txt->Draw(); return; } for (int j=0; jRecursiveRemove(obj); } // ------------------------------------------------------------------------ // // Execute a mouse event on the camera // void MineSweeper::ExecuteEvent(Int_t event, Int_t px, Int_t py) { if (event==kMouseMotion || event==kMouseEnter || event==kMouseLeave || event==kButton1Up || event==kButton2Up || event==kButton3Up || event==kButton1Motion || event==kButton2Motion || event==kButton3Motion || event==kButton2Double || event==kButton3Double || fDone) return; /* if (event==kKeyPress && py==0x1000) { Reset(); return; } */ UInt_t idx; for (idx=0; idxDistancetoPrimitive(px, py)==0) break; if (idx==fNumPixels) return; MGeomPix &pix=(*fGeomCam)[idx]; if (event==kButton1Double) { OpenHexagon(idx); if (pix.TestBit(kHasBomb)) Done("Argh... you hit the Bomb!!!", kRed); } if (event==kButton1Down && !pix.TestBit(kIsVisible)) { if (pix.TestBit(kHasFlag)) Remove(GetFlag(idx)); else GetFlag(idx)->Draw(); pix.InvertBit(kHasFlag); } UInt_t vis=fNumBombs; UInt_t flg=fNumBombs; for (UInt_t i=0; iModified(); /* switch (event) { case kNoEvent: cout << "No Event" << endl; break; case kButton1Down: cout << "Button 1 down" << endl; break; case kButton2Down: cout << "Button 2 down" << endl; break; case kButton3Down: cout << "Button 3 down" << endl; break; case kKeyDown: cout << "Key down" << endl; break; case kKeyUp: cout << "Key up" << endl; break; case kKeyPress: cout << "Key press" << endl; break; case kButton1Locate: cout << "Button 1 locate" << endl; break; case kButton2Locate: cout << "Button 2 locate" << endl; break; case kButton3Locate: cout << "Button 3 locate" << endl; break; } */ }